From 7969fd8b8f9dd8f6a62f42aaa9f0770b4ab243e8 Mon Sep 17 00:00:00 2001 From: Ketmar Dark Date: Wed, 2 Nov 2016 11:46:09 +0200 Subject: [PATCH] added some comments to README --- README | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/README b/README index dd2754a..6aa38d1 100644 --- a/README +++ b/README @@ -53,6 +53,14 @@ good luck and happy hacking! p.s. it looks like Chipmunk library has the same origins (and genesis, at least to some extent ;-). +p.p.s. the next things you'll probably want are complex bodies and more + joints. joints "aka constraints" code can be modelled after Chipmunk + code, as Chipmunk solver is very similar to the solver used here. + as for complex bodies, you can decouple shape from body itself, and + make body out of several shapes. you have to collect and process + contacts for all shapes (ignoring self-contacts, of course), and + let the solver do the rest. + [1] http://repo.or.cz/b2ld.git [2] http://repo.or.cz/iv.d.git/blob_plain/HEAD:/vmath.d -- 2.11.4.GIT