1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/output/software_renderer.h"
7 #include "base/debug/trace_event.h"
8 #include "cc/base/math_util.h"
9 #include "cc/output/compositor_frame.h"
10 #include "cc/output/compositor_frame_ack.h"
11 #include "cc/output/compositor_frame_metadata.h"
12 #include "cc/output/copy_output_request.h"
13 #include "cc/output/output_surface.h"
14 #include "cc/output/render_surface_filters.h"
15 #include "cc/output/software_output_device.h"
16 #include "cc/quads/checkerboard_draw_quad.h"
17 #include "cc/quads/debug_border_draw_quad.h"
18 #include "cc/quads/picture_draw_quad.h"
19 #include "cc/quads/render_pass_draw_quad.h"
20 #include "cc/quads/solid_color_draw_quad.h"
21 #include "cc/quads/texture_draw_quad.h"
22 #include "cc/quads/tile_draw_quad.h"
23 #include "skia/ext/opacity_draw_filter.h"
24 #include "third_party/skia/include/core/SkCanvas.h"
25 #include "third_party/skia/include/core/SkColor.h"
26 #include "third_party/skia/include/core/SkImageFilter.h"
27 #include "third_party/skia/include/core/SkMatrix.h"
28 #include "third_party/skia/include/core/SkShader.h"
29 #include "third_party/skia/include/effects/SkLayerRasterizer.h"
30 #include "ui/gfx/rect_conversions.h"
31 #include "ui/gfx/skia_util.h"
32 #include "ui/gfx/transform.h"
38 static inline bool IsScalarNearlyInteger(SkScalar scalar
) {
39 return SkScalarNearlyZero(scalar
- SkScalarRoundToScalar(scalar
));
42 bool IsScaleAndIntegerTranslate(const SkMatrix
& matrix
) {
43 return IsScalarNearlyInteger(matrix
[SkMatrix::kMTransX
]) &&
44 IsScalarNearlyInteger(matrix
[SkMatrix::kMTransY
]) &&
45 SkScalarNearlyZero(matrix
[SkMatrix::kMSkewX
]) &&
46 SkScalarNearlyZero(matrix
[SkMatrix::kMSkewY
]) &&
47 SkScalarNearlyZero(matrix
[SkMatrix::kMPersp0
]) &&
48 SkScalarNearlyZero(matrix
[SkMatrix::kMPersp1
]) &&
49 SkScalarNearlyZero(matrix
[SkMatrix::kMPersp2
] - 1.0f
);
52 static SkShader::TileMode
WrapModeToTileMode(GLint wrap_mode
) {
55 return SkShader::kRepeat_TileMode
;
56 case GL_CLAMP_TO_EDGE
:
57 return SkShader::kClamp_TileMode
;
60 return SkShader::kClamp_TileMode
;
63 } // anonymous namespace
65 scoped_ptr
<SoftwareRenderer
> SoftwareRenderer::Create(
66 RendererClient
* client
,
67 const LayerTreeSettings
* settings
,
68 OutputSurface
* output_surface
,
69 ResourceProvider
* resource_provider
) {
70 return make_scoped_ptr(new SoftwareRenderer(
71 client
, settings
, output_surface
, resource_provider
));
74 SoftwareRenderer::SoftwareRenderer(RendererClient
* client
,
75 const LayerTreeSettings
* settings
,
76 OutputSurface
* output_surface
,
77 ResourceProvider
* resource_provider
)
78 : DirectRenderer(client
, settings
, output_surface
, resource_provider
),
80 is_scissor_enabled_(false),
81 is_backbuffer_discarded_(false),
82 output_device_(output_surface
->software_device()),
83 current_canvas_(NULL
) {
84 if (resource_provider_
) {
85 capabilities_
.max_texture_size
= resource_provider_
->max_texture_size();
86 capabilities_
.best_texture_format
=
87 resource_provider_
->best_texture_format();
89 // The updater can access bitmaps while the SoftwareRenderer is using them.
90 capabilities_
.allow_partial_texture_updates
= true;
91 capabilities_
.using_partial_swap
= true;
93 capabilities_
.using_map_image
= settings_
->use_map_image
;
94 capabilities_
.using_shared_memory_resources
= true;
97 SoftwareRenderer::~SoftwareRenderer() {}
99 const RendererCapabilities
& SoftwareRenderer::Capabilities() const {
100 return capabilities_
;
103 void SoftwareRenderer::BeginDrawingFrame(DrawingFrame
* frame
) {
104 TRACE_EVENT0("cc", "SoftwareRenderer::BeginDrawingFrame");
105 root_canvas_
= output_device_
->BeginPaint(
106 gfx::ToEnclosingRect(frame
->root_damage_rect
));
109 void SoftwareRenderer::FinishDrawingFrame(DrawingFrame
* frame
) {
110 TRACE_EVENT0("cc", "SoftwareRenderer::FinishDrawingFrame");
111 current_framebuffer_lock_
.reset();
112 current_canvas_
= NULL
;
115 current_frame_data_
.reset(new SoftwareFrameData
);
116 output_device_
->EndPaint(current_frame_data_
.get());
119 void SoftwareRenderer::SwapBuffers(const CompositorFrameMetadata
& metadata
) {
120 CompositorFrame compositor_frame
;
121 compositor_frame
.metadata
= metadata
;
122 compositor_frame
.software_frame_data
= current_frame_data_
.Pass();
123 output_surface_
->SwapBuffers(&compositor_frame
);
126 void SoftwareRenderer::ReceiveSwapBuffersAck(const CompositorFrameAck
& ack
) {
127 output_device_
->ReclaimSoftwareFrame(ack
.last_software_frame_id
);
130 bool SoftwareRenderer::FlippedFramebuffer() const {
134 void SoftwareRenderer::EnsureScissorTestEnabled() {
135 is_scissor_enabled_
= true;
136 SetClipRect(scissor_rect_
);
139 void SoftwareRenderer::EnsureScissorTestDisabled() {
140 // There is no explicit notion of enabling/disabling scissoring in software
141 // rendering, but the underlying effect we want is to clear any existing
142 // clipRect on the current SkCanvas. This is done by setting clipRect to
143 // the viewport's dimensions.
144 is_scissor_enabled_
= false;
145 SkBaseDevice
* device
= current_canvas_
->getDevice();
146 SetClipRect(gfx::Rect(device
->width(), device
->height()));
149 void SoftwareRenderer::Finish() {}
151 void SoftwareRenderer::BindFramebufferToOutputSurface(DrawingFrame
* frame
) {
152 DCHECK(!output_surface_
->HasExternalStencilTest());
153 current_framebuffer_lock_
.reset();
154 current_canvas_
= root_canvas_
;
157 bool SoftwareRenderer::BindFramebufferToTexture(
159 const ScopedResource
* texture
,
160 const gfx::Rect
& target_rect
) {
161 current_framebuffer_lock_
.reset();
162 current_framebuffer_lock_
= make_scoped_ptr(
163 new ResourceProvider::ScopedWriteLockSoftware(
164 resource_provider_
, texture
->id()));
165 current_canvas_
= current_framebuffer_lock_
->sk_canvas();
166 InitializeViewport(frame
,
168 gfx::Rect(target_rect
.size()),
173 void SoftwareRenderer::SetScissorTestRect(const gfx::Rect
& scissor_rect
) {
174 is_scissor_enabled_
= true;
175 scissor_rect_
= scissor_rect
;
176 SetClipRect(scissor_rect
);
179 void SoftwareRenderer::SetClipRect(const gfx::Rect
& rect
) {
180 // Skia applies the current matrix to clip rects so we reset it temporary.
181 SkMatrix current_matrix
= current_canvas_
->getTotalMatrix();
182 current_canvas_
->resetMatrix();
183 current_canvas_
->clipRect(gfx::RectToSkRect(rect
), SkRegion::kReplace_Op
);
184 current_canvas_
->setMatrix(current_matrix
);
187 void SoftwareRenderer::ClearCanvas(SkColor color
) {
188 // SkCanvas::clear doesn't respect the current clipping region
189 // so we SkCanvas::drawColor instead if scissoring is active.
190 if (is_scissor_enabled_
)
191 current_canvas_
->drawColor(color
, SkXfermode::kSrc_Mode
);
193 current_canvas_
->clear(color
);
196 void SoftwareRenderer::DiscardPixels(bool has_external_stencil_test
,
197 bool draw_rect_covers_full_surface
) {}
199 void SoftwareRenderer::ClearFramebuffer(DrawingFrame
* frame
,
200 bool has_external_stencil_test
) {
201 if (frame
->current_render_pass
->has_transparent_background
) {
202 ClearCanvas(SkColorSetARGB(0, 0, 0, 0));
205 // On DEBUG builds, opaque render passes are cleared to blue
206 // to easily see regions that were not drawn on the screen.
207 ClearCanvas(SkColorSetARGB(255, 0, 0, 255));
212 void SoftwareRenderer::SetDrawViewport(
213 const gfx::Rect
& window_space_viewport
) {}
215 bool SoftwareRenderer::IsSoftwareResource(
216 ResourceProvider::ResourceId resource_id
) const {
217 switch (resource_provider_
->GetResourceType(resource_id
)) {
218 case ResourceProvider::GLTexture
:
220 case ResourceProvider::Bitmap
:
222 case ResourceProvider::InvalidType
:
226 LOG(FATAL
) << "Invalid resource type.";
230 void SoftwareRenderer::DoDrawQuad(DrawingFrame
* frame
, const DrawQuad
* quad
) {
231 TRACE_EVENT0("cc", "SoftwareRenderer::DoDrawQuad");
232 gfx::Transform quad_rect_matrix
;
233 QuadRectTransform(&quad_rect_matrix
, quad
->quadTransform(), quad
->rect
);
234 gfx::Transform contents_device_transform
=
235 frame
->window_matrix
* frame
->projection_matrix
* quad_rect_matrix
;
236 contents_device_transform
.FlattenTo2d();
237 SkMatrix sk_device_matrix
;
238 gfx::TransformToFlattenedSkMatrix(contents_device_transform
,
240 current_canvas_
->setMatrix(sk_device_matrix
);
242 current_paint_
.reset();
243 if (!IsScaleAndIntegerTranslate(sk_device_matrix
)) {
244 // TODO(danakj): Until we can enable AA only on exterior edges of the
245 // layer, disable AA if any interior edges are present. crbug.com/248175
246 bool all_four_edges_are_exterior
= quad
->IsTopEdge() &&
247 quad
->IsLeftEdge() &&
248 quad
->IsBottomEdge() &&
250 if (settings_
->allow_antialiasing
&& all_four_edges_are_exterior
)
251 current_paint_
.setAntiAlias(true);
252 current_paint_
.setFilterBitmap(true);
255 if (quad
->ShouldDrawWithBlending()) {
256 current_paint_
.setAlpha(quad
->opacity() * 255);
257 current_paint_
.setXfermodeMode(SkXfermode::kSrcOver_Mode
);
259 current_paint_
.setXfermodeMode(SkXfermode::kSrc_Mode
);
262 switch (quad
->material
) {
263 case DrawQuad::CHECKERBOARD
:
264 DrawCheckerboardQuad(frame
, CheckerboardDrawQuad::MaterialCast(quad
));
266 case DrawQuad::DEBUG_BORDER
:
267 DrawDebugBorderQuad(frame
, DebugBorderDrawQuad::MaterialCast(quad
));
269 case DrawQuad::PICTURE_CONTENT
:
270 DrawPictureQuad(frame
, PictureDrawQuad::MaterialCast(quad
));
272 case DrawQuad::RENDER_PASS
:
273 DrawRenderPassQuad(frame
, RenderPassDrawQuad::MaterialCast(quad
));
275 case DrawQuad::SOLID_COLOR
:
276 DrawSolidColorQuad(frame
, SolidColorDrawQuad::MaterialCast(quad
));
278 case DrawQuad::TEXTURE_CONTENT
:
279 DrawTextureQuad(frame
, TextureDrawQuad::MaterialCast(quad
));
281 case DrawQuad::TILED_CONTENT
:
282 DrawTileQuad(frame
, TileDrawQuad::MaterialCast(quad
));
284 case DrawQuad::INVALID
:
285 case DrawQuad::IO_SURFACE_CONTENT
:
286 case DrawQuad::YUV_VIDEO_CONTENT
:
287 case DrawQuad::STREAM_VIDEO_CONTENT
:
288 DrawUnsupportedQuad(frame
, quad
);
293 current_canvas_
->resetMatrix();
296 void SoftwareRenderer::DrawCheckerboardQuad(const DrawingFrame
* frame
,
297 const CheckerboardDrawQuad
* quad
) {
298 gfx::RectF visible_quad_vertex_rect
= MathUtil::ScaleRectProportional(
299 QuadVertexRect(), quad
->rect
, quad
->visible_rect
);
300 current_paint_
.setColor(quad
->color
);
301 current_paint_
.setAlpha(quad
->opacity() * SkColorGetA(quad
->color
));
302 current_canvas_
->drawRect(gfx::RectFToSkRect(visible_quad_vertex_rect
),
306 void SoftwareRenderer::DrawDebugBorderQuad(const DrawingFrame
* frame
,
307 const DebugBorderDrawQuad
* quad
) {
308 // We need to apply the matrix manually to have pixel-sized stroke width.
310 gfx::RectFToSkRect(QuadVertexRect()).toQuad(vertices
);
311 SkPoint transformed_vertices
[4];
312 current_canvas_
->getTotalMatrix().mapPoints(transformed_vertices
,
315 current_canvas_
->resetMatrix();
317 current_paint_
.setColor(quad
->color
);
318 current_paint_
.setAlpha(quad
->opacity() * SkColorGetA(quad
->color
));
319 current_paint_
.setStyle(SkPaint::kStroke_Style
);
320 current_paint_
.setStrokeWidth(quad
->width
);
321 current_canvas_
->drawPoints(SkCanvas::kPolygon_PointMode
,
322 4, transformed_vertices
, current_paint_
);
325 void SoftwareRenderer::DrawPictureQuad(const DrawingFrame
* frame
,
326 const PictureDrawQuad
* quad
) {
327 SkMatrix content_matrix
;
328 content_matrix
.setRectToRect(
329 gfx::RectFToSkRect(quad
->tex_coord_rect
),
330 gfx::RectFToSkRect(QuadVertexRect()),
331 SkMatrix::kFill_ScaleToFit
);
332 current_canvas_
->concat(content_matrix
);
334 // TODO(aelias): This isn't correct in all cases. We should detect these
335 // cases and fall back to a persistent bitmap backing
336 // (http://crbug.com/280374).
337 skia::RefPtr
<SkDrawFilter
> opacity_filter
=
338 skia::AdoptRef(new skia::OpacityDrawFilter(
339 quad
->opacity(), frame
->disable_picture_quad_image_filtering
));
340 DCHECK(!current_canvas_
->getDrawFilter());
341 current_canvas_
->setDrawFilter(opacity_filter
.get());
344 "SoftwareRenderer::DrawPictureQuad");
345 quad
->picture_pile
->RasterDirect(
346 current_canvas_
, quad
->content_rect
, quad
->contents_scale
, NULL
);
348 current_canvas_
->setDrawFilter(NULL
);
351 void SoftwareRenderer::DrawSolidColorQuad(const DrawingFrame
* frame
,
352 const SolidColorDrawQuad
* quad
) {
353 gfx::RectF visible_quad_vertex_rect
= MathUtil::ScaleRectProportional(
354 QuadVertexRect(), quad
->rect
, quad
->visible_rect
);
355 current_paint_
.setColor(quad
->color
);
356 current_paint_
.setAlpha(quad
->opacity() * SkColorGetA(quad
->color
));
357 current_canvas_
->drawRect(gfx::RectFToSkRect(visible_quad_vertex_rect
),
361 void SoftwareRenderer::DrawTextureQuad(const DrawingFrame
* frame
,
362 const TextureDrawQuad
* quad
) {
363 if (!IsSoftwareResource(quad
->resource_id
)) {
364 DrawUnsupportedQuad(frame
, quad
);
368 // TODO(skaslev): Add support for non-premultiplied alpha.
369 ResourceProvider::ScopedReadLockSoftware
lock(resource_provider_
,
371 const SkBitmap
* bitmap
= lock
.sk_bitmap();
372 gfx::RectF uv_rect
= gfx::ScaleRect(gfx::BoundingRect(quad
->uv_top_left
,
373 quad
->uv_bottom_right
),
376 gfx::RectF visible_uv_rect
=
377 MathUtil::ScaleRectProportional(uv_rect
, quad
->rect
, quad
->visible_rect
);
378 SkRect sk_uv_rect
= gfx::RectFToSkRect(visible_uv_rect
);
379 gfx::RectF visible_quad_vertex_rect
= MathUtil::ScaleRectProportional(
380 QuadVertexRect(), quad
->rect
, quad
->visible_rect
);
381 SkRect quad_rect
= gfx::RectFToSkRect(visible_quad_vertex_rect
);
384 current_canvas_
->scale(1, -1);
386 bool blend_background
= quad
->background_color
!= SK_ColorTRANSPARENT
&&
388 bool needs_layer
= blend_background
&& (current_paint_
.getAlpha() != 0xFF);
390 current_canvas_
->saveLayerAlpha(&quad_rect
, current_paint_
.getAlpha());
391 current_paint_
.setAlpha(0xFF);
393 if (blend_background
) {
394 SkPaint background_paint
;
395 background_paint
.setColor(quad
->background_color
);
396 current_canvas_
->drawRect(quad_rect
, background_paint
);
398 SkShader::TileMode tile_mode
= WrapModeToTileMode(lock
.wrap_mode());
399 if (tile_mode
!= SkShader::kClamp_TileMode
) {
401 matrix
.setRectToRect(sk_uv_rect
, quad_rect
, SkMatrix::kFill_ScaleToFit
);
402 skia::RefPtr
<SkShader
> shader
= skia::AdoptRef(
403 SkShader::CreateBitmapShader(*bitmap
, tile_mode
, tile_mode
));
404 shader
->setLocalMatrix(matrix
);
406 paint
.setStyle(SkPaint::kFill_Style
);
407 paint
.setShader(shader
.get());
408 current_canvas_
->drawRect(quad_rect
, paint
);
410 current_canvas_
->drawBitmapRectToRect(*bitmap
,
417 current_canvas_
->restore();
420 void SoftwareRenderer::DrawTileQuad(const DrawingFrame
* frame
,
421 const TileDrawQuad
* quad
) {
422 DCHECK(!output_surface_
->ForcedDrawToSoftwareDevice());
423 DCHECK(IsSoftwareResource(quad
->resource_id
));
425 ResourceProvider::ScopedReadLockSoftware
lock(resource_provider_
,
427 DCHECK_EQ(GL_CLAMP_TO_EDGE
, lock
.wrap_mode());
429 gfx::RectF visible_tex_coord_rect
= MathUtil::ScaleRectProportional(
430 quad
->tex_coord_rect
, quad
->rect
, quad
->visible_rect
);
431 gfx::RectF visible_quad_vertex_rect
= MathUtil::ScaleRectProportional(
432 QuadVertexRect(), quad
->rect
, quad
->visible_rect
);
434 SkRect uv_rect
= gfx::RectFToSkRect(visible_tex_coord_rect
);
435 current_paint_
.setFilterBitmap(true);
436 current_canvas_
->drawBitmapRectToRect(
439 gfx::RectFToSkRect(visible_quad_vertex_rect
),
443 void SoftwareRenderer::DrawRenderPassQuad(const DrawingFrame
* frame
,
444 const RenderPassDrawQuad
* quad
) {
445 ScopedResource
* content_texture
=
446 render_pass_textures_
.get(quad
->render_pass_id
);
447 if (!content_texture
|| !content_texture
->id())
450 DCHECK(IsSoftwareResource(content_texture
->id()));
451 ResourceProvider::ScopedReadLockSoftware
lock(resource_provider_
,
452 content_texture
->id());
453 SkShader::TileMode content_tile_mode
= WrapModeToTileMode(lock
.wrap_mode());
455 SkRect dest_rect
= gfx::RectFToSkRect(QuadVertexRect());
456 SkRect dest_visible_rect
= gfx::RectFToSkRect(MathUtil::ScaleRectProportional(
457 QuadVertexRect(), quad
->rect
, quad
->visible_rect
));
458 SkRect content_rect
= SkRect::MakeWH(quad
->rect
.width(), quad
->rect
.height());
460 SkMatrix content_mat
;
461 content_mat
.setRectToRect(content_rect
, dest_rect
,
462 SkMatrix::kFill_ScaleToFit
);
464 const SkBitmap
* content
= lock
.sk_bitmap();
466 SkBitmap filter_bitmap
;
467 if (!quad
->filters
.IsEmpty()) {
468 skia::RefPtr
<SkImageFilter
> filter
= RenderSurfaceFilters::BuildImageFilter(
469 quad
->filters
, content_texture
->size());
470 // TODO(ajuma): In addition origin translation, the canvas should also be
471 // scaled to accomodate device pixel ratio and pinch zoom. See
472 // crbug.com/281516 and crbug.com/281518.
473 // TODO(ajuma): Apply the filter in the same pass as the content where
474 // possible (e.g. when there's no origin offset). See crbug.com/308201.
476 bool is_opaque
= false;
477 skia::RefPtr
<SkBaseDevice
> device
=
478 skia::AdoptRef(new SkBitmapDevice(SkBitmap::kARGB_8888_Config
,
479 content_texture
->size().width(),
480 content_texture
->size().height(),
482 SkCanvas
canvas(device
.get());
484 paint
.setImageFilter(filter
.get());
485 canvas
.clear(SK_ColorTRANSPARENT
);
486 canvas
.translate(SkIntToScalar(-quad
->rect
.origin().x()),
487 SkIntToScalar(-quad
->rect
.origin().y()));
488 canvas
.drawSprite(*content
, 0, 0, &paint
);
489 bool will_change_pixels
= false;
490 filter_bitmap
= device
->accessBitmap(will_change_pixels
);
494 skia::RefPtr
<SkShader
> shader
;
495 if (filter_bitmap
.isNull()) {
496 shader
= skia::AdoptRef(SkShader::CreateBitmapShader(
497 *content
, content_tile_mode
, content_tile_mode
));
499 shader
= skia::AdoptRef(SkShader::CreateBitmapShader(
500 filter_bitmap
, content_tile_mode
, content_tile_mode
));
502 shader
->setLocalMatrix(content_mat
);
503 current_paint_
.setShader(shader
.get());
505 if (quad
->mask_resource_id
) {
506 ResourceProvider::ScopedReadLockSoftware
mask_lock(resource_provider_
,
507 quad
->mask_resource_id
);
508 SkShader::TileMode mask_tile_mode
= WrapModeToTileMode(
509 mask_lock
.wrap_mode());
511 const SkBitmap
* mask
= mask_lock
.sk_bitmap();
513 SkRect mask_rect
= SkRect::MakeXYWH(
514 quad
->mask_uv_rect
.x() * mask
->width(),
515 quad
->mask_uv_rect
.y() * mask
->height(),
516 quad
->mask_uv_rect
.width() * mask
->width(),
517 quad
->mask_uv_rect
.height() * mask
->height());
520 mask_mat
.setRectToRect(mask_rect
, dest_rect
, SkMatrix::kFill_ScaleToFit
);
522 skia::RefPtr
<SkShader
> mask_shader
= skia::AdoptRef(
523 SkShader::CreateBitmapShader(*mask
, mask_tile_mode
, mask_tile_mode
));
524 mask_shader
->setLocalMatrix(mask_mat
);
527 mask_paint
.setShader(mask_shader
.get());
529 skia::RefPtr
<SkLayerRasterizer
> mask_rasterizer
=
530 skia::AdoptRef(new SkLayerRasterizer
);
531 mask_rasterizer
->addLayer(mask_paint
);
533 current_paint_
.setRasterizer(mask_rasterizer
.get());
534 current_canvas_
->drawRect(dest_visible_rect
, current_paint_
);
536 // TODO(skaslev): Apply background filters and blend with content
537 current_canvas_
->drawRect(dest_visible_rect
, current_paint_
);
541 void SoftwareRenderer::DrawUnsupportedQuad(const DrawingFrame
* frame
,
542 const DrawQuad
* quad
) {
544 current_paint_
.setColor(SK_ColorWHITE
);
546 current_paint_
.setColor(SK_ColorMAGENTA
);
548 current_paint_
.setAlpha(quad
->opacity() * 255);
549 current_canvas_
->drawRect(gfx::RectFToSkRect(QuadVertexRect()),
553 void SoftwareRenderer::CopyCurrentRenderPassToBitmap(
555 scoped_ptr
<CopyOutputRequest
> request
) {
556 gfx::Rect copy_rect
= frame
->current_render_pass
->output_rect
;
557 if (request
->has_area())
558 copy_rect
.Intersect(request
->area());
559 gfx::Rect window_copy_rect
= MoveFromDrawToWindowSpace(copy_rect
);
561 scoped_ptr
<SkBitmap
> bitmap(new SkBitmap
);
562 bitmap
->setConfig(SkBitmap::kARGB_8888_Config
,
563 window_copy_rect
.width(),
564 window_copy_rect
.height());
565 current_canvas_
->readPixels(
566 bitmap
.get(), window_copy_rect
.x(), window_copy_rect
.y());
568 request
->SendBitmapResult(bitmap
.Pass());
571 void SoftwareRenderer::DiscardBackbuffer() {
572 if (is_backbuffer_discarded_
)
575 output_surface_
->DiscardBackbuffer();
577 is_backbuffer_discarded_
= true;
579 // Damage tracker needs a full reset every time framebuffer is discarded.
580 client_
->SetFullRootLayerDamage();
583 void SoftwareRenderer::EnsureBackbuffer() {
584 if (!is_backbuffer_discarded_
)
587 output_surface_
->EnsureBackbuffer();
588 is_backbuffer_discarded_
= false;
591 void SoftwareRenderer::GetFramebufferPixels(void* pixels
,
592 const gfx::Rect
& rect
) {
593 TRACE_EVENT0("cc", "SoftwareRenderer::GetFramebufferPixels");
594 SkBitmap subset_bitmap
;
595 gfx::Rect
frame_rect(rect
);
596 frame_rect
+= current_viewport_rect_
.OffsetFromOrigin();
597 output_device_
->CopyToBitmap(frame_rect
, &subset_bitmap
);
598 subset_bitmap
.copyPixelsTo(pixels
,
599 4 * frame_rect
.width() * frame_rect
.height(),
600 4 * frame_rect
.width());
603 void SoftwareRenderer::SetVisible(bool visible
) {
604 if (visible_
== visible
)