Separate Simple Backend creation from initialization.
[chromium-blink-merge.git] / ppapi / examples / input / pointer_event_input.cc
blob57c3d313046825ba3c92e8a4bf648d88da516502
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ppapi/c/pp_input_event.h"
6 #include "ppapi/cpp/graphics_2d.h"
7 #include "ppapi/cpp/image_data.h"
8 #include "ppapi/cpp/input_event.h"
9 #include "ppapi/cpp/instance.h"
10 #include "ppapi/cpp/module.h"
11 #include "ppapi/cpp/size.h"
12 #include "ppapi/cpp/view.h"
13 #include "ppapi/utility/graphics/paint_manager.h"
15 // Number of pixels to each side of the center of the square that we draw.
16 static const int kSquareRadius = 2;
18 // We identify our square by the center point. This computes the rect for the
19 // square given that point.
20 pp::Rect SquareForPoint(int x, int y) {
21 return PP_MakeRectFromXYWH(x - kSquareRadius, y - kSquareRadius,
22 kSquareRadius * 2 + 1, kSquareRadius * 2 + 1);
25 static void FillRect(pp::ImageData* image,
26 int left, int top, int width, int height,
27 uint32_t color) {
28 for (int y = std::max(0, top);
29 y < std::min(image->size().height() - 1, top + height);
30 y++) {
31 for (int x = std::max(0, left);
32 x < std::min(image->size().width() - 1, left + width);
33 x++)
34 *image->GetAddr32(pp::Point(x, y)) = color;
38 class MyInstance : public pp::Instance, public pp::PaintManager::Client {
39 public:
40 MyInstance(PP_Instance instance)
41 : pp::Instance(instance),
42 paint_manager_(),
43 last_x_(0),
44 last_y_(0) {
45 paint_manager_.Initialize(this, this, false);
46 RequestInputEvents(PP_INPUTEVENT_CLASS_MOUSE | PP_INPUTEVENT_CLASS_TOUCH);
49 virtual bool HandleInputEvent(const pp::InputEvent& event) {
50 switch (event.GetType()) {
51 case PP_INPUTEVENT_TYPE_MOUSEDOWN: {
52 pp::MouseInputEvent mouse_event(event);
53 // Update the square on a mouse down.
54 if (mouse_event.GetButton() == PP_INPUTEVENT_MOUSEBUTTON_LEFT) {
55 UpdateSquare(static_cast<int>(mouse_event.GetPosition().x()),
56 static_cast<int>(mouse_event.GetPosition().y()));
58 return true;
60 case PP_INPUTEVENT_TYPE_MOUSEMOVE: {
61 pp::MouseInputEvent mouse_event(event);
62 // Update the square on a drag.
63 if (mouse_event.GetButton() == PP_INPUTEVENT_MOUSEBUTTON_LEFT) {
64 UpdateSquare(static_cast<int>(mouse_event.GetPosition().x()),
65 static_cast<int>(mouse_event.GetPosition().y()));
67 return true;
70 case PP_INPUTEVENT_TYPE_TOUCHSTART: {
71 pp::TouchInputEvent touch(event);
72 // Update the square on a touch down.
73 uint32_t count = touch.GetTouchCount(PP_TOUCHLIST_TYPE_CHANGEDTOUCHES);
74 for (uint32_t i = 0; i < count; ++i) {
75 pp::TouchPoint point = touch.GetTouchByIndex(
76 PP_TOUCHLIST_TYPE_CHANGEDTOUCHES, i);
77 UpdateSquare(static_cast<int>(point.position().x()),
78 static_cast<int>(point.position().y()));
80 return true;
82 case PP_INPUTEVENT_TYPE_TOUCHMOVE:
83 case PP_INPUTEVENT_TYPE_TOUCHEND:
84 case PP_INPUTEVENT_TYPE_TOUCHCANCEL:
85 return true;
87 default:
88 return false;
92 virtual void DidChangeView(const pp::View& view) {
93 paint_manager_.SetSize(view.GetRect().size());
96 // PaintManager::Client implementation.
97 virtual bool OnPaint(pp::Graphics2D& graphics_2d,
98 const std::vector<pp::Rect>& paint_rects,
99 const pp::Rect& paint_bounds) {
100 // Make an image just large enough to hold all dirty rects. We won't
101 // actually paint all of these pixels below, but rather just the dirty
102 // ones. Since image allocation can be somewhat heavyweight, we wouldn't
103 // want to allocate separate images in the case of multiple dirty rects.
104 pp::ImageData updated_image(this, PP_IMAGEDATAFORMAT_BGRA_PREMUL,
105 paint_bounds.size(), false);
107 // We could repaint everything inside the image we made above. For this
108 // example, that would probably be the easiest thing since updates are
109 // small and typically close to each other. However, for the purposes of
110 // demonstration, here we only actually paint the pixels that changed,
111 // which may be the entire update region, or could be multiple discontigous
112 // regions inside the update region.
114 // Note that the aggregator used by the paint manager won't give us
115 // multiple regions that overlap, so we don't have to worry about double
116 // painting in this code.
117 for (size_t i = 0; i < paint_rects.size(); i++) {
118 // Since our image is just the invalid region, we need to offset the
119 // areas we paint by that much. This is just a light blue background.
120 FillRect(&updated_image,
121 paint_rects[i].x() - paint_bounds.x(),
122 paint_rects[i].y() - paint_bounds.y(),
123 paint_rects[i].width(),
124 paint_rects[i].height(),
125 0xFFAAAAFF);
128 // Paint the square black. Because we're lazy, we do this outside of the
129 // loop above.
130 pp::Rect square = SquareForPoint(last_x_, last_y_);
131 FillRect(&updated_image,
132 square.x() - paint_bounds.x(),
133 square.y() - paint_bounds.y(),
134 square.width(),
135 square.height(),
136 0xFF000000);
138 graphics_2d.PaintImageData(updated_image, paint_bounds.point());
139 return true;
142 private:
143 void UpdateSquare(int x, int y) {
144 if (x == last_x_ && y == last_y_)
145 return; // Nothing changed.
147 // Invalidate the region around the old square which needs to be repainted
148 // because it's no longer there.
149 paint_manager_.InvalidateRect(SquareForPoint(last_x_, last_y_));
151 // Update the current position.
152 last_x_ = x;
153 last_y_ = y;
155 // Also invalidate the region around the new square.
156 paint_manager_.InvalidateRect(SquareForPoint(last_x_, last_y_));
159 pp::PaintManager paint_manager_;
161 int last_x_;
162 int last_y_;
165 class MyModule : public pp::Module {
166 public:
167 virtual pp::Instance* CreateInstance(PP_Instance instance) {
168 return new MyInstance(instance);
172 namespace pp {
174 // Factory function for your specialization of the Module object.
175 Module* CreateModule() {
176 return new MyModule();
179 } // namespace pp