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[chromium-blink-merge.git] / cc / layers / delegated_renderer_layer_impl.cc
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1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/layers/delegated_renderer_layer_impl.h"
7 #include <algorithm>
8 #include <utility>
10 #include "base/bind.h"
11 #include "base/containers/hash_tables.h"
12 #include "cc/base/math_util.h"
13 #include "cc/layers/append_quads_data.h"
14 #include "cc/layers/quad_sink.h"
15 #include "cc/layers/render_pass_sink.h"
16 #include "cc/output/delegated_frame_data.h"
17 #include "cc/quads/render_pass_draw_quad.h"
18 #include "cc/quads/solid_color_draw_quad.h"
19 #include "cc/trees/layer_tree_impl.h"
21 namespace cc {
23 DelegatedRendererLayerImpl::DelegatedRendererLayerImpl(
24 LayerTreeImpl* tree_impl, int id)
25 : LayerImpl(tree_impl, id),
26 have_render_passes_to_push_(false),
27 child_id_(0),
28 own_child_id_(false) {
31 DelegatedRendererLayerImpl::~DelegatedRendererLayerImpl() {
32 ClearRenderPasses();
33 ClearChildId();
36 bool DelegatedRendererLayerImpl::HasDelegatedContent() const { return true; }
38 bool DelegatedRendererLayerImpl::HasContributingDelegatedRenderPasses() const {
39 // The root RenderPass for the layer is merged with its target
40 // RenderPass in each frame. So we only have extra RenderPasses
41 // to merge when we have a non-root RenderPass present.
42 return render_passes_in_draw_order_.size() > 1;
45 static ResourceProvider::ResourceId ResourceRemapHelper(
46 bool* invalid_frame,
47 const ResourceProvider::ResourceIdMap& child_to_parent_map,
48 ResourceProvider::ResourceIdArray* resources_in_frame,
49 ResourceProvider::ResourceId id) {
51 ResourceProvider::ResourceIdMap::const_iterator it =
52 child_to_parent_map.find(id);
53 if (it == child_to_parent_map.end()) {
54 *invalid_frame = true;
55 return 0;
58 DCHECK_EQ(it->first, id);
59 ResourceProvider::ResourceId remapped_id = it->second;
60 resources_in_frame->push_back(id);
61 return remapped_id;
64 void DelegatedRendererLayerImpl::PushPropertiesTo(LayerImpl* layer) {
65 LayerImpl::PushPropertiesTo(layer);
67 DelegatedRendererLayerImpl* delegated_layer =
68 static_cast<DelegatedRendererLayerImpl*>(layer);
70 // If we have a new child_id to give to the active layer, it should
71 // have already deleted its old child_id.
72 DCHECK(delegated_layer->child_id_ == 0 ||
73 delegated_layer->child_id_ == child_id_);
74 delegated_layer->child_id_ = child_id_;
75 delegated_layer->own_child_id_ = true;
76 own_child_id_ = false;
78 delegated_layer->SetDisplaySize(display_size_);
79 if (have_render_passes_to_push_) {
80 // This passes ownership of the render passes to the active tree.
81 delegated_layer->SetRenderPasses(&render_passes_in_draw_order_);
82 DCHECK(render_passes_in_draw_order_.empty());
83 have_render_passes_to_push_ = false;
86 // This is just a copy for testing, since resources are added to the
87 // ResourceProvider in the pending tree.
88 delegated_layer->resources_ = resources_;
91 void DelegatedRendererLayerImpl::CreateChildIdIfNeeded(
92 const ReturnCallback& return_callback) {
93 if (child_id_)
94 return;
96 ResourceProvider* resource_provider = layer_tree_impl()->resource_provider();
97 child_id_ = resource_provider->CreateChild(return_callback);
98 own_child_id_ = true;
101 void DelegatedRendererLayerImpl::SetFrameData(
102 const DelegatedFrameData* frame_data,
103 const gfx::RectF& damage_in_frame) {
104 DCHECK(child_id_) << "CreateChildIdIfNeeded must be called first.";
105 DCHECK(frame_data);
106 DCHECK(!frame_data->render_pass_list.empty());
107 // A frame with an empty root render pass is invalid.
108 DCHECK(!frame_data->render_pass_list.back()->output_rect.IsEmpty());
110 ResourceProvider* resource_provider = layer_tree_impl()->resource_provider();
111 const ResourceProvider::ResourceIdMap& resource_map =
112 resource_provider->GetChildToParentMap(child_id_);
114 resource_provider->ReceiveFromChild(child_id_, frame_data->resource_list);
116 ScopedPtrVector<RenderPass> render_pass_list;
117 RenderPass::CopyAll(frame_data->render_pass_list, &render_pass_list);
119 bool invalid_frame = false;
120 ResourceProvider::ResourceIdArray resources_in_frame;
121 DrawQuad::ResourceIteratorCallback remap_resources_to_parent_callback =
122 base::Bind(&ResourceRemapHelper,
123 &invalid_frame,
124 resource_map,
125 &resources_in_frame);
126 for (size_t i = 0; i < render_pass_list.size(); ++i) {
127 RenderPass* pass = render_pass_list[i];
128 for (size_t j = 0; j < pass->quad_list.size(); ++j) {
129 DrawQuad* quad = pass->quad_list[j];
130 quad->IterateResources(remap_resources_to_parent_callback);
134 if (invalid_frame) {
135 // Declare we are still using the last frame's resources.
136 resource_provider->DeclareUsedResourcesFromChild(child_id_, resources_);
137 return;
140 // Declare we are using the new frame's resources.
141 resources_.swap(resources_in_frame);
142 resource_provider->DeclareUsedResourcesFromChild(child_id_, resources_);
144 // Display size is already set so we can compute what the damage rect
145 // will be in layer space. The damage may exceed the visible portion of
146 // the frame, so intersect the damage to the layer's bounds.
147 RenderPass* new_root_pass = render_pass_list.back();
148 gfx::Size frame_size = new_root_pass->output_rect.size();
149 gfx::RectF damage_in_layer = MathUtil::MapClippedRect(
150 DelegatedFrameToLayerSpaceTransform(frame_size), damage_in_frame);
151 SetUpdateRect(gfx::IntersectRects(
152 gfx::UnionRects(update_rect(), damage_in_layer), gfx::Rect(bounds())));
154 SetRenderPasses(&render_pass_list);
155 have_render_passes_to_push_ = true;
158 void DelegatedRendererLayerImpl::SetDisplaySize(const gfx::Size& size) {
159 if (display_size_ == size)
160 return;
161 display_size_ = size;
162 NoteLayerPropertyChanged();
165 void DelegatedRendererLayerImpl::SetRenderPasses(
166 ScopedPtrVector<RenderPass>* render_passes_in_draw_order) {
167 ClearRenderPasses();
169 for (size_t i = 0; i < render_passes_in_draw_order->size(); ++i) {
170 ScopedPtrVector<RenderPass>::iterator to_take =
171 render_passes_in_draw_order->begin() + i;
172 render_passes_index_by_id_.insert(
173 std::pair<RenderPass::Id, int>((*to_take)->id, i));
174 scoped_ptr<RenderPass> taken_render_pass =
175 render_passes_in_draw_order->take(to_take);
176 render_passes_in_draw_order_.push_back(taken_render_pass.Pass());
179 // Give back an empty array instead of nulls.
180 render_passes_in_draw_order->clear();
183 void DelegatedRendererLayerImpl::ClearRenderPasses() {
184 render_passes_index_by_id_.clear();
185 render_passes_in_draw_order_.clear();
188 scoped_ptr<LayerImpl> DelegatedRendererLayerImpl::CreateLayerImpl(
189 LayerTreeImpl* tree_impl) {
190 return DelegatedRendererLayerImpl::Create(
191 tree_impl, id()).PassAs<LayerImpl>();
194 void DelegatedRendererLayerImpl::ReleaseResources() {
195 ClearRenderPasses();
196 ClearChildId();
199 gfx::Transform DelegatedRendererLayerImpl::DelegatedFrameToLayerSpaceTransform(
200 const gfx::Size& frame_size) const {
201 gfx::Size display_size = display_size_.IsEmpty() ? bounds() : display_size_;
203 gfx::Transform delegated_frame_to_layer_space_transform;
204 delegated_frame_to_layer_space_transform.Scale(
205 static_cast<double>(display_size.width()) / frame_size.width(),
206 static_cast<double>(display_size.height()) / frame_size.height());
207 return delegated_frame_to_layer_space_transform;
210 static inline int IndexToId(int index) { return index + 1; }
211 static inline int IdToIndex(int id) { return id - 1; }
213 RenderPass::Id DelegatedRendererLayerImpl::FirstContributingRenderPassId()
214 const {
215 return RenderPass::Id(id(), IndexToId(0));
218 RenderPass::Id DelegatedRendererLayerImpl::NextContributingRenderPassId(
219 RenderPass::Id previous) const {
220 return RenderPass::Id(previous.layer_id, previous.index + 1);
223 bool DelegatedRendererLayerImpl::ConvertDelegatedRenderPassId(
224 RenderPass::Id delegated_render_pass_id,
225 RenderPass::Id* output_render_pass_id) const {
226 base::hash_map<RenderPass::Id, int>::const_iterator found =
227 render_passes_index_by_id_.find(delegated_render_pass_id);
228 if (found == render_passes_index_by_id_.end()) {
229 // Be robust against a RenderPass id that isn't part of the frame.
230 return false;
232 unsigned delegated_render_pass_index = found->second;
233 *output_render_pass_id =
234 RenderPass::Id(id(), IndexToId(delegated_render_pass_index));
235 return true;
238 void DelegatedRendererLayerImpl::AppendContributingRenderPasses(
239 RenderPassSink* render_pass_sink) {
240 DCHECK(HasContributingDelegatedRenderPasses());
242 const RenderPass* root_delegated_render_pass =
243 render_passes_in_draw_order_.back();
244 gfx::Size frame_size = root_delegated_render_pass->output_rect.size();
245 gfx::Transform delegated_frame_to_root_transform =
246 screen_space_transform() *
247 DelegatedFrameToLayerSpaceTransform(frame_size);
249 for (size_t i = 0; i < render_passes_in_draw_order_.size() - 1; ++i) {
250 RenderPass::Id output_render_pass_id(-1, -1);
251 bool present =
252 ConvertDelegatedRenderPassId(render_passes_in_draw_order_[i]->id,
253 &output_render_pass_id);
255 // Don't clash with the RenderPass we generate if we own a RenderSurface.
256 DCHECK(present) << render_passes_in_draw_order_[i]->id.layer_id << ", "
257 << render_passes_in_draw_order_[i]->id.index;
258 DCHECK_GT(output_render_pass_id.index, 0);
260 scoped_ptr<RenderPass> copy_pass =
261 render_passes_in_draw_order_[i]->Copy(output_render_pass_id);
262 copy_pass->transform_to_root_target.ConcatTransform(
263 delegated_frame_to_root_transform);
264 render_pass_sink->AppendRenderPass(copy_pass.Pass());
268 bool DelegatedRendererLayerImpl::WillDraw(DrawMode draw_mode,
269 ResourceProvider* resource_provider) {
270 if (draw_mode == DRAW_MODE_RESOURCELESS_SOFTWARE)
271 return false;
272 return LayerImpl::WillDraw(draw_mode, resource_provider);
275 void DelegatedRendererLayerImpl::AppendQuads(
276 QuadSink* quad_sink,
277 AppendQuadsData* append_quads_data) {
278 AppendRainbowDebugBorder(quad_sink, append_quads_data);
280 // This list will be empty after a lost context until a new frame arrives.
281 if (render_passes_in_draw_order_.empty())
282 return;
284 RenderPass::Id target_render_pass_id = append_quads_data->render_pass_id;
286 const RenderPass* root_delegated_render_pass =
287 render_passes_in_draw_order_.back();
289 DCHECK(root_delegated_render_pass->output_rect.origin().IsOrigin());
290 gfx::Size frame_size = root_delegated_render_pass->output_rect.size();
292 // If the index of the RenderPassId is 0, then it is a RenderPass generated
293 // for a layer in this compositor, not the delegating renderer. Then we want
294 // to merge our root RenderPass with the target RenderPass. Otherwise, it is
295 // some RenderPass which we added from the delegating renderer.
296 bool should_merge_root_render_pass_with_target = !target_render_pass_id.index;
297 if (should_merge_root_render_pass_with_target) {
298 // Verify that the RenderPass we are appending to is created by our
299 // render_target.
300 DCHECK(target_render_pass_id.layer_id == render_target()->id());
302 AppendRenderPassQuads(
303 quad_sink, append_quads_data, root_delegated_render_pass, frame_size);
304 } else {
305 // Verify that the RenderPass we are appending to was created by us.
306 DCHECK(target_render_pass_id.layer_id == id());
308 int render_pass_index = IdToIndex(target_render_pass_id.index);
309 const RenderPass* delegated_render_pass =
310 render_passes_in_draw_order_[render_pass_index];
311 AppendRenderPassQuads(
312 quad_sink, append_quads_data, delegated_render_pass, frame_size);
316 void DelegatedRendererLayerImpl::AppendRainbowDebugBorder(
317 QuadSink* quad_sink,
318 AppendQuadsData* append_quads_data) {
319 if (!ShowDebugBorders())
320 return;
322 SharedQuadState* shared_quad_state = quad_sink->CreateSharedQuadState();
323 PopulateSharedQuadState(shared_quad_state);
325 SkColor color;
326 float border_width;
327 GetDebugBorderProperties(&color, &border_width);
329 SkColor colors[] = {
330 0x80ff0000, // Red.
331 0x80ffa500, // Orange.
332 0x80ffff00, // Yellow.
333 0x80008000, // Green.
334 0x800000ff, // Blue.
335 0x80ee82ee, // Violet.
337 const int kNumColors = arraysize(colors);
339 const int kStripeWidth = 300;
340 const int kStripeHeight = 300;
342 for (size_t i = 0; ; ++i) {
343 // For horizontal lines.
344 int x = kStripeWidth * i;
345 int width = std::min(kStripeWidth, content_bounds().width() - x - 1);
347 // For vertical lines.
348 int y = kStripeHeight * i;
349 int height = std::min(kStripeHeight, content_bounds().height() - y - 1);
351 gfx::Rect top(x, 0, width, border_width);
352 gfx::Rect bottom(x,
353 content_bounds().height() - border_width,
354 width,
355 border_width);
356 gfx::Rect left(0, y, border_width, height);
357 gfx::Rect right(content_bounds().width() - border_width,
359 border_width,
360 height);
362 if (top.IsEmpty() && left.IsEmpty())
363 break;
365 if (!top.IsEmpty()) {
366 scoped_ptr<SolidColorDrawQuad> top_quad = SolidColorDrawQuad::Create();
367 top_quad->SetNew(
368 shared_quad_state, top, top, colors[i % kNumColors], false);
369 quad_sink->Append(top_quad.PassAs<DrawQuad>());
371 scoped_ptr<SolidColorDrawQuad> bottom_quad = SolidColorDrawQuad::Create();
372 bottom_quad->SetNew(shared_quad_state,
373 bottom,
374 bottom,
375 colors[kNumColors - 1 - (i % kNumColors)],
376 false);
377 quad_sink->Append(bottom_quad.PassAs<DrawQuad>());
379 if (!left.IsEmpty()) {
380 scoped_ptr<SolidColorDrawQuad> left_quad = SolidColorDrawQuad::Create();
381 left_quad->SetNew(shared_quad_state,
382 left,
383 left,
384 colors[kNumColors - 1 - (i % kNumColors)],
385 false);
386 quad_sink->Append(left_quad.PassAs<DrawQuad>());
388 scoped_ptr<SolidColorDrawQuad> right_quad = SolidColorDrawQuad::Create();
389 right_quad->SetNew(
390 shared_quad_state, right, right, colors[i % kNumColors], false);
391 quad_sink->Append(right_quad.PassAs<DrawQuad>());
396 void DelegatedRendererLayerImpl::AppendRenderPassQuads(
397 QuadSink* quad_sink,
398 AppendQuadsData* append_quads_data,
399 const RenderPass* delegated_render_pass,
400 const gfx::Size& frame_size) const {
402 const SharedQuadState* delegated_shared_quad_state = NULL;
403 SharedQuadState* output_shared_quad_state = NULL;
405 for (size_t i = 0; i < delegated_render_pass->quad_list.size(); ++i) {
406 const DrawQuad* delegated_quad = delegated_render_pass->quad_list[i];
408 if (delegated_quad->shared_quad_state != delegated_shared_quad_state) {
409 delegated_shared_quad_state = delegated_quad->shared_quad_state;
410 output_shared_quad_state = quad_sink->CreateSharedQuadState();
411 output_shared_quad_state->CopyFrom(delegated_shared_quad_state);
413 bool is_root_delegated_render_pass =
414 delegated_render_pass == render_passes_in_draw_order_.back();
415 if (is_root_delegated_render_pass) {
416 // Don't allow areas inside the bounds that are empty.
417 DCHECK(display_size_.IsEmpty() ||
418 gfx::Rect(display_size_).Contains(gfx::Rect(bounds())));
419 gfx::Transform delegated_frame_to_target_transform =
420 draw_transform() * DelegatedFrameToLayerSpaceTransform(frame_size);
422 output_shared_quad_state->content_to_target_transform.ConcatTransform(
423 delegated_frame_to_target_transform);
425 if (render_target() == this) {
426 DCHECK(!is_clipped());
427 DCHECK(render_surface());
428 DCHECK_EQ(0, num_unclipped_descendants());
429 output_shared_quad_state->clip_rect =
430 MathUtil::MapEnclosingClippedRect(
431 delegated_frame_to_target_transform,
432 output_shared_quad_state->clip_rect);
433 } else {
434 gfx::Rect clip_rect = drawable_content_rect();
435 if (output_shared_quad_state->is_clipped) {
436 clip_rect.Intersect(MathUtil::MapEnclosingClippedRect(
437 delegated_frame_to_target_transform,
438 output_shared_quad_state->clip_rect));
440 output_shared_quad_state->clip_rect = clip_rect;
441 output_shared_quad_state->is_clipped = true;
444 output_shared_quad_state->opacity *= draw_opacity();
447 DCHECK(output_shared_quad_state);
449 gfx::Rect quad_visible_rect = quad_sink->UnoccludedContentRect(
450 delegated_quad->visible_rect,
451 output_shared_quad_state->content_to_target_transform);
452 if (quad_visible_rect.IsEmpty())
453 continue;
455 scoped_ptr<DrawQuad> output_quad;
456 if (delegated_quad->material != DrawQuad::RENDER_PASS) {
457 output_quad = delegated_quad->Copy(output_shared_quad_state);
458 output_quad->visible_rect = quad_visible_rect;
459 } else {
460 RenderPass::Id delegated_contributing_render_pass_id =
461 RenderPassDrawQuad::MaterialCast(delegated_quad)->render_pass_id;
462 RenderPass::Id output_contributing_render_pass_id(-1, -1);
464 bool present =
465 ConvertDelegatedRenderPassId(delegated_contributing_render_pass_id,
466 &output_contributing_render_pass_id);
468 // The frame may have a RenderPassDrawQuad that points to a RenderPass not
469 // part of the frame. Just ignore these quads.
470 if (present) {
471 DCHECK(output_contributing_render_pass_id !=
472 append_quads_data->render_pass_id);
474 output_quad = RenderPassDrawQuad::MaterialCast(delegated_quad)->Copy(
475 output_shared_quad_state,
476 output_contributing_render_pass_id).PassAs<DrawQuad>();
477 output_quad->visible_rect = quad_visible_rect;
481 if (output_quad)
482 quad_sink->Append(output_quad.Pass());
486 const char* DelegatedRendererLayerImpl::LayerTypeAsString() const {
487 return "cc::DelegatedRendererLayerImpl";
490 void DelegatedRendererLayerImpl::ClearChildId() {
491 if (!child_id_)
492 return;
494 if (own_child_id_) {
495 ResourceProvider* provider = layer_tree_impl()->resource_provider();
496 provider->DestroyChild(child_id_);
499 resources_.clear();
500 child_id_ = 0;
503 } // namespace cc