cc: Added inline to Tile::IsReadyToDraw
[chromium-blink-merge.git] / media / audio / audio_manager.h
blobcc5b95c819717d0d23b79f7aab5605d2e4f026e8
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef MEDIA_AUDIO_AUDIO_MANAGER_H_
6 #define MEDIA_AUDIO_AUDIO_MANAGER_H_
8 #include <string>
10 #include "base/basictypes.h"
11 #include "base/memory/ref_counted.h"
12 #include "base/strings/string16.h"
13 #include "media/audio/audio_device_name.h"
14 #include "media/audio/audio_parameters.h"
16 namespace base {
17 class MessageLoop;
18 class MessageLoopProxy;
21 namespace media {
23 class AudioInputStream;
24 class AudioOutputStream;
26 // Manages all audio resources. In particular it owns the AudioOutputStream
27 // objects. Provides some convenience functions that avoid the need to provide
28 // iterators over the existing streams.
29 class MEDIA_EXPORT AudioManager {
30 public:
31 virtual ~AudioManager();
33 // Use to construct the audio manager.
34 // NOTE: There should only be one instance.
35 static AudioManager* Create();
37 // Returns the pointer to the last created instance, or NULL if not yet
38 // created. This is a utility method for the code outside of media directory,
39 // like src/chrome.
40 static AudioManager* Get();
42 // Returns true if the OS reports existence of audio devices. This does not
43 // guarantee that the existing devices support all formats and sample rates.
44 virtual bool HasAudioOutputDevices() = 0;
46 // Returns true if the OS reports existence of audio recording devices. This
47 // does not guarantee that the existing devices support all formats and
48 // sample rates.
49 virtual bool HasAudioInputDevices() = 0;
51 // Returns a human readable string for the model/make of the active audio
52 // input device for this computer.
53 virtual string16 GetAudioInputDeviceModel() = 0;
55 // Opens the platform default audio input settings UI.
56 // Note: This could invoke an external application/preferences pane, so
57 // ideally must not be called from the UI thread or other time sensitive
58 // threads to avoid blocking the rest of the application.
59 virtual void ShowAudioInputSettings() = 0;
61 // Appends a list of available input devices. It is not guaranteed that
62 // all the devices in the list support all formats and sample rates for
63 // recording.
64 virtual void GetAudioInputDeviceNames(AudioDeviceNames* device_names) = 0;
66 // Factory for all the supported stream formats. |params| defines parameters
67 // of the audio stream to be created.
69 // |params.sample_per_packet| is the requested buffer allocation which the
70 // audio source thinks it can usually fill without blocking. Internally two
71 // or three buffers are created, one will be locked for playback and one will
72 // be ready to be filled in the call to AudioSourceCallback::OnMoreData().
74 // Returns NULL if the combination of the parameters is not supported, or if
75 // we have reached some other platform specific limit.
77 // |params.format| can be set to AUDIO_PCM_LOW_LATENCY and that has two
78 // effects:
79 // 1- Instead of triple buffered the audio will be double buffered.
80 // 2- A low latency driver or alternative audio subsystem will be used when
81 // available.
83 // Do not free the returned AudioOutputStream. It is owned by AudioManager.
84 virtual AudioOutputStream* MakeAudioOutputStream(
85 const AudioParameters& params, const std::string& input_device_id) = 0;
87 // Creates new audio output proxy. A proxy implements
88 // AudioOutputStream interface, but unlike regular output stream
89 // created with MakeAudioOutputStream() it opens device only when a
90 // sound is actually playing.
91 virtual AudioOutputStream* MakeAudioOutputStreamProxy(
92 const AudioParameters& params, const std::string& input_device_id) = 0;
94 // Factory to create audio recording streams.
95 // |channels| can be 1 or 2.
96 // |sample_rate| is in hertz and can be any value supported by the platform.
97 // |bits_per_sample| can be any value supported by the platform.
98 // |samples_per_packet| is in hertz as well and can be 0 to |sample_rate|,
99 // with 0 suggesting that the implementation use a default value for that
100 // platform.
101 // Returns NULL if the combination of the parameters is not supported, or if
102 // we have reached some other platform specific limit.
104 // Do not free the returned AudioInputStream. It is owned by AudioManager.
105 // When you are done with it, call |Stop()| and |Close()| to release it.
106 virtual AudioInputStream* MakeAudioInputStream(
107 const AudioParameters& params, const std::string& device_id) = 0;
109 // Returns message loop used for audio IO.
110 virtual scoped_refptr<base::MessageLoopProxy> GetMessageLoop() = 0;
112 // Heavyweight tasks should use GetWorkerLoop() instead of GetMessageLoop().
113 // On most platforms they are the same, but some share the UI loop with the
114 // audio IO loop.
115 virtual scoped_refptr<base::MessageLoopProxy> GetWorkerLoop() = 0;
117 // Allows clients to listen for device state changes; e.g. preferred sample
118 // rate or channel layout changes. The typical response to receiving this
119 // callback is to recreate the stream.
120 class AudioDeviceListener {
121 public:
122 virtual void OnDeviceChange() = 0;
125 virtual void AddOutputDeviceChangeListener(AudioDeviceListener* listener) = 0;
126 virtual void RemoveOutputDeviceChangeListener(
127 AudioDeviceListener* listener) = 0;
129 // Returns the default output hardware audio parameters for opening output
130 // streams. It is a convenience interface to
131 // AudioManagerBase::GetPreferredOutputStreamParameters and each AudioManager
132 // does not need their own implementation to this interface.
133 virtual AudioParameters GetDefaultOutputStreamParameters() = 0;
135 // Returns the input hardware audio parameters of the specific device
136 // for opening input streams. Each AudioManager needs to implement their own
137 // version of this interface.
138 virtual AudioParameters GetInputStreamParameters(
139 const std::string& device_id) = 0;
141 protected:
142 AudioManager();
144 private:
145 DISALLOW_COPY_AND_ASSIGN(AudioManager);
148 } // namespace media
150 #endif // MEDIA_AUDIO_AUDIO_MANAGER_H_