experiments with fresnel and shadergraph
[WindSway-HDRP.git] / Library / shadercompiler-UnityShaderCompiler.exe2.log
blob9f5e7719360525353d2322c986ede49097da9a8d
1 Base path: C:/Program Files/Unity/Hub/Editor/2018.3.12f1/Editor/Data
2 Cmd: initializeCompiler
3 Cmd: compileSnippet
4   error: 2 plat 4 at (9): failed to open source file: '../StdLib.hlsl'\nCompiling Fragment program with APPLY_FORWARD_FOG
5 Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
6   api=4 type=1 insize=1499 outsize=0 kw=APPLY_FORWARD_FOG pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=0
7 Cmd: compileSnippet
8   error: 2 plat 4 at (6): failed to open source file: '../StdLib.hlsl'\nCompiling Vertex program with SOURCE_GBUFFER
9 Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
10   api=4 type=0 insize=10822 outsize=0 kw=SOURCE_GBUFFER pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=0