1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CC_OUTPUT_DIRECT_RENDERER_H_
6 #define CC_OUTPUT_DIRECT_RENDERER_H_
8 #include "base/basictypes.h"
9 #include "base/callback.h"
10 #include "base/containers/scoped_ptr_hash_map.h"
11 #include "cc/base/cc_export.h"
12 #include "cc/output/overlay_processor.h"
13 #include "cc/output/renderer.h"
14 #include "cc/resources/resource_provider.h"
15 #include "cc/resources/scoped_resource.h"
16 #include "cc/resources/task_graph_runner.h"
20 class ResourceProvider
;
22 // This is the base class for code shared between the GL and software
23 // renderer implementations. "Direct" refers to the fact that it does not
24 // delegate rendering to another compositor.
25 class CC_EXPORT DirectRenderer
: public Renderer
{
27 virtual ~DirectRenderer();
29 virtual void DecideRenderPassAllocationsForFrame(
30 const RenderPassList
& render_passes_in_draw_order
) OVERRIDE
;
31 virtual bool HasAllocatedResourcesForTesting(RenderPass::Id id
) const
33 virtual void DrawFrame(RenderPassList
* render_passes_in_draw_order
,
34 float device_scale_factor
,
35 const gfx::Rect
& device_viewport_rect
,
36 const gfx::Rect
& device_clip_rect
,
37 bool disable_picture_quad_image_filtering
) OVERRIDE
;
39 struct CC_EXPORT DrawingFrame
{
43 const RenderPass
* root_render_pass
;
44 const RenderPass
* current_render_pass
;
45 const ScopedResource
* current_texture
;
47 gfx::Rect root_damage_rect
;
48 gfx::Rect device_viewport_rect
;
49 gfx::Rect device_clip_rect
;
51 gfx::Transform projection_matrix
;
52 gfx::Transform window_matrix
;
54 bool disable_picture_quad_image_filtering
;
56 OverlayCandidateList overlay_list
;
59 void SetEnlargePassTextureAmountForTesting(const gfx::Vector2d
& amount
);
62 DirectRenderer(RendererClient
* client
,
63 const LayerTreeSettings
* settings
,
64 OutputSurface
* output_surface
,
65 ResourceProvider
* resource_provider
);
67 static gfx::RectF
QuadVertexRect();
68 static void QuadRectTransform(gfx::Transform
* quad_rect_transform
,
69 const gfx::Transform
& quad_transform
,
70 const gfx::RectF
& quad_rect
);
71 void InitializeViewport(DrawingFrame
* frame
,
72 const gfx::Rect
& draw_rect
,
73 const gfx::Rect
& viewport_rect
,
74 const gfx::Size
& surface_size
);
75 gfx::Rect
MoveFromDrawToWindowSpace(const gfx::Rect
& draw_rect
) const;
77 bool NeedDeviceClip(const DrawingFrame
* frame
) const;
78 gfx::Rect
DeviceClipRectInWindowSpace(const DrawingFrame
* frame
) const;
79 static gfx::Rect
ComputeScissorRectForRenderPass(const DrawingFrame
* frame
);
80 void SetScissorStateForQuad(const DrawingFrame
* frame
, const DrawQuad
& quad
);
81 void SetScissorStateForQuadWithRenderPassScissor(
82 const DrawingFrame
* frame
,
84 const gfx::Rect
& render_pass_scissor
,
85 bool* should_skip_quad
);
86 void SetScissorTestRectInDrawSpace(const DrawingFrame
* frame
,
87 const gfx::Rect
& draw_space_rect
);
89 static gfx::Size
RenderPassTextureSize(const RenderPass
* render_pass
);
91 void DrawRenderPass(DrawingFrame
* frame
, const RenderPass
* render_pass
);
92 bool UseRenderPass(DrawingFrame
* frame
, const RenderPass
* render_pass
);
94 void RunOnDemandRasterTask(Task
* on_demand_raster_task
);
96 virtual void BindFramebufferToOutputSurface(DrawingFrame
* frame
) = 0;
97 virtual bool BindFramebufferToTexture(DrawingFrame
* frame
,
98 const ScopedResource
* resource
,
99 const gfx::Rect
& target_rect
) = 0;
100 virtual void SetDrawViewport(const gfx::Rect
& window_space_viewport
) = 0;
101 virtual void SetScissorTestRect(const gfx::Rect
& scissor_rect
) = 0;
102 virtual void DiscardPixels(bool has_external_stencil_test
,
103 bool draw_rect_covers_full_surface
) = 0;
104 virtual void ClearFramebuffer(DrawingFrame
* frame
,
105 bool has_external_stencil_test
) = 0;
106 virtual void DoDrawQuad(DrawingFrame
* frame
, const DrawQuad
* quad
) = 0;
107 virtual void BeginDrawingFrame(DrawingFrame
* frame
) = 0;
108 virtual void FinishDrawingFrame(DrawingFrame
* frame
) = 0;
109 virtual void FinishDrawingQuadList();
110 virtual bool FlippedFramebuffer() const = 0;
111 virtual void EnsureScissorTestEnabled() = 0;
112 virtual void EnsureScissorTestDisabled() = 0;
113 virtual void DiscardBackbuffer() {}
114 virtual void EnsureBackbuffer() {}
116 virtual void CopyCurrentRenderPassToBitmap(
118 scoped_ptr
<CopyOutputRequest
> request
) = 0;
120 base::ScopedPtrHashMap
<RenderPass::Id
, ScopedResource
> render_pass_textures_
;
121 OutputSurface
* output_surface_
;
122 ResourceProvider
* resource_provider_
;
123 scoped_ptr
<OverlayProcessor
> overlay_processor_
;
125 // For use in coordinate conversion, this stores the output rect, viewport
126 // rect (= unflipped version of glViewport rect), and the size of target
127 // framebuffer. During a draw, this stores the values for the current render
128 // pass; in between draws, they retain the values for the root render pass of
130 gfx::Rect current_draw_rect_
;
131 gfx::Rect current_viewport_rect_
;
132 gfx::Size current_surface_size_
;
135 gfx::Vector2d enlarge_pass_texture_amount_
;
137 NamespaceToken on_demand_task_namespace_
;
139 DISALLOW_COPY_AND_ASSIGN(DirectRenderer
);
144 #endif // CC_OUTPUT_DIRECT_RENDERER_H_