Abstract GoogleURLTracker & google_util Profile dependencies
[chromium-blink-merge.git] / cc / layers / texture_layer.h
blobaa2ed561daa508269684b54ee196ca566e0953a0
1 // Copyright 2010 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CC_LAYERS_TEXTURE_LAYER_H_
6 #define CC_LAYERS_TEXTURE_LAYER_H_
8 #include <string>
10 #include "base/callback.h"
11 #include "base/synchronization/lock.h"
12 #include "cc/base/cc_export.h"
13 #include "cc/layers/layer.h"
14 #include "cc/resources/texture_mailbox.h"
16 namespace cc {
17 class BlockingTaskRunner;
18 class SingleReleaseCallback;
19 class TextureLayerClient;
21 // A Layer containing a the rendered output of a plugin instance.
22 class CC_EXPORT TextureLayer : public Layer {
23 public:
24 class CC_EXPORT TextureMailboxHolder
25 : public base::RefCountedThreadSafe<TextureMailboxHolder> {
26 public:
27 class CC_EXPORT MainThreadReference {
28 public:
29 explicit MainThreadReference(TextureMailboxHolder* holder);
30 ~MainThreadReference();
31 TextureMailboxHolder* holder() { return holder_.get(); }
33 private:
34 scoped_refptr<TextureMailboxHolder> holder_;
35 DISALLOW_COPY_AND_ASSIGN(MainThreadReference);
38 const TextureMailbox& mailbox() const { return mailbox_; }
39 void Return(uint32 sync_point, bool is_lost);
41 // Gets a ReleaseCallback that can be called from another thread. Note: the
42 // caller must ensure the callback is called.
43 scoped_ptr<SingleReleaseCallback> GetCallbackForImplThread();
45 protected:
46 friend class TextureLayer;
48 // Protected visiblity so only TextureLayer and unit tests can create these.
49 static scoped_ptr<MainThreadReference> Create(
50 const TextureMailbox& mailbox,
51 scoped_ptr<SingleReleaseCallback> release_callback);
52 virtual ~TextureMailboxHolder();
54 private:
55 friend class base::RefCountedThreadSafe<TextureMailboxHolder>;
56 friend class MainThreadReference;
57 explicit TextureMailboxHolder(
58 const TextureMailbox& mailbox,
59 scoped_ptr<SingleReleaseCallback> release_callback);
61 void InternalAddRef();
62 void InternalRelease();
63 void ReturnAndReleaseOnImplThread(uint32 sync_point, bool is_lost);
65 // This member is thread safe, and is accessed on main and impl threads.
66 const scoped_refptr<BlockingTaskRunner> message_loop_;
68 // These members are only accessed on the main thread, or on the impl thread
69 // during commit where the main thread is blocked.
70 unsigned internal_references_;
71 TextureMailbox mailbox_;
72 scoped_ptr<SingleReleaseCallback> release_callback_;
74 // This lock guards the sync_point_ and is_lost_ fields because they can be
75 // accessed on both the impl and main thread. We do this to ensure that the
76 // values of these fields are well-ordered such that the last call to
77 // ReturnAndReleaseOnImplThread() defines their values.
78 base::Lock arguments_lock_;
79 uint32 sync_point_;
80 bool is_lost_;
81 DISALLOW_COPY_AND_ASSIGN(TextureMailboxHolder);
84 // Used when mailbox names are specified instead of texture IDs.
85 static scoped_refptr<TextureLayer> CreateForMailbox(
86 TextureLayerClient* client);
88 // Resets the client, which also resets the texture.
89 void ClearClient();
91 // Resets the texture.
92 void ClearTexture();
94 virtual scoped_ptr<LayerImpl> CreateLayerImpl(LayerTreeImpl* tree_impl)
95 OVERRIDE;
97 // Sets whether this texture should be Y-flipped at draw time. Defaults to
98 // true.
99 void SetFlipped(bool flipped);
101 // Sets a UV transform to be used at draw time. Defaults to (0, 0) and (1, 1).
102 void SetUV(const gfx::PointF& top_left, const gfx::PointF& bottom_right);
104 // Sets an opacity value per vertex. It will be multiplied by the layer
105 // opacity value.
106 void SetVertexOpacity(float bottom_left,
107 float top_left,
108 float top_right,
109 float bottom_right);
111 // Sets whether the alpha channel is premultiplied or unpremultiplied.
112 // Defaults to true.
113 void SetPremultipliedAlpha(bool premultiplied_alpha);
115 // Sets whether the texture should be blended with the background color
116 // at draw time. Defaults to false.
117 void SetBlendBackgroundColor(bool blend);
119 // Sets whether this context should rate limit on damage to prevent too many
120 // frames from being queued up before the compositor gets a chance to run.
121 // Requires a non-nil client. Defaults to false.
122 void SetRateLimitContext(bool rate_limit);
124 // Code path for plugins which supply their own mailbox.
125 void SetTextureMailbox(const TextureMailbox& mailbox,
126 scoped_ptr<SingleReleaseCallback> release_callback);
128 // Use this for special cases where the same texture is used to back the
129 // TextureLayer across all frames.
130 // WARNING: DON'T ACTUALLY USE THIS WHAT YOU ARE DOING IS WRONG.
131 // TODO(danakj): Remove this when pepper doesn't need it. crbug.com/350204
132 void SetTextureMailboxWithoutReleaseCallback(const TextureMailbox& mailbox);
134 virtual void SetNeedsDisplayRect(const gfx::RectF& dirty_rect) OVERRIDE;
136 virtual void SetLayerTreeHost(LayerTreeHost* layer_tree_host) OVERRIDE;
137 virtual bool DrawsContent() const OVERRIDE;
138 virtual bool Update(ResourceUpdateQueue* queue,
139 const OcclusionTracker<Layer>* occlusion) OVERRIDE;
140 virtual void PushPropertiesTo(LayerImpl* layer) OVERRIDE;
141 virtual Region VisibleContentOpaqueRegion() const OVERRIDE;
143 protected:
144 explicit TextureLayer(TextureLayerClient* client);
145 virtual ~TextureLayer();
147 private:
148 void SetTextureMailboxInternal(
149 const TextureMailbox& mailbox,
150 scoped_ptr<SingleReleaseCallback> release_callback,
151 bool requires_commit,
152 bool allow_mailbox_reuse);
154 TextureLayerClient* client_;
156 bool flipped_;
157 gfx::PointF uv_top_left_;
158 gfx::PointF uv_bottom_right_;
159 // [bottom left, top left, top right, bottom right]
160 float vertex_opacity_[4];
161 bool premultiplied_alpha_;
162 bool blend_background_color_;
163 bool rate_limit_context_;
165 scoped_ptr<TextureMailboxHolder::MainThreadReference> holder_ref_;
166 bool needs_set_mailbox_;
168 DISALLOW_COPY_AND_ASSIGN(TextureLayer);
171 } // namespace cc
172 #endif // CC_LAYERS_TEXTURE_LAYER_H_