1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/base/math_util.h"
6 #include "testing/gtest/include/gtest/gtest.h"
7 #include "ui/gfx/quad_f.h"
8 #include "ui/gfx/rect_f.h"
9 #include "ui/gfx/transform.h"
14 // TODO(danakj) Move this test to ui/gfx/ when we don't need MathUtil::MapQuad.
15 TEST(FloatQuadTest
, IsRectilinearTest
) {
16 const int kNumRectilinear
= 8;
17 gfx::Transform rectilinear_trans
[kNumRectilinear
];
18 rectilinear_trans
[1].Rotate(90.0);
19 rectilinear_trans
[2].Rotate(180.0);
20 rectilinear_trans
[3].Rotate(270.0);
21 rectilinear_trans
[4].SkewX(0.00000000001);
22 rectilinear_trans
[5].SkewY(0.00000000001);
23 rectilinear_trans
[6].Scale(0.00001, 0.00001);
24 rectilinear_trans
[6].Rotate(180.0);
25 rectilinear_trans
[7].Scale(100000, 100000);
26 rectilinear_trans
[7].Rotate(180.0);
28 for (int i
= 0; i
< kNumRectilinear
; ++i
) {
30 gfx::QuadF quad
= MathUtil::MapQuad(
33 gfx::RectF(0.01010101f
, 0.01010101f
, 100.01010101f
, 100.01010101f
)),
35 ASSERT_TRUE(!clipped
);
36 EXPECT_TRUE(quad
.IsRectilinear());
39 const int kNumNonRectilinear
= 10;
40 gfx::Transform non_rectilinear_trans
[kNumNonRectilinear
];
41 non_rectilinear_trans
[0].Rotate(359.999);
42 non_rectilinear_trans
[1].Rotate(0.0000001);
43 non_rectilinear_trans
[2].Rotate(89.999999);
44 non_rectilinear_trans
[3].Rotate(90.0000001);
45 non_rectilinear_trans
[4].Rotate(179.999999);
46 non_rectilinear_trans
[5].Rotate(180.0000001);
47 non_rectilinear_trans
[6].Rotate(269.999999);
48 non_rectilinear_trans
[7].Rotate(270.0000001);
49 non_rectilinear_trans
[8].SkewX(0.00001);
50 non_rectilinear_trans
[9].SkewY(0.00001);
52 for (int i
= 0; i
< kNumNonRectilinear
; ++i
) {
54 gfx::QuadF quad
= MathUtil::MapQuad(
55 non_rectilinear_trans
[i
],
57 gfx::RectF(0.01010101f
, 0.01010101f
, 100.01010101f
, 100.01010101f
)),
59 ASSERT_TRUE(!clipped
);
60 EXPECT_FALSE(quad
.IsRectilinear());