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[Projeto-PCG.git] / player.h
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1 #ifndef PLAYER_H
2 #define PLAYER_H
4 #define CINTURA 0,-30
5 #define PESCOCO 0,-60
7 #include "game.h"
8 #include "geometry.h"
9 #include "thing.h"
11 class Game;
13 class Player: public Thing {
14 private:
15 Game* game;
16 Ponto leftFeet();
17 Ponto rightFeet();
18 Ponto body();
19 Ponto leftArm();
20 Ponto rightArm();
21 public:
22 Player(Game* agame);
23 void desenha();
24 virtual Rect getBaseRect();
27 #endif