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[chromium-blink-merge.git] / cc / resources / tiling_set_raster_queue_required.cc
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1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/resources/tiling_set_raster_queue_required.h"
7 #include <utility>
9 #include "cc/resources/picture_layer_tiling_set.h"
10 #include "cc/resources/tile.h"
11 #include "cc/resources/tile_priority.h"
13 namespace cc {
15 TilingSetRasterQueueRequired::TilingSetRasterQueueRequired(
16 PictureLayerTilingSet* tiling_set,
17 RasterTilePriorityQueue::Type type)
18 : type_(type) {
19 DCHECK_NE(static_cast<int>(type),
20 static_cast<int>(RasterTilePriorityQueue::Type::ALL));
22 // Any type of required tile would only come from a high resolution tiling.
23 // The functions that determine this value is
24 // PictureLayerTiling::IsTileRequiredFor*, which all return false if the
25 // resolution is not HIGH_RESOLUTION.
26 PictureLayerTiling* tiling =
27 tiling_set->FindTilingWithResolution(HIGH_RESOLUTION);
28 // If we don't have a high res tiling, then this queue will yield no tiles.
29 // See PictureLayerImpl::CanHaveTilings for examples of when a HIGH_RESOLUTION
30 // tiling would not be generated.
31 if (!tiling)
32 return;
34 iterator_ = TilingIterator(tiling, &tiling->tiling_data_);
35 while (!iterator_.done() && !IsTileRequired(*iterator_))
36 ++iterator_;
39 TilingSetRasterQueueRequired::~TilingSetRasterQueueRequired() {
42 bool TilingSetRasterQueueRequired::IsEmpty() const {
43 return iterator_.done();
46 void TilingSetRasterQueueRequired::Pop() {
47 DCHECK(!IsEmpty());
48 ++iterator_;
49 while (!iterator_.done() && !IsTileRequired(*iterator_))
50 ++iterator_;
53 Tile* TilingSetRasterQueueRequired::Top() {
54 DCHECK(!IsEmpty());
55 return *iterator_;
58 const Tile* TilingSetRasterQueueRequired::Top() const {
59 DCHECK(!IsEmpty());
60 return *iterator_;
63 bool TilingSetRasterQueueRequired::IsTileRequired(const Tile* tile) const {
64 return (type_ == RasterTilePriorityQueue::Type::REQUIRED_FOR_ACTIVATION &&
65 tile->required_for_activation()) ||
66 (type_ == RasterTilePriorityQueue::Type::REQUIRED_FOR_DRAW &&
67 tile->required_for_draw());
70 TilingSetRasterQueueRequired::TilingIterator::TilingIterator()
71 : tiling_(nullptr), current_tile_(nullptr) {
74 TilingSetRasterQueueRequired::TilingIterator::TilingIterator(
75 PictureLayerTiling* tiling,
76 TilingData* tiling_data)
77 : tiling_(tiling), tiling_data_(tiling_data), current_tile_(nullptr) {
78 if (!tiling_->has_visible_rect_tiles()) {
79 // Verify that if we would create the iterator, then it would be empty (ie
80 // it would return false when evaluated as a bool).
81 DCHECK(!TilingData::Iterator(tiling_data_, tiling->current_visible_rect(),
82 false));
83 return;
86 visible_iterator_ =
87 TilingData::Iterator(tiling_data_, tiling_->current_visible_rect(),
88 false /* include_borders */);
89 if (!visible_iterator_)
90 return;
92 current_tile_ =
93 tiling_->TileAt(visible_iterator_.index_x(), visible_iterator_.index_y());
95 // If this is a valid tile, return it. Note that we have to use a tiling check
96 // for occlusion, since the tile's internal state has not yet been updated.
97 if (current_tile_ && current_tile_->NeedsRaster() &&
98 !tiling_->IsTileOccluded(current_tile_)) {
99 tiling_->UpdateTileAndTwinPriority(current_tile_);
100 return;
102 ++(*this);
105 TilingSetRasterQueueRequired::TilingIterator::~TilingIterator() {
108 TilingSetRasterQueueRequired::TilingIterator&
109 TilingSetRasterQueueRequired::TilingIterator::
110 operator++() {
111 while (true) {
112 ++visible_iterator_;
113 if (!visible_iterator_) {
114 current_tile_ = nullptr;
115 return *this;
117 std::pair<int, int> next_index = visible_iterator_.index();
118 current_tile_ = tiling_->TileAt(next_index.first, next_index.second);
119 // If the tile doesn't exist or if it exists but doesn't need raster work,
120 // we can move on to the next tile.
121 if (!current_tile_ || !current_tile_->NeedsRaster())
122 continue;
124 // If the tile is occluded, we also can skip it. Note that we use the tiling
125 // check for occlusion, since tile's internal state has not yet been updated
126 // (by UpdateTileAndTwinPriority). The tiling check does not rely on tile's
127 // internal state (it is, in fact, used to determine the tile's state).
128 if (tiling_->IsTileOccluded(current_tile_))
129 continue;
131 // If we get here, that means we have a valid tile that needs raster and is
132 // in the NOW bin, which means that it can be required.
133 break;
136 if (current_tile_)
137 tiling_->UpdateTileAndTwinPriority(current_tile_);
138 return *this;
141 } // namespace cc