replace OVERRIDE and FINAL with override and final in ash/
[chromium-blink-merge.git] / ash / wm / session_state_animator_impl.cc
blob274b5e46d3b1a78069904121d0d11c57a76dcafc
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ash/wm/session_state_animator_impl.h"
7 #include <vector>
9 #include "ash/shell.h"
10 #include "ash/shell_window_ids.h"
11 #include "ash/wm/window_animations.h"
12 #include "ui/aura/client/aura_constants.h"
13 #include "ui/aura/window_event_dispatcher.h"
14 #include "ui/compositor/layer_animation_observer.h"
15 #include "ui/compositor/layer_animation_sequence.h"
16 #include "ui/compositor/scoped_layer_animation_settings.h"
17 #include "ui/views/widget/widget.h"
19 namespace ash {
20 namespace {
22 // Slightly-smaller size that we scale the screen down to for the pre-lock and
23 // pre-shutdown states.
24 const float kSlowCloseSizeRatio = 0.95f;
26 // Maximum opacity of white layer when animating pre-shutdown state.
27 const float kPartialFadeRatio = 0.3f;
29 // Minimum size. Not zero as it causes numeric issues.
30 const float kMinimumScale = 1e-4f;
32 // Returns the primary root window's container.
33 aura::Window* GetBackground() {
34 aura::Window* root_window = Shell::GetPrimaryRootWindow();
35 return Shell::GetContainer(root_window,
36 kShellWindowId_DesktopBackgroundContainer);
39 // Returns the transform that should be applied to containers for the slow-close
40 // animation.
41 gfx::Transform GetSlowCloseTransform() {
42 gfx::Size root_size = Shell::GetPrimaryRootWindow()->bounds().size();
43 gfx::Transform transform;
44 transform.Translate(
45 floor(0.5 * (1.0 - kSlowCloseSizeRatio) * root_size.width() + 0.5),
46 floor(0.5 * (1.0 - kSlowCloseSizeRatio) * root_size.height() + 0.5));
47 transform.Scale(kSlowCloseSizeRatio, kSlowCloseSizeRatio);
48 return transform;
51 // Returns the transform that should be applied to containers for the fast-close
52 // animation.
53 gfx::Transform GetFastCloseTransform() {
54 gfx::Size root_size = Shell::GetPrimaryRootWindow()->bounds().size();
55 gfx::Transform transform;
57 transform.Translate(floor(0.5 * root_size.width() + 0.5),
58 floor(0.5 * root_size.height() + 0.5));
59 transform.Scale(kMinimumScale, kMinimumScale);
60 return transform;
63 // Slowly shrinks |window| to a slightly-smaller size.
64 void StartSlowCloseAnimationForWindow(aura::Window* window,
65 base::TimeDelta duration,
66 ui::LayerAnimationObserver* observer) {
67 ui::LayerAnimator* animator = window->layer()->GetAnimator();
68 animator->set_preemption_strategy(
69 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
70 ui::LayerAnimationSequence* sequence = new ui::LayerAnimationSequence(
71 ui::LayerAnimationElement::CreateTransformElement(
72 GetSlowCloseTransform(),
73 duration));
74 if (observer)
75 sequence->AddObserver(observer);
76 animator->StartAnimation(sequence);
79 // Quickly undoes the effects of the slow-close animation on |window|.
80 void StartUndoSlowCloseAnimationForWindow(
81 aura::Window* window,
82 base::TimeDelta duration,
83 ui::LayerAnimationObserver* observer) {
84 ui::LayerAnimator* animator = window->layer()->GetAnimator();
85 animator->set_preemption_strategy(
86 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
87 ui::LayerAnimationSequence* sequence = new ui::LayerAnimationSequence(
88 ui::LayerAnimationElement::CreateTransformElement(
89 gfx::Transform(),
90 duration));
91 if (observer)
92 sequence->AddObserver(observer);
93 animator->StartAnimation(sequence);
96 // Quickly shrinks |window| down to a point in the center of the screen and
97 // fades it out to 0 opacity.
98 void StartFastCloseAnimationForWindow(aura::Window* window,
99 base::TimeDelta duration,
100 ui::LayerAnimationObserver* observer) {
101 ui::LayerAnimator* animator = window->layer()->GetAnimator();
102 animator->set_preemption_strategy(
103 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
104 animator->StartAnimation(
105 new ui::LayerAnimationSequence(
106 ui::LayerAnimationElement::CreateTransformElement(
107 GetFastCloseTransform(), duration)));
108 ui::LayerAnimationSequence* sequence = new ui::LayerAnimationSequence(
109 ui::LayerAnimationElement::CreateOpacityElement(0.0, duration));
110 if (observer)
111 sequence->AddObserver(observer);
112 animator->StartAnimation(sequence);
115 // Fades |window| to |target_opacity| over |duration|.
116 void StartPartialFadeAnimation(aura::Window* window,
117 float target_opacity,
118 base::TimeDelta duration,
119 ui::LayerAnimationObserver* observer) {
120 ui::LayerAnimator* animator = window->layer()->GetAnimator();
121 animator->set_preemption_strategy(
122 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
123 ui::LayerAnimationSequence* sequence = new ui::LayerAnimationSequence(
124 ui::LayerAnimationElement::CreateOpacityElement(
125 target_opacity, duration));
126 if (observer)
127 sequence->AddObserver(observer);
128 animator->StartAnimation(sequence);
131 // Fades |window| to |opacity| over |duration|.
132 void StartOpacityAnimationForWindow(aura::Window* window,
133 float opacity,
134 base::TimeDelta duration,
135 ui::LayerAnimationObserver* observer) {
136 ui::LayerAnimator* animator = window->layer()->GetAnimator();
137 animator->set_preemption_strategy(
138 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
139 ui::LayerAnimationSequence* sequence = new ui::LayerAnimationSequence(
140 ui::LayerAnimationElement::CreateOpacityElement(opacity, duration));
141 if (observer)
142 sequence->AddObserver(observer);
143 animator->StartAnimation(sequence);
146 // Makes |window| fully transparent instantaneously.
147 void HideWindowImmediately(aura::Window* window,
148 ui::LayerAnimationObserver* observer) {
149 window->layer()->SetOpacity(0.0);
150 if (observer)
151 observer->OnLayerAnimationEnded(NULL);
154 // Restores |window| to its original position and scale and full opacity
155 // instantaneously.
156 void RestoreWindow(aura::Window* window, ui::LayerAnimationObserver* observer) {
157 window->layer()->SetTransform(gfx::Transform());
158 window->layer()->SetOpacity(1.0);
159 if (observer)
160 observer->OnLayerAnimationEnded(NULL);
163 void HideWindow(aura::Window* window,
164 base::TimeDelta duration,
165 bool above,
166 ui::LayerAnimationObserver* observer) {
167 ui::Layer* layer = window->layer();
168 ui::ScopedLayerAnimationSettings settings(layer->GetAnimator());
170 settings.SetPreemptionStrategy(
171 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
172 settings.SetTransitionDuration(duration);
174 settings.SetTweenType(gfx::Tween::EASE_OUT);
175 SetTransformForScaleAnimation(layer,
176 above ? LAYER_SCALE_ANIMATION_ABOVE : LAYER_SCALE_ANIMATION_BELOW);
178 settings.SetTweenType(gfx::Tween::EASE_IN_OUT);
179 layer->SetOpacity(0.0f);
181 // After the animation completes snap the transform back to the identity,
182 // otherwise any one that asks for screen bounds gets a slightly scaled
183 // version.
184 settings.SetPreemptionStrategy(ui::LayerAnimator::ENQUEUE_NEW_ANIMATION);
185 settings.SetTransitionDuration(base::TimeDelta());
186 layer->SetTransform(gfx::Transform());
188 // A bit of a dirty trick: we need to catch the end of the animation we don't
189 // control. So we use two facts we know: which animator will be used and the
190 // target opacity to add "Do nothing" animation sequence.
191 // Unfortunately, we can not just use empty LayerAnimationSequence, because
192 // it does not call NotifyEnded().
193 if (observer) {
194 ui::LayerAnimationSequence* sequence = new ui::LayerAnimationSequence(
195 ui::LayerAnimationElement::CreateOpacityElement(
196 0.0, base::TimeDelta()));
197 sequence->AddObserver(observer);
198 layer->GetAnimator()->ScheduleAnimation(sequence);
202 // Animates |window| to identity transform and full opacity over |duration|.
203 void TransformWindowToBaseState(aura::Window* window,
204 base::TimeDelta duration,
205 ui::LayerAnimationObserver* observer) {
206 ui::Layer* layer = window->layer();
207 ui::ScopedLayerAnimationSettings settings(layer->GetAnimator());
209 // Animate to target values.
210 settings.SetPreemptionStrategy(
211 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
212 settings.SetTransitionDuration(duration);
214 settings.SetTweenType(gfx::Tween::EASE_OUT);
215 layer->SetTransform(gfx::Transform());
217 settings.SetTweenType(gfx::Tween::EASE_IN_OUT);
218 layer->SetOpacity(1.0f);
220 // A bit of a dirty trick: we need to catch the end of the animation we don't
221 // control. So we use two facts we know: which animator will be used and the
222 // target opacity to add "Do nothing" animation sequence.
223 // Unfortunately, we can not just use empty LayerAnimationSequence, because
224 // it does not call NotifyEnded().
225 if (observer) {
226 ui::LayerAnimationSequence* sequence = new ui::LayerAnimationSequence(
227 ui::LayerAnimationElement::CreateOpacityElement(
228 1.0, base::TimeDelta()));
229 sequence->AddObserver(observer);
230 layer->GetAnimator()->ScheduleAnimation(sequence);
234 void ShowWindow(aura::Window* window,
235 base::TimeDelta duration,
236 bool above,
237 ui::LayerAnimationObserver* observer) {
238 ui::Layer* layer = window->layer();
239 ui::ScopedLayerAnimationSettings settings(layer->GetAnimator());
241 // Set initial state of animation
242 settings.SetPreemptionStrategy(
243 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
244 settings.SetTransitionDuration(base::TimeDelta());
245 SetTransformForScaleAnimation(layer,
246 above ? LAYER_SCALE_ANIMATION_ABOVE : LAYER_SCALE_ANIMATION_BELOW);
248 TransformWindowToBaseState(window, duration, observer);
251 // Starts grayscale/brightness animation for |window| over |duration|. Target
252 // value for both grayscale and brightness are specified by |target|.
253 void StartGrayscaleBrightnessAnimationForWindow(
254 aura::Window* window,
255 float target,
256 base::TimeDelta duration,
257 gfx::Tween::Type tween_type,
258 ui::LayerAnimationObserver* observer) {
259 ui::LayerAnimator* animator = window->layer()->GetAnimator();
261 scoped_ptr<ui::LayerAnimationSequence> brightness_sequence(
262 new ui::LayerAnimationSequence());
263 scoped_ptr<ui::LayerAnimationSequence> grayscale_sequence(
264 new ui::LayerAnimationSequence());
266 scoped_ptr<ui::LayerAnimationElement> brightness_element(
267 ui::LayerAnimationElement::CreateBrightnessElement(
268 target, duration));
269 brightness_element->set_tween_type(tween_type);
270 brightness_sequence->AddElement(brightness_element.release());
272 scoped_ptr<ui::LayerAnimationElement> grayscale_element(
273 ui::LayerAnimationElement::CreateGrayscaleElement(
274 target, duration));
275 grayscale_element->set_tween_type(tween_type);
276 grayscale_sequence->AddElement(grayscale_element.release());
278 std::vector<ui::LayerAnimationSequence*> animations;
279 animations.push_back(brightness_sequence.release());
280 animations.push_back(grayscale_sequence.release());
282 if (observer)
283 animations[0]->AddObserver(observer);
285 animator->set_preemption_strategy(
286 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
288 animator->StartTogether(animations);
291 // Animation observer that will drop animated foreground once animation is
292 // finished. It is used in when undoing shutdown animation.
293 class CallbackAnimationObserver : public ui::LayerAnimationObserver {
294 public:
295 explicit CallbackAnimationObserver(base::Closure callback)
296 : callback_(callback) {
298 virtual ~CallbackAnimationObserver() {
301 private:
302 // Overridden from ui::LayerAnimationObserver:
303 virtual void OnLayerAnimationEnded(ui::LayerAnimationSequence* seq)
304 override {
305 // Drop foreground once animation is over.
306 callback_.Run();
307 delete this;
310 virtual void OnLayerAnimationAborted(ui::LayerAnimationSequence* seq)
311 override {
312 // Drop foreground once animation is over.
313 callback_.Run();
314 delete this;
317 virtual void OnLayerAnimationScheduled(ui::LayerAnimationSequence* seq)
318 override {}
320 base::Closure callback_;
322 DISALLOW_COPY_AND_ASSIGN(CallbackAnimationObserver);
326 bool IsLayerAnimated(ui::Layer* layer,
327 SessionStateAnimator::AnimationType type) {
328 switch (type) {
329 case SessionStateAnimator::ANIMATION_PARTIAL_CLOSE:
330 if (layer->GetTargetTransform() != GetSlowCloseTransform())
331 return false;
332 break;
333 case SessionStateAnimator::ANIMATION_UNDO_PARTIAL_CLOSE:
334 if (layer->GetTargetTransform() != gfx::Transform())
335 return false;
336 break;
337 case SessionStateAnimator::ANIMATION_FULL_CLOSE:
338 if (layer->GetTargetTransform() != GetFastCloseTransform() ||
339 layer->GetTargetOpacity() > 0.0001)
340 return false;
341 break;
342 case SessionStateAnimator::ANIMATION_FADE_IN:
343 if (layer->GetTargetOpacity() < 0.9999)
344 return false;
345 break;
346 case SessionStateAnimator::ANIMATION_FADE_OUT:
347 if (layer->GetTargetOpacity() > 0.0001)
348 return false;
349 break;
350 case SessionStateAnimator::ANIMATION_HIDE_IMMEDIATELY:
351 if (layer->GetTargetOpacity() > 0.0001)
352 return false;
353 break;
354 case SessionStateAnimator::ANIMATION_RESTORE:
355 if (layer->opacity() < 0.9999 || layer->transform() != gfx::Transform())
356 return false;
357 break;
358 case SessionStateAnimator::ANIMATION_GRAYSCALE_BRIGHTNESS:
359 if ((layer->GetTargetBrightness() < 0.9999) ||
360 (layer->GetTargetGrayscale() < 0.9999))
361 return false;
362 break;
363 case SessionStateAnimator::ANIMATION_UNDO_GRAYSCALE_BRIGHTNESS:
364 if ((layer->GetTargetBrightness() > 0.0001) ||
365 (layer->GetTargetGrayscale() > 0.0001))
366 return false;
367 break;
368 case SessionStateAnimator::ANIMATION_DROP:
369 case SessionStateAnimator::ANIMATION_UNDO_LIFT:
370 //ToDo(antim) : check other effects
371 if (layer->GetTargetOpacity() < 0.9999)
372 return false;
373 break;
374 //ToDo(antim) : check other effects
375 case SessionStateAnimator::ANIMATION_LIFT:
376 if (layer->GetTargetOpacity() > 0.0001)
377 return false;
378 break;
379 case SessionStateAnimator::ANIMATION_RAISE_TO_SCREEN:
380 //ToDo(antim) : check other effects
381 if (layer->GetTargetOpacity() < 0.9999)
382 return false;
383 break;
384 //ToDo(antim) : check other effects
385 case SessionStateAnimator::ANIMATION_LOWER_BELOW_SCREEN:
386 if (layer->GetTargetOpacity() > 0.0001)
387 return false;
388 break;
389 default:
390 NOTREACHED() << "Unhandled animation type " << type;
391 return false;
393 return true;
396 } // namespace
398 // This observer is intended to use in cases when some action has to be taken
399 // once some animation successfully completes (i.e. it was not aborted).
400 // Observer will count a number of sequences it is attached to, and a number of
401 // finished sequences (either Ended or Aborted). Once these two numbers are
402 // equal, observer will delete itself, calling callback passed to constructor if
403 // there were no aborted animations.
404 // This way it can be either used to wait for some animation to be finished in
405 // multiple layers, to wait once a sequence of animations is finished in one
406 // layer or the mixture of both.
407 class SessionStateAnimatorImpl::AnimationSequence
408 : public SessionStateAnimator::AnimationSequence,
409 public ui::LayerAnimationObserver {
410 public:
411 explicit AnimationSequence(
412 SessionStateAnimatorImpl* animator,
413 base::Closure callback)
414 : SessionStateAnimator::AnimationSequence(callback),
415 animator_(animator),
416 sequences_attached_(0),
417 sequences_completed_(0) {
420 // SessionStateAnimator::AnimationSequence:
421 virtual void StartAnimation(
422 int container_mask,
423 SessionStateAnimator::AnimationType type,
424 SessionStateAnimator::AnimationSpeed speed) override {
425 animator_->StartAnimationInSequence(container_mask, type, speed, this);
428 private:
429 virtual ~AnimationSequence() {}
431 // ui::LayerAnimationObserver:
432 virtual void OnLayerAnimationEnded(
433 ui::LayerAnimationSequence* sequence) override {
434 sequences_completed_++;
435 if (sequences_completed_ == sequences_attached_)
436 OnAnimationCompleted();
439 virtual void OnLayerAnimationAborted(
440 ui::LayerAnimationSequence* sequence) override {
441 sequences_completed_++;
442 if (sequences_completed_ == sequences_attached_)
443 OnAnimationAborted();
446 virtual void OnLayerAnimationScheduled(
447 ui::LayerAnimationSequence* sequence) override {}
449 virtual void OnAttachedToSequence(
450 ui::LayerAnimationSequence* sequence) override {
451 LayerAnimationObserver::OnAttachedToSequence(sequence);
452 sequences_attached_++;
455 SessionStateAnimatorImpl* animator_; // not owned
457 // Number of sequences this observer was attached to.
458 int sequences_attached_;
460 // Number of sequences either ended or aborted.
461 int sequences_completed_;
463 DISALLOW_COPY_AND_ASSIGN(AnimationSequence);
466 bool SessionStateAnimatorImpl::TestApi::ContainersAreAnimated(
467 int container_mask, AnimationType type) const {
468 aura::Window::Windows containers;
469 animator_->GetContainers(container_mask, &containers);
470 for (aura::Window::Windows::const_iterator it = containers.begin();
471 it != containers.end(); ++it) {
472 aura::Window* window = *it;
473 ui::Layer* layer = window->layer();
474 if (!IsLayerAnimated(layer, type))
475 return false;
477 return true;
480 bool SessionStateAnimatorImpl::TestApi::RootWindowIsAnimated(AnimationType type)
481 const {
482 aura::Window* root_window = Shell::GetPrimaryRootWindow();
483 ui::Layer* layer = root_window->layer();
484 return IsLayerAnimated(layer, type);
487 SessionStateAnimatorImpl::SessionStateAnimatorImpl() {
490 SessionStateAnimatorImpl::~SessionStateAnimatorImpl() {
493 // Fills |containers| with the containers described by |container_mask|.
494 void SessionStateAnimatorImpl::GetContainers(int container_mask,
495 aura::Window::Windows* containers) {
496 aura::Window* root_window = Shell::GetPrimaryRootWindow();
497 containers->clear();
499 if (container_mask & ROOT_CONTAINER) {
500 containers->push_back(Shell::GetPrimaryRootWindow());
503 if (container_mask & DESKTOP_BACKGROUND) {
504 containers->push_back(Shell::GetContainer(
505 root_window, kShellWindowId_DesktopBackgroundContainer));
507 if (container_mask & LAUNCHER) {
508 containers->push_back(
509 Shell::GetContainer(root_window, kShellWindowId_ShelfContainer));
511 if (container_mask & NON_LOCK_SCREEN_CONTAINERS) {
512 // TODO(antrim): Figure out a way to eliminate a need to exclude launcher
513 // in such way.
514 aura::Window* non_lock_screen_containers = Shell::GetContainer(
515 root_window, kShellWindowId_NonLockScreenContainersContainer);
516 aura::Window::Windows children = non_lock_screen_containers->children();
518 for (aura::Window::Windows::const_iterator it = children.begin();
519 it != children.end(); ++it) {
520 aura::Window* window = *it;
521 if (window->id() == kShellWindowId_ShelfContainer)
522 continue;
523 containers->push_back(window);
526 if (container_mask & LOCK_SCREEN_BACKGROUND) {
527 containers->push_back(Shell::GetContainer(
528 root_window, kShellWindowId_LockScreenBackgroundContainer));
530 if (container_mask & LOCK_SCREEN_CONTAINERS) {
531 containers->push_back(Shell::GetContainer(
532 root_window, kShellWindowId_LockScreenContainersContainer));
534 if (container_mask & LOCK_SCREEN_RELATED_CONTAINERS) {
535 containers->push_back(Shell::GetContainer(
536 root_window, kShellWindowId_LockScreenRelatedContainersContainer));
540 void SessionStateAnimatorImpl::StartAnimation(int container_mask,
541 AnimationType type,
542 AnimationSpeed speed) {
543 aura::Window::Windows containers;
544 GetContainers(container_mask, &containers);
545 for (aura::Window::Windows::const_iterator it = containers.begin();
546 it != containers.end(); ++it) {
547 RunAnimationForWindow(*it, type, speed, NULL);
551 void SessionStateAnimatorImpl::StartAnimationWithCallback(
552 int container_mask,
553 AnimationType type,
554 AnimationSpeed speed,
555 base::Closure callback) {
556 aura::Window::Windows containers;
557 GetContainers(container_mask, &containers);
558 for (aura::Window::Windows::const_iterator it = containers.begin();
559 it != containers.end(); ++it) {
560 ui::LayerAnimationObserver* observer =
561 new CallbackAnimationObserver(callback);
562 RunAnimationForWindow(*it, type, speed, observer);
566 SessionStateAnimator::AnimationSequence*
567 SessionStateAnimatorImpl::BeginAnimationSequence(base::Closure callback) {
568 return new AnimationSequence(this, callback);
571 bool SessionStateAnimatorImpl::IsBackgroundHidden() const {
572 return !GetBackground()->IsVisible();
575 void SessionStateAnimatorImpl::ShowBackground() {
576 ui::ScopedLayerAnimationSettings settings(
577 GetBackground()->layer()->GetAnimator());
578 settings.SetTransitionDuration(base::TimeDelta());
579 GetBackground()->Show();
582 void SessionStateAnimatorImpl::HideBackground() {
583 ui::ScopedLayerAnimationSettings settings(
584 GetBackground()->layer()->GetAnimator());
585 settings.SetTransitionDuration(base::TimeDelta());
586 GetBackground()->Hide();
589 void SessionStateAnimatorImpl::StartAnimationInSequence(
590 int container_mask,
591 AnimationType type,
592 AnimationSpeed speed,
593 AnimationSequence* observer) {
594 aura::Window::Windows containers;
595 GetContainers(container_mask, &containers);
596 for (aura::Window::Windows::const_iterator it = containers.begin();
597 it != containers.end(); ++it) {
598 RunAnimationForWindow(*it, type, speed, observer);
602 void SessionStateAnimatorImpl::RunAnimationForWindow(
603 aura::Window* window,
604 AnimationType type,
605 AnimationSpeed speed,
606 ui::LayerAnimationObserver* observer) {
607 base::TimeDelta duration = GetDuration(speed);
609 switch (type) {
610 case ANIMATION_PARTIAL_CLOSE:
611 StartSlowCloseAnimationForWindow(window, duration, observer);
612 break;
613 case ANIMATION_UNDO_PARTIAL_CLOSE:
614 StartUndoSlowCloseAnimationForWindow(window, duration, observer);
615 break;
616 case ANIMATION_FULL_CLOSE:
617 StartFastCloseAnimationForWindow(window, duration, observer);
618 break;
619 case ANIMATION_FADE_IN:
620 StartOpacityAnimationForWindow(window, 1.0, duration, observer);
621 break;
622 case ANIMATION_FADE_OUT:
623 StartOpacityAnimationForWindow(window, 0.0, duration, observer);
624 break;
625 case ANIMATION_HIDE_IMMEDIATELY:
626 DCHECK_EQ(speed, ANIMATION_SPEED_IMMEDIATE);
627 HideWindowImmediately(window, observer);
628 break;
629 case ANIMATION_RESTORE:
630 DCHECK_EQ(speed, ANIMATION_SPEED_IMMEDIATE);
631 RestoreWindow(window, observer);
632 break;
633 case ANIMATION_LIFT:
634 HideWindow(window, duration, true, observer);
635 break;
636 case ANIMATION_DROP:
637 ShowWindow(window, duration, true, observer);
638 break;
639 case ANIMATION_UNDO_LIFT:
640 TransformWindowToBaseState(window, duration, observer);
641 break;
642 case ANIMATION_RAISE_TO_SCREEN:
643 ShowWindow(window, duration, false, observer);
644 break;
645 case ANIMATION_LOWER_BELOW_SCREEN:
646 HideWindow(window, duration, false, observer);
647 break;
648 case ANIMATION_PARTIAL_FADE_IN:
649 StartPartialFadeAnimation(
650 window, kPartialFadeRatio, duration, observer);
651 break;
652 case ANIMATION_UNDO_PARTIAL_FADE_IN:
653 StartPartialFadeAnimation(window, 0.0, duration, observer);
654 break;
655 case ANIMATION_FULL_FADE_IN:
656 StartPartialFadeAnimation(window, 1.0, duration, observer);
657 break;
658 case ANIMATION_GRAYSCALE_BRIGHTNESS:
659 StartGrayscaleBrightnessAnimationForWindow(
660 window, 1.0, duration, gfx::Tween::EASE_IN, observer);
661 break;
662 case ANIMATION_UNDO_GRAYSCALE_BRIGHTNESS:
663 StartGrayscaleBrightnessAnimationForWindow(
664 window, 0.0, duration, gfx::Tween::EASE_IN_OUT, observer);
665 break;
669 } // namespace ash