QUIC - enable persisting of QUICServerInfo (server config) to disk
[chromium-blink-merge.git] / net / socket / socks_client_socket.h
blob26da332b3ea2da7ebdc0fe5bdb98088b7048575b
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef NET_SOCKET_SOCKS_CLIENT_SOCKET_H_
6 #define NET_SOCKET_SOCKS_CLIENT_SOCKET_H_
8 #include <string>
10 #include "base/basictypes.h"
11 #include "base/gtest_prod_util.h"
12 #include "base/memory/ref_counted.h"
13 #include "base/memory/scoped_ptr.h"
14 #include "net/base/address_list.h"
15 #include "net/base/completion_callback.h"
16 #include "net/base/net_errors.h"
17 #include "net/base/net_log.h"
18 #include "net/dns/host_resolver.h"
19 #include "net/dns/single_request_host_resolver.h"
20 #include "net/socket/stream_socket.h"
22 namespace net {
24 class ClientSocketHandle;
25 class BoundNetLog;
27 // The SOCKS client socket implementation
28 class NET_EXPORT_PRIVATE SOCKSClientSocket : public StreamSocket {
29 public:
30 // |req_info| contains the hostname and port to which the socket above will
31 // communicate to via the socks layer. For testing the referrer is optional.
32 SOCKSClientSocket(scoped_ptr<ClientSocketHandle> transport_socket,
33 const HostResolver::RequestInfo& req_info,
34 RequestPriority priority,
35 HostResolver* host_resolver);
37 // On destruction Disconnect() is called.
38 virtual ~SOCKSClientSocket();
40 // StreamSocket implementation.
42 // Does the SOCKS handshake and completes the protocol.
43 virtual int Connect(const CompletionCallback& callback) OVERRIDE;
44 virtual void Disconnect() OVERRIDE;
45 virtual bool IsConnected() const OVERRIDE;
46 virtual bool IsConnectedAndIdle() const OVERRIDE;
47 virtual const BoundNetLog& NetLog() const OVERRIDE;
48 virtual void SetSubresourceSpeculation() OVERRIDE;
49 virtual void SetOmniboxSpeculation() OVERRIDE;
50 virtual bool WasEverUsed() const OVERRIDE;
51 virtual bool UsingTCPFastOpen() const OVERRIDE;
52 virtual bool WasNpnNegotiated() const OVERRIDE;
53 virtual NextProto GetNegotiatedProtocol() const OVERRIDE;
54 virtual bool GetSSLInfo(SSLInfo* ssl_info) OVERRIDE;
56 // Socket implementation.
57 virtual int Read(IOBuffer* buf,
58 int buf_len,
59 const CompletionCallback& callback) OVERRIDE;
60 virtual int Write(IOBuffer* buf,
61 int buf_len,
62 const CompletionCallback& callback) OVERRIDE;
64 virtual int SetReceiveBufferSize(int32 size) OVERRIDE;
65 virtual int SetSendBufferSize(int32 size) OVERRIDE;
67 virtual int GetPeerAddress(IPEndPoint* address) const OVERRIDE;
68 virtual int GetLocalAddress(IPEndPoint* address) const OVERRIDE;
70 private:
71 FRIEND_TEST_ALL_PREFIXES(SOCKSClientSocketTest, CompleteHandshake);
72 FRIEND_TEST_ALL_PREFIXES(SOCKSClientSocketTest, SOCKS4AFailedDNS);
73 FRIEND_TEST_ALL_PREFIXES(SOCKSClientSocketTest, SOCKS4AIfDomainInIPv6);
75 enum State {
76 STATE_RESOLVE_HOST,
77 STATE_RESOLVE_HOST_COMPLETE,
78 STATE_HANDSHAKE_WRITE,
79 STATE_HANDSHAKE_WRITE_COMPLETE,
80 STATE_HANDSHAKE_READ,
81 STATE_HANDSHAKE_READ_COMPLETE,
82 STATE_NONE,
85 void DoCallback(int result);
86 void OnIOComplete(int result);
87 void OnReadWriteComplete(const CompletionCallback& callback, int result);
89 int DoLoop(int last_io_result);
90 int DoResolveHost();
91 int DoResolveHostComplete(int result);
92 int DoHandshakeRead();
93 int DoHandshakeReadComplete(int result);
94 int DoHandshakeWrite();
95 int DoHandshakeWriteComplete(int result);
97 const std::string BuildHandshakeWriteBuffer() const;
99 // Stores the underlying socket.
100 scoped_ptr<ClientSocketHandle> transport_;
102 State next_state_;
104 // Stores the callbacks to the layer above, called on completing Connect().
105 CompletionCallback user_callback_;
107 // This IOBuffer is used by the class to read and write
108 // SOCKS handshake data. The length contains the expected size to
109 // read or write.
110 scoped_refptr<IOBuffer> handshake_buf_;
112 // While writing, this buffer stores the complete write handshake data.
113 // While reading, it stores the handshake information received so far.
114 std::string buffer_;
116 // This becomes true when the SOCKS handshake has completed and the
117 // overlying connection is free to communicate.
118 bool completed_handshake_;
120 // These contain the bytes sent / received by the SOCKS handshake.
121 size_t bytes_sent_;
122 size_t bytes_received_;
124 // This becomes true when the socket is used to send or receive data.
125 bool was_ever_used_;
127 // Used to resolve the hostname to which the SOCKS proxy will connect.
128 SingleRequestHostResolver host_resolver_;
129 AddressList addresses_;
130 HostResolver::RequestInfo host_request_info_;
131 RequestPriority priority_;
133 BoundNetLog net_log_;
135 DISALLOW_COPY_AND_ASSIGN(SOCKSClientSocket);
138 } // namespace net
140 #endif // NET_SOCKET_SOCKS_CLIENT_SOCKET_H_