cc: Added inline to Tile::IsReadyToDraw
[chromium-blink-merge.git] / media / audio / audio_device_thread.h
blob976f88359ba8595a627bf2f83387ec1fd31e630d
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef MEDIA_AUDIO_AUDIO_DEVICE_THREAD_H_
6 #define MEDIA_AUDIO_AUDIO_DEVICE_THREAD_H_
8 #include "base/basictypes.h"
9 #include "base/memory/ref_counted.h"
10 #include "base/memory/scoped_ptr.h"
11 #include "base/memory/shared_memory.h"
12 #include "base/sync_socket.h"
13 #include "base/synchronization/lock.h"
14 #include "media/audio/audio_parameters.h"
15 #include "media/audio/shared_memory_util.h"
16 #include "media/base/media_export.h"
18 namespace base {
19 class MessageLoop;
22 namespace media {
23 class AudioBus;
25 // Data transfer between browser and render process uses a combination
26 // of sync sockets and shared memory. To read from the socket and render
27 // data, we use a worker thread, a.k.a. the AudioDeviceThread, which reads
28 // data from the browser via the socket and fills the shared memory from the
29 // audio thread via the AudioDeviceThread::Callback interface/class.
30 // For more details see the documentation in audio_device.h.
32 // TODO(tommi): Multiple audio input/output device instances should be able to
33 // share the same thread instead of spinning one per instance.
34 class MEDIA_EXPORT AudioDeviceThread {
35 public:
36 // This is the callback interface/base class that Audio[Output|Input]Device
37 // implements to render input/output data. The callbacks run on the
38 // thread owned by AudioDeviceThread.
39 class Callback {
40 public:
41 Callback(const AudioParameters& audio_parameters,
42 base::SharedMemoryHandle memory,
43 int memory_length,
44 int total_segments);
45 virtual ~Callback();
47 // One time initialization for the callback object on the audio thread.
48 void InitializeOnAudioThread();
50 // Derived implementations must call shared_memory_.Map appropriately
51 // before Process can be called.
52 virtual void MapSharedMemory() = 0;
54 // Called whenever we receive notifications about pending data.
55 virtual void Process(int pending_data) = 0;
57 protected:
58 // Protected so that derived classes can access directly.
59 // The variables are 'const' since values are calculated/set in the
60 // constructor and must never change.
61 const AudioParameters audio_parameters_;
62 const int samples_per_ms_;
63 const int bytes_per_ms_;
65 base::SharedMemory shared_memory_;
66 const int memory_length_;
67 const int total_segments_;
68 int segment_length_;
70 private:
71 DISALLOW_COPY_AND_ASSIGN(Callback);
74 AudioDeviceThread();
75 ~AudioDeviceThread();
77 // Starts the audio thread. The thread must not already be running.
78 void Start(AudioDeviceThread::Callback* callback,
79 base::SyncSocket::Handle socket,
80 const char* thread_name);
82 // This tells the audio thread to stop and clean up the data.
83 // The method can stop the thread synchronously or asynchronously.
84 // In the latter case, the thread will still be running after Stop()
85 // returns, but the callback pointer is cleared so no further callbacks will
86 // be made (IOW after Stop() returns, it is safe to delete the callback).
87 // The |loop_for_join| parameter is required for asynchronous operation
88 // in order to join the worker thread and close the thread handle later via a
89 // posted task.
90 // If set to NULL, function will wait for the thread to exit before returning.
91 void Stop(base::MessageLoop* loop_for_join);
93 // Returns true if the thread is stopped or stopping.
94 bool IsStopped();
96 private:
97 // Our own private SimpleThread override. We implement this in a
98 // private class so that we get the following benefits:
99 // 1) AudioDeviceThread doesn't expose SimpleThread methods.
100 // I.e. the caller can't call Start()/Stop() - which would be bad.
101 // 2) We override ThreadMain to add additional on-thread initialization
102 // while still synchronized with SimpleThread::Start() to provide
103 // reliable initialization.
104 class Thread;
106 base::Lock thread_lock_;
107 scoped_refptr<AudioDeviceThread::Thread> thread_;
109 DISALLOW_COPY_AND_ASSIGN(AudioDeviceThread);
112 } // namespace media.
114 #endif // MEDIA_AUDIO_AUDIO_DEVICE_THREAD_H_