QUIC - enable persisting of QUICServerInfo (server config) to disk
[chromium-blink-merge.git] / net / socket / client_socket_handle.cc
blob53bcd77499a0afa27242f29811ccbd128a5f2f1f
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "net/socket/client_socket_handle.h"
7 #include "base/bind.h"
8 #include "base/bind_helpers.h"
9 #include "base/compiler_specific.h"
10 #include "base/metrics/histogram.h"
11 #include "base/logging.h"
12 #include "net/base/net_errors.h"
13 #include "net/socket/client_socket_pool.h"
14 #include "net/socket/client_socket_pool_histograms.h"
16 namespace net {
18 ClientSocketHandle::ClientSocketHandle()
19 : is_initialized_(false),
20 pool_(NULL),
21 higher_pool_(NULL),
22 reuse_type_(ClientSocketHandle::UNUSED),
23 callback_(base::Bind(&ClientSocketHandle::OnIOComplete,
24 base::Unretained(this))),
25 is_ssl_error_(false) {}
27 ClientSocketHandle::~ClientSocketHandle() {
28 Reset();
31 void ClientSocketHandle::Reset() {
32 ResetInternal(true);
33 ResetErrorState();
36 void ClientSocketHandle::ResetInternal(bool cancel) {
37 // Was Init called?
38 if (!group_name_.empty()) {
39 // If so, we must have a pool.
40 CHECK(pool_);
41 if (is_initialized()) {
42 if (socket_) {
43 socket_->NetLog().EndEvent(NetLog::TYPE_SOCKET_IN_USE);
44 // Release the socket back to the ClientSocketPool so it can be
45 // deleted or reused.
46 pool_->ReleaseSocket(group_name_, socket_.Pass(), pool_id_);
47 } else {
48 // If the handle has been initialized, we should still have a
49 // socket.
50 NOTREACHED();
52 } else if (cancel) {
53 // If we did not get initialized yet and we have a socket
54 // request pending, cancel it.
55 pool_->CancelRequest(group_name_, this);
58 is_initialized_ = false;
59 socket_.reset();
60 group_name_.clear();
61 reuse_type_ = ClientSocketHandle::UNUSED;
62 user_callback_.Reset();
63 if (higher_pool_)
64 RemoveHigherLayeredPool(higher_pool_);
65 pool_ = NULL;
66 idle_time_ = base::TimeDelta();
67 init_time_ = base::TimeTicks();
68 setup_time_ = base::TimeDelta();
69 connect_timing_ = LoadTimingInfo::ConnectTiming();
70 pool_id_ = -1;
73 void ClientSocketHandle::ResetErrorState() {
74 is_ssl_error_ = false;
75 ssl_error_response_info_ = HttpResponseInfo();
76 pending_http_proxy_connection_.reset();
79 LoadState ClientSocketHandle::GetLoadState() const {
80 CHECK(!is_initialized());
81 CHECK(!group_name_.empty());
82 // Because of http://crbug.com/37810 we may not have a pool, but have
83 // just a raw socket.
84 if (!pool_)
85 return LOAD_STATE_IDLE;
86 return pool_->GetLoadState(group_name_, this);
89 bool ClientSocketHandle::IsPoolStalled() const {
90 if (!pool_)
91 return false;
92 return pool_->IsStalled();
95 void ClientSocketHandle::AddHigherLayeredPool(HigherLayeredPool* higher_pool) {
96 CHECK(higher_pool);
97 CHECK(!higher_pool_);
98 // TODO(mmenke): |pool_| should only be NULL in tests. Maybe stop doing that
99 // so this be be made into a DCHECK, and the same can be done in
100 // RemoveHigherLayeredPool?
101 if (pool_) {
102 pool_->AddHigherLayeredPool(higher_pool);
103 higher_pool_ = higher_pool;
107 void ClientSocketHandle::RemoveHigherLayeredPool(
108 HigherLayeredPool* higher_pool) {
109 CHECK(higher_pool_);
110 CHECK_EQ(higher_pool_, higher_pool);
111 if (pool_) {
112 pool_->RemoveHigherLayeredPool(higher_pool);
113 higher_pool_ = NULL;
117 bool ClientSocketHandle::GetLoadTimingInfo(
118 bool is_reused,
119 LoadTimingInfo* load_timing_info) const {
120 // Only return load timing information when there's a socket.
121 if (!socket_)
122 return false;
124 load_timing_info->socket_log_id = socket_->NetLog().source().id;
125 load_timing_info->socket_reused = is_reused;
127 // No times if the socket is reused.
128 if (is_reused)
129 return true;
131 load_timing_info->connect_timing = connect_timing_;
132 return true;
135 void ClientSocketHandle::SetSocket(scoped_ptr<StreamSocket> s) {
136 socket_ = s.Pass();
139 void ClientSocketHandle::OnIOComplete(int result) {
140 CompletionCallback callback = user_callback_;
141 user_callback_.Reset();
142 HandleInitCompletion(result);
143 callback.Run(result);
146 scoped_ptr<StreamSocket> ClientSocketHandle::PassSocket() {
147 return socket_.Pass();
150 void ClientSocketHandle::HandleInitCompletion(int result) {
151 CHECK_NE(ERR_IO_PENDING, result);
152 ClientSocketPoolHistograms* histograms = pool_->histograms();
153 histograms->AddErrorCode(result);
154 if (result != OK) {
155 if (!socket_.get())
156 ResetInternal(false); // Nothing to cancel since the request failed.
157 else
158 is_initialized_ = true;
159 return;
161 is_initialized_ = true;
162 CHECK_NE(-1, pool_id_) << "Pool should have set |pool_id_| to a valid value.";
163 setup_time_ = base::TimeTicks::Now() - init_time_;
165 histograms->AddSocketType(reuse_type());
166 switch (reuse_type()) {
167 case ClientSocketHandle::UNUSED:
168 histograms->AddRequestTime(setup_time());
169 break;
170 case ClientSocketHandle::UNUSED_IDLE:
171 histograms->AddUnusedIdleTime(idle_time());
172 break;
173 case ClientSocketHandle::REUSED_IDLE:
174 histograms->AddReusedIdleTime(idle_time());
175 break;
176 default:
177 NOTREACHED();
178 break;
181 // Broadcast that the socket has been acquired.
182 // TODO(eroman): This logging is not complete, in particular set_socket() and
183 // release() socket. It ends up working though, since those methods are being
184 // used to layer sockets (and the destination sources are the same).
185 DCHECK(socket_.get());
186 socket_->NetLog().BeginEvent(
187 NetLog::TYPE_SOCKET_IN_USE,
188 requesting_source_.ToEventParametersCallback());
191 } // namespace net