Fix a fd leak in knotes backend (stupid me) and some cleanup in kaddrbook backend.
[beagle.git] / beagled / Server.cs
blob3313bc5dc5a8b0741d416d513d2af36bb7a50160
1 //
2 // Server.cs
3 //
4 // Copyright (C) 2005 Novell, Inc.
5 //
7 //
8 // Permission is hereby granted, free of charge, to any person obtaining a
9 // copy of this software and associated documentation files (the "Software"),
10 // to deal in the Software without restriction, including without limitation
11 // the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 // and/or sell copies of the Software, and to permit persons to whom the
13 // Software is furnished to do so, subject to the following conditions:
15 // The above copyright notice and this permission notice shall be included in
16 // all copies or substantial portions of the Software.
18 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19 // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
21 // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
22 // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
23 // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
24 // DEALINGS IN THE SOFTWARE.
27 using System;
28 using System.Collections;
29 using System.IO;
30 using System.Net.Sockets;
31 using System.Reflection;
32 using System.Threading;
33 using System.Xml.Serialization;
34 using Mono.Unix;
36 using Beagle.Util;
38 namespace Beagle.Daemon {
40 class ConnectionHandler {
42 private static int connection_count = 0;
43 private static XmlSerializer resp_serializer = null;
44 private static XmlSerializer req_serializer = null;
46 private object client_lock = new object ();
47 private object blocking_read_lock = new object ();
49 private UnixClient client;
50 private RequestMessageExecutor executor = null; // Only set in the keepalive case
51 private Thread thread;
52 private bool in_blocking_read;
54 public ConnectionHandler (UnixClient client)
56 this.client = client;
59 // Perform expensive serialization all at once. Do this before signal handler is setup.
60 public static void Init ()
62 resp_serializer = new XmlSerializer (typeof (ResponseWrapper), ResponseMessage.Types);
63 req_serializer = new XmlSerializer (typeof (RequestWrapper), RequestMessage.Types);
66 public bool SendResponse (ResponseMessage response)
68 lock (this.client_lock) {
69 if (this.client == null)
70 return false;
72 try {
73 #if ENABLE_XML_DUMP
74 MemoryStream mem_stream = new MemoryStream ();
75 XmlFu.SerializeUtf8 (resp_serializer, mem_stream, new ResponseWrapper (response));
76 mem_stream.Seek (0, SeekOrigin.Begin);
77 StreamReader r = new StreamReader (mem_stream);
78 Logger.Log.Debug ("Sending response:\n{0}\n", r.ReadToEnd ());
79 mem_stream.Seek (0, SeekOrigin.Begin);
80 mem_stream.WriteTo (this.client.GetStream ());
81 mem_stream.Close ();
82 #else
83 XmlFu.SerializeUtf8 (resp_serializer, this.client.GetStream (), new ResponseWrapper (response));
84 #endif
85 // Send an end of message marker
86 this.client.GetStream ().WriteByte (0xff);
87 this.client.GetStream ().Flush ();
88 } catch (Exception e) {
89 Logger.Log.Debug (e, "Caught an exception sending response. Shutting down socket.");
90 return false;
93 return true;
97 public void CancelIfBlocking ()
99 // Work around some crappy .net behavior. We can't
100 // close a socket and have it exit out of a blocking
101 // read, so we have to abort the thread it's blocking
102 // in.
103 lock (this.blocking_read_lock) {
104 if (this.in_blocking_read) {
105 this.thread.Abort ();
110 public void Close ()
112 CancelIfBlocking ();
114 // It's important that we abort the thread before we
115 // grab the lock here and close the underlying
116 // UnixClient, or else we'd deadlock between here and
117 // the Read() in HandleConnection()
118 lock (this.client_lock) {
119 if (this.client != null) {
120 this.client.Close ();
121 this.client = null;
125 if (this.executor != null) {
126 this.executor.Cleanup ();
127 this.executor.AsyncResponseEvent -= OnAsyncResponse;
131 public void WatchCallback (IAsyncResult ar)
133 int bytes_read = 0;
135 try {
136 bytes_read = this.client.GetStream ().EndRead (ar);
137 } catch (SocketException) {
138 } catch (IOException) { }
140 if (bytes_read == 0)
141 Close ();
142 else
143 SetupWatch ();
146 private void SetupWatch ()
148 if (this.client == null) {
149 this.Close ();
150 return;
153 this.client.GetStream ().BeginRead (new byte[1024], 0, 1024,
154 new AsyncCallback (WatchCallback), null);
157 private void OnAsyncResponse (ResponseMessage response)
159 if (!SendResponse (response))
160 Close ();
163 public void HandleConnection ()
165 this.thread = Thread.CurrentThread;
167 RequestMessage req = null;
168 ResponseMessage resp = null;
170 bool force_close_connection = false;
172 // Read the data off the socket and store it in a
173 // temporary memory buffer. Once the end-of-message
174 // character has been read, discard remaining data
175 // and deserialize the request.
176 byte[] network_data = new byte [4096];
177 MemoryStream buffer_stream = new MemoryStream ();
178 int bytes_read, total_bytes = 0, end_index = -1;
180 // We use the network_data array as an object to represent this worker.
181 Shutdown.WorkerStart (network_data, String.Format ("HandleConnection ({0})", ++connection_count));
183 do {
184 bytes_read = 0;
186 try {
187 lock (this.blocking_read_lock)
188 this.in_blocking_read = true;
190 lock (this.client_lock) {
191 // The connection may have been closed within this loop.
192 if (this.client != null)
193 bytes_read = this.client.GetStream ().Read (network_data, 0, 4096);
196 lock (this.blocking_read_lock)
197 this.in_blocking_read = false;
198 } catch (Exception e) {
199 // Aborting the thread mid-read will
200 // cause an IOException to be thorwn,
201 // which sets the ThreadAbortException
202 // as its InnerException.
203 if (!(e is IOException || e is ThreadAbortException))
204 throw;
206 // Reset the unsightly ThreadAbortException
207 Thread.ResetAbort ();
209 Logger.Log.Debug ("Bailing out of HandleConnection -- shutdown requested");
210 Server.MarkHandlerAsKilled (this);
211 Shutdown.WorkerFinished (network_data);
212 return;
215 total_bytes += bytes_read;
217 if (bytes_read > 0) {
218 // 0xff signifies end of message
219 end_index = ArrayFu.IndexOfByte (network_data, (byte) 0xff);
221 buffer_stream.Write (network_data, 0,
222 end_index == -1 ? bytes_read : end_index);
224 } while (bytes_read > 0 && end_index == -1);
226 // Something just connected to our socket and then
227 // hung up. The IndexHelper (among other things) does
228 // this to check that a server is still running. It's
229 // no big deal, so just clean up and close without
230 // running any handlers.
231 if (total_bytes == 0) {
232 force_close_connection = true;
233 goto cleanup;
236 buffer_stream.Seek (0, SeekOrigin.Begin);
238 #if ENABLE_XML_DUMP
239 StreamReader r = new StreamReader (buffer_stream);
240 Logger.Log.Debug ("Received request:\n{0}\n", r.ReadToEnd ());
241 buffer_stream.Seek (0, SeekOrigin.Begin);
242 #endif
244 try {
245 RequestWrapper wrapper = (RequestWrapper) req_serializer.Deserialize (buffer_stream);
247 req = wrapper.Message;
248 } catch (Exception e) {
249 resp = new ErrorResponse (e);
250 force_close_connection = true;
253 // If XmlSerializer can't deserialize the payload, we
254 // may get a null payload and not an exception. Or
255 // maybe the client just didn't send one.
256 if (req == null && resp == null) {
257 resp = new ErrorResponse ("Missing payload");
258 force_close_connection = true;
261 // And if there are no errors, execute the command
262 if (resp == null) {
264 RequestMessageExecutor exec;
265 exec = Server.GetExecutor (req);
267 if (exec == null) {
268 resp = new ErrorResponse (String.Format ("No handler available for {0}", req.GetType ()));
269 force_close_connection = true;
270 } else if (req.Keepalive) {
271 this.executor = exec;
272 exec.AsyncResponseEvent += OnAsyncResponse;
275 if (exec != null) {
276 try {
277 resp = exec.Execute (req);
278 } catch (Exception e) {
279 Log.Warn (e, "Caught exception trying to execute {0}. Sending error response", exec.GetType ());
280 resp = new ErrorResponse (e);
285 // It's okay if the response is null; this means
286 // that keepalive is set and that we'll be sending
287 // back responses asynchronously. First, enforce
288 // that the response is not null if keepalive isn't
289 // set.
290 if (resp == null && !req.Keepalive)
291 resp = new ErrorResponse ("No response available, but keepalive is not set");
293 if (resp != null) {
294 //Logger.Log.Debug ("Sending response of type {0}", resp.GetType ());
295 if (!this.SendResponse (resp))
296 force_close_connection = true;
299 cleanup:
300 buffer_stream.Close ();
302 if (force_close_connection || !req.Keepalive)
303 Close ();
304 else
305 SetupWatch ();
307 Server.MarkHandlerAsKilled (this);
308 Shutdown.WorkerFinished (network_data);
312 public class Server {
314 private static bool initialized = false;
316 private string socket_path;
317 private UnixListener listener;
318 private static Hashtable live_handlers = new Hashtable ();
319 private bool running = false;
321 static Server ()
323 foreach (Assembly assembly in AppDomain.CurrentDomain.GetAssemblies ())
324 ScanAssemblyForExecutors (assembly);
327 public Server (string name)
329 // Use the default name when passed null
330 if (name == null)
331 name = "socket";
333 this.socket_path = Path.Combine (PathFinder.GetRemoteStorageDir (true), name);
334 this.listener = new UnixListener (this.socket_path);
337 public Server () : this (null)
342 // Perform expensive serialization all at once. Do this before signal handler is setup.
343 public static void Init ()
345 Shutdown.ShutdownEvent += OnShutdown;
346 ConnectionHandler.Init ();
347 initialized = true;
350 static internal void MarkHandlerAsKilled (ConnectionHandler handler)
352 lock (live_handlers) {
353 live_handlers.Remove (handler);
357 private static void OnShutdown ()
359 lock (live_handlers) {
360 foreach (ConnectionHandler handler in live_handlers.Values) {
361 Logger.Log.Debug ("CancelIfBlocking {0}", handler);
362 handler.CancelIfBlocking ();
367 private void Run ()
369 this.listener.Start ();
370 this.running = true;
372 if (! Shutdown.WorkerStart (this, String.Format ("server '{0}'", socket_path)))
373 return;
375 while (this.running) {
376 UnixClient client;
377 try {
378 // This will block for an incoming connection.
379 // FIXME: But not really, it'll only wait a second.
380 // see the FIXME in UnixListener for more info.
381 client = this.listener.AcceptUnixClient ();
382 } catch (SocketException) {
383 // If the listener is stopped while we
384 // wait for a connection, a
385 // SocketException is thrown.
386 break;
389 // FIXME: This is a hack to work around a mono
390 // bug. See the FIXMEs in UnixListener.cs for
391 // more info, but client should never be null,
392 // because AcceptUnixClient() should be
393 // throwing a SocketException when the
394 // listener is shut down. So when that is
395 // fixed, remove the if conditional.
397 // If client is null, the socket timed out.
398 if (client != null) {
399 ConnectionHandler handler = new ConnectionHandler (client);
400 lock (live_handlers)
401 live_handlers [handler] = handler;
402 ExceptionHandlingThread.Start (new ThreadStart (handler.HandleConnection));
406 Shutdown.WorkerFinished (this);
408 Logger.Log.Debug ("Server '{0}' shut down", this.socket_path);
411 public void Start ()
413 if (!initialized)
414 throw new Exception ("Server must be initialized before starting");
416 if (!Shutdown.ShutdownRequested)
417 ExceptionHandlingThread.Start (new ThreadStart (this.Run));
420 public void Stop ()
422 if (this.running) {
423 this.running = false;
424 this.listener.Stop ();
426 File.Delete (this.socket_path);
429 //////////////////////////////////////////////////////////////////////////////
432 // Code to dispatch requests to the correct RequestMessageExecutor.
435 public delegate ResponseMessage RequestMessageHandler (RequestMessage msg);
437 // A simple wrapper class to turn a RequestMessageHandler delegate into
438 // a RequestMessageExecutor.
439 private class SimpleRequestMessageExecutor : RequestMessageExecutor {
441 RequestMessageHandler handler;
443 public SimpleRequestMessageExecutor (RequestMessageHandler handler)
445 this.handler = handler;
448 public override ResponseMessage Execute (RequestMessage req)
450 return this.handler (req);
454 static private Hashtable scanned_assemblies = new Hashtable ();
455 static private Hashtable request_type_to_handler = new Hashtable ();
456 static private Hashtable request_type_to_executor_type = new Hashtable ();
458 static public void RegisterRequestMessageHandler (Type request_type, RequestMessageHandler handler)
460 request_type_to_handler [request_type] = handler;
463 static public void ScanAssemblyForExecutors (Assembly assembly)
465 if (scanned_assemblies.Contains (assembly))
466 return;
467 scanned_assemblies [assembly] = assembly;
469 foreach (Type t in ReflectionFu.GetTypesFromAssemblyAttribute (assembly, typeof (RequestMessageExecutorTypesAttribute))) {
471 Attribute attr = Attribute.GetCustomAttribute (t, typeof (RequestMessageAttribute));
473 if (attr == null) {
474 Logger.Log.Warn ("No handler attribute for executor {0}", t);
475 continue;
478 RequestMessageAttribute pra = (RequestMessageAttribute) attr;
480 request_type_to_executor_type [pra.MessageType] = t;
484 static internal RequestMessageExecutor GetExecutor (RequestMessage req)
486 Type req_type = req.GetType ();
488 RequestMessageExecutor exec = null;
490 RequestMessageHandler handler;
491 handler = request_type_to_handler [req_type] as RequestMessageHandler;
493 if (handler != null) {
494 exec = new SimpleRequestMessageExecutor (handler);
495 } else {
496 Type t = request_type_to_executor_type [req_type] as Type;
497 if (t != null)
498 exec = (RequestMessageExecutor) Activator.CreateInstance (t);
501 return exec;