1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CC_DEBUG_RECT_HISTORY_H_
6 #define CC_DEBUG_RECT_HISTORY_H_
8 #include "base/basictypes.h"
9 #include "base/memory/scoped_ptr.h"
10 #include "ui/gfx/rect.h"
11 #include "ui/gfx/rect_f.h"
17 struct LayerTreeSettings
;
19 // There are currently six types of debug rects:
21 // - Paint rects (update rects): regions of a layer that needed to be re-uploaded to the
22 // texture resource; in most cases implying that they had to be repainted, too.
24 // - Property-changed rects: enclosing bounds of layers that cause changes to the screen
25 // even if the layer did not change internally. (For example, if the layer's opacity or
28 // - Surface damage rects: the aggregate damage on a target surface that is caused by all
29 // layers and surfaces that contribute to it. This includes (1) paint rects, (2) property-
30 // changed rects, and (3) newly exposed areas.
32 // - Screen space rects: this is the region the contents occupy in screen space.
34 // - Replica screen space rects: this is the region the replica's contents occupy in screen space.
36 // - Occluding rects: these are the regions that contribute to the occluded region.
38 // - Non-Occluding rects: these are the regions of composited layers that do not
39 // contribute to the occluded region.
41 enum DebugRectType
{ PaintRectType
, PropertyChangedRectType
, SurfaceDamageRectType
, ScreenSpaceRectType
, ReplicaScreenSpaceRectType
, OccludingRectType
, NonOccludingRectType
};
44 DebugRect(DebugRectType newType
, gfx::RectF newRect
)
52 // This class maintains a history of rects of various types that can be used
53 // for debugging purposes. The overhead of collecting rects is performed only if
54 // the appropriate LayerTreeSettings are enabled.
55 class DebugRectHistory
{
57 static scoped_ptr
<DebugRectHistory
> create();
61 // Note: Saving debug rects must happen before layers' change tracking is reset.
62 void saveDebugRectsForCurrentFrame(LayerImpl
* rootLayer
, const std::vector
<LayerImpl
*>& renderSurfaceLayerList
, const std::vector
<gfx::Rect
>& occludingScreenSpaceRects
, const std::vector
<gfx::Rect
>& nonOccludingScreenSpaceRects
, const LayerTreeSettings
&);
64 const std::vector
<DebugRect
>& debugRects() { return m_debugRects
; }
69 void savePaintRects(LayerImpl
*);
70 void savePropertyChangedRects(const std::vector
<LayerImpl
*>& renderSurfaceLayerList
);
71 void saveSurfaceDamageRects(const std::vector
<LayerImpl
* >& renderSurfaceLayerList
);
72 void saveScreenSpaceRects(const std::vector
<LayerImpl
* >& renderSurfaceLayerList
);
73 void saveOccludingRects(const std::vector
<gfx::Rect
>& occludingScreenSpaceRects
);
74 void saveNonOccludingRects(const std::vector
<gfx::Rect
>& nonOccludingScreenSpaceRects
);
76 std::vector
<DebugRect
> m_debugRects
;
78 DISALLOW_COPY_AND_ASSIGN(DebugRectHistory
);
83 #endif // CC_DEBUG_RECT_HISTORY_H_