1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 var sprites = (function() {
12 sprites.init = function(w, h) {
17 sprites.add = function(img) {
19 x: Math.random() * (width - img.width),
20 y: Math.random() * (height - img.height),
21 dx: SPRITE_SPEED * (Math.random() < .5 ? -1 : 1),
22 dy: SPRITE_SPEED * (Math.random() < .5 ? -1 : 1) };
25 sprites.draw = function(context) {
26 for (var i = 0, len = objs.length; i < len; ++i) {
30 if ((obj.x > (width - obj.img.width)) || (obj.x < 0))
34 if ((obj.y > (height - obj.img.height)) || (obj.y < 0))
37 context.drawImage(obj.img, obj.x, obj.y);