Reenable NullOpenerRedirectForksProcess, as the offending patch has been reverted
[chromium-blink-merge.git] / cc / test / fake_web_graphics_context_3d.h
blobbb8e8931224aa2c8edf1848e9d7110200c09f908
1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CC_TEST_FAKE_WEB_GRAPHICS_CONTEXT_3D_H_
6 #define CC_TEST_FAKE_WEB_GRAPHICS_CONTEXT_3D_H_
8 #include "third_party/khronos/GLES2/gl2.h"
9 #include <public/WebGraphicsContext3D.h>
11 namespace WebKit {
13 // WebGraphicsContext3D base class for use in WebKit unit tests.
14 // All operations are no-ops (returning 0 if necessary).
15 class FakeWebGraphicsContext3D : public WebGraphicsContext3D {
16 public:
17 FakeWebGraphicsContext3D()
18 : m_nextTextureId(1)
22 virtual bool makeContextCurrent() { return true; }
24 virtual int width() { return 0; }
25 virtual int height() { return 0; }
27 virtual void reshape(int width, int height) { }
29 virtual bool isGLES2Compliant() { return false; }
31 virtual bool readBackFramebuffer(unsigned char* pixels, size_t bufferSize, WebGLId framebuffer, int width, int height) { return false; }
33 virtual WebGLId getPlatformTextureId() { return 0; }
35 virtual void prepareTexture() { }
37 virtual void postSubBufferCHROMIUM(int x, int y, int width, int height) { }
39 virtual void synthesizeGLError(WGC3Denum) { }
41 virtual bool isContextLost() { return false; }
43 virtual void* mapBufferSubDataCHROMIUM(WGC3Denum target, WGC3Dintptr offset, WGC3Dsizeiptr size, WGC3Denum access) { return 0; }
44 virtual void unmapBufferSubDataCHROMIUM(const void*) { }
45 virtual void* mapTexSubImage2DCHROMIUM(WGC3Denum target, WGC3Dint level, WGC3Dint xoffset, WGC3Dint yoffset, WGC3Dsizei width, WGC3Dsizei height, WGC3Denum format, WGC3Denum type, WGC3Denum access) { return 0; }
46 virtual void unmapTexSubImage2DCHROMIUM(const void*) { }
48 virtual void setVisibilityCHROMIUM(bool visible) { }
50 virtual void discardFramebufferEXT(WGC3Denum target, WGC3Dsizei numAttachments, const WGC3Denum* attachments) { }
51 virtual void ensureFramebufferCHROMIUM() { }
53 virtual void setMemoryAllocationChangedCallbackCHROMIUM(WebGraphicsMemoryAllocationChangedCallbackCHROMIUM* callback) { }
55 virtual WebString getRequestableExtensionsCHROMIUM() { return WebString(); }
56 virtual void requestExtensionCHROMIUM(const char*) { }
58 virtual void blitFramebufferCHROMIUM(WGC3Dint srcX0, WGC3Dint srcY0, WGC3Dint srcX1, WGC3Dint srcY1, WGC3Dint dstX0, WGC3Dint dstY0, WGC3Dint dstX1, WGC3Dint dstY1, WGC3Dbitfield mask, WGC3Denum filter) { }
59 virtual void renderbufferStorageMultisampleCHROMIUM(WGC3Denum target, WGC3Dsizei samples, WGC3Denum internalformat, WGC3Dsizei width, WGC3Dsizei height) { }
61 virtual void activeTexture(WGC3Denum texture) { }
62 virtual void attachShader(WebGLId program, WebGLId shader) { }
63 virtual void bindAttribLocation(WebGLId program, WGC3Duint index, const WGC3Dchar* name) { }
64 virtual void bindBuffer(WGC3Denum target, WebGLId buffer) { }
65 virtual void bindFramebuffer(WGC3Denum target, WebGLId framebuffer) { }
66 virtual void bindRenderbuffer(WGC3Denum target, WebGLId renderbuffer) { }
67 virtual void bindTexture(WGC3Denum target, WebGLId texture) { }
68 virtual void blendColor(WGC3Dclampf red, WGC3Dclampf green, WGC3Dclampf blue, WGC3Dclampf alpha) { }
69 virtual void blendEquation(WGC3Denum mode) { }
70 virtual void blendEquationSeparate(WGC3Denum modeRGB, WGC3Denum modeAlpha) { }
71 virtual void blendFunc(WGC3Denum sfactor, WGC3Denum dfactor) { }
72 virtual void blendFuncSeparate(WGC3Denum srcRGB, WGC3Denum dstRGB, WGC3Denum srcAlpha, WGC3Denum dstAlpha) { }
74 virtual void bufferData(WGC3Denum target, WGC3Dsizeiptr size, const void* data, WGC3Denum usage) { }
75 virtual void bufferSubData(WGC3Denum target, WGC3Dintptr offset, WGC3Dsizeiptr size, const void* data) { }
77 virtual WGC3Denum checkFramebufferStatus(WGC3Denum target)
79 return GL_FRAMEBUFFER_COMPLETE;
82 virtual void clear(WGC3Dbitfield mask) { }
83 virtual void clearColor(WGC3Dclampf red, WGC3Dclampf green, WGC3Dclampf blue, WGC3Dclampf alpha) { }
84 virtual void clearDepth(WGC3Dclampf depth) { }
85 virtual void clearStencil(WGC3Dint s) { }
86 virtual void colorMask(WGC3Dboolean red, WGC3Dboolean green, WGC3Dboolean blue, WGC3Dboolean alpha) { }
87 virtual void compileShader(WebGLId shader) { }
89 virtual void compressedTexImage2D(WGC3Denum target, WGC3Dint level, WGC3Denum internalformat, WGC3Dsizei width, WGC3Dsizei height, WGC3Dint border, WGC3Dsizei imageSize, const void* data) { }
90 virtual void compressedTexSubImage2D(WGC3Denum target, WGC3Dint level, WGC3Dint xoffset, WGC3Dint yoffset, WGC3Dsizei width, WGC3Dsizei height, WGC3Denum format, WGC3Dsizei imageSize, const void* data) { }
91 virtual void copyTexImage2D(WGC3Denum target, WGC3Dint level, WGC3Denum internalformat, WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height, WGC3Dint border) { }
92 virtual void copyTexSubImage2D(WGC3Denum target, WGC3Dint level, WGC3Dint xoffset, WGC3Dint yoffset, WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height) { }
93 virtual void cullFace(WGC3Denum mode) { }
94 virtual void depthFunc(WGC3Denum func) { }
95 virtual void depthMask(WGC3Dboolean flag) { }
96 virtual void depthRange(WGC3Dclampf zNear, WGC3Dclampf zFar) { }
97 virtual void detachShader(WebGLId program, WebGLId shader) { }
98 virtual void disable(WGC3Denum cap) { }
99 virtual void disableVertexAttribArray(WGC3Duint index) { }
100 virtual void drawArrays(WGC3Denum mode, WGC3Dint first, WGC3Dsizei count) { }
101 virtual void drawElements(WGC3Denum mode, WGC3Dsizei count, WGC3Denum type, WGC3Dintptr offset) { }
103 virtual void enable(WGC3Denum cap) { }
104 virtual void enableVertexAttribArray(WGC3Duint index) { }
105 virtual void finish() { }
106 virtual void flush() { }
107 virtual void framebufferRenderbuffer(WGC3Denum target, WGC3Denum attachment, WGC3Denum renderbuffertarget, WebGLId renderbuffer) { }
108 virtual void framebufferTexture2D(WGC3Denum target, WGC3Denum attachment, WGC3Denum textarget, WebGLId texture, WGC3Dint level) { }
109 virtual void frontFace(WGC3Denum mode) { }
110 virtual void generateMipmap(WGC3Denum target) { }
112 virtual bool getActiveAttrib(WebGLId program, WGC3Duint index, ActiveInfo&) { return false; }
113 virtual bool getActiveUniform(WebGLId program, WGC3Duint index, ActiveInfo&) { return false; }
114 virtual void getAttachedShaders(WebGLId program, WGC3Dsizei maxCount, WGC3Dsizei* count, WebGLId* shaders) { }
115 virtual WGC3Dint getAttribLocation(WebGLId program, const WGC3Dchar* name) { return 0; }
116 virtual void getBooleanv(WGC3Denum pname, WGC3Dboolean* value) { }
117 virtual void getBufferParameteriv(WGC3Denum target, WGC3Denum pname, WGC3Dint* value) { }
118 virtual Attributes getContextAttributes() { return m_attrs; }
119 virtual WGC3Denum getError() { return 0; }
120 virtual void getFloatv(WGC3Denum pname, WGC3Dfloat* value) { }
121 virtual void getFramebufferAttachmentParameteriv(WGC3Denum target, WGC3Denum attachment, WGC3Denum pname, WGC3Dint* value) { }
123 virtual void getIntegerv(WGC3Denum pname, WGC3Dint* value)
125 if (pname == GL_MAX_TEXTURE_SIZE)
126 *value = 1024;
129 virtual void getProgramiv(WebGLId program, WGC3Denum pname, WGC3Dint* value)
131 if (pname == GL_LINK_STATUS)
132 *value = 1;
135 virtual WebString getProgramInfoLog(WebGLId program) { return WebString(); }
136 virtual void getRenderbufferParameteriv(WGC3Denum target, WGC3Denum pname, WGC3Dint* value) { }
138 virtual void getShaderiv(WebGLId shader, WGC3Denum pname, WGC3Dint* value)
140 if (pname == GL_COMPILE_STATUS)
141 *value = 1;
144 virtual WebString getShaderInfoLog(WebGLId shader) { return WebString(); }
145 virtual void getShaderPrecisionFormat(WGC3Denum shadertype, WGC3Denum precisiontype, WGC3Dint* range, WGC3Dint* precision) { }
146 virtual WebString getShaderSource(WebGLId shader) { return WebString(); }
147 virtual WebString getString(WGC3Denum name) { return WebString(); }
148 virtual void getTexParameterfv(WGC3Denum target, WGC3Denum pname, WGC3Dfloat* value) { }
149 virtual void getTexParameteriv(WGC3Denum target, WGC3Denum pname, WGC3Dint* value) { }
150 virtual void getUniformfv(WebGLId program, WGC3Dint location, WGC3Dfloat* value) { }
151 virtual void getUniformiv(WebGLId program, WGC3Dint location, WGC3Dint* value) { }
152 virtual WGC3Dint getUniformLocation(WebGLId program, const WGC3Dchar* name) { return 0; }
153 virtual void getVertexAttribfv(WGC3Duint index, WGC3Denum pname, WGC3Dfloat* value) { }
154 virtual void getVertexAttribiv(WGC3Duint index, WGC3Denum pname, WGC3Dint* value) { }
155 virtual WGC3Dsizeiptr getVertexAttribOffset(WGC3Duint index, WGC3Denum pname) { return 0; }
157 virtual void hint(WGC3Denum target, WGC3Denum mode) { }
158 virtual WGC3Dboolean isBuffer(WebGLId buffer) { return false; }
159 virtual WGC3Dboolean isEnabled(WGC3Denum cap) { return false; }
160 virtual WGC3Dboolean isFramebuffer(WebGLId framebuffer) { return false; }
161 virtual WGC3Dboolean isProgram(WebGLId program) { return false; }
162 virtual WGC3Dboolean isRenderbuffer(WebGLId renderbuffer) { return false; }
163 virtual WGC3Dboolean isShader(WebGLId shader) { return false; }
164 virtual WGC3Dboolean isTexture(WebGLId texture) { return false; }
165 virtual void lineWidth(WGC3Dfloat) { }
166 virtual void linkProgram(WebGLId program) { }
167 virtual void pixelStorei(WGC3Denum pname, WGC3Dint param) { }
168 virtual void polygonOffset(WGC3Dfloat factor, WGC3Dfloat units) { }
170 virtual void readPixels(WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height, WGC3Denum format, WGC3Denum type, void* pixels) { }
172 virtual void releaseShaderCompiler() { }
174 virtual void renderbufferStorage(WGC3Denum target, WGC3Denum internalformat, WGC3Dsizei width, WGC3Dsizei height) { }
175 virtual void sampleCoverage(WGC3Dclampf value, WGC3Dboolean invert) { }
176 virtual void scissor(WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height) { }
177 virtual void shaderSource(WebGLId shader, const WGC3Dchar* string) { }
178 virtual void stencilFunc(WGC3Denum func, WGC3Dint ref, WGC3Duint mask) { }
179 virtual void stencilFuncSeparate(WGC3Denum face, WGC3Denum func, WGC3Dint ref, WGC3Duint mask) { }
180 virtual void stencilMask(WGC3Duint mask) { }
181 virtual void stencilMaskSeparate(WGC3Denum face, WGC3Duint mask) { }
182 virtual void stencilOp(WGC3Denum fail, WGC3Denum zfail, WGC3Denum zpass) { }
183 virtual void stencilOpSeparate(WGC3Denum face, WGC3Denum fail, WGC3Denum zfail, WGC3Denum zpass) { }
185 virtual void texImage2D(WGC3Denum target, WGC3Dint level, WGC3Denum internalformat, WGC3Dsizei width, WGC3Dsizei height, WGC3Dint border, WGC3Denum format, WGC3Denum type, const void* pixels) { }
187 virtual void texParameterf(WGC3Denum target, WGC3Denum pname, WGC3Dfloat param) { }
188 virtual void texParameteri(WGC3Denum target, WGC3Denum pname, WGC3Dint param) { }
190 virtual void texSubImage2D(WGC3Denum target, WGC3Dint level, WGC3Dint xoffset, WGC3Dint yoffset, WGC3Dsizei width, WGC3Dsizei height, WGC3Denum format, WGC3Denum type, const void* pixels) { }
192 virtual void uniform1f(WGC3Dint location, WGC3Dfloat x) { }
193 virtual void uniform1fv(WGC3Dint location, WGC3Dsizei count, const WGC3Dfloat* v) { }
194 virtual void uniform1i(WGC3Dint location, WGC3Dint x) { }
195 virtual void uniform1iv(WGC3Dint location, WGC3Dsizei count, const WGC3Dint* v) { }
196 virtual void uniform2f(WGC3Dint location, WGC3Dfloat x, WGC3Dfloat y) { }
197 virtual void uniform2fv(WGC3Dint location, WGC3Dsizei count, const WGC3Dfloat* v) { }
198 virtual void uniform2i(WGC3Dint location, WGC3Dint x, WGC3Dint y) { }
199 virtual void uniform2iv(WGC3Dint location, WGC3Dsizei count, const WGC3Dint* v) { }
200 virtual void uniform3f(WGC3Dint location, WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z) { }
201 virtual void uniform3fv(WGC3Dint location, WGC3Dsizei count, const WGC3Dfloat* v) { }
202 virtual void uniform3i(WGC3Dint location, WGC3Dint x, WGC3Dint y, WGC3Dint z) { }
203 virtual void uniform3iv(WGC3Dint location, WGC3Dsizei count, const WGC3Dint* v) { }
204 virtual void uniform4f(WGC3Dint location, WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z, WGC3Dfloat w) { }
205 virtual void uniform4fv(WGC3Dint location, WGC3Dsizei count, const WGC3Dfloat* v) { }
206 virtual void uniform4i(WGC3Dint location, WGC3Dint x, WGC3Dint y, WGC3Dint z, WGC3Dint w) { }
207 virtual void uniform4iv(WGC3Dint location, WGC3Dsizei count, const WGC3Dint* v) { }
208 virtual void uniformMatrix2fv(WGC3Dint location, WGC3Dsizei count, WGC3Dboolean transpose, const WGC3Dfloat* value) { }
209 virtual void uniformMatrix3fv(WGC3Dint location, WGC3Dsizei count, WGC3Dboolean transpose, const WGC3Dfloat* value) { }
210 virtual void uniformMatrix4fv(WGC3Dint location, WGC3Dsizei count, WGC3Dboolean transpose, const WGC3Dfloat* value) { }
212 virtual void useProgram(WebGLId program) { }
213 virtual void validateProgram(WebGLId program) { }
215 virtual void vertexAttrib1f(WGC3Duint index, WGC3Dfloat x) { }
216 virtual void vertexAttrib1fv(WGC3Duint index, const WGC3Dfloat* values) { }
217 virtual void vertexAttrib2f(WGC3Duint index, WGC3Dfloat x, WGC3Dfloat y) { }
218 virtual void vertexAttrib2fv(WGC3Duint index, const WGC3Dfloat* values) { }
219 virtual void vertexAttrib3f(WGC3Duint index, WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z) { }
220 virtual void vertexAttrib3fv(WGC3Duint index, const WGC3Dfloat* values) { }
221 virtual void vertexAttrib4f(WGC3Duint index, WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z, WGC3Dfloat w) { }
222 virtual void vertexAttrib4fv(WGC3Duint index, const WGC3Dfloat* values) { }
223 virtual void vertexAttribPointer(WGC3Duint index, WGC3Dint size, WGC3Denum type, WGC3Dboolean normalized,
224 WGC3Dsizei stride, WGC3Dintptr offset) { }
226 virtual void viewport(WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height) { }
228 virtual WebGLId createBuffer() { return 1; }
229 virtual WebGLId createFramebuffer() { return 1; }
230 virtual WebGLId createProgram() { return 1; }
231 virtual WebGLId createRenderbuffer() { return 1; }
232 virtual WebGLId createShader(WGC3Denum) { return 1; }
233 virtual WebGLId createTexture() { return m_nextTextureId++; }
235 virtual void deleteBuffer(WebGLId) { }
236 virtual void deleteFramebuffer(WebGLId) { }
237 virtual void deleteProgram(WebGLId) { }
238 virtual void deleteRenderbuffer(WebGLId) { }
239 virtual void deleteShader(WebGLId) { }
240 virtual void deleteTexture(WebGLId) { }
242 virtual void texStorage2DEXT(WGC3Denum target, WGC3Dint levels, WGC3Duint internalformat,
243 WGC3Dint width, WGC3Dint height) { }
245 virtual WebGLId createQueryEXT() { return 1; }
246 virtual void deleteQueryEXT(WebGLId) { }
247 virtual WGC3Dboolean isQueryEXT(WebGLId) { return true; }
248 virtual void beginQueryEXT(WGC3Denum, WebGLId) { }
249 virtual void endQueryEXT(WGC3Denum) { }
250 virtual void getQueryivEXT(WGC3Denum, WGC3Denum, WGC3Dint*) { }
251 virtual void getQueryObjectuivEXT(WebGLId, WGC3Denum, WGC3Duint*) { }
253 protected:
254 unsigned m_nextTextureId;
255 Attributes m_attrs;
258 } // namespace WebKit
260 #endif // CC_TEST_FAKE_WEB_GRAPHICS_CONTEXT_3D_H_