2 @page FAQ Frequently Answered Questions
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4 @section Q1 Is ENet thread safe?
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6 ENet does not use any significant global variables, the vast majority
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7 of state is encapsulated in the ENetHost structure. As such, as long
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8 as the application guards access to this structure, then ENet should
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9 operate fine in a multithreaded environment.
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11 @section Q2 Isn't ENet just re-inventing TCP?! What's the point?
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13 In a perfect world, that would be true. But as many have found, using
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14 TCP either in lieu of or in conjunction with UDP can lead to all kinds
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15 of nightmares. TCP is a good, solid protocol, however it simply isn't
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16 up to the task of real-time games. Too much of TCP's implementation
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17 dictates a policy that isn't practical for games. If you want to use
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18 TCP, then do so -- this library is for people that either don't want
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19 to use TCP or have tried and ended up being discouraged with the
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