Supervised user whitelists: Cleanup
[chromium-blink-merge.git] / remoting / webapp / crd / js / xmpp_connection.js
blobf6137788bd501a7c01d34c9d0ec18bceb9e25bde
1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 'use strict';
7 /** @suppress {duplicate} */
8 var remoting = remoting || {};
10 /**
11 * A connection to an XMPP server.
13 * @constructor
14 * @implements {remoting.SignalStrategy}
16 remoting.XmppConnection = function() {
17 /** @private */
18 this.server_ = '';
19 /** @private */
20 this.port_ = 0;
21 /** @private {?function(remoting.SignalStrategy.State):void} */
22 this.onStateChangedCallback_ = null;
23 /** @private {?function(Element):void} */
24 this.onIncomingStanzaCallback_ = null;
25 /** @type {?remoting.TcpSocket} @private */
26 this.socket_ = null;
27 /** @private */
28 this.state_ = remoting.SignalStrategy.State.NOT_CONNECTED;
29 /** @private */
30 this.sendPending_ = false;
31 /** @private */
32 this.startTlsPending_ = false;
33 /** @private {Array<ArrayBuffer>} */
34 this.sendQueue_ = [];
35 /** @private {remoting.XmppLoginHandler} */
36 this.loginHandler_ = null;
37 /** @private {remoting.XmppStreamParser} */
38 this.streamParser_ = null;
39 /** @private */
40 this.jid_ = '';
41 /** @private */
42 this.error_ = remoting.Error.none();
45 /**
46 * @param {function(remoting.SignalStrategy.State):void} onStateChangedCallback
48 remoting.XmppConnection.prototype.setStateChangedCallback = function(
49 onStateChangedCallback) {
50 this.onStateChangedCallback_ = onStateChangedCallback;
53 remoting.XmppConnection.prototype.setSocketForTests = function(
54 /** remoting.TcpSocket */ socket) {
55 this.socket_ = socket;
58 /**
59 * @param {?function(Element):void} onIncomingStanzaCallback Callback to call on
60 * incoming messages.
62 remoting.XmppConnection.prototype.setIncomingStanzaCallback =
63 function(onIncomingStanzaCallback) {
64 this.onIncomingStanzaCallback_ = onIncomingStanzaCallback;
67 /**
68 * @param {string} server
69 * @param {string} username
70 * @param {string} authToken
72 remoting.XmppConnection.prototype.connect =
73 function(server, username, authToken) {
74 base.debug.assert(this.state_ == remoting.SignalStrategy.State.NOT_CONNECTED);
75 base.debug.assert(this.onStateChangedCallback_ != null);
77 this.error_ = remoting.Error.none();
78 var hostnameAndPort = server.split(':', 2);
79 this.server_ = hostnameAndPort[0];
80 this.port_ =
81 (hostnameAndPort.length == 2) ? parseInt(hostnameAndPort[1], 10) : 5222;
83 // The server name is passed as to attribute in the <stream>. When connecting
84 // to talk.google.com it affects the certificate the server will use for TLS:
85 // talk.google.com uses gmail certificate when specified server is gmail.com
86 // or googlemail.com and google.com cert otherwise. In the same time it
87 // doesn't accept talk.google.com as target server. Here we use google.com
88 // server name when authenticating to talk.google.com. This ensures that the
89 // server will use google.com cert which will be accepted by the TLS
90 // implementation in Chrome (TLS API doesn't allow specifying domain other
91 // than the one that was passed to connect()).
92 var xmppServer = this.server_;
93 if (xmppServer == 'talk.google.com')
94 xmppServer = 'google.com';
96 // <starttls> handshake before starting TLS is not needed when connecting on
97 // the HTTPS port.
98 var needHandshakeBeforeTls = this.port_ != 443;
100 /** @type {remoting.XmppLoginHandler} */
101 this.loginHandler_ = new remoting.XmppLoginHandler(
102 xmppServer, username, authToken, needHandshakeBeforeTls,
103 this.sendString_.bind(this), this.startTls_.bind(this),
104 this.onHandshakeDone_.bind(this), this.onError_.bind(this));
105 this.setState_(remoting.SignalStrategy.State.CONNECTING);
107 if (!this.socket_) {
108 this.socket_ = new remoting.TcpSocket();
110 var that = this;
111 this.socket_.connect(this.server_, this.port_)
112 .then(this.onSocketConnected_.bind(this))
113 .catch(function(error) {
114 that.onError_(new remoting.Error(remoting.Error.Tag.NETWORK_FAILURE),
115 'Failed to connect to ' + that.server_ + ': ' + error);
119 /** @param {string} message */
120 remoting.XmppConnection.prototype.sendMessage = function(message) {
121 base.debug.assert(this.state_ == remoting.SignalStrategy.State.CONNECTED);
122 this.sendString_(message);
126 * @param {remoting.LogToServer} logToServer The LogToServer instance for the
127 * connection.
129 remoting.XmppConnection.prototype.sendConnectionSetupResults =
130 function(logToServer) {
133 /** @return {remoting.SignalStrategy.State} Current state */
134 remoting.XmppConnection.prototype.getState = function() {
135 return this.state_;
138 /** @return {!remoting.Error} Error when in FAILED state. */
139 remoting.XmppConnection.prototype.getError = function() {
140 return this.error_;
143 /** @return {string} Current JID when in CONNECTED state. */
144 remoting.XmppConnection.prototype.getJid = function() {
145 return this.jid_;
148 /** @return {remoting.SignalStrategy.Type} The signal strategy type. */
149 remoting.XmppConnection.prototype.getType = function() {
150 return remoting.SignalStrategy.Type.XMPP;
153 remoting.XmppConnection.prototype.dispose = function() {
154 base.dispose(this.socket_);
155 this.socket_ = null;
156 this.setState_(remoting.SignalStrategy.State.CLOSED);
159 /** @private */
160 remoting.XmppConnection.prototype.onSocketConnected_ = function() {
161 // Check if connection was destroyed.
162 if (this.state_ != remoting.SignalStrategy.State.CONNECTING) {
163 return;
166 this.setState_(remoting.SignalStrategy.State.HANDSHAKE);
167 this.loginHandler_.start();
169 if (!this.startTlsPending_) {
170 this.socket_.startReceiving(this.onReceive_.bind(this),
171 this.onReceiveError_.bind(this));
176 * @param {ArrayBuffer} data
177 * @private
179 remoting.XmppConnection.prototype.onReceive_ = function(data) {
180 base.debug.assert(this.state_ == remoting.SignalStrategy.State.HANDSHAKE ||
181 this.state_ == remoting.SignalStrategy.State.CONNECTED);
183 if (this.state_ == remoting.SignalStrategy.State.HANDSHAKE) {
184 this.loginHandler_.onDataReceived(data);
185 } else if (this.state_ == remoting.SignalStrategy.State.CONNECTED) {
186 this.streamParser_.appendData(data);
191 * @param {number} errorCode
192 * @private
194 remoting.XmppConnection.prototype.onReceiveError_ = function(errorCode) {
195 this.onError_(new remoting.Error(remoting.Error.Tag.NETWORK_FAILURE),
196 'Failed to receive from XMPP socket: ' + errorCode);
200 * @param {string} text
201 * @private
203 remoting.XmppConnection.prototype.sendString_ = function(text) {
204 this.sendBuffer_(base.encodeUtf8(text));
208 * @param {ArrayBuffer} data
209 * @private
211 remoting.XmppConnection.prototype.sendBuffer_ = function(data) {
212 this.sendQueue_.push(data);
213 this.flushSendQueue_();
217 * @private
219 remoting.XmppConnection.prototype.flushSendQueue_ = function() {
220 if (this.sendPending_ || this.sendQueue_.length == 0) {
221 return;
224 var that = this;
226 this.sendPending_ = true;
227 this.socket_.send(this.sendQueue_[0])
228 .then(function(/** number */ bytesSent) {
229 that.sendPending_ = false;
230 that.onSent_(bytesSent);
232 .catch(function(/** number */ error) {
233 that.sendPending_ = false;
234 that.onError_(new remoting.Error(remoting.Error.Tag.NETWORK_FAILURE),
235 'TCP write failed with error ' + error);
240 * @param {number} bytesSent
241 * @private
243 remoting.XmppConnection.prototype.onSent_ = function(bytesSent) {
244 // Ignore send() result if the socket was closed.
245 if (this.state_ != remoting.SignalStrategy.State.HANDSHAKE &&
246 this.state_ != remoting.SignalStrategy.State.CONNECTED) {
247 return;
250 base.debug.assert(this.sendQueue_.length > 0);
252 var data = this.sendQueue_[0];
253 base.debug.assert(bytesSent <= data.byteLength);
254 if (bytesSent == data.byteLength) {
255 this.sendQueue_.shift();
256 } else {
257 this.sendQueue_[0] = data.slice(data.byteLength - bytesSent);
260 this.flushSendQueue_();
264 * @private
266 remoting.XmppConnection.prototype.startTls_ = function() {
267 base.debug.assert(!this.startTlsPending_);
269 var that = this;
271 this.startTlsPending_ = true;
272 this.socket_.startTls()
273 .then(function() {
274 that.startTlsPending_ = false;
275 that.socket_.startReceiving(that.onReceive_.bind(that),
276 that.onReceiveError_.bind(that));
278 that.loginHandler_.onTlsStarted();
280 .catch(function(/** number */ error) {
281 that.startTlsPending_ = false;
282 that.onError_(new remoting.Error(remoting.Error.Tag.NETWORK_FAILURE),
283 'Failed to start TLS: ' + error);
288 * @param {string} jid
289 * @param {remoting.XmppStreamParser} streamParser
290 * @private
292 remoting.XmppConnection.prototype.onHandshakeDone_ =
293 function(jid, streamParser) {
294 this.jid_ = jid;
295 this.streamParser_ = streamParser;
296 this.streamParser_.setCallbacks(this.onIncomingStanza_.bind(this),
297 this.onParserError_.bind(this));
298 this.setState_(remoting.SignalStrategy.State.CONNECTED);
302 * @param {Element} stanza
303 * @private
305 remoting.XmppConnection.prototype.onIncomingStanza_ = function(stanza) {
306 if (this.onIncomingStanzaCallback_) {
307 this.onIncomingStanzaCallback_(stanza);
312 * @param {string} text
313 * @private
315 remoting.XmppConnection.prototype.onParserError_ = function(text) {
316 this.onError_(remoting.Error.unexpected(), text);
320 * @param {!remoting.Error} error
321 * @param {string} text
322 * @private
324 remoting.XmppConnection.prototype.onError_ = function(error, text) {
325 console.error(text);
326 this.error_ = error;
327 base.dispose(this.socket_);
328 this.socket_ = null;
329 this.setState_(remoting.SignalStrategy.State.FAILED);
333 * @param {remoting.SignalStrategy.State} newState
334 * @private
336 remoting.XmppConnection.prototype.setState_ = function(newState) {
337 if (this.state_ != newState) {
338 this.state_ = newState;
339 this.onStateChangedCallback_(this.state_);