1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef NET_SOCKET_WEBSOCKET_TRANSPORT_CLIENT_SOCKET_POOL_H_
6 #define NET_SOCKET_WEBSOCKET_TRANSPORT_CLIENT_SOCKET_POOL_H_
13 #include "base/basictypes.h"
14 #include "base/memory/ref_counted.h"
15 #include "base/memory/scoped_ptr.h"
16 #include "base/memory/weak_ptr.h"
17 #include "base/time/time.h"
18 #include "base/timer/timer.h"
19 #include "net/base/net_export.h"
20 #include "net/base/net_log.h"
21 #include "net/socket/client_socket_pool.h"
22 #include "net/socket/client_socket_pool_base.h"
23 #include "net/socket/transport_client_socket_pool.h"
27 class ClientSocketFactory
;
28 class ClientSocketPoolHistograms
;
31 class WebSocketEndpointLockManager
;
32 class WebSocketTransportConnectSubJob
;
34 // WebSocketTransportConnectJob handles the host resolution necessary for socket
35 // creation and the TCP connect. WebSocketTransportConnectJob also has fallback
36 // logic for IPv6 connect() timeouts (which may happen due to networks / routers
37 // with broken IPv6 support). Those timeouts take 20s, so rather than make the
38 // user wait 20s for the timeout to fire, we use a fallback timer
39 // (kIPv6FallbackTimerInMs) and start a connect() to an IPv4 address if the
40 // timer fires. Then we race the IPv4 connect(s) against the IPv6 connect(s) and
41 // use the socket that completes successfully first or fails last.
42 class NET_EXPORT_PRIVATE WebSocketTransportConnectJob
: public ConnectJob
{
44 WebSocketTransportConnectJob(
45 const std::string
& group_name
,
46 RequestPriority priority
,
47 const scoped_refptr
<TransportSocketParams
>& params
,
48 base::TimeDelta timeout_duration
,
49 const CompletionCallback
& callback
,
50 ClientSocketFactory
* client_socket_factory
,
51 HostResolver
* host_resolver
,
52 ClientSocketHandle
* handle
,
55 const BoundNetLog
& request_net_log
);
56 virtual ~WebSocketTransportConnectJob();
58 // Unlike normal socket pools, the WebSocketTransportClientPool uses
59 // early-binding of sockets.
60 ClientSocketHandle
* handle() const { return handle_
; }
62 // Stash the callback from RequestSocket() here for convenience.
63 const CompletionCallback
& callback() const { return callback_
; }
65 const BoundNetLog
& request_net_log() const { return request_net_log_
; }
67 // ConnectJob methods.
68 virtual LoadState
GetLoadState() const OVERRIDE
;
71 friend class WebSocketTransportConnectSubJob
;
72 friend class TransportConnectJobHelper
;
73 friend class WebSocketEndpointLockManager
;
75 // Although it is not strictly necessary, it makes the code simpler if each
76 // subjob knows what type it is.
77 enum SubJobType
{ SUB_JOB_IPV4
, SUB_JOB_IPV6
};
80 int DoResolveHostComplete(int result
);
81 int DoTransportConnect();
82 int DoTransportConnectComplete(int result
);
84 // Called back from a SubJob when it completes.
85 void OnSubJobComplete(int result
, WebSocketTransportConnectSubJob
* job
);
87 // Called from |fallback_timer_|.
88 void StartIPv4JobAsync();
90 // Begins the host resolution and the TCP connect. Returns OK on success
91 // and ERR_IO_PENDING if it cannot immediately service the request.
92 // Otherwise, it returns a net error code.
93 virtual int ConnectInternal() OVERRIDE
;
95 TransportConnectJobHelper helper_
;
97 // The addresses are divided into IPv4 and IPv6, which are performed partially
98 // in parallel. If the list of IPv6 addresses is non-empty, then the IPv6 jobs
99 // go first, followed after |kIPv6FallbackTimerInMs| by the IPv4
100 // addresses. First sub-job to establish a connection wins.
101 scoped_ptr
<WebSocketTransportConnectSubJob
> ipv4_job_
;
102 scoped_ptr
<WebSocketTransportConnectSubJob
> ipv6_job_
;
104 base::OneShotTimer
<WebSocketTransportConnectJob
> fallback_timer_
;
105 TransportConnectJobHelper::ConnectionLatencyHistogram race_result_
;
106 ClientSocketHandle
* const handle_
;
107 CompletionCallback callback_
;
108 BoundNetLog request_net_log_
;
113 DISALLOW_COPY_AND_ASSIGN(WebSocketTransportConnectJob
);
116 class NET_EXPORT_PRIVATE WebSocketTransportClientSocketPool
117 : public TransportClientSocketPool
{
119 WebSocketTransportClientSocketPool(int max_sockets
,
120 int max_sockets_per_group
,
121 ClientSocketPoolHistograms
* histograms
,
122 HostResolver
* host_resolver
,
123 ClientSocketFactory
* client_socket_factory
,
126 virtual ~WebSocketTransportClientSocketPool();
128 // Allow another connection to be started to the IPEndPoint that this |handle|
129 // is connected to. Used when the WebSocket handshake completes successfully.
130 static void UnlockEndpoint(ClientSocketHandle
* handle
);
132 // ClientSocketPool implementation.
133 virtual int RequestSocket(const std::string
& group_name
,
134 const void* resolve_info
,
135 RequestPriority priority
,
136 ClientSocketHandle
* handle
,
137 const CompletionCallback
& callback
,
138 const BoundNetLog
& net_log
) OVERRIDE
;
139 virtual void RequestSockets(const std::string
& group_name
,
142 const BoundNetLog
& net_log
) OVERRIDE
;
143 virtual void CancelRequest(const std::string
& group_name
,
144 ClientSocketHandle
* handle
) OVERRIDE
;
145 virtual void ReleaseSocket(const std::string
& group_name
,
146 scoped_ptr
<StreamSocket
> socket
,
148 virtual void FlushWithError(int error
) OVERRIDE
;
149 virtual void CloseIdleSockets() OVERRIDE
;
150 virtual int IdleSocketCount() const OVERRIDE
;
151 virtual int IdleSocketCountInGroup(
152 const std::string
& group_name
) const OVERRIDE
;
153 virtual LoadState
GetLoadState(
154 const std::string
& group_name
,
155 const ClientSocketHandle
* handle
) const OVERRIDE
;
156 virtual base::DictionaryValue
* GetInfoAsValue(
157 const std::string
& name
,
158 const std::string
& type
,
159 bool include_nested_pools
) const OVERRIDE
;
160 virtual base::TimeDelta
ConnectionTimeout() const OVERRIDE
;
161 virtual ClientSocketPoolHistograms
* histograms() const OVERRIDE
;
163 // HigherLayeredPool implementation.
164 virtual bool IsStalled() const OVERRIDE
;
167 class ConnectJobDelegate
: public ConnectJob::Delegate
{
169 explicit ConnectJobDelegate(WebSocketTransportClientSocketPool
* owner
);
170 virtual ~ConnectJobDelegate();
172 virtual void OnConnectJobComplete(int result
, ConnectJob
* job
) OVERRIDE
;
175 WebSocketTransportClientSocketPool
* owner_
;
177 DISALLOW_COPY_AND_ASSIGN(ConnectJobDelegate
);
180 // Store the arguments from a call to RequestSocket() that has stalled so we
181 // can replay it when there are available socket slots.
182 struct StalledRequest
{
183 StalledRequest(const scoped_refptr
<TransportSocketParams
>& params
,
184 RequestPriority priority
,
185 ClientSocketHandle
* handle
,
186 const CompletionCallback
& callback
,
187 const BoundNetLog
& net_log
);
189 const scoped_refptr
<TransportSocketParams
> params
;
190 const RequestPriority priority
;
191 ClientSocketHandle
* const handle
;
192 const CompletionCallback callback
;
193 const BoundNetLog net_log
;
195 friend class ConnectJobDelegate
;
196 typedef std::map
<const ClientSocketHandle
*, WebSocketTransportConnectJob
*>
198 // This is a list so that we can remove requests from the middle, and also
199 // so that iterators are not invalidated unless the corresponding request is
201 typedef std::list
<StalledRequest
> StalledRequestQueue
;
202 typedef std::map
<const ClientSocketHandle
*, StalledRequestQueue::iterator
>
205 void OnConnectJobComplete(int result
, WebSocketTransportConnectJob
* job
);
206 void InvokeUserCallbackLater(ClientSocketHandle
* handle
,
207 const CompletionCallback
& callback
,
209 void InvokeUserCallback(ClientSocketHandle
* handle
,
210 const CompletionCallback
& callback
,
212 bool ReachedMaxSocketsLimit() const;
213 void HandOutSocket(scoped_ptr
<StreamSocket
> socket
,
214 const LoadTimingInfo::ConnectTiming
& connect_timing
,
215 ClientSocketHandle
* handle
,
216 const BoundNetLog
& net_log
);
217 void AddJob(ClientSocketHandle
* handle
,
218 scoped_ptr
<WebSocketTransportConnectJob
> connect_job
);
219 bool DeleteJob(ClientSocketHandle
* handle
);
220 const WebSocketTransportConnectJob
* LookupConnectJob(
221 const ClientSocketHandle
* handle
) const;
222 void ActivateStalledRequest();
223 bool DeleteStalledRequest(ClientSocketHandle
* handle
);
225 ConnectJobDelegate connect_job_delegate_
;
226 std::set
<const ClientSocketHandle
*> pending_callbacks_
;
227 PendingConnectsMap pending_connects_
;
228 StalledRequestQueue stalled_request_queue_
;
229 StalledRequestMap stalled_request_map_
;
230 ClientSocketPoolHistograms
* const histograms_
;
231 NetLog
* const pool_net_log_
;
232 ClientSocketFactory
* const client_socket_factory_
;
233 HostResolver
* const host_resolver_
;
234 const int max_sockets_
;
235 int handed_out_socket_count_
;
238 base::WeakPtrFactory
<WebSocketTransportClientSocketPool
> weak_factory_
;
240 DISALLOW_COPY_AND_ASSIGN(WebSocketTransportClientSocketPool
);
245 #endif // NET_SOCKET_WEBSOCKET_TRANSPORT_CLIENT_SOCKET_POOL_H_