3 namespace UnityEngine
.Rendering
.PostProcessing
6 /// Use this attribute to clamp floating point values to a minimum value in the inspector.
8 [AttributeUsage(AttributeTargets
.Field
, AllowMultiple
= false)]
9 public sealed class MinAttribute
: Attribute
12 /// The minimum value the field will be clamped to.
14 public readonly float min
;
17 /// Creates a new attribute.
19 /// <param name="max">The minimum value the field will be clamped to</param>
20 public MinAttribute(float min
)