2 // This file is part of the aMule Project.
4 // Copyright (c) 2003-2008 aMule Team ( admin@amule.org / http://www.amule.org )
5 // Copyright (c) 2002-2008 Merkur ( devs@emule-project.net / http://www.emule-project.net )
7 // Any parts of this program derived from the xMule, lMule or eMule project,
8 // or contributed by third-party developers are copyrighted by their
11 // This program is free software; you can redistribute it and/or modify
12 // it under the terms of the GNU General Public License as published by
13 // the Free Software Foundation; either version 2 of the License, or
14 // (at your option) any later version.
16 // This program is distributed in the hope that it will be useful,
17 // but WITHOUT ANY WARRANTY; without even the implied warranty of
18 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 // GNU General Public License for more details.
21 // You should have received a copy of the GNU General Public License
22 // along with this program; if not, write to the Free Software
23 // Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
27 #include "Friend.h" // Interface declarations.
28 #include "SafeFile.h" // Needed for CFileDataIO
29 #include "GuiEvents.h" // Needed for Notify_*
41 CFriend::CFriend( const CMD4Hash
& userhash
, uint32 tm_dwLastSeen
, uint32 tm_dwLastUsedIP
, uint32 tm_nLastUsedPort
, uint32 tm_dwLastChatted
, const wxString
& tm_strName
)
43 m_dwLastSeen
= tm_dwLastSeen
;
44 m_dwLastUsedIP
= tm_dwLastUsedIP
;
45 m_nLastUsedPort
= tm_nLastUsedPort
;
46 m_dwLastChatted
= tm_dwLastChatted
;
47 m_UserHash
= userhash
;
49 if (tm_strName
.IsEmpty()) {
52 m_strName
= tm_strName
;
57 CFriend::CFriend(CClientRef client
)
65 void CFriend::LinkClient(CClientRef client
)
67 wxASSERT(client
.IsLinked());
69 // Link the friend to that client
70 if (m_LinkedClient
!= client
) { // do nothing if already linked to this client
71 bool hadFriendslot
= false;
72 if (m_LinkedClient
.IsLinked()) { // What, is already linked?
73 hadFriendslot
= m_LinkedClient
.GetFriendSlot();
76 m_LinkedClient
= client
;
77 m_LinkedClient
.SetFriend(this);
79 // move an assigned friend slot between different client instances which are/were also friends
80 m_LinkedClient
.SetFriendSlot(true);
84 // always update (even if client stays the same)
85 if ( !client
.GetUserName().IsEmpty() ) {
86 m_strName
= client
.GetUserName();
90 m_UserHash
= client
.GetUserHash();
91 m_dwLastUsedIP
= client
.GetIP();
92 m_nLastUsedPort
= client
.GetUserPort();
93 m_dwLastSeen
= time(NULL
);
94 // This will update the Link status also on GUI.
95 Notify_ChatUpdateFriend(this);
99 void CFriend::UnLinkClient(bool notify
)
101 if (m_LinkedClient
.IsLinked()) {
102 // avoid that an unwanted client instance keeps a friend slot
103 if (m_LinkedClient
.GetFriendSlot()) {
104 m_LinkedClient
.SetFriendSlot(false);
105 CoreNotify_Upload_Resort_Queue();
107 m_LinkedClient
.SetFriend(NULL
);
108 m_LinkedClient
.Unlink();
110 Notify_ChatUpdateFriend(this);
116 void CFriend::LoadFromFile(CFileDataIO
* file
)
120 m_UserHash
= file
->ReadHash();
121 m_dwLastUsedIP
= file
->ReadUInt32();
122 m_nLastUsedPort
= file
->ReadUInt16();
123 m_dwLastSeen
= file
->ReadUInt32();
124 m_dwLastChatted
= file
->ReadUInt32();
126 uint32 tagcount
= file
->ReadUInt32();
127 for ( uint32 j
= 0; j
!= tagcount
; j
++) {
128 CTag
newtag(*file
, true);
129 switch ( newtag
.GetNameID() ) {
131 if (m_strName
.IsEmpty()) {
132 m_strName
= newtag
.GetStr();
140 void CFriend::WriteToFile(CFileDataIO
* file
)
143 file
->WriteHash(m_UserHash
);
144 file
->WriteUInt32(m_dwLastUsedIP
);
145 file
->WriteUInt16(m_nLastUsedPort
);
146 file
->WriteUInt32(m_dwLastSeen
);
147 file
->WriteUInt32(m_dwLastChatted
);
149 uint32 tagcount
= ( m_strName
.IsEmpty() ? 0 : 2 );
150 file
->WriteUInt32(tagcount
);
151 if ( !m_strName
.IsEmpty() ) {
152 CTagString
nametag(FF_NAME
, m_strName
);
153 nametag
.WriteTagToFile(file
, utf8strOptBOM
);
154 nametag
.WriteTagToFile(file
);
159 bool CFriend::HasFriendSlot() {
160 if (m_LinkedClient
.IsLinked()) {
161 return m_LinkedClient
.GetFriendSlot();
166 // File_checked_for_headers