4 // Copyright (C) 2005 Novell, Inc.
8 // Permission is hereby granted, free of charge, to any person obtaining a
9 // copy of this software and associated documentation files (the "Software"),
10 // to deal in the Software without restriction, including without limitation
11 // the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 // and/or sell copies of the Software, and to permit persons to whom the
13 // Software is furnished to do so, subject to the following conditions:
15 // The above copyright notice and this permission notice shall be included in
16 // all copies or substantial portions of the Software.
18 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19 // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
21 // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
22 // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
23 // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
24 // DEALINGS IN THE SOFTWARE.
28 using System
.Collections
;
30 using System
.Net
.Sockets
;
31 using System
.Reflection
;
32 using System
.Threading
;
33 using System
.Xml
.Serialization
;
38 namespace Beagle
.Daemon
{
40 class ConnectionHandler
{
42 private static int connection_count
= 0;
43 public static XmlSerializer serializer
= null;
45 private object client_lock
= new object ();
46 private object blocking_read_lock
= new object ();
48 private UnixClient client
;
49 private RequestMessageExecutor executor
= null; // Only set in the keepalive case
50 private Thread thread
;
51 private bool in_blocking_read
;
53 public ConnectionHandler (UnixClient client
)
58 public bool SendResponse (ResponseMessage response
)
60 lock (this.client_lock
) {
61 if (this.client
== null)
66 MemoryStream mem_stream
= new MemoryStream ();
67 XmlFu
.SerializeUtf8 (serializer
, mem_stream
, new ResponseWrapper (response
));
68 mem_stream
.Seek (0, SeekOrigin
.Begin
);
69 StreamReader r
= new StreamReader (mem_stream
);
70 Logger
.Log
.Debug ("Sending response:\n{0}\n", r
.ReadToEnd ());
71 mem_stream
.Seek (0, SeekOrigin
.Begin
);
72 mem_stream
.WriteTo (this.client
.GetStream ());
75 XmlFu
.SerializeUtf8 (serializer
, this.client
.GetStream (), new ResponseWrapper (response
));
77 // Send an end of message marker
78 this.client
.GetStream ().WriteByte (0xff);
79 this.client
.GetStream ().Flush ();
80 } catch (Exception e
) {
81 Logger
.Log
.Debug ("Caught an exception sending response; socket shut down: {0}", e
.Message
);
89 public void CancelIfBlocking ()
91 // Work around some crappy .net behavior. We can't
92 // close a socket and have it exit out of a blocking
93 // read, so we have to abort the thread it's blocking
95 lock (this.blocking_read_lock
) {
96 if (this.in_blocking_read
) {
106 // It's important that we abort the thread before we
107 // grab the lock here and close the underlying
108 // UnixClient, or else we'd deadlock between here and
109 // the Read() in HandleConnection()
110 lock (this.client_lock
) {
111 if (this.client
!= null) {
112 this.client
.Close ();
117 if (this.executor
!= null) {
118 this.executor
.Cleanup ();
119 this.executor
.AsyncResponseEvent
-= OnAsyncResponse
;
123 public void WatchCallback (IAsyncResult ar
)
128 bytes_read
= this.client
.GetStream ().EndRead (ar
);
129 } catch (SocketException
) {
130 } catch (IOException
) { }
138 private void SetupWatch ()
140 if (this.client
== null) {
145 this.client
.GetStream ().BeginRead (new byte[1024], 0, 1024,
146 new AsyncCallback (WatchCallback
), null);
149 private void OnAsyncResponse (ResponseMessage response
)
151 if (!SendResponse (response
))
155 static XmlSerializer req_serializer
= new XmlSerializer (typeof (RequestWrapper
), RequestMessage
.Types
);
157 public void HandleConnection ()
159 this.thread
= Thread
.CurrentThread
;
161 RequestMessage req
= null;
162 ResponseMessage resp
= null;
164 bool force_close_connection
= false;
166 // Read the data off the socket and store it in a
167 // temporary memory buffer. Once the end-of-message
168 // character has been read, discard remaining data
169 // and deserialize the request.
170 byte[] network_data
= new byte [4096];
171 MemoryStream buffer_stream
= new MemoryStream ();
172 int bytes_read
, total_bytes
= 0, end_index
= -1;
174 // We use the network_data array as an object to represent this worker.
175 Shutdown
.WorkerStart (network_data
, String
.Format ("HandleConnection ({0})", ++connection_count
));
181 lock (this.blocking_read_lock
)
182 this.in_blocking_read
= true;
184 lock (this.client_lock
) {
185 // The connection may have been closed within this loop.
186 if (this.client
!= null)
187 bytes_read
= this.client
.GetStream ().Read (network_data
, 0, 4096);
190 lock (this.blocking_read_lock
)
191 this.in_blocking_read
= false;
192 } catch (Exception e
) {
193 // Aborting the thread mid-read will
194 // cause an IOException to be thorwn,
195 // which sets the ThreadAbortException
196 // as its InnerException.
197 if (!(e
is IOException
|| e
is ThreadAbortException
))
200 Logger
.Log
.Debug ("Bailing out of HandleConnection -- shutdown requested");
201 Server
.MarkHandlerAsKilled (this);
202 Shutdown
.WorkerFinished (network_data
);
206 total_bytes
+= bytes_read
;
208 if (bytes_read
> 0) {
209 // 0xff signifies end of message
210 end_index
= ArrayFu
.IndexOfByte (network_data
, (byte) 0xff);
212 buffer_stream
.Write (network_data
, 0,
213 end_index
== -1 ? bytes_read
: end_index
);
215 } while (bytes_read
> 0 && end_index
== -1);
217 // Something just connected to our socket and then
218 // hung up. The IndexHelper (among other things) does
219 // this to check that a server is still running. It's
220 // no big deal, so just clean up and close without
221 // running any handlers.
222 if (total_bytes
== 0) {
223 force_close_connection
= true;
227 buffer_stream
.Seek (0, SeekOrigin
.Begin
);
230 StreamReader r
= new StreamReader (buffer_stream
);
231 Logger
.Log
.Debug ("Received request:\n{0}\n", r
.ReadToEnd ());
232 buffer_stream
.Seek (0, SeekOrigin
.Begin
);
236 RequestWrapper wrapper
= (RequestWrapper
) req_serializer
.Deserialize (buffer_stream
);
238 req
= wrapper
.Message
;
239 } catch (Exception e
) {
240 resp
= new ErrorResponse (e
);
241 force_close_connection
= true;
244 // If XmlSerializer can't deserialize the payload, we
245 // may get a null payload and not an exception. Or
246 // maybe the client just didn't send one.
247 if (req
== null && resp
== null) {
248 resp
= new ErrorResponse ("Missing payload");
249 force_close_connection
= true;
252 // And if there are no errors, execute the command
255 RequestMessageExecutor exec
;
256 exec
= Server
.GetExecutor (req
);
259 resp
= new ErrorResponse (String
.Format ("No handler available for {0}", req
.GetType ()));
260 force_close_connection
= true;
261 } else if (req
.Keepalive
) {
262 this.executor
= exec
;
263 exec
.AsyncResponseEvent
+= OnAsyncResponse
;
267 resp
= exec
.Execute (req
);
270 // It's okay if the response is null; this means
271 // that keepalive is set and that we'll be sending
272 // back responses asynchronously. First, enforce
273 // that the response is not null if keepalive isn't
275 if (resp
== null && !req
.Keepalive
)
276 resp
= new ErrorResponse ("No response available, but keepalive is not set");
279 //Logger.Log.Debug ("Sending response of type {0}", resp.GetType ());
280 if (!this.SendResponse (resp
))
281 force_close_connection
= true;
285 buffer_stream
.Close ();
287 if (force_close_connection
|| !req
.Keepalive
)
292 Server
.MarkHandlerAsKilled (this);
293 Shutdown
.WorkerFinished (network_data
);
297 public class Server
{
299 private string socket_path
;
300 private UnixListener listener
;
301 private static Hashtable live_handlers
= new Hashtable ();
302 private bool running
= false;
304 public Server (string name
)
306 ScanAssemblyForExecutors (Assembly
.GetCallingAssembly ());
308 // Use the default name when passed null
312 this.socket_path
= Path
.Combine (PathFinder
.GetRemoteStorageDir (true), name
);
313 this.listener
= new UnixListener (this.socket_path
);
316 public Server () : this (null)
323 ScanAssemblyForExecutors (Assembly
.GetExecutingAssembly ());
325 Shutdown
.ShutdownEvent
+= OnShutdown
;
328 static internal void MarkHandlerAsKilled (ConnectionHandler handler
)
330 lock (live_handlers
) {
331 live_handlers
.Remove (handler
);
335 private static void OnShutdown ()
337 lock (live_handlers
) {
338 foreach (ConnectionHandler handler
in live_handlers
.Values
) {
339 Logger
.Log
.Debug ("CancelIfBlocking {0}", handler
);
340 handler
.CancelIfBlocking ();
347 this.listener
.Start ();
350 Shutdown
.WorkerStart (this, String
.Format ("server '{0}'", socket_path
));
351 if (ConnectionHandler
.serializer
== null)
352 ConnectionHandler
.serializer
= new XmlSerializer (typeof (ResponseWrapper
), ResponseMessage
.Types
);
354 while (this.running
) {
357 // This will block for an incoming connection.
358 // FIXME: But not really, it'll only wait a second.
359 // see the FIXME in UnixListener for more info.
360 client
= this.listener
.AcceptUnixClient ();
361 } catch (SocketException
) {
362 // If the listener is stopped while we
363 // wait for a connection, a
364 // SocketException is thrown.
368 // FIXME: This is a hack to work around a mono
369 // bug. See the FIXMEs in UnixListener.cs for
370 // more info, but client should never be null,
371 // because AcceptUnixClient() should be
372 // throwing a SocketException when the
373 // listener is shut down. So when that is
374 // fixed, remove the if conditional.
376 // If client is null, the socket timed out.
377 if (client
!= null) {
378 ConnectionHandler handler
= new ConnectionHandler (client
);
380 live_handlers
[handler
] = handler
;
381 ExceptionHandlingThread
.Start (new ThreadStart (handler
.HandleConnection
));
385 Shutdown
.WorkerFinished (this);
387 Logger
.Log
.Debug ("Server '{0}' shut down", this.socket_path
);
392 if (!Shutdown
.ShutdownRequested
)
393 ExceptionHandlingThread
.Start (new ThreadStart (this.Run
));
399 this.running
= false;
400 this.listener
.Stop ();
402 File
.Delete (this.socket_path
);
405 //////////////////////////////////////////////////////////////////////////////
408 // Code to dispatch requests to the correct RequestMessageExecutor.
411 public delegate ResponseMessage
RequestMessageHandler (RequestMessage msg
);
413 // A simple wrapper class to turn a RequestMessageHandler delegate into
414 // a RequestMessageExecutor.
415 private class SimpleRequestMessageExecutor
: RequestMessageExecutor
{
417 RequestMessageHandler handler
;
419 public SimpleRequestMessageExecutor (RequestMessageHandler handler
)
421 this.handler
= handler
;
424 public override ResponseMessage
Execute (RequestMessage req
)
426 return this.handler (req
);
430 static private Hashtable scanned_assemblies
= new Hashtable ();
431 static private Hashtable request_type_to_handler
= new Hashtable ();
432 static private Hashtable request_type_to_executor_type
= new Hashtable ();
434 static public void RegisterRequestMessageHandler (Type request_type
, RequestMessageHandler handler
)
436 request_type_to_handler
[request_type
] = handler
;
439 static public void ScanAssemblyForExecutors (Assembly assembly
)
441 if (scanned_assemblies
.Contains (assembly
))
443 scanned_assemblies
[assembly
] = assembly
;
445 foreach (Type t
in assembly
.GetTypes ()) {
447 if (!t
.IsSubclassOf (typeof (RequestMessageExecutor
)))
450 // Yes, we know it doesn't have a RequestMessageAttribute
451 if (t
== typeof (SimpleRequestMessageExecutor
))
454 Attribute attr
= Attribute
.GetCustomAttribute (t
, typeof (RequestMessageAttribute
));
457 Logger
.Log
.Warn ("No handler attribute for executor {0}", t
);
461 RequestMessageAttribute pra
= (RequestMessageAttribute
) attr
;
463 request_type_to_executor_type
[pra
.MessageType
] = t
;
467 static internal RequestMessageExecutor
GetExecutor (RequestMessage req
)
469 Type req_type
= req
.GetType ();
471 RequestMessageExecutor exec
= null;
473 RequestMessageHandler handler
;
474 handler
= request_type_to_handler
[req_type
] as RequestMessageHandler
;
476 if (handler
!= null) {
477 exec
= new SimpleRequestMessageExecutor (handler
);
479 Type t
= request_type_to_executor_type
[req_type
] as Type
;
481 exec
= (RequestMessageExecutor
) Activator
.CreateInstance (t
);