1 QuestHelper
= CreateFrame("Frame", "QuestHelper", nil)
3 -- Just to make sure it's always 'seen' (there's nothing that can be seen, but still...), and therefore always updating.
4 QuestHelper
:SetFrameStrata("TOOLTIP")
6 QuestHelper_SaveVersion
= 7
7 QuestHelper_CharVersion
= 1
8 QuestHelper_Locale
= GetLocale() -- This variable is used only for the collected data, and has nothing to do with displayed text.
9 QuestHelper_Quests
= {}
10 QuestHelper_Objectives
= {}
15 QuestHelper_DefaultPref
=
28 locale
= GetLocale() -- This variable is used for display purposes, and has nothing to do with the collected data.
31 QuestHelper_FlightInstructors
= {}
32 QuestHelper_FlightLinks
= {}
33 QuestHelper_FlightRoutes
= {}
34 QuestHelper_KnownFlightRoutes
= {}
36 QuestHelper
.tooltip
= CreateFrame("GameTooltip", "QuestHelperTooltip", nil, "GameTooltipTemplate")
37 QuestHelper
.objective_objects
= {}
38 QuestHelper
.user_objectives
= {}
39 QuestHelper
.quest_objects
= {}
40 QuestHelper
.player_level
= 1
41 QuestHelper
.locale
= QuestHelper_Locale
42 QuestHelper
.faction
= (UnitFactionGroup("player") == FACTION_ALLIANCE
and 1) or
43 (UnitFactionGroup("player") == FACTION_HORDE
and 2)
44 QuestHelper
.route
= {}
45 QuestHelper
.to_add
= {}
46 QuestHelper
.to_remove
= {}
47 QuestHelper
.quest_log
= {}
48 QuestHelper
.pos
= {nil, {}, 0, 0, 1, "You are here.", 0}
49 QuestHelper
.sharing
= false -- Will be set to true when sharing with at least one user.
51 function QuestHelper
.tooltip
:GetPrevLines() -- Just a helper to make life easier.
52 local last
= self
:NumLines()
53 local name
= self
:GetName()
54 return _G
[name
.."TextLeft"..last
], _G
[name
.."TextRight"..last
]
57 function QuestHelper
:SetTargetLocation(i
, x
, y
, toffset
)
58 -- Informs QuestHelper that you're going to be at some location in toffset seconds.
59 local c
, z
= unpack(QuestHelper_ZoneLookup
[i
])
61 self
.target
= self
:CreateTable()
62 self
.target
[2] = self
:CreateTable()
64 self
.target_time
= time()+(toffset
or 0)
66 x
, y
= self
.Astrolabe
:TranslateWorldMapPosition(c
, z
, x
, y
, c
, 0)
67 self
.target
[1] = self
.zone_nodes
[i
]
68 self
.target
[3] = x
* self
.continent_scales_x
[c
]
69 self
.target
[4] = y
* self
.continent_scales_y
[c
]
71 for i
, n
in ipairs(self
.target
[1]) do
72 local a
, b
= n
.x
-self
.target
[3], n
.y
-self
.target
[4]
73 self
.target
[2][i
] = math
.sqrt(a
*a
+b
*b
)
77 function QuestHelper
:UnsetTargetLocation()
78 -- Unsets the target set above.
80 self
:ReleaseTable(self
.target
[2])
81 self
:ReleaseTable(self
.target
)
83 self
.target_time
= nil
87 function QuestHelper
:OnEvent(event
)
88 if event
== "VARIABLES_LOADED" then
89 QHFormatSetLocale(QuestHelper_Pref
.locale
or GetLocale())
90 if not QuestHelper_UID
then
91 QuestHelper_UID
= self
:CreateUID()
93 QuestHelper_SaveDate
= time()
95 QuestHelper_BuildZoneLookup()
97 if QuestHelper_Locale
~= GetLocale() then
98 self
:TextOut(QHText("LOCALE_ERROR"))
102 self
.Astrolabe
= DongleStub("Astrolabe-0.4")
104 if not self
:ZoneSanity() then
105 self
:TextOut(QHText("ZONE_LAYOUT_ERROR"))
106 message("QuestHelper: "..QHText("ZONE_LAYOUT_ERROR"))
110 QuestHelper_UpgradeDatabase(_G
)
111 QuestHelper_UpgradeComplete()
113 if QuestHelper_SaveVersion
~= 7 then
114 self
:TextOut(QHText("DOWNGRADE_ERROR"))
120 self
:UnregisterEvent("VARIABLES_LOADED")
121 self
:RegisterEvent("PLAYER_TARGET_CHANGED")
122 self
:RegisterEvent("LOOT_OPENED")
123 self
:RegisterEvent("QUEST_COMPLETE")
124 self
:RegisterEvent("QUEST_LOG_UPDATE")
125 self
:RegisterEvent("QUEST_PROGRESS")
126 self
:RegisterEvent("MERCHANT_SHOW")
127 self
:RegisterEvent("QUEST_DETAIL")
128 self
:RegisterEvent("TAXIMAP_OPENED")
129 self
:RegisterEvent("PLAYER_CONTROL_GAINED")
130 self
:RegisterEvent("PLAYER_CONTROL_LOST")
131 self
:RegisterEvent("PLAYER_LEVEL_UP")
132 self
:RegisterEvent("PARTY_MEMBERS_CHANGED")
133 self
:RegisterEvent("CHAT_MSG_ADDON")
134 self
:RegisterEvent("CHAT_MSG_SYSTEM")
136 self
:SetScript("OnUpdate", self
.OnUpdate
)
138 for key
, def
in pairs(QuestHelper_DefaultPref
) do
139 if QuestHelper_Pref
[key
] == nil then
140 QuestHelper_Pref
[key
] = def
144 self
.player_level
= UnitLevel("player")
146 if QuestHelper_Pref
.share
and not QuestHelper_Pref
.solo
then
150 if QuestHelper_Pref
.hide
then
151 self
.map_overlay
:Hide()
154 self
:HandlePartyChange()
157 for locale
in pairs(QuestHelper_StaticData
) do
158 if locale
~= self
.locale
then
159 -- Will delete references to locales you don't use.
160 QuestHelper_StaticData
[locale
] = nil
164 local static
= QuestHelper_StaticData
[self
.locale
]
167 if static
.flight_instructors
then for faction
in pairs(static
.flight_instructors
) do
168 if faction
~= self
.faction
then
169 -- Will delete references to flight instructors that don't belong to your faction.
170 static
.flight_instructors
[faction
] = nil
174 if static
.quest
then for faction
in pairs(static
.quest
) do
175 if faction
~= self
.faction
then
176 -- Will delete references to quests that don't belong to your faction.
177 static
.quest
[faction
] = nil
182 -- Adding QuestHelper_CharVersion, so I know if I've already converted this characters saved data.
183 if not QuestHelper_CharVersion
then
184 -- Changing per-character flight routes, now only storing the flight points they have,
185 -- will attempt to guess the routes from this.
188 for i
, l
in pairs(QuestHelper_KnownFlightRoutes
) do
189 for key
in pairs(l
) do
194 QuestHelper_KnownFlightRoutes
= routes
196 -- Deleting the player's home again.
197 -- But using the new CharVersion variable I'm adding is cleaner that what I was doing, so I'll go with it.
198 QuestHelper_Home
= nil
199 QuestHelper_CharVersion
= 1
202 if not QuestHelper_Home
then
203 -- Not going to bother complaining about the player's home not being set, uncomment this when the home is used in routing.
204 -- self:TextOut(QHText("HOME_NOT_KNOWN"))
207 collectgarbage("collect") -- Free everything we aren't using.
209 if self
.debug_objectives
then
210 for name
, data
in pairs(self
.debug_objectives
) do
211 self
:LoadDebugObjective(name
, data
)
216 if event
== "PLAYER_TARGET_CHANGED" then
217 if UnitExists("target") and UnitIsVisible("target") and UnitCreatureType("target") ~= "Critter" and not UnitIsPlayer("target") and not UnitPlayerControlled("target") then
218 local index
, x
, y
= self
:UnitPosition("target")
220 if index
then -- Might not have a position if inside an instance.
223 -- Modify the weight based on how far they are from us.
224 -- We don't know the exact location (using our own location), so the farther, the less sure we are that it's correct.
225 if CheckInteractDistance("target", 3) then w
= 1
226 elseif CheckInteractDistance("target", 2) then w
= 0.89
227 elseif CheckInteractDistance("target", 1) or CheckInteractDistance("target", 4) then w
= 0.33 end
229 local monster_objective
= self
:GetObjective("monster", UnitName("target"))
230 self
:AppendObjectivePosition(monster_objective
, index
, x
, y
, w
)
231 monster_objective
.o
.faction
= UnitFactionGroup("target")
233 local level
= UnitLevel("target")
234 if level
and level
>= 1 then
235 local w
= monster_objective
.o
.levelw
or 0
236 monster_objective
.o
.level
= ((monster_objective
.o
.level
or 0)*w
+level
)/(w
+1)
237 monster_objective
.o
.levelw
= w
+1
243 if event
== "LOOT_OPENED" then
244 local target
= UnitName("target")
245 if target
and UnitIsDead("target") and UnitCreatureType("target") ~= "Critter" and not UnitIsPlayer("target") and not UnitPlayerControlled("target") then
246 local index
, x
, y
= self
:UnitPosition("target")
248 local monster_objective
= self
:GetObjective("monster", target
)
249 monster_objective
.o
.looted
= (monster_objective
.o
.looted
or 0) + 1
251 if index
then -- Might not have a position if inside an instance.
252 self
:AppendObjectivePosition(monster_objective
, index
, x
, y
)
255 for i
= 1, GetNumLootItems() do
256 local icon
, name
, number, rarity
= GetLootSlotInfo(i
)
258 if number and number >= 1 then
259 self
:AppendItemObjectiveDrop(self
:GetObjective("item", name
), name
, target
, number)
262 local _
, _
, amount
= string.find(name
, "(%d+) "..COPPER
)
263 if amount
then total
= total
+ amount
end
264 _
, _
, amount
= string.find(name
, "(%d+) "..SILVER
)
265 if amount
then total
= total
+ amount
* 100 end
266 _
, _
, amount
= string.find(name
, "(%d+) "..GOLD
)
267 if amount
then total
= total
+ amount
* 10000 end
270 self
:AppendObjectiveDrop(self
:GetObjective("item", "money"), target
, total
)
276 local container
= nil
278 -- Go through the players inventory and look for a locked item, we're probably looting it.
279 for bag
= 0,NUM_BAG_SLOTS
do
280 for slot
= 1,GetContainerNumSlots(bag
) do
281 local link
= GetContainerItemLink(bag
, slot
)
282 if link
and select(3, GetContainerItemInfo(bag
, slot
)) then
283 if container
== nil then
284 -- Found a locked item and haven't previously assigned to container, assign its name, or false if we fail to parse it.
285 container
= select(3, string.find(link
, "|h%[(.+)%]|h|r")) or false
287 -- Already tried to assign to a container. If there are multiple locked items, we give up.
295 local container_objective
= self
:GetObjective("item", container
)
296 container_objective
.o
.opened
= (container_objective
.o
.opened
or 0) + 1
298 for i
= 1, GetNumLootItems() do
299 local icon
, name
, number, rarity
= GetLootSlotInfo(i
)
300 if name
and number >= 1 then
301 self
:AppendItemObjectiveContainer(self
:GetObjective("item", name
), container
, number)
305 -- No idea where the items came from.
306 local index
, x
, y
= self
:PlayerPosition()
309 for i
= 1, GetNumLootItems() do
310 local icon
, name
, number, rarity
= GetLootSlotInfo(i
)
311 if name
and number >= 1 then
312 self
:AppendItemObjectivePosition(self
:GetObjective("item", name
), name
, index
, x
, y
)
320 if event
== "CHAT_MSG_SYSTEM" then
321 local home_name
= self
:convertPattern(ERR_DEATHBIND_SUCCESS_S
)(arg1
)
324 self
:TextOut(QHText("HOME_CHANGED"))
325 self
:TextOut(QHText("WILL_RESET_PATH"))
327 local home
= QuestHelper_Home
330 QuestHelper_Home
= home
333 home
[1], home
[2], home
[3], home
[4] = self
.i
, self
.x
, self
.y
, home_name
334 self
.defered_graph_reset
= true
339 if event
== "CHAT_MSG_ADDON" then
340 if arg1
== "QHpr" and (arg3
== "PARTY" or arg3
== "WHISPER") and arg4
~= UnitName("player") then
341 self
:HandleRemoteData(arg2
, arg4
)
345 if event
== "PARTY_MEMBERS_CHANGED" then
346 self
:HandlePartyChange()
349 if event
== "QUEST_LOG_UPDATE" or
350 event
== "PLAYER_LEVEL_UP" or
351 event
== "PARTY_MEMBERS_CHANGED" then
352 self
.defered_quest_scan
= true
355 if event
== "QUEST_DETAIL" then
356 if not self
.quest_giver
then self
.quest_giver
= {} end
357 local npc
= UnitName("npc")
359 -- Some NPCs aren't actually creatures, and so their positions might not be marked by PLAYER_TARGET_CHANGED.
360 local index
, x
, y
= self
:UnitPosition("npc")
362 if index
then -- Might not have a position if inside an instance.
363 local npc_objective
= self
:GetObjective("monster", npc
)
364 self
:AppendObjectivePosition(npc_objective
, index
, x
, y
)
365 self
.quest_giver
[GetTitleText()] = npc
370 if event
== "QUEST_COMPLETE" or event
== "QUEST_PROGRESS" then
371 local quest
= GetTitleText()
373 local level
, hash
= self
:GetQuestLevel(quest
)
374 if not level
or level
< 1 then
375 --self:TextOut("Don't know quest level for ".. quest.."!")
378 local q
= self
:GetQuest(quest
, level
, hash
)
384 local unit
= UnitName("npc")
389 -- Some NPCs aren't actually creatures, and so their positions might not be marked by PLAYER_TARGET_CHANGED.
390 local index
, x
, y
= self
:UnitPosition("npc")
391 if index
then -- Might not have a position if inside an instance.
392 local npc_objective
= self
:GetObjective("monster", unit
)
393 self
:AppendObjectivePosition(npc_objective
, index
, x
, y
)
395 elseif not q
.o
.finish
then
396 local index
, x
, y
= self
:PlayerPosition()
397 if index
then -- Might not have a position if inside an instance.
398 self
:AppendObjectivePosition(q
, index
, x
, y
)
404 if event
== "MERCHANT_SHOW" then
405 local npc_name
= UnitName("npc")
407 local npc_objective
= self
:GetObjective("monster", npc_name
)
410 local item_name
= GetMerchantItemInfo(index
)
413 local item_objective
= self
:GetObjective("item", item_name
)
414 if not item_objective
.o
.vendor
then
415 item_objective
.o
.vendor
= {npc_name
}
418 for i
, vendor
in ipairs(item_objective
.o
.vendor
) do
419 if npc_name
== vendor
then
425 table.insert(item_objective
.o
.vendor
, npc_name
)
435 if event
== "TAXIMAP_OPENED" then
439 if event
== "PLAYER_CONTROL_GAINED" then
443 if event
== "PLAYER_CONTROL_LOST" then
448 local map_shown_decay
= 0
449 local delayed_action
= 100
451 function QuestHelper
:OnUpdate()
452 if self
.Astrolabe
.WorldMapVisible
then
453 -- We won't trust that the zone returned by Astrolabe is correct until map_shown_decay is 0.
455 elseif map_shown_decay
> 0 then
456 map_shown_decay
= map_shown_decay
- 1
458 SetMapToCurrentZone()
461 delayed_action
= delayed_action
- 1
462 if delayed_action
<= 0 then
464 self
:HandlePartyChange()
468 local nc
, nz
, nx
, ny
= self
.Astrolabe
:GetCurrentPlayerPosition()
470 if nc
and nc
== self
.c
and map_shown_decay
> 0 and self
.z
> 0 and self
.z
~= nz
then
471 -- There's a chance Astrolable will return the wrong zone if you're messing with the world map, if you can
472 -- be seen in that zone but aren't in it.
473 local nnx
, nny
= self
.Astrolabe
:TranslateWorldMapPosition(nc
, nz
, nx
, ny
, nc
, self
.z
)
474 if nnx
> 0 and nny
> 0 and nnx
< 1 and nny
< 1 then
475 nz
, nx
, ny
= self
.z
, nnx
, nny
479 if nc
and nc
> 0 and nz
== 0 and nc
== self
.c
and self
.z
> 0 then
480 nx
, ny
= self
.Astrolabe
:TranslateWorldMapPosition(nc
, nz
, nx
, ny
, nc
, self
.z
)
481 if nx
and ny
and nx
> -0.1 and ny
> -0.1 and nx
< 1.1 and ny
< 1.1 then
484 nc
, nz
, nx
, ny
= nil, nil, nil, nil
488 if nc
and nz
> 0 then
489 if nc
> 0 and nz
> 0 then
490 self
.c
, self
.z
, self
.x
, self
.y
= nc
or self
.c
, nz
or self
.z
, nx
or self
.x
, ny
or self
.y
491 self
.i
= QuestHelper_IndexLookup
[self
.c
][self
.z
]
493 if not self
.target
then
494 self
.pos
[3], self
.pos
[4] = self
.Astrolabe
:TranslateWorldMapPosition(self
.c
, self
.z
, self
.x
, self
.y
, self
.c
, 0)
497 self
.pos
[1] = self
.zone_nodes
[self
.i
]
498 self
.pos
[3] = self
.pos
[3] * self
.continent_scales_x
[self
.c
]
499 self
.pos
[4] = self
.pos
[4] * self
.continent_scales_y
[self
.c
]
500 for i
, n
in ipairs(self
.pos
[1]) do
502 for i
, j
in pairs(n
) do self
:TextOut("[%q]=%s %s", i
, type(j
), tostring(j
) or "???") end
505 local a
, b
= n
.x
-self
.pos
[3], n
.y
-self
.pos
[4]
506 self
.pos
[2][i
] = math
.sqrt(a
*a
+b
*b
)
513 self
.pos
[1], self
.pos
[3], self
.pos
[4] = self
.target
[1], self
.target
[3], self
.target
[4]
514 local extra_time
= math
.max(0, self
.target_time
-time())
515 for i
in ipairs(self
.pos
[1]) do
516 self
.pos
[2][i
] = self
.target
[2][i
]+extra_time
521 if self
.defered_quest_scan
then
522 self
.defered_quest_scan
= false
526 if not self
.hide
and coroutine
.status(self
.update_route
) ~= "dead" then
527 local state
, err
= coroutine
.resume(self
.update_route
, self
)
528 if not state
then self
:TextOut("|cffff0000The routing co-routine just exploded|r: |cffffff77"..err
.."|r") end
532 local level
= UnitLevel("player")
533 if level
>= 58 and self
.player_level
< 58 then
534 self
.defered_graph_reset
= true
536 self
.player_level
= level
538 self
:PumpCommMessages()
541 QuestHelper
:RegisterEvent("VARIABLES_LOADED")
542 QuestHelper
:SetScript("OnEvent", QuestHelper
.OnEvent
)