Make sure the global toggle always updates for location.
[chromium-blink-merge.git] / cc / test / geometry_test_utils.cc
blob9bf5811ec9c9044412ab205f5214f2796ffec0e4
1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/test/geometry_test_utils.h"
7 #include "base/logging.h"
8 #include "testing/gtest/include/gtest/gtest.h"
9 #include "ui/gfx/transform.h"
11 namespace cc {
13 // NOTE: even though transform data types use double precision, we only check
14 // for equality within single-precision error bounds because many transforms
15 // originate from single-precision data types such as quads/rects/etc.
17 void ExpectTransformationMatrixEq(const gfx::Transform& expected,
18 const gfx::Transform& actual) {
19 EXPECT_FLOAT_EQ((expected).matrix().get(0, 0), (actual).matrix().get(0, 0));
20 EXPECT_FLOAT_EQ((expected).matrix().get(1, 0), (actual).matrix().get(1, 0));
21 EXPECT_FLOAT_EQ((expected).matrix().get(2, 0), (actual).matrix().get(2, 0));
22 EXPECT_FLOAT_EQ((expected).matrix().get(3, 0), (actual).matrix().get(3, 0));
23 EXPECT_FLOAT_EQ((expected).matrix().get(0, 1), (actual).matrix().get(0, 1));
24 EXPECT_FLOAT_EQ((expected).matrix().get(1, 1), (actual).matrix().get(1, 1));
25 EXPECT_FLOAT_EQ((expected).matrix().get(2, 1), (actual).matrix().get(2, 1));
26 EXPECT_FLOAT_EQ((expected).matrix().get(3, 1), (actual).matrix().get(3, 1));
27 EXPECT_FLOAT_EQ((expected).matrix().get(0, 2), (actual).matrix().get(0, 2));
28 EXPECT_FLOAT_EQ((expected).matrix().get(1, 2), (actual).matrix().get(1, 2));
29 EXPECT_FLOAT_EQ((expected).matrix().get(2, 2), (actual).matrix().get(2, 2));
30 EXPECT_FLOAT_EQ((expected).matrix().get(3, 2), (actual).matrix().get(3, 2));
31 EXPECT_FLOAT_EQ((expected).matrix().get(0, 3), (actual).matrix().get(0, 3));
32 EXPECT_FLOAT_EQ((expected).matrix().get(1, 3), (actual).matrix().get(1, 3));
33 EXPECT_FLOAT_EQ((expected).matrix().get(2, 3), (actual).matrix().get(2, 3));
34 EXPECT_FLOAT_EQ((expected).matrix().get(3, 3), (actual).matrix().get(3, 3));
37 gfx::Transform Inverse(const gfx::Transform& transform) {
38 gfx::Transform result(gfx::Transform::kSkipInitialization);
39 bool inverted_successfully = transform.GetInverse(&result);
40 DCHECK(inverted_successfully);
41 return result;
44 } // namespace cc