update changelist
[QuestHelper.git] / timeslice.lua
blob95b7f18dab71576b5e6cf154a2125f2dd6a992f0
1 QuestHelper_File["timeslice.lua"] = "Development Version"
2 QuestHelper_Loadtime["timeslice.lua"] = GetTime()
4 local debug_output = (QuestHelper_File["timeslice.lua"] == "Development Version")
6 -- Any non-local item here is part of an available public interface.
8 local coroutine_running = false
9 local coroutine_stop_time = 0
10 local coroutine_list = {}
11 local coroutine_route_pass = 1
13 local coroutine_verbose = false
15 local coroutine_time_used = {}
16 local coroutine_power_up = GetTime()
18 local coroutine_time_exceeded = 0
20 function QH_Timeslice_DumpPerf()
21 local sortable = {}
22 for k, v in pairs(coroutine_time_used) do
23 table.insert(sortable, {name = k, amount = v})
24 end
25 table.sort(sortable, function(a, b) return a.name < b.name end)
26 for _, v in pairs(sortable) do
27 QuestHelper:TextOut(string.format("%s: %f", QuestHelper:HighlightText(v.name), v.amount))
28 end
29 QuestHelper:TextOut(string.format("%s: %f", QuestHelper:HighlightText("poweron"), GetTime() - coroutine_power_up))
30 end
32 local last_stack = nil
33 local yield_ct = 0
34 local GetTime = GetTime
35 function QH_Timeslice_Yield()
36 if coroutine_running then
37 -- Check if we've run our alotted time
38 yield_ct = yield_ct + 1
39 if GetTime() > coroutine_stop_time then
40 local sti = debugstack(2, 5, 5) -- string.gsub(debugstack(2, 1, 1), "\n.*", "")
41 if qh_loud_and_annoying and GetTime() > coroutine_stop_time + 0.0015 then
42 print(yield_ct, (GetTime() - coroutine_stop_time) * 1000, "took too long", sti, "------ from", last_stack, "------")
43 end
45 -- As a safety, reset stop time to 0. If somehow we fail to set it next time,
46 -- we'll be sure to yield promptly.
47 coroutine_stop_time = 0
48 coroutine.yield()
49 last_stack = sti
50 yield_ct = 0
51 end
52 end
53 end
55 function QH_Timeslice_Bonus(quantity)
56 if coroutine_verbose then QuestHelper:TextOut(string.format("timeslice: %d bonus", quantity)) end
57 coroutine_route_pass = coroutine_route_pass + quantity
58 end
60 local prioritize = {
61 preinit = {101},
62 init = {100},
63 criteria = {10},
64 lzw = {-5},
65 compress = {-8, 5},
66 routing = {-10},
69 function QH_Timeslice_Add(workfunc, name)
70 QuestHelper: Assert(workfunc)
71 QuestHelper: Assert(name)
72 local priority = prioritize[name] and prioritize[name][1] or 0
73 local sharding = prioritize[name] and prioritize[name][2] or 1
74 if coroutine_verbose then QuestHelper:TextOut(string.format("timeslice: %s added (%s, %d)", name, tostring(workfunc), priority)) end
75 local ncoro = coroutine.create(workfunc)
76 QuestHelper: Assert(ncoro)
77 table.insert(coroutine_list, {priority = priority, sharding = sharding, name = name, coro = ncoro, active = true})
78 end
80 function QH_Timeslice_Toggle(name, flag)
81 --if coroutine_verbose then QuestHelper:TextOut(string.format("timeslice: %s toggled to %s", name, tostring(not not flag))) end
82 for _, v in pairs(coroutine_list) do
83 if v.name == name then v.active = flag end
84 end
85 end
87 local started = false
89 function QH_Timeslice_Doneinit()
90 if not started then
91 if debug_output then
92 QuestHelper:TextOut("Done with initialization step")
93 end
95 QuestHelper.loading_main = nil
96 QuestHelper.loading_flightpath = nil
97 QuestHelper.loading_preroll = nil
99 collectgarbage("collect") -- fuuuuuck youuuuuuuu
102 started = true
105 local startacu = GetTime()
106 local totalacu = 0
107 local lacu = 0
109 --[[function qhtacureset()
110 startacu = GetTime()
111 totalacu = 0
112 lacu = 0
113 end]]
115 local thrown_away_excess = 0
116 local total_used = 0
118 function QH_Timeslice_Work(time_used, time_this_frame, bonus_time, verbose)
119 -- There's probably a better way to do this, but. Eh. Lua.
120 coro = nil
121 key = nil
122 for k, v in pairs(coroutine_list) do
123 if v.active then
124 --if v.sharding then QuestHelper:TextOut(string.format("%d mod %d is %d, %s", time(), v.sharding, bit.mod(time(), v.sharding), tostring(bit.mod(time(), v.sharding) == 0))) end
125 if (not v.sharding or bit.mod(time(), v.sharding) == 0) and (not coro or (v.priority > coro.priority)) then
126 coro = v
127 key = k
132 if coro then
133 --if coroutine_verbose then QuestHelper:TextOut(string.format("timeslice: %s running", coro.name)) end
135 if coroutine.status(coro.coro) == "dead" then -- Someone was claiming to get an infinite loop with this. I don't see how it's possible, but this should at least fix the infinite loop.
136 coroutine_list[key] = nil
138 QuestHelper: Assert(coroutine.status(coro.coro) ~= "dead")
140 local slicefactor = (QuestHelper_Pref.hide and 0.01 or (QuestHelper_Pref.perf_scale_2 * math.min(coroutine_route_pass, 5)))
141 if not started then slicefactor = 5 * QuestHelper_Pref.perfload_scale * math.min(coroutine_route_pass, 5) end -- the init process gets much higher priority so we get done with it faster
142 local time_to_use = slicefactor * time_this_frame * 0.075 -- We want to use 7.5% of the system CPU
143 if InCombatLockdown() then time_to_use = time_to_use / 5 end
144 local coroutine_intended_stop_time = time_to_use
145 coroutine_stop_time = coroutine_intended_stop_time - coroutine_time_exceeded - time_used + bonus_time
146 coroutine_route_pass = coroutine_route_pass - 5
147 if coroutine_route_pass <= 0 then coroutine_route_pass = 1 end
149 if verbose then
150 print(string.format("time_to_use %f, time_already_used %f, bonus_time %f, coroutine_time_exceeded %f, total_time_to_use %f", time_to_use, time_used, bonus_time, coroutine_time_exceeded, coroutine_stop_time))
151 print(string.format("thrown_away_excess %f, used %f, maxi %f", thrown_away_excess, total_used, slicefactor * 0.075 * 5))
154 local start = GetTime()
155 coroutine_stop_time, coroutine_intended_stop_time = coroutine_stop_time + start, coroutine_intended_stop_time + start
156 local state, err = true, nil -- default values for "we're fine"
158 totalacu = totalacu + math.max(0, coroutine_stop_time - start)
159 --[[if lacu + 0.1 < totalacu then
160 lacu = totalacu
161 print(string.format("%f realtime, %f runtime, %f%%", start - startacu, totalacu, (totalacu / (start - startacu)) * 100))
162 end]]
164 if start < coroutine_stop_time then -- We don't want to just return on failure because we want to credit the exceeded time properly.
165 coroutine_running = true
166 state, err = coroutine.resume(coro.coro)
167 coroutine_running = false
169 local stop = GetTime()
171 local total = stop - start
172 local coroutine_this_cycle_exceeded = stop - coroutine_intended_stop_time -- may be either positive or negative
174 local origcte = coroutine_time_exceeded + coroutine_this_cycle_exceeded
175 coroutine_time_exceeded = min(origcte, slicefactor * 0.075 * 5) -- honestly, waiting for more than five seconds to recover from a stutter is just dumb
176 thrown_away_excess = thrown_away_excess + (origcte - coroutine_time_exceeded)
177 total_used = total_used + total
179 coroutine_time_used[coro.name] = (coroutine_time_used[coro.name] or 0) + total
181 if not state then
182 if coroutine_verbose then QuestHelper:TextOut(string.format("timeslice: %s errored", coro.name)) end
183 QuestHelper_ErrorCatcher_ExplicitError(true, err, "", string.format("(Coroutine error in %s)\n", coro.name))
186 QuestHelper: Assert(coro.coro)
187 if coroutine.status(coro.coro) == "dead" then
188 if coroutine_verbose then QuestHelper:TextOut(string.format("timeslice: %s complete", coro.name)) end
189 coroutine_list[key] = nil
191 else
192 if coroutine_verbose then QuestHelper:TextOut(string.format("timeslice: no available tasks")) end
196 function QH_Timeslice_Increment(quantity, name)
197 local an = "(nc) " .. name
198 coroutine_time_used[an] = (coroutine_time_used[an] or 0) + quantity