1 using UnityEngine
.Rendering
.PostProcessing
;
3 namespace UnityEditor
.Rendering
.PostProcessing
5 [CustomEditor(typeof(PostProcessProfile
))]
6 sealed class PostProcessProfileEditor
: Editor
8 EffectListEditor m_EffectList
;
12 m_EffectList
= new EffectListEditor(this);
13 m_EffectList
.Init(target
as PostProcessProfile
, serializedObject
);
18 if (m_EffectList
!= null)
22 public override void OnInspectorGUI()
24 serializedObject
.Update();
26 serializedObject
.ApplyModifiedProperties();