1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/trees/layer_tree_host_impl.h"
10 #include "base/basictypes.h"
11 #include "base/containers/hash_tables.h"
12 #include "base/debug/trace_event_argument.h"
13 #include "base/json/json_writer.h"
14 #include "base/metrics/histogram.h"
15 #include "base/stl_util.h"
16 #include "base/strings/stringprintf.h"
17 #include "cc/animation/animation_id_provider.h"
18 #include "cc/animation/scroll_offset_animation_curve.h"
19 #include "cc/animation/scrollbar_animation_controller.h"
20 #include "cc/animation/timing_function.h"
21 #include "cc/base/latency_info_swap_promise_monitor.h"
22 #include "cc/base/math_util.h"
23 #include "cc/base/util.h"
24 #include "cc/debug/benchmark_instrumentation.h"
25 #include "cc/debug/debug_rect_history.h"
26 #include "cc/debug/devtools_instrumentation.h"
27 #include "cc/debug/frame_rate_counter.h"
28 #include "cc/debug/paint_time_counter.h"
29 #include "cc/debug/rendering_stats_instrumentation.h"
30 #include "cc/debug/traced_value.h"
31 #include "cc/input/page_scale_animation.h"
32 #include "cc/input/scroll_elasticity_helper.h"
33 #include "cc/input/top_controls_manager.h"
34 #include "cc/layers/append_quads_data.h"
35 #include "cc/layers/heads_up_display_layer_impl.h"
36 #include "cc/layers/layer_impl.h"
37 #include "cc/layers/layer_iterator.h"
38 #include "cc/layers/painted_scrollbar_layer_impl.h"
39 #include "cc/layers/render_surface_impl.h"
40 #include "cc/layers/scrollbar_layer_impl_base.h"
41 #include "cc/output/compositor_frame_metadata.h"
42 #include "cc/output/copy_output_request.h"
43 #include "cc/output/delegating_renderer.h"
44 #include "cc/output/gl_renderer.h"
45 #include "cc/output/software_renderer.h"
46 #include "cc/quads/render_pass_draw_quad.h"
47 #include "cc/quads/shared_quad_state.h"
48 #include "cc/quads/solid_color_draw_quad.h"
49 #include "cc/quads/texture_draw_quad.h"
50 #include "cc/resources/bitmap_tile_task_worker_pool.h"
51 #include "cc/resources/eviction_tile_priority_queue.h"
52 #include "cc/resources/gpu_rasterizer.h"
53 #include "cc/resources/gpu_tile_task_worker_pool.h"
54 #include "cc/resources/memory_history.h"
55 #include "cc/resources/one_copy_tile_task_worker_pool.h"
56 #include "cc/resources/picture_layer_tiling.h"
57 #include "cc/resources/pixel_buffer_tile_task_worker_pool.h"
58 #include "cc/resources/prioritized_resource_manager.h"
59 #include "cc/resources/raster_tile_priority_queue.h"
60 #include "cc/resources/resource_pool.h"
61 #include "cc/resources/software_rasterizer.h"
62 #include "cc/resources/texture_mailbox_deleter.h"
63 #include "cc/resources/tile_task_worker_pool.h"
64 #include "cc/resources/ui_resource_bitmap.h"
65 #include "cc/resources/zero_copy_tile_task_worker_pool.h"
66 #include "cc/scheduler/delay_based_time_source.h"
67 #include "cc/trees/damage_tracker.h"
68 #include "cc/trees/layer_tree_host.h"
69 #include "cc/trees/layer_tree_host_common.h"
70 #include "cc/trees/layer_tree_impl.h"
71 #include "cc/trees/occlusion_tracker.h"
72 #include "cc/trees/single_thread_proxy.h"
73 #include "cc/trees/tree_synchronizer.h"
74 #include "gpu/command_buffer/client/gles2_interface.h"
75 #include "gpu/GLES2/gl2extchromium.h"
76 #include "ui/gfx/frame_time.h"
77 #include "ui/gfx/geometry/rect_conversions.h"
78 #include "ui/gfx/geometry/size_conversions.h"
79 #include "ui/gfx/geometry/vector2d_conversions.h"
84 // Small helper class that saves the current viewport location as the user sees
85 // it and resets to the same location.
86 class ViewportAnchor
{
88 ViewportAnchor(LayerImpl
* inner_scroll
, LayerImpl
* outer_scroll
)
89 : inner_(inner_scroll
),
90 outer_(outer_scroll
) {
91 viewport_in_content_coordinates_
= inner_
->TotalScrollOffset();
94 viewport_in_content_coordinates_
+= outer_
->TotalScrollOffset();
97 void ResetViewportToAnchoredPosition() {
100 inner_
->ClampScrollToMaxScrollOffset();
101 outer_
->ClampScrollToMaxScrollOffset();
103 gfx::ScrollOffset viewport_location
= inner_
->TotalScrollOffset() +
104 outer_
->TotalScrollOffset();
106 gfx::Vector2dF delta
=
107 viewport_in_content_coordinates_
.DeltaFrom(viewport_location
);
109 delta
= outer_
->ScrollBy(delta
);
110 inner_
->ScrollBy(delta
);
116 gfx::ScrollOffset viewport_in_content_coordinates_
;
120 void DidVisibilityChange(LayerTreeHostImpl
* id
, bool visible
) {
122 TRACE_EVENT_ASYNC_BEGIN1("webkit",
123 "LayerTreeHostImpl::SetVisible",
130 TRACE_EVENT_ASYNC_END0("webkit", "LayerTreeHostImpl::SetVisible", id
);
133 size_t GetMaxTransferBufferUsageBytes(
134 const ContextProvider::Capabilities
& context_capabilities
,
135 double refresh_rate
) {
136 // We want to make sure the default transfer buffer size is equal to the
137 // amount of data that can be uploaded by the compositor to avoid stalling
139 // For reference Chromebook Pixel can upload 1MB in about 0.5ms.
140 const size_t kMaxBytesUploadedPerMs
= 1024 * 1024 * 2;
142 // We need to upload at least enough work to keep the GPU process busy until
143 // the next time it can handle a request to start more uploads from the
144 // compositor. We assume that it will pick up any sent upload requests within
145 // the time of a vsync, since the browser will want to swap a frame within
146 // that time interval, and then uploads should have a chance to be processed.
147 size_t ms_per_frame
= std::floor(1000.0 / refresh_rate
);
148 size_t max_transfer_buffer_usage_bytes
=
149 ms_per_frame
* kMaxBytesUploadedPerMs
;
151 // The context may request a lower limit based on the device capabilities.
152 return std::min(context_capabilities
.max_transfer_buffer_usage_bytes
,
153 max_transfer_buffer_usage_bytes
);
156 size_t GetMaxStagingResourceCount() {
157 // Upper bound for number of staging resource to allow.
163 LayerTreeHostImpl::FrameData::FrameData() : has_no_damage(false) {
166 LayerTreeHostImpl::FrameData::~FrameData() {}
168 scoped_ptr
<LayerTreeHostImpl
> LayerTreeHostImpl::Create(
169 const LayerTreeSettings
& settings
,
170 LayerTreeHostImplClient
* client
,
172 RenderingStatsInstrumentation
* rendering_stats_instrumentation
,
173 SharedBitmapManager
* shared_bitmap_manager
,
174 gpu::GpuMemoryBufferManager
* gpu_memory_buffer_manager
,
176 return make_scoped_ptr(new LayerTreeHostImpl(settings
,
179 rendering_stats_instrumentation
,
180 shared_bitmap_manager
,
181 gpu_memory_buffer_manager
,
185 LayerTreeHostImpl::LayerTreeHostImpl(
186 const LayerTreeSettings
& settings
,
187 LayerTreeHostImplClient
* client
,
189 RenderingStatsInstrumentation
* rendering_stats_instrumentation
,
190 SharedBitmapManager
* shared_bitmap_manager
,
191 gpu::GpuMemoryBufferManager
* gpu_memory_buffer_manager
,
195 use_gpu_rasterization_(false),
196 gpu_rasterization_status_(GpuRasterizationStatus::OFF_DEVICE
),
197 input_handler_client_(NULL
),
198 did_lock_scrolling_layer_(false),
199 should_bubble_scrolls_(false),
200 wheel_scrolling_(false),
201 scroll_affects_scroll_handler_(false),
202 scroll_layer_id_when_mouse_over_scrollbar_(0),
203 tile_priorities_dirty_(false),
204 root_layer_scroll_offset_delegate_(NULL
),
207 cached_managed_memory_policy_(
208 PrioritizedResourceManager::DefaultMemoryAllocationLimit(),
209 gpu::MemoryAllocation::CUTOFF_ALLOW_EVERYTHING
,
210 ManagedMemoryPolicy::kDefaultNumResourcesLimit
),
211 pinch_gesture_active_(false),
212 pinch_gesture_end_should_clear_scrolling_layer_(false),
213 fps_counter_(FrameRateCounter::Create(proxy_
->HasImplThread())),
214 paint_time_counter_(PaintTimeCounter::Create()),
215 memory_history_(MemoryHistory::Create()),
216 debug_rect_history_(DebugRectHistory::Create()),
217 texture_mailbox_deleter_(new TextureMailboxDeleter(
218 proxy_
->HasImplThread() ? proxy_
->ImplThreadTaskRunner()
219 : proxy_
->MainThreadTaskRunner())),
220 max_memory_needed_bytes_(0),
222 device_scale_factor_(1.f
),
223 overhang_ui_resource_id_(0),
224 resourceless_software_draw_(false),
225 begin_impl_frame_interval_(BeginFrameArgs::DefaultInterval()),
226 animation_registrar_(AnimationRegistrar::Create()),
227 rendering_stats_instrumentation_(rendering_stats_instrumentation
),
228 micro_benchmark_controller_(this),
229 shared_bitmap_manager_(shared_bitmap_manager
),
230 gpu_memory_buffer_manager_(gpu_memory_buffer_manager
),
232 requires_high_res_to_draw_(false),
233 required_for_draw_tile_is_top_of_raster_queue_(false) {
234 DCHECK(proxy_
->IsImplThread());
235 DidVisibilityChange(this, visible_
);
236 animation_registrar_
->set_supports_scroll_animations(
237 proxy_
->SupportsImplScrolling());
239 SetDebugState(settings
.initial_debug_state
);
241 // LTHI always has an active tree.
242 active_tree_
= LayerTreeImpl::create(this, new SyncedProperty
<ScaleGroup
>(),
243 new SyncedElasticOverscroll
);
245 TRACE_EVENT_OBJECT_CREATED_WITH_ID(
246 TRACE_DISABLED_BY_DEFAULT("cc.debug"), "cc::LayerTreeHostImpl", id_
);
248 if (settings
.calculate_top_controls_position
) {
249 top_controls_manager_
=
250 TopControlsManager::Create(this,
251 settings
.top_controls_show_threshold
,
252 settings
.top_controls_hide_threshold
);
256 LayerTreeHostImpl::~LayerTreeHostImpl() {
257 DCHECK(proxy_
->IsImplThread());
258 TRACE_EVENT0("cc", "LayerTreeHostImpl::~LayerTreeHostImpl()");
259 TRACE_EVENT_OBJECT_DELETED_WITH_ID(
260 TRACE_DISABLED_BY_DEFAULT("cc.debug"), "cc::LayerTreeHostImpl", id_
);
262 if (input_handler_client_
) {
263 input_handler_client_
->WillShutdown();
264 input_handler_client_
= NULL
;
266 if (scroll_elasticity_helper_
)
267 scroll_elasticity_helper_
.reset();
269 // The layer trees must be destroyed before the layer tree host. We've
270 // made a contract with our animation controllers that the registrar
271 // will outlive them, and we must make good.
273 recycle_tree_
->Shutdown();
275 pending_tree_
->Shutdown();
276 active_tree_
->Shutdown();
277 recycle_tree_
= nullptr;
278 pending_tree_
= nullptr;
279 active_tree_
= nullptr;
280 DestroyTileManager();
283 void LayerTreeHostImpl::BeginMainFrameAborted(CommitEarlyOutReason reason
) {
284 // If the begin frame data was handled, then scroll and scale set was applied
285 // by the main thread, so the active tree needs to be updated as if these sent
286 // values were applied and committed.
287 if (CommitEarlyOutHandledCommit(reason
)) {
288 active_tree_
->ApplySentScrollAndScaleDeltasFromAbortedCommit();
289 active_tree_
->ResetContentsTexturesPurged();
293 void LayerTreeHostImpl::BeginCommit() {
294 TRACE_EVENT0("cc", "LayerTreeHostImpl::BeginCommit");
296 if (UsePendingTreeForSync())
300 void LayerTreeHostImpl::CommitComplete() {
301 TRACE_EVENT0("cc", "LayerTreeHostImpl::CommitComplete");
304 pending_tree_
->ApplyScrollDeltasSinceBeginMainFrame();
305 sync_tree()->set_needs_update_draw_properties();
307 if (settings_
.impl_side_painting
) {
308 // Impl-side painting needs an update immediately post-commit to have the
309 // opportunity to create tilings. Other paths can call UpdateDrawProperties
310 // more lazily when needed prior to drawing.
311 sync_tree()->UpdateDrawProperties();
312 // Start working on newly created tiles immediately if needed.
313 if (tile_manager_
&& tile_priorities_dirty_
)
316 NotifyReadyToActivate();
318 // If we're not in impl-side painting, the tree is immediately considered
323 micro_benchmark_controller_
.DidCompleteCommit();
326 bool LayerTreeHostImpl::CanDraw() const {
327 // Note: If you are changing this function or any other function that might
328 // affect the result of CanDraw, make sure to call
329 // client_->OnCanDrawStateChanged in the proper places and update the
330 // NotifyIfCanDrawChanged test.
333 TRACE_EVENT_INSTANT0("cc", "LayerTreeHostImpl::CanDraw no renderer",
334 TRACE_EVENT_SCOPE_THREAD
);
338 // Must have an OutputSurface if |renderer_| is not NULL.
339 DCHECK(output_surface_
);
341 // TODO(boliu): Make draws without root_layer work and move this below
342 // draw_and_swap_full_viewport_every_frame check. Tracked in crbug.com/264967.
343 if (!active_tree_
->root_layer()) {
344 TRACE_EVENT_INSTANT0("cc", "LayerTreeHostImpl::CanDraw no root layer",
345 TRACE_EVENT_SCOPE_THREAD
);
349 if (output_surface_
->capabilities().draw_and_swap_full_viewport_every_frame
)
352 if (DrawViewportSize().IsEmpty()) {
353 TRACE_EVENT_INSTANT0("cc", "LayerTreeHostImpl::CanDraw empty viewport",
354 TRACE_EVENT_SCOPE_THREAD
);
357 if (active_tree_
->ViewportSizeInvalid()) {
358 TRACE_EVENT_INSTANT0(
359 "cc", "LayerTreeHostImpl::CanDraw viewport size recently changed",
360 TRACE_EVENT_SCOPE_THREAD
);
363 if (active_tree_
->ContentsTexturesPurged()) {
364 TRACE_EVENT_INSTANT0(
365 "cc", "LayerTreeHostImpl::CanDraw contents textures purged",
366 TRACE_EVENT_SCOPE_THREAD
);
369 if (EvictedUIResourcesExist()) {
370 TRACE_EVENT_INSTANT0(
371 "cc", "LayerTreeHostImpl::CanDraw UI resources evicted not recreated",
372 TRACE_EVENT_SCOPE_THREAD
);
378 void LayerTreeHostImpl::Animate(base::TimeTicks monotonic_time
) {
379 if (input_handler_client_
)
380 input_handler_client_
->Animate(monotonic_time
);
381 AnimatePageScale(monotonic_time
);
382 AnimateLayers(monotonic_time
);
383 AnimateScrollbars(monotonic_time
);
384 AnimateTopControls(monotonic_time
);
387 void LayerTreeHostImpl::PrepareTiles() {
390 if (!tile_priorities_dirty_
)
393 tile_priorities_dirty_
= false;
394 tile_manager_
->PrepareTiles(global_tile_state_
);
396 client_
->DidPrepareTiles();
399 void LayerTreeHostImpl::StartPageScaleAnimation(
400 const gfx::Vector2d
& target_offset
,
403 base::TimeDelta duration
) {
404 if (!InnerViewportScrollLayer())
407 gfx::ScrollOffset scroll_total
= active_tree_
->TotalScrollOffset();
408 gfx::SizeF scaled_scrollable_size
= active_tree_
->ScrollableSize();
409 gfx::SizeF viewport_size
=
410 active_tree_
->InnerViewportContainerLayer()->bounds();
412 // Easing constants experimentally determined.
413 scoped_ptr
<TimingFunction
> timing_function
=
414 CubicBezierTimingFunction::Create(.8, 0, .3, .9);
416 // TODO(miletus) : Pass in ScrollOffset.
417 page_scale_animation_
= PageScaleAnimation::Create(
418 ScrollOffsetToVector2dF(scroll_total
),
419 active_tree_
->current_page_scale_factor(), viewport_size
,
420 scaled_scrollable_size
, timing_function
.Pass());
423 gfx::Vector2dF
anchor(target_offset
);
424 page_scale_animation_
->ZoomWithAnchor(anchor
,
426 duration
.InSecondsF());
428 gfx::Vector2dF scaled_target_offset
= target_offset
;
429 page_scale_animation_
->ZoomTo(scaled_target_offset
,
431 duration
.InSecondsF());
435 client_
->SetNeedsCommitOnImplThread();
436 client_
->RenewTreePriority();
439 bool LayerTreeHostImpl::IsCurrentlyScrollingLayerAt(
440 const gfx::Point
& viewport_point
,
441 InputHandler::ScrollInputType type
) {
442 if (!CurrentlyScrollingLayer())
445 gfx::PointF device_viewport_point
=
446 gfx::ScalePoint(viewport_point
, device_scale_factor_
);
448 LayerImpl
* layer_impl
=
449 active_tree_
->FindLayerThatIsHitByPoint(device_viewport_point
);
451 bool scroll_on_main_thread
= false;
452 LayerImpl
* scrolling_layer_impl
= FindScrollLayerForDeviceViewportPoint(
453 device_viewport_point
, type
, layer_impl
, &scroll_on_main_thread
, NULL
);
454 return CurrentlyScrollingLayer() == scrolling_layer_impl
;
457 bool LayerTreeHostImpl::HaveTouchEventHandlersAt(
458 const gfx::Point
& viewport_point
) {
460 gfx::PointF device_viewport_point
=
461 gfx::ScalePoint(viewport_point
, device_scale_factor_
);
463 LayerImpl
* layer_impl
=
464 active_tree_
->FindLayerThatIsHitByPointInTouchHandlerRegion(
465 device_viewport_point
);
467 return layer_impl
!= NULL
;
470 scoped_ptr
<SwapPromiseMonitor
>
471 LayerTreeHostImpl::CreateLatencyInfoSwapPromiseMonitor(
472 ui::LatencyInfo
* latency
) {
473 return make_scoped_ptr(
474 new LatencyInfoSwapPromiseMonitor(latency
, NULL
, this));
477 ScrollElasticityHelper
* LayerTreeHostImpl::CreateScrollElasticityHelper() {
478 DCHECK(!scroll_elasticity_helper_
);
479 if (settings_
.enable_elastic_overscroll
) {
480 scroll_elasticity_helper_
.reset(
481 ScrollElasticityHelper::CreateForLayerTreeHostImpl(this));
483 return scroll_elasticity_helper_
.get();
486 void LayerTreeHostImpl::QueueSwapPromiseForMainThreadScrollUpdate(
487 scoped_ptr
<SwapPromise
> swap_promise
) {
488 swap_promises_for_main_thread_scroll_update_
.push_back(swap_promise
.Pass());
491 void LayerTreeHostImpl::TrackDamageForAllSurfaces(
492 LayerImpl
* root_draw_layer
,
493 const LayerImplList
& render_surface_layer_list
) {
494 // For now, we use damage tracking to compute a global scissor. To do this, we
495 // must compute all damage tracking before drawing anything, so that we know
496 // the root damage rect. The root damage rect is then used to scissor each
499 for (int surface_index
= render_surface_layer_list
.size() - 1;
502 LayerImpl
* render_surface_layer
= render_surface_layer_list
[surface_index
];
503 RenderSurfaceImpl
* render_surface
= render_surface_layer
->render_surface();
504 DCHECK(render_surface
);
505 render_surface
->damage_tracker()->UpdateDamageTrackingState(
506 render_surface
->layer_list(),
507 render_surface_layer
->id(),
508 render_surface
->SurfacePropertyChangedOnlyFromDescendant(),
509 render_surface
->content_rect(),
510 render_surface_layer
->mask_layer(),
511 render_surface_layer
->filters());
515 void LayerTreeHostImpl::FrameData::AsValueInto(
516 base::debug::TracedValue
* value
) const {
517 value
->SetBoolean("has_no_damage", has_no_damage
);
519 // Quad data can be quite large, so only dump render passes if we select
522 TRACE_EVENT_CATEGORY_GROUP_ENABLED(
523 TRACE_DISABLED_BY_DEFAULT("cc.debug.quads"), &quads_enabled
);
525 value
->BeginArray("render_passes");
526 for (size_t i
= 0; i
< render_passes
.size(); ++i
) {
527 value
->BeginDictionary();
528 render_passes
[i
]->AsValueInto(value
);
529 value
->EndDictionary();
535 void LayerTreeHostImpl::FrameData::AppendRenderPass(
536 scoped_ptr
<RenderPass
> render_pass
) {
537 render_passes_by_id
[render_pass
->id
] = render_pass
.get();
538 render_passes
.push_back(render_pass
.Pass());
541 DrawMode
LayerTreeHostImpl::GetDrawMode() const {
542 if (resourceless_software_draw_
) {
543 return DRAW_MODE_RESOURCELESS_SOFTWARE
;
544 } else if (output_surface_
->context_provider()) {
545 return DRAW_MODE_HARDWARE
;
547 DCHECK_EQ(!output_surface_
->software_device(),
548 output_surface_
->capabilities().delegated_rendering
&&
549 !output_surface_
->capabilities().deferred_gl_initialization
)
550 << output_surface_
->capabilities().delegated_rendering
<< " "
551 << output_surface_
->capabilities().deferred_gl_initialization
;
552 return DRAW_MODE_SOFTWARE
;
556 static void AppendQuadsForLayer(
557 RenderPass
* target_render_pass
,
559 const OcclusionTracker
<LayerImpl
>& occlusion_tracker
,
560 AppendQuadsData
* append_quads_data
) {
563 occlusion_tracker
.GetCurrentOcclusionForLayer(layer
->draw_transform()),
567 static void AppendQuadsForRenderSurfaceLayer(
568 RenderPass
* target_render_pass
,
570 const RenderPass
* contributing_render_pass
,
571 const OcclusionTracker
<LayerImpl
>& occlusion_tracker
,
572 AppendQuadsData
* append_quads_data
) {
573 bool is_replica
= false;
574 layer
->render_surface()->AppendQuads(target_render_pass
,
578 contributing_render_pass
->id
);
580 // Add replica after the surface so that it appears below the surface.
581 if (layer
->has_replica()) {
583 layer
->render_surface()->AppendQuads(target_render_pass
,
587 contributing_render_pass
->id
);
591 static void AppendQuadsToFillScreen(
592 ResourceProvider::ResourceId overhang_resource_id
,
593 const gfx::SizeF
& overhang_resource_scaled_size
,
594 const gfx::Rect
& root_scroll_layer_rect
,
595 RenderPass
* target_render_pass
,
596 LayerImpl
* root_layer
,
597 SkColor screen_background_color
,
598 const OcclusionTracker
<LayerImpl
>& occlusion_tracker
) {
599 if (!root_layer
|| !SkColorGetA(screen_background_color
))
602 Region fill_region
= occlusion_tracker
.ComputeVisibleRegionInScreen();
603 if (fill_region
.IsEmpty())
606 // Divide the fill region into the part to be filled with the overhang
607 // resource and the part to be filled with the background color.
608 Region screen_background_color_region
= fill_region
;
609 Region overhang_region
;
610 if (overhang_resource_id
) {
611 overhang_region
= fill_region
;
612 overhang_region
.Subtract(root_scroll_layer_rect
);
613 screen_background_color_region
.Intersect(root_scroll_layer_rect
);
616 // Manually create the quad state for the gutter quads, as the root layer
617 // doesn't have any bounds and so can't generate this itself.
618 // TODO(danakj): Make the gutter quads generated by the solid color layer
619 // (make it smarter about generating quads to fill unoccluded areas).
621 gfx::Rect root_target_rect
= root_layer
->render_surface()->content_rect();
623 int sorting_context_id
= 0;
624 SharedQuadState
* shared_quad_state
=
625 target_render_pass
->CreateAndAppendSharedQuadState();
626 shared_quad_state
->SetAll(gfx::Transform(),
627 root_target_rect
.size(),
632 SkXfermode::kSrcOver_Mode
,
635 for (Region::Iterator
fill_rects(screen_background_color_region
);
636 fill_rects
.has_rect();
638 gfx::Rect screen_space_rect
= fill_rects
.rect();
639 gfx::Rect visible_screen_space_rect
= screen_space_rect
;
640 // Skip the quad culler and just append the quads directly to avoid
642 SolidColorDrawQuad
* quad
=
643 target_render_pass
->CreateAndAppendDrawQuad
<SolidColorDrawQuad
>();
644 quad
->SetNew(shared_quad_state
,
646 visible_screen_space_rect
,
647 screen_background_color
,
650 for (Region::Iterator
fill_rects(overhang_region
);
651 fill_rects
.has_rect();
653 DCHECK(overhang_resource_id
);
654 gfx::Rect screen_space_rect
= fill_rects
.rect();
655 gfx::Rect opaque_screen_space_rect
= screen_space_rect
;
656 gfx::Rect visible_screen_space_rect
= screen_space_rect
;
657 TextureDrawQuad
* tex_quad
=
658 target_render_pass
->CreateAndAppendDrawQuad
<TextureDrawQuad
>();
659 const float vertex_opacity
[4] = {1.f
, 1.f
, 1.f
, 1.f
};
663 opaque_screen_space_rect
,
664 visible_screen_space_rect
,
665 overhang_resource_id
,
668 screen_space_rect
.x() / overhang_resource_scaled_size
.width(),
669 screen_space_rect
.y() / overhang_resource_scaled_size
.height()),
671 screen_space_rect
.right() / overhang_resource_scaled_size
.width(),
672 screen_space_rect
.bottom() /
673 overhang_resource_scaled_size
.height()),
674 screen_background_color
,
681 DrawResult
LayerTreeHostImpl::CalculateRenderPasses(
683 DCHECK(frame
->render_passes
.empty());
685 DCHECK(active_tree_
->root_layer());
687 TrackDamageForAllSurfaces(active_tree_
->root_layer(),
688 *frame
->render_surface_layer_list
);
690 // If the root render surface has no visible damage, then don't generate a
692 RenderSurfaceImpl
* root_surface
=
693 active_tree_
->root_layer()->render_surface();
694 bool root_surface_has_no_visible_damage
=
695 !root_surface
->damage_tracker()->current_damage_rect().Intersects(
696 root_surface
->content_rect());
697 bool root_surface_has_contributing_layers
=
698 !root_surface
->layer_list().empty();
699 bool hud_wants_to_draw_
= active_tree_
->hud_layer() &&
700 active_tree_
->hud_layer()->IsAnimatingHUDContents();
701 if (root_surface_has_contributing_layers
&&
702 root_surface_has_no_visible_damage
&&
703 active_tree_
->LayersWithCopyOutputRequest().empty() &&
704 !hud_wants_to_draw_
) {
706 "LayerTreeHostImpl::CalculateRenderPasses::EmptyDamageRect");
707 frame
->has_no_damage
= true;
708 DCHECK(!output_surface_
->capabilities()
709 .draw_and_swap_full_viewport_every_frame
);
714 "LayerTreeHostImpl::CalculateRenderPasses",
715 "render_surface_layer_list.size()",
716 static_cast<uint64
>(frame
->render_surface_layer_list
->size()));
718 // Create the render passes in dependency order.
719 for (int surface_index
= frame
->render_surface_layer_list
->size() - 1;
722 LayerImpl
* render_surface_layer
=
723 (*frame
->render_surface_layer_list
)[surface_index
];
724 RenderSurfaceImpl
* render_surface
= render_surface_layer
->render_surface();
726 bool should_draw_into_render_pass
=
727 render_surface_layer
->parent() == NULL
||
728 render_surface
->contributes_to_drawn_surface() ||
729 render_surface_layer
->HasCopyRequest();
730 if (should_draw_into_render_pass
)
731 render_surface_layer
->render_surface()->AppendRenderPasses(frame
);
734 // When we are displaying the HUD, change the root damage rect to cover the
735 // entire root surface. This will disable partial-swap/scissor optimizations
736 // that would prevent the HUD from updating, since the HUD does not cause
737 // damage itself, to prevent it from messing with damage visualizations. Since
738 // damage visualizations are done off the LayerImpls and RenderSurfaceImpls,
739 // changing the RenderPass does not affect them.
740 if (active_tree_
->hud_layer()) {
741 RenderPass
* root_pass
= frame
->render_passes
.back();
742 root_pass
->damage_rect
= root_pass
->output_rect
;
745 OcclusionTracker
<LayerImpl
> occlusion_tracker(
746 active_tree_
->root_layer()->render_surface()->content_rect());
747 occlusion_tracker
.set_minimum_tracking_size(
748 settings_
.minimum_occlusion_tracking_size
);
750 if (debug_state_
.show_occluding_rects
) {
751 occlusion_tracker
.set_occluding_screen_space_rects_container(
752 &frame
->occluding_screen_space_rects
);
754 if (debug_state_
.show_non_occluding_rects
) {
755 occlusion_tracker
.set_non_occluding_screen_space_rects_container(
756 &frame
->non_occluding_screen_space_rects
);
759 // Add quads to the Render passes in front-to-back order to allow for testing
760 // occlusion and performing culling during the tree walk.
761 typedef LayerIterator
<LayerImpl
> LayerIteratorType
;
763 // Typically when we are missing a texture and use a checkerboard quad, we
764 // still draw the frame. However when the layer being checkerboarded is moving
765 // due to an impl-animation, we drop the frame to avoid flashing due to the
766 // texture suddenly appearing in the future.
767 DrawResult draw_result
= DRAW_SUCCESS
;
768 // When we have a copy request for a layer, we need to draw no matter
769 // what, as the layer may disappear after this frame.
770 bool have_copy_request
= false;
772 int layers_drawn
= 0;
774 const DrawMode draw_mode
= GetDrawMode();
776 int num_missing_tiles
= 0;
777 int num_incomplete_tiles
= 0;
779 LayerIteratorType end
=
780 LayerIteratorType::End(frame
->render_surface_layer_list
);
781 for (LayerIteratorType it
=
782 LayerIteratorType::Begin(frame
->render_surface_layer_list
);
785 RenderPassId target_render_pass_id
=
786 it
.target_render_surface_layer()->render_surface()->GetRenderPassId();
787 RenderPass
* target_render_pass
=
788 frame
->render_passes_by_id
[target_render_pass_id
];
790 occlusion_tracker
.EnterLayer(it
);
792 AppendQuadsData
append_quads_data(target_render_pass_id
);
794 if (it
.represents_target_render_surface()) {
795 if (it
->HasCopyRequest()) {
796 have_copy_request
= true;
797 it
->TakeCopyRequestsAndTransformToTarget(
798 &target_render_pass
->copy_requests
);
800 } else if (it
.represents_contributing_render_surface() &&
801 it
->render_surface()->contributes_to_drawn_surface()) {
802 RenderPassId contributing_render_pass_id
=
803 it
->render_surface()->GetRenderPassId();
804 RenderPass
* contributing_render_pass
=
805 frame
->render_passes_by_id
[contributing_render_pass_id
];
806 AppendQuadsForRenderSurfaceLayer(target_render_pass
,
808 contributing_render_pass
,
811 } else if (it
.represents_itself() &&
812 !it
->visible_content_rect().IsEmpty()) {
814 occlusion_tracker
.GetCurrentOcclusionForLayer(it
->draw_transform())
815 .IsOccluded(it
->visible_content_rect());
816 if (!occluded
&& it
->WillDraw(draw_mode
, resource_provider_
.get())) {
817 DCHECK_EQ(active_tree_
, it
->layer_tree_impl());
819 frame
->will_draw_layers
.push_back(*it
);
821 if (it
->HasContributingDelegatedRenderPasses()) {
822 RenderPassId contributing_render_pass_id
=
823 it
->FirstContributingRenderPassId();
824 while (frame
->render_passes_by_id
.find(contributing_render_pass_id
) !=
825 frame
->render_passes_by_id
.end()) {
826 RenderPass
* render_pass
=
827 frame
->render_passes_by_id
[contributing_render_pass_id
];
829 AppendQuadsData
append_quads_data(render_pass
->id
);
830 AppendQuadsForLayer(render_pass
,
835 contributing_render_pass_id
=
836 it
->NextContributingRenderPassId(contributing_render_pass_id
);
840 AppendQuadsForLayer(target_render_pass
,
849 rendering_stats_instrumentation_
->AddVisibleContentArea(
850 append_quads_data
.visible_content_area
);
851 rendering_stats_instrumentation_
->AddApproximatedVisibleContentArea(
852 append_quads_data
.approximated_visible_content_area
);
854 num_missing_tiles
+= append_quads_data
.num_missing_tiles
;
855 num_incomplete_tiles
+= append_quads_data
.num_incomplete_tiles
;
857 if (append_quads_data
.num_missing_tiles
) {
858 bool layer_has_animating_transform
=
859 it
->screen_space_transform_is_animating() ||
860 it
->draw_transform_is_animating();
861 if (layer_has_animating_transform
)
862 draw_result
= DRAW_ABORTED_CHECKERBOARD_ANIMATIONS
;
865 if (append_quads_data
.num_incomplete_tiles
||
866 append_quads_data
.num_missing_tiles
) {
867 if (RequiresHighResToDraw())
868 draw_result
= DRAW_ABORTED_MISSING_HIGH_RES_CONTENT
;
871 occlusion_tracker
.LeaveLayer(it
);
874 if (have_copy_request
||
875 output_surface_
->capabilities().draw_and_swap_full_viewport_every_frame
)
876 draw_result
= DRAW_SUCCESS
;
879 for (const auto& render_pass
: frame
->render_passes
) {
880 for (const auto& quad
: render_pass
->quad_list
)
881 DCHECK(quad
->shared_quad_state
);
882 DCHECK(frame
->render_passes_by_id
.find(render_pass
->id
) !=
883 frame
->render_passes_by_id
.end());
886 DCHECK(frame
->render_passes
.back()->output_rect
.origin().IsOrigin());
888 if (!active_tree_
->has_transparent_background()) {
889 frame
->render_passes
.back()->has_transparent_background
= false;
890 AppendQuadsToFillScreen(
891 ResourceIdForUIResource(overhang_ui_resource_id_
),
892 gfx::ScaleSize(overhang_ui_resource_size_
, device_scale_factor_
),
893 active_tree_
->RootScrollLayerDeviceViewportBounds(),
894 frame
->render_passes
.back(),
895 active_tree_
->root_layer(),
896 active_tree_
->background_color(),
900 RemoveRenderPasses(CullRenderPassesWithNoQuads(), frame
);
901 renderer_
->DecideRenderPassAllocationsForFrame(frame
->render_passes
);
903 // Any copy requests left in the tree are not going to get serviced, and
904 // should be aborted.
905 ScopedPtrVector
<CopyOutputRequest
> requests_to_abort
;
906 while (!active_tree_
->LayersWithCopyOutputRequest().empty()) {
907 LayerImpl
* layer
= active_tree_
->LayersWithCopyOutputRequest().back();
908 layer
->TakeCopyRequestsAndTransformToTarget(&requests_to_abort
);
910 for (size_t i
= 0; i
< requests_to_abort
.size(); ++i
)
911 requests_to_abort
[i
]->SendEmptyResult();
913 // If we're making a frame to draw, it better have at least one render pass.
914 DCHECK(!frame
->render_passes
.empty());
916 if (active_tree_
->has_ever_been_drawn()) {
917 UMA_HISTOGRAM_COUNTS_100(
918 "Compositing.RenderPass.AppendQuadData.NumMissingTiles",
920 UMA_HISTOGRAM_COUNTS_100(
921 "Compositing.RenderPass.AppendQuadData.NumIncompleteTiles",
922 num_incomplete_tiles
);
925 // Should only have one render pass in resourceless software mode.
926 DCHECK(draw_mode
!= DRAW_MODE_RESOURCELESS_SOFTWARE
||
927 frame
->render_passes
.size() == 1u)
928 << frame
->render_passes
.size();
933 void LayerTreeHostImpl::MainThreadHasStoppedFlinging() {
934 if (input_handler_client_
)
935 input_handler_client_
->MainThreadHasStoppedFlinging();
938 void LayerTreeHostImpl::DidAnimateScrollOffset() {
939 client_
->SetNeedsCommitOnImplThread();
940 client_
->RenewTreePriority();
943 void LayerTreeHostImpl::SetViewportDamage(const gfx::Rect
& damage_rect
) {
944 viewport_damage_rect_
.Union(damage_rect
);
947 static inline RenderPass
* FindRenderPassById(
948 RenderPassId render_pass_id
,
949 const LayerTreeHostImpl::FrameData
& frame
) {
950 RenderPassIdHashMap::const_iterator it
=
951 frame
.render_passes_by_id
.find(render_pass_id
);
952 return it
!= frame
.render_passes_by_id
.end() ? it
->second
: NULL
;
955 static void RemoveRenderPassesRecursive(RenderPassId remove_render_pass_id
,
956 LayerTreeHostImpl::FrameData
* frame
) {
957 RenderPass
* remove_render_pass
=
958 FindRenderPassById(remove_render_pass_id
, *frame
);
959 // The pass was already removed by another quad - probably the original, and
960 // we are the replica.
961 if (!remove_render_pass
)
963 RenderPassList
& render_passes
= frame
->render_passes
;
964 RenderPassList::iterator to_remove
= std::find(render_passes
.begin(),
968 DCHECK(to_remove
!= render_passes
.end());
970 scoped_ptr
<RenderPass
> removed_pass
= render_passes
.take(to_remove
);
971 frame
->render_passes
.erase(to_remove
);
972 frame
->render_passes_by_id
.erase(remove_render_pass_id
);
974 // Now follow up for all RenderPass quads and remove their RenderPasses
976 const QuadList
& quad_list
= removed_pass
->quad_list
;
977 for (auto quad_list_iterator
= quad_list
.BackToFrontBegin();
978 quad_list_iterator
!= quad_list
.BackToFrontEnd();
979 ++quad_list_iterator
) {
980 const DrawQuad
* current_quad
= *quad_list_iterator
;
981 if (current_quad
->material
!= DrawQuad::RENDER_PASS
)
984 RenderPassId next_remove_render_pass_id
=
985 RenderPassDrawQuad::MaterialCast(current_quad
)->render_pass_id
;
986 RemoveRenderPassesRecursive(next_remove_render_pass_id
, frame
);
990 bool LayerTreeHostImpl::CullRenderPassesWithNoQuads::ShouldRemoveRenderPass(
991 const RenderPassDrawQuad
& quad
, const FrameData
& frame
) const {
992 const RenderPass
* render_pass
=
993 FindRenderPassById(quad
.render_pass_id
, frame
);
997 // If any quad or RenderPass draws into this RenderPass, then keep it.
998 const QuadList
& quad_list
= render_pass
->quad_list
;
999 for (auto quad_list_iterator
= quad_list
.BackToFrontBegin();
1000 quad_list_iterator
!= quad_list
.BackToFrontEnd();
1001 ++quad_list_iterator
) {
1002 const DrawQuad
* current_quad
= *quad_list_iterator
;
1004 if (current_quad
->material
!= DrawQuad::RENDER_PASS
)
1007 const RenderPass
* contributing_pass
= FindRenderPassById(
1008 RenderPassDrawQuad::MaterialCast(current_quad
)->render_pass_id
, frame
);
1009 if (contributing_pass
)
1015 // Defined for linking tests.
1016 template CC_EXPORT
void LayerTreeHostImpl::RemoveRenderPasses
<
1017 LayerTreeHostImpl::CullRenderPassesWithNoQuads
>(
1018 CullRenderPassesWithNoQuads culler
, FrameData
*);
1021 template <typename RenderPassCuller
>
1022 void LayerTreeHostImpl::RemoveRenderPasses(RenderPassCuller culler
,
1024 for (size_t it
= culler
.RenderPassListBegin(frame
->render_passes
);
1025 it
!= culler
.RenderPassListEnd(frame
->render_passes
);
1026 it
= culler
.RenderPassListNext(it
)) {
1027 const RenderPass
* current_pass
= frame
->render_passes
[it
];
1028 const QuadList
& quad_list
= current_pass
->quad_list
;
1030 for (auto quad_list_iterator
= quad_list
.BackToFrontBegin();
1031 quad_list_iterator
!= quad_list
.BackToFrontEnd();
1032 ++quad_list_iterator
) {
1033 const DrawQuad
* current_quad
= *quad_list_iterator
;
1035 if (current_quad
->material
!= DrawQuad::RENDER_PASS
)
1038 const RenderPassDrawQuad
* render_pass_quad
=
1039 RenderPassDrawQuad::MaterialCast(current_quad
);
1040 if (!culler
.ShouldRemoveRenderPass(*render_pass_quad
, *frame
))
1043 // We are changing the vector in the middle of iteration. Because we
1044 // delete render passes that draw into the current pass, we are
1045 // guaranteed that any data from the iterator to the end will not
1046 // change. So, capture the iterator position from the end of the
1047 // list, and restore it after the change.
1048 size_t position_from_end
= frame
->render_passes
.size() - it
;
1049 RemoveRenderPassesRecursive(render_pass_quad
->render_pass_id
, frame
);
1050 it
= frame
->render_passes
.size() - position_from_end
;
1051 DCHECK_GE(frame
->render_passes
.size(), position_from_end
);
1056 DrawResult
LayerTreeHostImpl::PrepareToDraw(FrameData
* frame
) {
1058 "LayerTreeHostImpl::PrepareToDraw",
1059 "SourceFrameNumber",
1060 active_tree_
->source_frame_number());
1061 if (input_handler_client_
)
1062 input_handler_client_
->ReconcileElasticOverscrollAndRootScroll();
1064 UMA_HISTOGRAM_CUSTOM_COUNTS(
1065 "Compositing.NumActiveLayers", active_tree_
->NumLayers(), 1, 400, 20);
1067 bool ok
= active_tree_
->UpdateDrawProperties();
1068 DCHECK(ok
) << "UpdateDrawProperties failed during draw";
1070 // This will cause NotifyTileStateChanged() to be called for any visible tiles
1071 // that completed, which will add damage to the frame for them so they appear
1072 // as part of the current frame being drawn.
1073 if (settings().impl_side_painting
)
1074 tile_manager_
->UpdateVisibleTiles(global_tile_state_
);
1076 frame
->render_surface_layer_list
= &active_tree_
->RenderSurfaceLayerList();
1077 frame
->render_passes
.clear();
1078 frame
->render_passes_by_id
.clear();
1079 frame
->will_draw_layers
.clear();
1080 frame
->has_no_damage
= false;
1082 if (active_tree_
->root_layer()) {
1083 gfx::Rect device_viewport_damage_rect
= viewport_damage_rect_
;
1084 viewport_damage_rect_
= gfx::Rect();
1086 active_tree_
->root_layer()->render_surface()->damage_tracker()->
1087 AddDamageNextUpdate(device_viewport_damage_rect
);
1090 DrawResult draw_result
= CalculateRenderPasses(frame
);
1091 if (draw_result
!= DRAW_SUCCESS
) {
1092 DCHECK(!output_surface_
->capabilities()
1093 .draw_and_swap_full_viewport_every_frame
);
1097 // If we return DRAW_SUCCESS, then we expect DrawLayers() to be called before
1098 // this function is called again.
1102 void LayerTreeHostImpl::EvictTexturesForTesting() {
1103 EnforceManagedMemoryPolicy(ManagedMemoryPolicy(0));
1106 void LayerTreeHostImpl::BlockNotifyReadyToActivateForTesting(bool block
) {
1110 void LayerTreeHostImpl::ResetTreesForTesting() {
1112 active_tree_
->DetachLayerTree();
1113 active_tree_
= LayerTreeImpl::create(this, active_tree()->page_scale_factor(),
1114 active_tree()->elastic_overscroll());
1116 pending_tree_
->DetachLayerTree();
1117 pending_tree_
= nullptr;
1119 recycle_tree_
->DetachLayerTree();
1120 recycle_tree_
= nullptr;
1123 void LayerTreeHostImpl::EnforceManagedMemoryPolicy(
1124 const ManagedMemoryPolicy
& policy
) {
1126 bool evicted_resources
= client_
->ReduceContentsTextureMemoryOnImplThread(
1127 visible_
? policy
.bytes_limit_when_visible
: 0,
1128 ManagedMemoryPolicy::PriorityCutoffToValue(
1129 visible_
? policy
.priority_cutoff_when_visible
1130 : gpu::MemoryAllocation::CUTOFF_ALLOW_NOTHING
));
1131 if (evicted_resources
) {
1132 active_tree_
->SetContentsTexturesPurged();
1134 pending_tree_
->SetContentsTexturesPurged();
1135 client_
->SetNeedsCommitOnImplThread();
1136 client_
->OnCanDrawStateChanged(CanDraw());
1137 client_
->RenewTreePriority();
1140 UpdateTileManagerMemoryPolicy(policy
);
1143 void LayerTreeHostImpl::UpdateTileManagerMemoryPolicy(
1144 const ManagedMemoryPolicy
& policy
) {
1148 global_tile_state_
.hard_memory_limit_in_bytes
= 0;
1149 global_tile_state_
.soft_memory_limit_in_bytes
= 0;
1150 if (visible_
&& policy
.bytes_limit_when_visible
> 0) {
1151 global_tile_state_
.hard_memory_limit_in_bytes
=
1152 policy
.bytes_limit_when_visible
;
1153 global_tile_state_
.soft_memory_limit_in_bytes
=
1154 (static_cast<int64
>(global_tile_state_
.hard_memory_limit_in_bytes
) *
1155 settings_
.max_memory_for_prepaint_percentage
) /
1158 global_tile_state_
.memory_limit_policy
=
1159 ManagedMemoryPolicy::PriorityCutoffToTileMemoryLimitPolicy(
1161 policy
.priority_cutoff_when_visible
:
1162 gpu::MemoryAllocation::CUTOFF_ALLOW_NOTHING
);
1163 global_tile_state_
.num_resources_limit
= policy
.num_resources_limit
;
1165 // TODO(reveman): We should avoid keeping around unused resources if
1166 // possible. crbug.com/224475
1167 // Unused limit is calculated from soft-limit, as hard-limit may
1168 // be very high and shouldn't typically be exceeded.
1169 size_t unused_memory_limit_in_bytes
= static_cast<size_t>(
1170 (static_cast<int64
>(global_tile_state_
.soft_memory_limit_in_bytes
) *
1171 settings_
.max_unused_resource_memory_percentage
) /
1174 DCHECK(resource_pool_
);
1175 resource_pool_
->CheckBusyResources(false);
1176 // Soft limit is used for resource pool such that memory returns to soft
1177 // limit after going over.
1178 resource_pool_
->SetResourceUsageLimits(
1179 global_tile_state_
.soft_memory_limit_in_bytes
,
1180 unused_memory_limit_in_bytes
,
1181 global_tile_state_
.num_resources_limit
);
1183 // Release all staging resources when invisible.
1184 if (staging_resource_pool_
) {
1185 staging_resource_pool_
->CheckBusyResources(false);
1186 staging_resource_pool_
->SetResourceUsageLimits(
1187 std::numeric_limits
<size_t>::max(),
1188 std::numeric_limits
<size_t>::max(),
1189 visible_
? GetMaxStagingResourceCount() : 0);
1192 DidModifyTilePriorities();
1195 void LayerTreeHostImpl::DidModifyTilePriorities() {
1196 DCHECK(settings_
.impl_side_painting
);
1197 // Mark priorities as dirty and schedule a PrepareTiles().
1198 tile_priorities_dirty_
= true;
1199 client_
->SetNeedsPrepareTilesOnImplThread();
1202 void LayerTreeHostImpl::GetPictureLayerImplPairs(
1203 std::vector
<PictureLayerImpl::Pair
>* layer_pairs
,
1204 bool need_valid_tile_priorities
) const {
1205 DCHECK(layer_pairs
->empty());
1206 for (std::vector
<PictureLayerImpl
*>::const_iterator it
=
1207 picture_layers_
.begin();
1208 it
!= picture_layers_
.end();
1210 PictureLayerImpl
* layer
= *it
;
1212 if (!layer
->IsOnActiveOrPendingTree() ||
1213 (need_valid_tile_priorities
&& !layer
->HasValidTilePriorities()))
1216 PictureLayerImpl
* twin_layer
= layer
->GetPendingOrActiveTwinLayer();
1218 // Ignore the twin layer when tile priorities are invalid.
1219 if (need_valid_tile_priorities
&& twin_layer
&&
1220 !twin_layer
->HasValidTilePriorities())
1223 // If the current tree is ACTIVE_TREE, then always generate a layer_pair.
1224 // If current tree is PENDING_TREE, then only generate a layer_pair if
1225 // there is no twin layer.
1226 if (layer
->GetTree() == ACTIVE_TREE
) {
1227 DCHECK_IMPLIES(twin_layer
, twin_layer
->GetTree() == PENDING_TREE
);
1228 layer_pairs
->push_back(PictureLayerImpl::Pair(layer
, twin_layer
));
1229 } else if (!twin_layer
) {
1230 DCHECK(layer
->GetTree() == PENDING_TREE
);
1231 layer_pairs
->push_back(PictureLayerImpl::Pair(NULL
, layer
));
1236 void LayerTreeHostImpl::BuildRasterQueue(RasterTilePriorityQueue
* queue
,
1237 TreePriority tree_priority
) {
1238 TRACE_EVENT0("cc", "LayerTreeHostImpl::BuildRasterQueue");
1239 picture_layer_pairs_
.clear();
1240 GetPictureLayerImplPairs(&picture_layer_pairs_
, true);
1241 queue
->Build(picture_layer_pairs_
, tree_priority
);
1243 if (!queue
->IsEmpty()) {
1244 // Only checking the Top() tile here isn't a definite answer that there is
1245 // or isn't something required for draw in this raster queue. It's just a
1246 // heuristic to let us hit the common case and proactively tell the
1247 // scheduler that we expect to draw within each vsync until we get all the
1248 // tiles ready to draw. If we happen to miss a required for draw tile here,
1249 // then we will miss telling the scheduler each frame that we intend to draw
1250 // so it may make worse scheduling decisions.
1251 required_for_draw_tile_is_top_of_raster_queue_
=
1252 queue
->Top()->required_for_draw();
1254 required_for_draw_tile_is_top_of_raster_queue_
= false;
1258 void LayerTreeHostImpl::BuildEvictionQueue(EvictionTilePriorityQueue
* queue
,
1259 TreePriority tree_priority
) {
1260 TRACE_EVENT0("cc", "LayerTreeHostImpl::BuildEvictionQueue");
1261 picture_layer_pairs_
.clear();
1262 GetPictureLayerImplPairs(&picture_layer_pairs_
, false);
1263 queue
->Build(picture_layer_pairs_
, tree_priority
);
1266 const std::vector
<PictureLayerImpl
*>& LayerTreeHostImpl::GetPictureLayers()
1268 return picture_layers_
;
1271 void LayerTreeHostImpl::NotifyReadyToActivate() {
1272 client_
->NotifyReadyToActivate();
1275 void LayerTreeHostImpl::NotifyReadyToDraw() {
1276 // Tiles that are ready will cause NotifyTileStateChanged() to be called so we
1277 // don't need to schedule a draw here. Just stop WillBeginImplFrame() from
1278 // causing optimistic requests to draw a frame.
1279 required_for_draw_tile_is_top_of_raster_queue_
= false;
1281 client_
->NotifyReadyToDraw();
1284 void LayerTreeHostImpl::NotifyTileStateChanged(const Tile
* tile
) {
1285 TRACE_EVENT0("cc", "LayerTreeHostImpl::NotifyTileStateChanged");
1288 LayerImpl
* layer_impl
=
1289 active_tree_
->FindActiveTreeLayerById(tile
->layer_id());
1291 layer_impl
->NotifyTileStateChanged(tile
);
1294 if (pending_tree_
) {
1295 LayerImpl
* layer_impl
=
1296 pending_tree_
->FindPendingTreeLayerById(tile
->layer_id());
1298 layer_impl
->NotifyTileStateChanged(tile
);
1301 // Check for a non-null active tree to avoid doing this during shutdown.
1302 if (active_tree_
&& !client_
->IsInsideDraw() && tile
->required_for_draw()) {
1303 // The LayerImpl::NotifyTileStateChanged() should damage the layer, so this
1304 // redraw will make those tiles be displayed.
1309 void LayerTreeHostImpl::SetMemoryPolicy(const ManagedMemoryPolicy
& policy
) {
1310 SetManagedMemoryPolicy(policy
, zero_budget_
);
1313 void LayerTreeHostImpl::SetTreeActivationCallback(
1314 const base::Closure
& callback
) {
1315 DCHECK(proxy_
->IsImplThread());
1316 DCHECK(settings_
.impl_side_painting
|| callback
.is_null());
1317 tree_activation_callback_
= callback
;
1320 void LayerTreeHostImpl::SetManagedMemoryPolicy(
1321 const ManagedMemoryPolicy
& policy
, bool zero_budget
) {
1322 if (cached_managed_memory_policy_
== policy
&& zero_budget_
== zero_budget
)
1325 ManagedMemoryPolicy old_policy
= ActualManagedMemoryPolicy();
1327 cached_managed_memory_policy_
= policy
;
1328 zero_budget_
= zero_budget
;
1329 ManagedMemoryPolicy actual_policy
= ActualManagedMemoryPolicy();
1331 if (old_policy
== actual_policy
)
1334 if (!proxy_
->HasImplThread()) {
1335 // In single-thread mode, this can be called on the main thread by
1336 // GLRenderer::OnMemoryAllocationChanged.
1337 DebugScopedSetImplThread
impl_thread(proxy_
);
1338 EnforceManagedMemoryPolicy(actual_policy
);
1340 DCHECK(proxy_
->IsImplThread());
1341 EnforceManagedMemoryPolicy(actual_policy
);
1344 // If there is already enough memory to draw everything imaginable and the
1345 // new memory limit does not change this, then do not re-commit. Don't bother
1346 // skipping commits if this is not visible (commits don't happen when not
1347 // visible, there will almost always be a commit when this becomes visible).
1348 bool needs_commit
= true;
1350 actual_policy
.bytes_limit_when_visible
>= max_memory_needed_bytes_
&&
1351 old_policy
.bytes_limit_when_visible
>= max_memory_needed_bytes_
&&
1352 actual_policy
.priority_cutoff_when_visible
==
1353 old_policy
.priority_cutoff_when_visible
) {
1354 needs_commit
= false;
1358 client_
->SetNeedsCommitOnImplThread();
1361 void LayerTreeHostImpl::SetExternalDrawConstraints(
1362 const gfx::Transform
& transform
,
1363 const gfx::Rect
& viewport
,
1364 const gfx::Rect
& clip
,
1365 const gfx::Rect
& viewport_rect_for_tile_priority
,
1366 const gfx::Transform
& transform_for_tile_priority
,
1367 bool resourceless_software_draw
) {
1368 gfx::Rect viewport_rect_for_tile_priority_in_view_space
;
1369 if (!resourceless_software_draw
) {
1370 gfx::Transform
screen_to_view(gfx::Transform::kSkipInitialization
);
1371 if (transform_for_tile_priority
.GetInverse(&screen_to_view
)) {
1372 // Convert from screen space to view space.
1373 viewport_rect_for_tile_priority_in_view_space
=
1374 gfx::ToEnclosingRect(MathUtil::ProjectClippedRect(
1375 screen_to_view
, viewport_rect_for_tile_priority
));
1379 if (external_transform_
!= transform
|| external_viewport_
!= viewport
||
1380 resourceless_software_draw_
!= resourceless_software_draw
||
1381 viewport_rect_for_tile_priority_
!=
1382 viewport_rect_for_tile_priority_in_view_space
) {
1383 active_tree_
->set_needs_update_draw_properties();
1386 external_transform_
= transform
;
1387 external_viewport_
= viewport
;
1388 external_clip_
= clip
;
1389 viewport_rect_for_tile_priority_
=
1390 viewport_rect_for_tile_priority_in_view_space
;
1391 resourceless_software_draw_
= resourceless_software_draw
;
1394 void LayerTreeHostImpl::SetNeedsRedrawRect(const gfx::Rect
& damage_rect
) {
1395 if (damage_rect
.IsEmpty())
1397 NotifySwapPromiseMonitorsOfSetNeedsRedraw();
1398 client_
->SetNeedsRedrawRectOnImplThread(damage_rect
);
1401 void LayerTreeHostImpl::DidSwapBuffers() {
1402 client_
->DidSwapBuffersOnImplThread();
1405 void LayerTreeHostImpl::DidSwapBuffersComplete() {
1406 client_
->DidSwapBuffersCompleteOnImplThread();
1409 void LayerTreeHostImpl::ReclaimResources(const CompositorFrameAck
* ack
) {
1410 // TODO(piman): We may need to do some validation on this ack before
1413 renderer_
->ReceiveSwapBuffersAck(*ack
);
1415 // In OOM, we now might be able to release more resources that were held
1416 // because they were exported.
1417 if (tile_manager_
) {
1418 DCHECK(resource_pool_
);
1420 resource_pool_
->CheckBusyResources(false);
1421 resource_pool_
->ReduceResourceUsage();
1423 // If we're not visible, we likely released resources, so we want to
1424 // aggressively flush here to make sure those DeleteTextures make it to the
1425 // GPU process to free up the memory.
1426 if (output_surface_
->context_provider() && !visible_
) {
1427 output_surface_
->context_provider()->ContextGL()->ShallowFlushCHROMIUM();
1431 void LayerTreeHostImpl::OnCanDrawStateChangedForTree() {
1432 client_
->OnCanDrawStateChanged(CanDraw());
1435 CompositorFrameMetadata
LayerTreeHostImpl::MakeCompositorFrameMetadata() const {
1436 CompositorFrameMetadata metadata
;
1437 metadata
.device_scale_factor
= device_scale_factor_
;
1438 metadata
.page_scale_factor
= active_tree_
->current_page_scale_factor();
1439 metadata
.scrollable_viewport_size
= active_tree_
->ScrollableViewportSize();
1440 metadata
.root_layer_size
= active_tree_
->ScrollableSize();
1441 metadata
.min_page_scale_factor
= active_tree_
->min_page_scale_factor();
1442 metadata
.max_page_scale_factor
= active_tree_
->max_page_scale_factor();
1443 if (top_controls_manager_
) {
1444 metadata
.location_bar_offset
=
1445 gfx::Vector2dF(0.f
, top_controls_manager_
->ControlsTopOffset());
1446 metadata
.location_bar_content_translation
=
1447 gfx::Vector2dF(0.f
, top_controls_manager_
->ContentTopOffset());
1450 active_tree_
->GetViewportSelection(&metadata
.selection_start
,
1451 &metadata
.selection_end
);
1453 if (!InnerViewportScrollLayer())
1456 // TODO(miletus) : Change the metadata to hold ScrollOffset.
1457 metadata
.root_scroll_offset
= gfx::ScrollOffsetToVector2dF(
1458 active_tree_
->TotalScrollOffset());
1463 static void LayerTreeHostImplDidBeginTracingCallback(LayerImpl
* layer
) {
1464 layer
->DidBeginTracing();
1467 void LayerTreeHostImpl::DrawLayers(FrameData
* frame
,
1468 base::TimeTicks frame_begin_time
) {
1469 TRACE_EVENT0("cc", "LayerTreeHostImpl::DrawLayers");
1472 if (frame
->has_no_damage
) {
1473 TRACE_EVENT_INSTANT0("cc", "EarlyOut_NoDamage", TRACE_EVENT_SCOPE_THREAD
);
1474 DCHECK(!output_surface_
->capabilities()
1475 .draw_and_swap_full_viewport_every_frame
);
1479 DCHECK(!frame
->render_passes
.empty());
1481 fps_counter_
->SaveTimeStamp(frame_begin_time
,
1482 !output_surface_
->context_provider());
1483 rendering_stats_instrumentation_
->IncrementFrameCount(1);
1485 if (tile_manager_
) {
1486 memory_history_
->SaveEntry(
1487 tile_manager_
->memory_stats_from_last_assign());
1490 if (debug_state_
.ShowHudRects()) {
1491 debug_rect_history_
->SaveDebugRectsForCurrentFrame(
1492 active_tree_
->root_layer(),
1493 active_tree_
->hud_layer(),
1494 *frame
->render_surface_layer_list
,
1495 frame
->occluding_screen_space_rects
,
1496 frame
->non_occluding_screen_space_rects
,
1500 if (!settings_
.impl_side_painting
&& debug_state_
.continuous_painting
) {
1501 const RenderingStats
& stats
=
1502 rendering_stats_instrumentation_
->GetRenderingStats();
1503 paint_time_counter_
->SavePaintTime(
1504 stats
.begin_main_frame_to_commit_duration
.GetLastTimeDelta());
1508 TRACE_EVENT_IS_NEW_TRACE(&is_new_trace
);
1510 if (pending_tree_
) {
1511 LayerTreeHostCommon::CallFunctionForSubtree(
1512 pending_tree_
->root_layer(),
1513 base::Bind(&LayerTreeHostImplDidBeginTracingCallback
));
1515 LayerTreeHostCommon::CallFunctionForSubtree(
1516 active_tree_
->root_layer(),
1517 base::Bind(&LayerTreeHostImplDidBeginTracingCallback
));
1521 TRACE_EVENT0("cc", "DrawLayers.FrameViewerTracing");
1522 TRACE_EVENT_OBJECT_SNAPSHOT_WITH_ID(
1523 TRACE_DISABLED_BY_DEFAULT("cc.debug") ","
1524 TRACE_DISABLED_BY_DEFAULT("cc.debug.quads") ","
1525 TRACE_DISABLED_BY_DEFAULT("devtools.timeline.layers"),
1526 "cc::LayerTreeHostImpl",
1528 AsValueWithFrame(frame
));
1531 const DrawMode draw_mode
= GetDrawMode();
1533 // Because the contents of the HUD depend on everything else in the frame, the
1534 // contents of its texture are updated as the last thing before the frame is
1536 if (active_tree_
->hud_layer()) {
1537 TRACE_EVENT0("cc", "DrawLayers.UpdateHudTexture");
1538 active_tree_
->hud_layer()->UpdateHudTexture(draw_mode
,
1539 resource_provider_
.get());
1542 if (draw_mode
== DRAW_MODE_RESOURCELESS_SOFTWARE
) {
1543 bool disable_picture_quad_image_filtering
=
1544 IsActivelyScrolling() || needs_animate_layers();
1546 scoped_ptr
<SoftwareRenderer
> temp_software_renderer
=
1547 SoftwareRenderer::Create(this, &settings_
.renderer_settings
,
1548 output_surface_
.get(), NULL
);
1549 temp_software_renderer
->DrawFrame(&frame
->render_passes
,
1550 device_scale_factor_
,
1553 disable_picture_quad_image_filtering
);
1555 renderer_
->DrawFrame(&frame
->render_passes
,
1556 device_scale_factor_
,
1561 // The render passes should be consumed by the renderer.
1562 DCHECK(frame
->render_passes
.empty());
1563 frame
->render_passes_by_id
.clear();
1565 // The next frame should start by assuming nothing has changed, and changes
1566 // are noted as they occur.
1567 // TODO(boliu): If we did a temporary software renderer frame, propogate the
1568 // damage forward to the next frame.
1569 for (size_t i
= 0; i
< frame
->render_surface_layer_list
->size(); i
++) {
1570 (*frame
->render_surface_layer_list
)[i
]->render_surface()->damage_tracker()->
1571 DidDrawDamagedArea();
1573 active_tree_
->root_layer()->ResetAllChangeTrackingForSubtree();
1575 active_tree_
->set_has_ever_been_drawn(true);
1576 devtools_instrumentation::DidDrawFrame(id_
);
1577 benchmark_instrumentation::IssueImplThreadRenderingStatsEvent(
1578 rendering_stats_instrumentation_
->impl_thread_rendering_stats());
1579 rendering_stats_instrumentation_
->AccumulateAndClearImplThreadStats();
1582 void LayerTreeHostImpl::DidDrawAllLayers(const FrameData
& frame
) {
1583 for (size_t i
= 0; i
< frame
.will_draw_layers
.size(); ++i
)
1584 frame
.will_draw_layers
[i
]->DidDraw(resource_provider_
.get());
1586 // Once all layers have been drawn, pending texture uploads should no
1587 // longer block future uploads.
1588 resource_provider_
->MarkPendingUploadsAsNonBlocking();
1591 void LayerTreeHostImpl::FinishAllRendering() {
1593 renderer_
->Finish();
1596 void LayerTreeHostImpl::SetUseGpuRasterization(bool use_gpu
) {
1597 if (use_gpu
== use_gpu_rasterization_
)
1600 // Note that this must happen first, in case the rest of the calls want to
1601 // query the new state of |use_gpu_rasterization_|.
1602 use_gpu_rasterization_
= use_gpu
;
1604 // Clean up and replace existing tile manager with another one that uses
1605 // appropriate rasterizer.
1606 ReleaseTreeResources();
1607 if (tile_manager_
) {
1608 DestroyTileManager();
1609 CreateAndSetTileManager();
1612 // We have released tilings for both active and pending tree.
1613 // We would not have any content to draw until the pending tree is activated.
1614 // Prevent the active tree from drawing until activation.
1615 SetRequiresHighResToDraw();
1618 const RendererCapabilitiesImpl
&
1619 LayerTreeHostImpl::GetRendererCapabilities() const {
1620 return renderer_
->Capabilities();
1623 bool LayerTreeHostImpl::SwapBuffers(const LayerTreeHostImpl::FrameData
& frame
) {
1624 ResetRequiresHighResToDraw();
1625 if (frame
.has_no_damage
) {
1626 active_tree()->BreakSwapPromises(SwapPromise::SWAP_FAILS
);
1629 CompositorFrameMetadata metadata
= MakeCompositorFrameMetadata();
1630 active_tree()->FinishSwapPromises(&metadata
);
1631 for (size_t i
= 0; i
< metadata
.latency_info
.size(); i
++) {
1632 TRACE_EVENT_FLOW_STEP0(
1635 TRACE_ID_DONT_MANGLE(metadata
.latency_info
[i
].trace_id
),
1638 renderer_
->SwapBuffers(metadata
);
1642 void LayerTreeHostImpl::WillBeginImplFrame(const BeginFrameArgs
& args
) {
1643 // Sample the frame time now. This time will be used for updating animations
1645 UpdateCurrentBeginFrameArgs(args
);
1646 // Cache the begin impl frame interval
1647 begin_impl_frame_interval_
= args
.interval
;
1649 if (required_for_draw_tile_is_top_of_raster_queue_
) {
1650 // Optimistically schedule a draw, as a tile required for draw is at the top
1651 // of the current raster queue. This will let us expect the tile to complete
1652 // and draw it within the impl frame we are beginning now.
1657 void LayerTreeHostImpl::UpdateViewportContainerSizes() {
1658 LayerImpl
* inner_container
= active_tree_
->InnerViewportContainerLayer();
1659 LayerImpl
* outer_container
= active_tree_
->OuterViewportContainerLayer();
1661 if (!inner_container
|| !top_controls_manager_
)
1664 ViewportAnchor
anchor(InnerViewportScrollLayer(),
1665 OuterViewportScrollLayer());
1667 // Adjust the inner viewport by shrinking/expanding the container to account
1668 // for the change in top controls height since the last Resize from Blink.
1669 float top_controls_layout_height
=
1670 active_tree_
->top_controls_shrink_blink_size()
1671 ? active_tree_
->top_controls_height()
1673 inner_container
->SetBoundsDelta(
1674 gfx::Vector2dF(0, top_controls_layout_height
-
1675 active_tree_
->total_top_controls_content_offset()));
1677 if (!outer_container
|| outer_container
->BoundsForScrolling().IsEmpty())
1680 // Adjust the outer viewport container as well, since adjusting only the
1681 // inner may cause its bounds to exceed those of the outer, causing scroll
1682 // clamping. We adjust it so it maintains the same aspect ratio as the
1684 float aspect_ratio
= inner_container
->BoundsForScrolling().width() /
1685 inner_container
->BoundsForScrolling().height();
1686 float target_height
= outer_container
->BoundsForScrolling().width() /
1688 float current_outer_height
= outer_container
->BoundsForScrolling().height() -
1689 outer_container
->bounds_delta().y();
1690 gfx::Vector2dF
delta(0, target_height
- current_outer_height
);
1692 outer_container
->SetBoundsDelta(delta
);
1693 active_tree_
->InnerViewportScrollLayer()->SetBoundsDelta(delta
);
1695 anchor
.ResetViewportToAnchoredPosition();
1698 void LayerTreeHostImpl::SynchronouslyInitializeAllTiles() {
1699 // Only valid for the single-threaded non-scheduled/synchronous case
1700 // using the zero copy raster worker pool.
1701 single_thread_synchronous_task_graph_runner_
->RunUntilIdle();
1704 void LayerTreeHostImpl::DidLoseOutputSurface() {
1705 if (resource_provider_
)
1706 resource_provider_
->DidLoseOutputSurface();
1707 client_
->DidLoseOutputSurfaceOnImplThread();
1710 bool LayerTreeHostImpl::HaveRootScrollLayer() const {
1711 return !!InnerViewportScrollLayer();
1714 LayerImpl
* LayerTreeHostImpl::RootLayer() const {
1715 return active_tree_
->root_layer();
1718 LayerImpl
* LayerTreeHostImpl::InnerViewportScrollLayer() const {
1719 return active_tree_
->InnerViewportScrollLayer();
1722 LayerImpl
* LayerTreeHostImpl::OuterViewportScrollLayer() const {
1723 return active_tree_
->OuterViewportScrollLayer();
1726 LayerImpl
* LayerTreeHostImpl::CurrentlyScrollingLayer() const {
1727 return active_tree_
->CurrentlyScrollingLayer();
1730 bool LayerTreeHostImpl::IsActivelyScrolling() const {
1731 return (did_lock_scrolling_layer_
&& CurrentlyScrollingLayer()) ||
1732 (InnerViewportScrollLayer() &&
1733 InnerViewportScrollLayer()->IsExternalFlingActive()) ||
1734 (OuterViewportScrollLayer() &&
1735 OuterViewportScrollLayer()->IsExternalFlingActive());
1738 // Content layers can be either directly scrollable or contained in an outer
1739 // scrolling layer which applies the scroll transform. Given a content layer,
1740 // this function returns the associated scroll layer if any.
1741 static LayerImpl
* FindScrollLayerForContentLayer(LayerImpl
* layer_impl
) {
1745 if (layer_impl
->scrollable())
1748 if (layer_impl
->DrawsContent() &&
1749 layer_impl
->parent() &&
1750 layer_impl
->parent()->scrollable())
1751 return layer_impl
->parent();
1756 void LayerTreeHostImpl::CreatePendingTree() {
1757 CHECK(!pending_tree_
);
1759 recycle_tree_
.swap(pending_tree_
);
1762 LayerTreeImpl::create(this, active_tree()->page_scale_factor(),
1763 active_tree()->elastic_overscroll());
1765 // Update the delta from the active tree, which may have
1766 // adjusted its delta prior to the pending tree being created.
1767 DCHECK_EQ(0.f
, pending_tree_
->sent_top_controls_delta());
1768 pending_tree_
->set_top_controls_delta(
1769 active_tree_
->top_controls_delta() -
1770 active_tree_
->sent_top_controls_delta());
1771 pending_tree_
->set_top_controls_height(active_tree_
->top_controls_height());
1773 client_
->OnCanDrawStateChanged(CanDraw());
1774 TRACE_EVENT_ASYNC_BEGIN0("cc", "PendingTree:waiting", pending_tree_
.get());
1777 void LayerTreeHostImpl::ActivateSyncTree() {
1778 if (pending_tree_
) {
1779 TRACE_EVENT_ASYNC_END0("cc", "PendingTree:waiting", pending_tree_
.get());
1781 active_tree_
->SetRootLayerScrollOffsetDelegate(NULL
);
1782 active_tree_
->PushPersistedState(pending_tree_
.get());
1783 // Process any requests in the UI resource queue. The request queue is
1784 // given in LayerTreeHost::FinishCommitOnImplThread. This must take place
1786 pending_tree_
->ProcessUIResourceRequestQueue();
1788 if (pending_tree_
->needs_full_tree_sync()) {
1789 active_tree_
->SetRootLayer(
1790 TreeSynchronizer::SynchronizeTrees(pending_tree_
->root_layer(),
1791 active_tree_
->DetachLayerTree(),
1792 active_tree_
.get()));
1794 TreeSynchronizer::PushProperties(pending_tree_
->root_layer(),
1795 active_tree_
->root_layer());
1796 pending_tree_
->PushPropertiesTo(active_tree_
.get());
1798 // Now that we've synced everything from the pending tree to the active
1799 // tree, rename the pending tree the recycle tree so we can reuse it on the
1801 DCHECK(!recycle_tree_
);
1802 pending_tree_
.swap(recycle_tree_
);
1804 active_tree_
->SetRootLayerScrollOffsetDelegate(
1805 root_layer_scroll_offset_delegate_
);
1807 if (top_controls_manager_
) {
1808 top_controls_manager_
->SetTopControlsHeight(
1809 active_tree_
->top_controls_height());
1810 top_controls_manager_
->SetControlsTopOffset(
1811 active_tree_
->total_top_controls_content_offset() -
1812 active_tree_
->top_controls_height());
1815 UpdateViewportContainerSizes();
1817 active_tree_
->ProcessUIResourceRequestQueue();
1820 active_tree_
->DidBecomeActive();
1821 ActivateAnimations();
1822 if (settings_
.impl_side_painting
) {
1823 client_
->RenewTreePriority();
1824 // If we have any picture layers, then by activating we also modified tile
1826 if (!picture_layers_
.empty())
1827 DidModifyTilePriorities();
1830 client_
->OnCanDrawStateChanged(CanDraw());
1831 client_
->DidActivateSyncTree();
1832 if (!tree_activation_callback_
.is_null())
1833 tree_activation_callback_
.Run();
1835 if (debug_state_
.continuous_painting
) {
1836 const RenderingStats
& stats
=
1837 rendering_stats_instrumentation_
->GetRenderingStats();
1838 // TODO(hendrikw): This requires a different metric when we commit directly
1839 // to the active tree. See crbug.com/429311.
1840 paint_time_counter_
->SavePaintTime(
1841 stats
.commit_to_activate_duration
.GetLastTimeDelta() +
1842 stats
.draw_duration
.GetLastTimeDelta());
1845 scoped_ptr
<PendingPageScaleAnimation
> pending_page_scale_animation
=
1846 active_tree_
->TakePendingPageScaleAnimation();
1847 if (pending_page_scale_animation
) {
1848 StartPageScaleAnimation(
1849 pending_page_scale_animation
->target_offset
,
1850 pending_page_scale_animation
->use_anchor
,
1851 pending_page_scale_animation
->scale
,
1852 pending_page_scale_animation
->duration
);
1856 void LayerTreeHostImpl::SetVisible(bool visible
) {
1857 DCHECK(proxy_
->IsImplThread());
1859 if (visible_
== visible
)
1862 DidVisibilityChange(this, visible_
);
1863 EnforceManagedMemoryPolicy(ActualManagedMemoryPolicy());
1865 // If we just became visible, we have to ensure that we draw high res tiles,
1866 // to prevent checkerboard/low res flashes.
1868 SetRequiresHighResToDraw();
1870 EvictAllUIResources();
1872 // Evict tiles immediately if invisible since this tab may never get another
1873 // draw or timer tick.
1880 renderer_
->SetVisible(visible
);
1883 void LayerTreeHostImpl::SetNeedsAnimate() {
1884 NotifySwapPromiseMonitorsOfSetNeedsRedraw();
1885 client_
->SetNeedsAnimateOnImplThread();
1888 void LayerTreeHostImpl::SetNeedsRedraw() {
1889 NotifySwapPromiseMonitorsOfSetNeedsRedraw();
1890 client_
->SetNeedsRedrawOnImplThread();
1893 ManagedMemoryPolicy
LayerTreeHostImpl::ActualManagedMemoryPolicy() const {
1894 ManagedMemoryPolicy actual
= cached_managed_memory_policy_
;
1895 if (debug_state_
.rasterize_only_visible_content
) {
1896 actual
.priority_cutoff_when_visible
=
1897 gpu::MemoryAllocation::CUTOFF_ALLOW_REQUIRED_ONLY
;
1898 } else if (use_gpu_rasterization()) {
1899 actual
.priority_cutoff_when_visible
=
1900 gpu::MemoryAllocation::CUTOFF_ALLOW_NICE_TO_HAVE
;
1904 actual
.bytes_limit_when_visible
= 0;
1910 size_t LayerTreeHostImpl::memory_allocation_limit_bytes() const {
1911 return ActualManagedMemoryPolicy().bytes_limit_when_visible
;
1914 int LayerTreeHostImpl::memory_allocation_priority_cutoff() const {
1915 return ManagedMemoryPolicy::PriorityCutoffToValue(
1916 ActualManagedMemoryPolicy().priority_cutoff_when_visible
);
1919 void LayerTreeHostImpl::ReleaseTreeResources() {
1920 active_tree_
->ReleaseResources();
1922 pending_tree_
->ReleaseResources();
1924 recycle_tree_
->ReleaseResources();
1926 EvictAllUIResources();
1929 void LayerTreeHostImpl::CreateAndSetRenderer() {
1931 DCHECK(output_surface_
);
1932 DCHECK(resource_provider_
);
1934 if (output_surface_
->capabilities().delegated_rendering
) {
1935 renderer_
= DelegatingRenderer::Create(this, &settings_
.renderer_settings
,
1936 output_surface_
.get(),
1937 resource_provider_
.get());
1938 } else if (output_surface_
->context_provider()) {
1939 renderer_
= GLRenderer::Create(
1940 this, &settings_
.renderer_settings
, output_surface_
.get(),
1941 resource_provider_
.get(), texture_mailbox_deleter_
.get(),
1942 settings_
.renderer_settings
.highp_threshold_min
);
1943 } else if (output_surface_
->software_device()) {
1944 renderer_
= SoftwareRenderer::Create(this, &settings_
.renderer_settings
,
1945 output_surface_
.get(),
1946 resource_provider_
.get());
1950 renderer_
->SetVisible(visible_
);
1951 SetFullRootLayerDamage();
1953 // See note in LayerTreeImpl::UpdateDrawProperties. Renderer needs to be
1954 // initialized to get max texture size. Also, after releasing resources,
1955 // trees need another update to generate new ones.
1956 active_tree_
->set_needs_update_draw_properties();
1958 pending_tree_
->set_needs_update_draw_properties();
1959 client_
->UpdateRendererCapabilitiesOnImplThread();
1962 void LayerTreeHostImpl::CreateAndSetTileManager() {
1963 DCHECK(!tile_manager_
);
1964 DCHECK(settings_
.impl_side_painting
);
1965 DCHECK(output_surface_
);
1966 DCHECK(resource_provider_
);
1968 rasterizer_
= CreateRasterizer();
1969 CreateResourceAndTileTaskWorkerPool(&tile_task_worker_pool_
, &resource_pool_
,
1970 &staging_resource_pool_
);
1971 DCHECK(tile_task_worker_pool_
);
1972 DCHECK(resource_pool_
);
1974 base::SingleThreadTaskRunner
* task_runner
=
1975 proxy_
->HasImplThread() ? proxy_
->ImplThreadTaskRunner()
1976 : proxy_
->MainThreadTaskRunner();
1977 DCHECK(task_runner
);
1978 size_t scheduled_raster_task_limit
=
1979 IsSynchronousSingleThreaded() ? std::numeric_limits
<size_t>::max()
1980 : settings_
.scheduled_raster_task_limit
;
1982 TileManager::Create(this, task_runner
, resource_pool_
.get(),
1983 tile_task_worker_pool_
->AsTileTaskRunner(),
1984 rasterizer_
.get(), scheduled_raster_task_limit
);
1986 UpdateTileManagerMemoryPolicy(ActualManagedMemoryPolicy());
1989 scoped_ptr
<Rasterizer
> LayerTreeHostImpl::CreateRasterizer() {
1990 ContextProvider
* context_provider
= output_surface_
->context_provider();
1991 if (use_gpu_rasterization_
&& context_provider
) {
1992 return GpuRasterizer::Create(context_provider
, resource_provider_
.get(),
1993 settings_
.use_distance_field_text
, false);
1995 return SoftwareRasterizer::Create();
1998 void LayerTreeHostImpl::CreateResourceAndTileTaskWorkerPool(
1999 scoped_ptr
<TileTaskWorkerPool
>* tile_task_worker_pool
,
2000 scoped_ptr
<ResourcePool
>* resource_pool
,
2001 scoped_ptr
<ResourcePool
>* staging_resource_pool
) {
2002 base::SingleThreadTaskRunner
* task_runner
=
2003 proxy_
->HasImplThread() ? proxy_
->ImplThreadTaskRunner()
2004 : proxy_
->MainThreadTaskRunner();
2005 DCHECK(task_runner
);
2007 ContextProvider
* context_provider
= output_surface_
->context_provider();
2008 if (!context_provider
) {
2010 ResourcePool::Create(resource_provider_
.get(),
2012 resource_provider_
->best_texture_format());
2014 *tile_task_worker_pool
= BitmapTileTaskWorkerPool::Create(
2015 task_runner
, TileTaskWorkerPool::GetTaskGraphRunner(),
2016 resource_provider_
.get());
2020 if (use_gpu_rasterization_
) {
2022 ResourcePool::Create(resource_provider_
.get(),
2024 resource_provider_
->best_texture_format());
2026 *tile_task_worker_pool
= GpuTileTaskWorkerPool::Create(
2027 task_runner
, TileTaskWorkerPool::GetTaskGraphRunner());
2031 if (GetRendererCapabilities().using_image
) {
2032 unsigned image_target
= settings_
.use_image_texture_target
;
2034 image_target
== GL_TEXTURE_RECTANGLE_ARB
,
2035 context_provider
->ContextCapabilities().gpu
.texture_rectangle
);
2037 image_target
== GL_TEXTURE_EXTERNAL_OES
,
2038 context_provider
->ContextCapabilities().gpu
.egl_image_external
);
2040 if (settings_
.use_zero_copy
|| IsSynchronousSingleThreaded()) {
2042 ResourcePool::Create(resource_provider_
.get(), image_target
,
2043 resource_provider_
->best_texture_format());
2045 TaskGraphRunner
* task_graph_runner
;
2046 if (IsSynchronousSingleThreaded()) {
2047 DCHECK(!single_thread_synchronous_task_graph_runner_
);
2048 single_thread_synchronous_task_graph_runner_
.reset(new TaskGraphRunner
);
2049 task_graph_runner
= single_thread_synchronous_task_graph_runner_
.get();
2051 task_graph_runner
= TileTaskWorkerPool::GetTaskGraphRunner();
2054 *tile_task_worker_pool
= ZeroCopyTileTaskWorkerPool::Create(
2055 task_runner
, task_graph_runner
, resource_provider_
.get());
2059 if (settings_
.use_one_copy
) {
2060 // We need to create a staging resource pool when using copy rasterizer.
2061 *staging_resource_pool
=
2062 ResourcePool::Create(resource_provider_
.get(), image_target
,
2063 resource_provider_
->best_texture_format());
2065 ResourcePool::Create(resource_provider_
.get(), GL_TEXTURE_2D
,
2066 resource_provider_
->best_texture_format());
2068 *tile_task_worker_pool
= OneCopyTileTaskWorkerPool::Create(
2069 task_runner
, TileTaskWorkerPool::GetTaskGraphRunner(),
2070 context_provider
, resource_provider_
.get(),
2071 staging_resource_pool_
.get());
2076 *resource_pool
= ResourcePool::Create(
2077 resource_provider_
.get(), GL_TEXTURE_2D
,
2078 resource_provider_
->memory_efficient_texture_format());
2080 *tile_task_worker_pool
= PixelBufferTileTaskWorkerPool::Create(
2081 task_runner
, TileTaskWorkerPool::GetTaskGraphRunner(), context_provider
,
2082 resource_provider_
.get(),
2083 GetMaxTransferBufferUsageBytes(context_provider
->ContextCapabilities(),
2084 settings_
.renderer_settings
.refresh_rate
));
2087 void LayerTreeHostImpl::DestroyTileManager() {
2088 tile_manager_
= nullptr;
2089 resource_pool_
= nullptr;
2090 staging_resource_pool_
= nullptr;
2091 tile_task_worker_pool_
= nullptr;
2092 rasterizer_
= nullptr;
2093 single_thread_synchronous_task_graph_runner_
= nullptr;
2096 bool LayerTreeHostImpl::UsePendingTreeForSync() const {
2097 // In impl-side painting, synchronize to the pending tree so that it has
2098 // time to raster before being displayed.
2099 return settings_
.impl_side_painting
;
2102 bool LayerTreeHostImpl::IsSynchronousSingleThreaded() const {
2103 return !proxy_
->HasImplThread() && !settings_
.single_thread_proxy_scheduler
;
2106 void LayerTreeHostImpl::EnforceZeroBudget(bool zero_budget
) {
2107 SetManagedMemoryPolicy(cached_managed_memory_policy_
, zero_budget
);
2110 bool LayerTreeHostImpl::InitializeRenderer(
2111 scoped_ptr
<OutputSurface
> output_surface
) {
2112 TRACE_EVENT0("cc", "LayerTreeHostImpl::InitializeRenderer");
2114 // Since we will create a new resource provider, we cannot continue to use
2115 // the old resources (i.e. render_surfaces and texture IDs). Clear them
2116 // before we destroy the old resource provider.
2117 ReleaseTreeResources();
2119 // Note: order is important here.
2120 renderer_
= nullptr;
2121 DestroyTileManager();
2122 resource_provider_
= nullptr;
2123 output_surface_
= nullptr;
2125 if (!output_surface
->BindToClient(this))
2128 output_surface_
= output_surface
.Pass();
2129 resource_provider_
= ResourceProvider::Create(
2130 output_surface_
.get(), shared_bitmap_manager_
, gpu_memory_buffer_manager_
,
2131 proxy_
->blocking_main_thread_task_runner(),
2132 settings_
.renderer_settings
.highp_threshold_min
,
2133 settings_
.renderer_settings
.use_rgba_4444_textures
,
2134 settings_
.renderer_settings
.texture_id_allocation_chunk_size
);
2136 if (output_surface_
->capabilities().deferred_gl_initialization
)
2137 EnforceZeroBudget(true);
2139 CreateAndSetRenderer();
2141 if (settings_
.impl_side_painting
)
2142 CreateAndSetTileManager();
2144 // Initialize vsync parameters to sane values.
2145 const base::TimeDelta display_refresh_interval
=
2146 base::TimeDelta::FromMicroseconds(
2147 base::Time::kMicrosecondsPerSecond
/
2148 settings_
.renderer_settings
.refresh_rate
);
2149 CommitVSyncParameters(base::TimeTicks(), display_refresh_interval
);
2151 // TODO(brianderson): Don't use a hard-coded parent draw time.
2152 base::TimeDelta parent_draw_time
=
2153 (!settings_
.use_external_begin_frame_source
&&
2154 output_surface_
->capabilities().adjust_deadline_for_parent
)
2155 ? BeginFrameArgs::DefaultEstimatedParentDrawTime()
2156 : base::TimeDelta();
2157 client_
->SetEstimatedParentDrawTime(parent_draw_time
);
2159 int max_frames_pending
= output_surface_
->capabilities().max_frames_pending
;
2160 if (max_frames_pending
<= 0)
2161 max_frames_pending
= OutputSurface::DEFAULT_MAX_FRAMES_PENDING
;
2162 client_
->SetMaxSwapsPendingOnImplThread(max_frames_pending
);
2163 client_
->OnCanDrawStateChanged(CanDraw());
2165 // There will not be anything to draw here, so set high res
2166 // to avoid checkerboards, typically when we are recovering
2167 // from lost context.
2168 SetRequiresHighResToDraw();
2173 void LayerTreeHostImpl::CommitVSyncParameters(base::TimeTicks timebase
,
2174 base::TimeDelta interval
) {
2175 client_
->CommitVSyncParameters(timebase
, interval
);
2178 void LayerTreeHostImpl::DeferredInitialize() {
2179 DCHECK(output_surface_
->capabilities().deferred_gl_initialization
);
2180 DCHECK(settings_
.impl_side_painting
);
2181 DCHECK(output_surface_
->context_provider());
2183 ReleaseTreeResources();
2184 renderer_
= nullptr;
2185 DestroyTileManager();
2187 resource_provider_
->InitializeGL();
2189 CreateAndSetRenderer();
2190 EnforceZeroBudget(false);
2191 CreateAndSetTileManager();
2193 client_
->SetNeedsCommitOnImplThread();
2196 void LayerTreeHostImpl::ReleaseGL() {
2197 DCHECK(output_surface_
->capabilities().deferred_gl_initialization
);
2198 DCHECK(settings_
.impl_side_painting
);
2199 DCHECK(output_surface_
->context_provider());
2201 ReleaseTreeResources();
2202 renderer_
= nullptr;
2203 DestroyTileManager();
2205 resource_provider_
->InitializeSoftware();
2206 output_surface_
->ReleaseContextProvider();
2208 CreateAndSetRenderer();
2209 EnforceZeroBudget(true);
2210 CreateAndSetTileManager();
2212 client_
->SetNeedsCommitOnImplThread();
2215 void LayerTreeHostImpl::SetViewportSize(const gfx::Size
& device_viewport_size
) {
2216 if (device_viewport_size
== device_viewport_size_
)
2220 active_tree_
->SetViewportSizeInvalid();
2222 device_viewport_size_
= device_viewport_size
;
2224 UpdateViewportContainerSizes();
2225 client_
->OnCanDrawStateChanged(CanDraw());
2226 SetFullRootLayerDamage();
2227 active_tree_
->set_needs_update_draw_properties();
2230 void LayerTreeHostImpl::SetOverhangUIResource(
2231 UIResourceId overhang_ui_resource_id
,
2232 const gfx::Size
& overhang_ui_resource_size
) {
2233 overhang_ui_resource_id_
= overhang_ui_resource_id
;
2234 overhang_ui_resource_size_
= overhang_ui_resource_size
;
2237 void LayerTreeHostImpl::SetDeviceScaleFactor(float device_scale_factor
) {
2238 if (device_scale_factor
== device_scale_factor_
)
2240 device_scale_factor_
= device_scale_factor
;
2242 SetFullRootLayerDamage();
2245 void LayerTreeHostImpl::SetPageScaleOnActiveTree(float page_scale_factor
) {
2246 active_tree_
->SetPageScaleOnActiveTree(page_scale_factor
);
2249 const gfx::Rect
LayerTreeHostImpl::ViewportRectForTilePriority() const {
2250 if (viewport_rect_for_tile_priority_
.IsEmpty())
2251 return DeviceViewport();
2253 return viewport_rect_for_tile_priority_
;
2256 gfx::Size
LayerTreeHostImpl::DrawViewportSize() const {
2257 return DeviceViewport().size();
2260 gfx::Rect
LayerTreeHostImpl::DeviceViewport() const {
2261 if (external_viewport_
.IsEmpty())
2262 return gfx::Rect(device_viewport_size_
);
2264 return external_viewport_
;
2267 gfx::Rect
LayerTreeHostImpl::DeviceClip() const {
2268 if (external_clip_
.IsEmpty())
2269 return DeviceViewport();
2271 return external_clip_
;
2274 const gfx::Transform
& LayerTreeHostImpl::DrawTransform() const {
2275 return external_transform_
;
2278 void LayerTreeHostImpl::DidChangeTopControlsPosition() {
2279 UpdateViewportContainerSizes();
2282 active_tree_
->set_needs_update_draw_properties();
2283 SetFullRootLayerDamage();
2286 void LayerTreeHostImpl::SetControlsTopOffset(float offset
) {
2287 float current_top_offset
= active_tree_
->top_controls_content_offset() -
2288 active_tree_
->top_controls_height();
2289 active_tree_
->set_top_controls_delta(offset
- current_top_offset
);
2292 float LayerTreeHostImpl::ControlsTopOffset() const {
2293 return active_tree_
->total_top_controls_content_offset() -
2294 active_tree_
->top_controls_height();
2297 void LayerTreeHostImpl::BindToClient(InputHandlerClient
* client
) {
2298 DCHECK(input_handler_client_
== NULL
);
2299 input_handler_client_
= client
;
2302 static LayerImpl
* NextScrollLayer(LayerImpl
* layer
) {
2303 if (LayerImpl
* scroll_parent
= layer
->scroll_parent())
2304 return scroll_parent
;
2305 return layer
->parent();
2308 LayerImpl
* LayerTreeHostImpl::FindScrollLayerForDeviceViewportPoint(
2309 const gfx::PointF
& device_viewport_point
,
2310 InputHandler::ScrollInputType type
,
2311 LayerImpl
* layer_impl
,
2312 bool* scroll_on_main_thread
,
2313 bool* optional_has_ancestor_scroll_handler
) const {
2314 DCHECK(scroll_on_main_thread
);
2316 // Walk up the hierarchy and look for a scrollable layer.
2317 LayerImpl
* potentially_scrolling_layer_impl
= NULL
;
2318 for (; layer_impl
; layer_impl
= NextScrollLayer(layer_impl
)) {
2319 // The content layer can also block attempts to scroll outside the main
2321 ScrollStatus status
= layer_impl
->TryScroll(device_viewport_point
, type
);
2322 if (status
== ScrollOnMainThread
) {
2323 *scroll_on_main_thread
= true;
2327 LayerImpl
* scroll_layer_impl
= FindScrollLayerForContentLayer(layer_impl
);
2328 if (!scroll_layer_impl
)
2331 status
= scroll_layer_impl
->TryScroll(device_viewport_point
, type
);
2332 // If any layer wants to divert the scroll event to the main thread, abort.
2333 if (status
== ScrollOnMainThread
) {
2334 *scroll_on_main_thread
= true;
2338 if (optional_has_ancestor_scroll_handler
&&
2339 scroll_layer_impl
->have_scroll_event_handlers())
2340 *optional_has_ancestor_scroll_handler
= true;
2342 if (status
== ScrollStarted
&& !potentially_scrolling_layer_impl
)
2343 potentially_scrolling_layer_impl
= scroll_layer_impl
;
2346 // Falling back to the root scroll layer ensures generation of root overscroll
2347 // notifications while preventing scroll updates from being unintentionally
2348 // forwarded to the main thread.
2349 if (!potentially_scrolling_layer_impl
)
2350 potentially_scrolling_layer_impl
= OuterViewportScrollLayer()
2351 ? OuterViewportScrollLayer()
2352 : InnerViewportScrollLayer();
2354 return potentially_scrolling_layer_impl
;
2357 // Similar to LayerImpl::HasAncestor, but walks up the scroll parents.
2358 static bool HasScrollAncestor(LayerImpl
* child
, LayerImpl
* scroll_ancestor
) {
2359 DCHECK(scroll_ancestor
);
2360 for (LayerImpl
* ancestor
= child
; ancestor
;
2361 ancestor
= NextScrollLayer(ancestor
)) {
2362 if (ancestor
->scrollable())
2363 return ancestor
== scroll_ancestor
;
2368 InputHandler::ScrollStatus
LayerTreeHostImpl::ScrollBegin(
2369 const gfx::Point
& viewport_point
,
2370 InputHandler::ScrollInputType type
) {
2371 TRACE_EVENT0("cc", "LayerTreeHostImpl::ScrollBegin");
2373 if (top_controls_manager_
)
2374 top_controls_manager_
->ScrollBegin();
2376 DCHECK(!CurrentlyScrollingLayer());
2377 ClearCurrentlyScrollingLayer();
2379 gfx::PointF device_viewport_point
= gfx::ScalePoint(viewport_point
,
2380 device_scale_factor_
);
2381 LayerImpl
* layer_impl
=
2382 active_tree_
->FindLayerThatIsHitByPoint(device_viewport_point
);
2385 LayerImpl
* scroll_layer_impl
=
2386 active_tree_
->FindFirstScrollingLayerThatIsHitByPoint(
2387 device_viewport_point
);
2388 if (scroll_layer_impl
&& !HasScrollAncestor(layer_impl
, scroll_layer_impl
))
2389 return ScrollUnknown
;
2392 bool scroll_on_main_thread
= false;
2393 LayerImpl
* scrolling_layer_impl
=
2394 FindScrollLayerForDeviceViewportPoint(device_viewport_point
,
2397 &scroll_on_main_thread
,
2398 &scroll_affects_scroll_handler_
);
2400 if (scroll_on_main_thread
) {
2401 UMA_HISTOGRAM_BOOLEAN("TryScroll.SlowScroll", true);
2402 return ScrollOnMainThread
;
2405 if (scrolling_layer_impl
) {
2406 active_tree_
->SetCurrentlyScrollingLayer(scrolling_layer_impl
);
2407 should_bubble_scrolls_
= (type
!= NonBubblingGesture
);
2408 wheel_scrolling_
= (type
== Wheel
);
2409 client_
->RenewTreePriority();
2410 UMA_HISTOGRAM_BOOLEAN("TryScroll.SlowScroll", false);
2411 return ScrollStarted
;
2413 return ScrollIgnored
;
2416 InputHandler::ScrollStatus
LayerTreeHostImpl::ScrollAnimated(
2417 const gfx::Point
& viewport_point
,
2418 const gfx::Vector2dF
& scroll_delta
) {
2419 if (LayerImpl
* layer_impl
= CurrentlyScrollingLayer()) {
2420 Animation
* animation
=
2421 layer_impl
->layer_animation_controller()->GetAnimation(
2422 Animation::ScrollOffset
);
2424 return ScrollIgnored
;
2426 ScrollOffsetAnimationCurve
* curve
=
2427 animation
->curve()->ToScrollOffsetAnimationCurve();
2429 gfx::ScrollOffset new_target
=
2430 gfx::ScrollOffsetWithDelta(curve
->target_value(), scroll_delta
);
2431 new_target
.SetToMax(gfx::ScrollOffset());
2432 new_target
.SetToMin(layer_impl
->MaxScrollOffset());
2434 curve
->UpdateTarget(
2435 animation
->TrimTimeToCurrentIteration(
2436 CurrentBeginFrameArgs().frame_time
).InSecondsF(),
2439 return ScrollStarted
;
2441 // ScrollAnimated is only used for wheel scrolls. We use the same bubbling
2442 // behavior as ScrollBy to determine which layer to animate, but we do not
2443 // do the Android-specific things in ScrollBy like showing top controls.
2444 InputHandler::ScrollStatus scroll_status
= ScrollBegin(viewport_point
, Wheel
);
2445 if (scroll_status
== ScrollStarted
) {
2446 gfx::Vector2dF pending_delta
= scroll_delta
;
2447 for (LayerImpl
* layer_impl
= CurrentlyScrollingLayer(); layer_impl
;
2448 layer_impl
= layer_impl
->parent()) {
2449 if (!layer_impl
->scrollable())
2452 gfx::ScrollOffset current_offset
= layer_impl
->TotalScrollOffset();
2453 gfx::ScrollOffset target_offset
=
2454 ScrollOffsetWithDelta(current_offset
, pending_delta
);
2455 target_offset
.SetToMax(gfx::ScrollOffset());
2456 target_offset
.SetToMin(layer_impl
->MaxScrollOffset());
2457 gfx::Vector2dF actual_delta
= target_offset
.DeltaFrom(current_offset
);
2459 const float kEpsilon
= 0.1f
;
2460 bool can_layer_scroll
= (std::abs(actual_delta
.x()) > kEpsilon
||
2461 std::abs(actual_delta
.y()) > kEpsilon
);
2463 if (!can_layer_scroll
) {
2464 layer_impl
->ScrollBy(actual_delta
);
2465 pending_delta
-= actual_delta
;
2469 active_tree_
->SetCurrentlyScrollingLayer(layer_impl
);
2471 scoped_ptr
<ScrollOffsetAnimationCurve
> curve
=
2472 ScrollOffsetAnimationCurve::Create(target_offset
,
2473 EaseInOutTimingFunction::Create());
2474 curve
->SetInitialValue(current_offset
);
2476 scoped_ptr
<Animation
> animation
=
2477 Animation::Create(curve
.Pass(),
2478 AnimationIdProvider::NextAnimationId(),
2479 AnimationIdProvider::NextGroupId(),
2480 Animation::ScrollOffset
);
2481 animation
->set_is_impl_only(true);
2483 layer_impl
->layer_animation_controller()->AddAnimation(animation
.Pass());
2486 return ScrollStarted
;
2490 return scroll_status
;
2493 gfx::Vector2dF
LayerTreeHostImpl::ScrollLayerWithViewportSpaceDelta(
2494 LayerImpl
* layer_impl
,
2495 float scale_from_viewport_to_screen_space
,
2496 const gfx::PointF
& viewport_point
,
2497 const gfx::Vector2dF
& viewport_delta
) {
2498 // Layers with non-invertible screen space transforms should not have passed
2499 // the scroll hit test in the first place.
2500 DCHECK(layer_impl
->screen_space_transform().IsInvertible());
2501 gfx::Transform
inverse_screen_space_transform(
2502 gfx::Transform::kSkipInitialization
);
2503 bool did_invert
= layer_impl
->screen_space_transform().GetInverse(
2504 &inverse_screen_space_transform
);
2505 // TODO(shawnsingh): With the advent of impl-side crolling for non-root
2506 // layers, we may need to explicitly handle uninvertible transforms here.
2509 gfx::PointF screen_space_point
=
2510 gfx::ScalePoint(viewport_point
, scale_from_viewport_to_screen_space
);
2512 gfx::Vector2dF screen_space_delta
= viewport_delta
;
2513 screen_space_delta
.Scale(scale_from_viewport_to_screen_space
);
2515 // First project the scroll start and end points to local layer space to find
2516 // the scroll delta in layer coordinates.
2517 bool start_clipped
, end_clipped
;
2518 gfx::PointF screen_space_end_point
= screen_space_point
+ screen_space_delta
;
2519 gfx::PointF local_start_point
=
2520 MathUtil::ProjectPoint(inverse_screen_space_transform
,
2523 gfx::PointF local_end_point
=
2524 MathUtil::ProjectPoint(inverse_screen_space_transform
,
2525 screen_space_end_point
,
2528 // In general scroll point coordinates should not get clipped.
2529 DCHECK(!start_clipped
);
2530 DCHECK(!end_clipped
);
2531 if (start_clipped
|| end_clipped
)
2532 return gfx::Vector2dF();
2534 // local_start_point and local_end_point are in content space but we want to
2535 // move them to layer space for scrolling.
2536 float width_scale
= 1.f
/ layer_impl
->contents_scale_x();
2537 float height_scale
= 1.f
/ layer_impl
->contents_scale_y();
2538 local_start_point
.Scale(width_scale
, height_scale
);
2539 local_end_point
.Scale(width_scale
, height_scale
);
2541 // Apply the scroll delta.
2542 gfx::Vector2dF previous_delta
= layer_impl
->ScrollDelta();
2543 layer_impl
->ScrollBy(local_end_point
- local_start_point
);
2545 // Get the end point in the layer's content space so we can apply its
2546 // ScreenSpaceTransform.
2547 gfx::PointF actual_local_end_point
= local_start_point
+
2548 layer_impl
->ScrollDelta() -
2550 gfx::PointF actual_local_content_end_point
=
2551 gfx::ScalePoint(actual_local_end_point
,
2553 1.f
/ height_scale
);
2555 // Calculate the applied scroll delta in viewport space coordinates.
2556 gfx::PointF actual_screen_space_end_point
=
2557 MathUtil::MapPoint(layer_impl
->screen_space_transform(),
2558 actual_local_content_end_point
,
2560 DCHECK(!end_clipped
);
2562 return gfx::Vector2dF();
2563 gfx::PointF actual_viewport_end_point
=
2564 gfx::ScalePoint(actual_screen_space_end_point
,
2565 1.f
/ scale_from_viewport_to_screen_space
);
2566 return actual_viewport_end_point
- viewport_point
;
2569 static gfx::Vector2dF
ScrollLayerWithLocalDelta(
2570 LayerImpl
* layer_impl
,
2571 const gfx::Vector2dF
& local_delta
,
2572 float page_scale_factor
) {
2573 gfx::Vector2dF
previous_delta(layer_impl
->ScrollDelta());
2574 gfx::Vector2dF delta
= local_delta
;
2575 delta
.Scale(1.f
/ page_scale_factor
);
2576 layer_impl
->ScrollBy(delta
);
2577 return layer_impl
->ScrollDelta() - previous_delta
;
2580 bool LayerTreeHostImpl::ShouldTopControlsConsumeScroll(
2581 const gfx::Vector2dF
& scroll_delta
) const {
2582 DCHECK(CurrentlyScrollingLayer());
2584 if (!top_controls_manager_
)
2587 // Always consume if it's in the direction to show the top controls.
2588 if (scroll_delta
.y() < 0)
2591 if (active_tree()->TotalScrollOffset().y() <
2592 active_tree()->TotalMaxScrollOffset().y())
2598 InputHandlerScrollResult
LayerTreeHostImpl::ScrollBy(
2599 const gfx::Point
& viewport_point
,
2600 const gfx::Vector2dF
& scroll_delta
) {
2601 TRACE_EVENT0("cc", "LayerTreeHostImpl::ScrollBy");
2602 if (!CurrentlyScrollingLayer())
2603 return InputHandlerScrollResult();
2605 gfx::Vector2dF pending_delta
= scroll_delta
;
2606 gfx::Vector2dF unused_root_delta
;
2607 bool did_scroll_x
= false;
2608 bool did_scroll_y
= false;
2609 bool did_scroll_top_controls
= false;
2611 bool consume_by_top_controls
= ShouldTopControlsConsumeScroll(scroll_delta
);
2613 // There's an edge case where the outer viewport isn't scrollable when the
2614 // scroll starts, however, as the top controls show the outer viewport becomes
2615 // scrollable. Therefore, always try scrolling the outer viewport before the
2617 // TODO(bokan): Move the top controls logic out of the loop since the scroll
2618 // that causes the outer viewport to become scrollable will still be applied
2619 // to the inner viewport.
2620 LayerImpl
* start_layer
= CurrentlyScrollingLayer();
2621 if (start_layer
== InnerViewportScrollLayer() && OuterViewportScrollLayer())
2622 start_layer
= OuterViewportScrollLayer();
2624 for (LayerImpl
* layer_impl
= start_layer
;
2626 layer_impl
= layer_impl
->parent()) {
2627 if (!layer_impl
->scrollable())
2630 if (layer_impl
== InnerViewportScrollLayer() ||
2631 layer_impl
== OuterViewportScrollLayer()) {
2632 if (consume_by_top_controls
) {
2633 gfx::Vector2dF excess_delta
=
2634 top_controls_manager_
->ScrollBy(pending_delta
);
2635 gfx::Vector2dF applied_delta
= pending_delta
- excess_delta
;
2636 pending_delta
= excess_delta
;
2637 // Force updating of vertical adjust values if needed.
2638 if (applied_delta
.y() != 0)
2639 did_scroll_top_controls
= true;
2641 // Track root layer deltas for reporting overscroll.
2642 if (layer_impl
== InnerViewportScrollLayer())
2643 unused_root_delta
= pending_delta
;
2646 gfx::Vector2dF applied_delta
;
2647 // Gesture events need to be transformed from viewport coordinates to local
2648 // layer coordinates so that the scrolling contents exactly follow the
2649 // user's finger. In contrast, wheel events represent a fixed amount of
2650 // scrolling so we can just apply them directly, but the page scale factor
2651 // is applied to the scroll delta.
2652 if (!wheel_scrolling_
) {
2653 float scale_from_viewport_to_screen_space
= device_scale_factor_
;
2655 ScrollLayerWithViewportSpaceDelta(layer_impl
,
2656 scale_from_viewport_to_screen_space
,
2657 viewport_point
, pending_delta
);
2659 applied_delta
= ScrollLayerWithLocalDelta(
2660 layer_impl
, pending_delta
, active_tree_
->current_page_scale_factor());
2663 const float kEpsilon
= 0.1f
;
2664 if (layer_impl
== InnerViewportScrollLayer()) {
2665 unused_root_delta
.Subtract(applied_delta
);
2666 if (std::abs(unused_root_delta
.x()) < kEpsilon
)
2667 unused_root_delta
.set_x(0.0f
);
2668 if (std::abs(unused_root_delta
.y()) < kEpsilon
)
2669 unused_root_delta
.set_y(0.0f
);
2670 // Disable overscroll on axes which is impossible to scroll.
2671 if (settings_
.report_overscroll_only_for_scrollable_axes
) {
2672 if (std::abs(active_tree_
->TotalMaxScrollOffset().x()) <= kEpsilon
||
2673 !layer_impl
->user_scrollable_horizontal())
2674 unused_root_delta
.set_x(0.0f
);
2675 if (std::abs(active_tree_
->TotalMaxScrollOffset().y()) <= kEpsilon
||
2676 !layer_impl
->user_scrollable_vertical())
2677 unused_root_delta
.set_y(0.0f
);
2681 // Scrolls should bubble perfectly between the outer and inner viewports.
2682 bool allow_unrestricted_bubbling_for_current_layer
=
2683 layer_impl
== OuterViewportScrollLayer();
2684 bool allow_bubbling_for_current_layer
=
2685 allow_unrestricted_bubbling_for_current_layer
|| should_bubble_scrolls_
;
2687 // If the layer wasn't able to move, try the next one in the hierarchy.
2688 bool did_move_layer_x
= std::abs(applied_delta
.x()) > kEpsilon
;
2689 bool did_move_layer_y
= std::abs(applied_delta
.y()) > kEpsilon
;
2690 did_scroll_x
|= did_move_layer_x
;
2691 did_scroll_y
|= did_move_layer_y
;
2692 if (!did_move_layer_x
&& !did_move_layer_y
) {
2693 if (allow_bubbling_for_current_layer
|| !did_lock_scrolling_layer_
)
2699 did_lock_scrolling_layer_
= true;
2701 // When scrolls are allowed to bubble, it's important that the original
2702 // scrolling layer be preserved. This ensures that, after a scroll bubbles,
2703 // the user can reverse scroll directions and immediately resume scrolling
2704 // the original layer that scrolled.
2705 if (!should_bubble_scrolls_
)
2706 active_tree_
->SetCurrentlyScrollingLayer(layer_impl
);
2708 if (!allow_bubbling_for_current_layer
)
2711 if (allow_unrestricted_bubbling_for_current_layer
) {
2712 pending_delta
-= applied_delta
;
2714 // If the applied delta is within 45 degrees of the input delta, bail out
2715 // to make it easier to scroll just one layer in one direction without
2716 // affecting any of its parents.
2717 float angle_threshold
= 45;
2718 if (MathUtil::SmallestAngleBetweenVectors(applied_delta
, pending_delta
) <
2720 pending_delta
= gfx::Vector2dF();
2724 // Allow further movement only on an axis perpendicular to the direction
2725 // in which the layer moved.
2726 gfx::Vector2dF
perpendicular_axis(-applied_delta
.y(), applied_delta
.x());
2728 MathUtil::ProjectVector(pending_delta
, perpendicular_axis
);
2731 if (gfx::ToRoundedVector2d(pending_delta
).IsZero())
2735 bool did_scroll_content
= did_scroll_x
|| did_scroll_y
;
2736 if (did_scroll_content
) {
2737 // If we are scrolling with an active scroll handler, forward latency
2738 // tracking information to the main thread so the delay introduced by the
2739 // handler is accounted for.
2740 if (scroll_affects_scroll_handler())
2741 NotifySwapPromiseMonitorsOfForwardingToMainThread();
2742 client_
->SetNeedsCommitOnImplThread();
2744 client_
->RenewTreePriority();
2747 // Scrolling along an axis resets accumulated root overscroll for that axis.
2749 accumulated_root_overscroll_
.set_x(0);
2751 accumulated_root_overscroll_
.set_y(0);
2752 accumulated_root_overscroll_
+= unused_root_delta
;
2754 InputHandlerScrollResult scroll_result
;
2755 scroll_result
.did_scroll
= did_scroll_content
|| did_scroll_top_controls
;
2756 scroll_result
.did_overscroll_root
= !unused_root_delta
.IsZero();
2757 scroll_result
.accumulated_root_overscroll
= accumulated_root_overscroll_
;
2758 scroll_result
.unused_scroll_delta
= unused_root_delta
;
2759 return scroll_result
;
2762 // This implements scrolling by page as described here:
2763 // http://msdn.microsoft.com/en-us/library/windows/desktop/ms645601(v=vs.85).aspx#_win32_The_Mouse_Wheel
2764 // for events with WHEEL_PAGESCROLL set.
2765 bool LayerTreeHostImpl::ScrollVerticallyByPage(const gfx::Point
& viewport_point
,
2766 ScrollDirection direction
) {
2767 DCHECK(wheel_scrolling_
);
2769 for (LayerImpl
* layer_impl
= CurrentlyScrollingLayer();
2771 layer_impl
= layer_impl
->parent()) {
2772 if (!layer_impl
->scrollable())
2775 if (!layer_impl
->HasScrollbar(VERTICAL
))
2778 float height
= layer_impl
->clip_height();
2780 // These magical values match WebKit and are designed to scroll nearly the
2781 // entire visible content height but leave a bit of overlap.
2782 float page
= std::max(height
* 0.875f
, 1.f
);
2783 if (direction
== SCROLL_BACKWARD
)
2786 gfx::Vector2dF delta
= gfx::Vector2dF(0.f
, page
);
2788 gfx::Vector2dF applied_delta
=
2789 ScrollLayerWithLocalDelta(layer_impl
, delta
, 1.f
);
2791 if (!applied_delta
.IsZero()) {
2792 client_
->SetNeedsCommitOnImplThread();
2794 client_
->RenewTreePriority();
2798 active_tree_
->SetCurrentlyScrollingLayer(layer_impl
);
2804 void LayerTreeHostImpl::SetRootLayerScrollOffsetDelegate(
2805 LayerScrollOffsetDelegate
* root_layer_scroll_offset_delegate
) {
2806 root_layer_scroll_offset_delegate_
= root_layer_scroll_offset_delegate
;
2807 active_tree_
->SetRootLayerScrollOffsetDelegate(
2808 root_layer_scroll_offset_delegate_
);
2811 void LayerTreeHostImpl::OnRootLayerDelegatedScrollOffsetChanged() {
2812 DCHECK(root_layer_scroll_offset_delegate_
);
2813 client_
->SetNeedsCommitOnImplThread();
2815 active_tree_
->OnRootLayerDelegatedScrollOffsetChanged();
2816 active_tree_
->set_needs_update_draw_properties();
2819 void LayerTreeHostImpl::ClearCurrentlyScrollingLayer() {
2820 active_tree_
->ClearCurrentlyScrollingLayer();
2821 did_lock_scrolling_layer_
= false;
2822 scroll_affects_scroll_handler_
= false;
2823 accumulated_root_overscroll_
= gfx::Vector2dF();
2826 void LayerTreeHostImpl::ScrollEnd() {
2827 if (top_controls_manager_
)
2828 top_controls_manager_
->ScrollEnd();
2829 ClearCurrentlyScrollingLayer();
2832 InputHandler::ScrollStatus
LayerTreeHostImpl::FlingScrollBegin() {
2833 if (!active_tree_
->CurrentlyScrollingLayer())
2834 return ScrollIgnored
;
2836 if (settings_
.ignore_root_layer_flings
&&
2837 (active_tree_
->CurrentlyScrollingLayer() == InnerViewportScrollLayer() ||
2838 active_tree_
->CurrentlyScrollingLayer() == OuterViewportScrollLayer())) {
2839 ClearCurrentlyScrollingLayer();
2840 return ScrollIgnored
;
2843 if (!wheel_scrolling_
) {
2844 // Allow the fling to lock to the first layer that moves after the initial
2845 // fling |ScrollBy()| event.
2846 did_lock_scrolling_layer_
= false;
2847 should_bubble_scrolls_
= false;
2850 return ScrollStarted
;
2853 float LayerTreeHostImpl::DeviceSpaceDistanceToLayer(
2854 const gfx::PointF
& device_viewport_point
,
2855 LayerImpl
* layer_impl
) {
2857 return std::numeric_limits
<float>::max();
2859 gfx::Rect
layer_impl_bounds(
2860 layer_impl
->content_bounds());
2862 gfx::RectF device_viewport_layer_impl_bounds
= MathUtil::MapClippedRect(
2863 layer_impl
->screen_space_transform(),
2866 return device_viewport_layer_impl_bounds
.ManhattanDistanceToPoint(
2867 device_viewport_point
);
2870 void LayerTreeHostImpl::MouseMoveAt(const gfx::Point
& viewport_point
) {
2871 gfx::PointF device_viewport_point
= gfx::ScalePoint(viewport_point
,
2872 device_scale_factor_
);
2873 LayerImpl
* layer_impl
=
2874 active_tree_
->FindLayerThatIsHitByPoint(device_viewport_point
);
2875 if (HandleMouseOverScrollbar(layer_impl
, device_viewport_point
))
2878 if (scroll_layer_id_when_mouse_over_scrollbar_
) {
2879 LayerImpl
* scroll_layer_impl
= active_tree_
->LayerById(
2880 scroll_layer_id_when_mouse_over_scrollbar_
);
2882 // The check for a null scroll_layer_impl below was added to see if it will
2883 // eliminate the crashes described in http://crbug.com/326635.
2884 // TODO(wjmaclean) Add a unit test if this fixes the crashes.
2885 ScrollbarAnimationController
* animation_controller
=
2886 scroll_layer_impl
? scroll_layer_impl
->scrollbar_animation_controller()
2888 if (animation_controller
)
2889 animation_controller
->DidMouseMoveOffScrollbar();
2890 scroll_layer_id_when_mouse_over_scrollbar_
= 0;
2893 bool scroll_on_main_thread
= false;
2894 LayerImpl
* scroll_layer_impl
=
2895 FindScrollLayerForDeviceViewportPoint(device_viewport_point
,
2896 InputHandler::Gesture
,
2898 &scroll_on_main_thread
,
2900 if (scroll_on_main_thread
|| !scroll_layer_impl
)
2903 ScrollbarAnimationController
* animation_controller
=
2904 scroll_layer_impl
->scrollbar_animation_controller();
2905 if (!animation_controller
)
2908 // TODO(wjmaclean) Is it ok to choose distance from more than two scrollbars?
2909 float distance_to_scrollbar
= std::numeric_limits
<float>::max();
2910 for (LayerImpl::ScrollbarSet::iterator it
=
2911 scroll_layer_impl
->scrollbars()->begin();
2912 it
!= scroll_layer_impl
->scrollbars()->end();
2914 distance_to_scrollbar
=
2915 std::min(distance_to_scrollbar
,
2916 DeviceSpaceDistanceToLayer(device_viewport_point
, *it
));
2918 animation_controller
->DidMouseMoveNear(distance_to_scrollbar
/
2919 device_scale_factor_
);
2922 bool LayerTreeHostImpl::HandleMouseOverScrollbar(LayerImpl
* layer_impl
,
2923 const gfx::PointF
& device_viewport_point
) {
2924 if (layer_impl
&& layer_impl
->ToScrollbarLayer()) {
2925 int scroll_layer_id
= layer_impl
->ToScrollbarLayer()->ScrollLayerId();
2926 layer_impl
= active_tree_
->LayerById(scroll_layer_id
);
2927 if (layer_impl
&& layer_impl
->scrollbar_animation_controller()) {
2928 scroll_layer_id_when_mouse_over_scrollbar_
= scroll_layer_id
;
2929 layer_impl
->scrollbar_animation_controller()->DidMouseMoveNear(0);
2931 scroll_layer_id_when_mouse_over_scrollbar_
= 0;
2940 void LayerTreeHostImpl::PinchGestureBegin() {
2941 pinch_gesture_active_
= true;
2942 previous_pinch_anchor_
= gfx::Point();
2943 client_
->RenewTreePriority();
2944 pinch_gesture_end_should_clear_scrolling_layer_
= !CurrentlyScrollingLayer();
2945 if (active_tree_
->OuterViewportScrollLayer()) {
2946 active_tree_
->SetCurrentlyScrollingLayer(
2947 active_tree_
->OuterViewportScrollLayer());
2949 active_tree_
->SetCurrentlyScrollingLayer(
2950 active_tree_
->InnerViewportScrollLayer());
2952 if (top_controls_manager_
)
2953 top_controls_manager_
->PinchBegin();
2956 void LayerTreeHostImpl::PinchGestureUpdate(float magnify_delta
,
2957 const gfx::Point
& anchor
) {
2958 if (!InnerViewportScrollLayer())
2961 TRACE_EVENT0("cc", "LayerTreeHostImpl::PinchGestureUpdate");
2963 // For a moment the scroll offset ends up being outside of the max range. This
2964 // confuses the delegate so we switch it off till after we're done processing
2965 // the pinch update.
2966 active_tree_
->SetRootLayerScrollOffsetDelegate(NULL
);
2968 // Keep the center-of-pinch anchor specified by (x, y) in a stable
2969 // position over the course of the magnify.
2970 float page_scale
= active_tree_
->current_page_scale_factor();
2971 gfx::PointF previous_scale_anchor
= gfx::ScalePoint(anchor
, 1.f
/ page_scale
);
2972 active_tree_
->SetPageScaleOnActiveTree(page_scale
* magnify_delta
);
2973 page_scale
= active_tree_
->current_page_scale_factor();
2974 gfx::PointF new_scale_anchor
= gfx::ScalePoint(anchor
, 1.f
/ page_scale
);
2975 gfx::Vector2dF move
= previous_scale_anchor
- new_scale_anchor
;
2977 previous_pinch_anchor_
= anchor
;
2979 // If clamping the inner viewport scroll offset causes a change, it should
2980 // be accounted for from the intended move.
2981 move
-= InnerViewportScrollLayer()->ClampScrollToMaxScrollOffset();
2983 // We manually manage the bubbling behaviour here as it is different to that
2984 // implemented in LayerTreeHostImpl::ScrollBy(). Specifically:
2985 // 1) we want to explicit limit the bubbling to the outer/inner viewports,
2986 // 2) we don't want the directional limitations on the unused parts that
2987 // ScrollBy() implements, and
2988 // 3) pinching should not engage the top controls manager.
2989 gfx::Vector2dF unused
= OuterViewportScrollLayer()
2990 ? OuterViewportScrollLayer()->ScrollBy(move
)
2993 if (!unused
.IsZero()) {
2994 InnerViewportScrollLayer()->ScrollBy(unused
);
2995 InnerViewportScrollLayer()->ClampScrollToMaxScrollOffset();
2998 active_tree_
->SetRootLayerScrollOffsetDelegate(
2999 root_layer_scroll_offset_delegate_
);
3001 client_
->SetNeedsCommitOnImplThread();
3003 client_
->RenewTreePriority();
3006 void LayerTreeHostImpl::PinchGestureEnd() {
3007 pinch_gesture_active_
= false;
3008 if (pinch_gesture_end_should_clear_scrolling_layer_
) {
3009 pinch_gesture_end_should_clear_scrolling_layer_
= false;
3010 ClearCurrentlyScrollingLayer();
3012 if (top_controls_manager_
)
3013 top_controls_manager_
->PinchEnd();
3014 client_
->SetNeedsCommitOnImplThread();
3015 // When a pinch ends, we may be displaying content cached at incorrect scales,
3016 // so updating draw properties and drawing will ensure we are using the right
3017 // scales that we want when we're not inside a pinch.
3018 active_tree_
->set_needs_update_draw_properties();
3022 static void CollectScrollDeltas(ScrollAndScaleSet
* scroll_info
,
3023 LayerImpl
* layer_impl
) {
3027 gfx::Vector2d scroll_delta
=
3028 gfx::ToFlooredVector2d(layer_impl
->ScrollDelta());
3029 if (!scroll_delta
.IsZero()) {
3030 LayerTreeHostCommon::ScrollUpdateInfo scroll
;
3031 scroll
.layer_id
= layer_impl
->id();
3032 scroll
.scroll_delta
= scroll_delta
;
3033 scroll_info
->scrolls
.push_back(scroll
);
3034 layer_impl
->SetSentScrollDelta(scroll_delta
);
3037 for (size_t i
= 0; i
< layer_impl
->children().size(); ++i
)
3038 CollectScrollDeltas(scroll_info
, layer_impl
->children()[i
]);
3041 scoped_ptr
<ScrollAndScaleSet
> LayerTreeHostImpl::ProcessScrollDeltas() {
3042 scoped_ptr
<ScrollAndScaleSet
> scroll_info(new ScrollAndScaleSet());
3044 CollectScrollDeltas(scroll_info
.get(), active_tree_
->root_layer());
3045 scroll_info
->page_scale_delta
=
3046 active_tree_
->page_scale_factor()->PullDeltaForMainThread();
3047 scroll_info
->elastic_overscroll_delta
=
3048 active_tree_
->elastic_overscroll()->PullDeltaForMainThread();
3049 scroll_info
->swap_promises
.swap(swap_promises_for_main_thread_scroll_update_
);
3050 scroll_info
->top_controls_delta
= active_tree()->top_controls_delta();
3051 active_tree_
->set_sent_top_controls_delta(scroll_info
->top_controls_delta
);
3053 return scroll_info
.Pass();
3056 void LayerTreeHostImpl::SetFullRootLayerDamage() {
3057 SetViewportDamage(gfx::Rect(DrawViewportSize()));
3060 void LayerTreeHostImpl::ScrollViewportInnerFirst(gfx::Vector2dF scroll_delta
) {
3061 DCHECK(InnerViewportScrollLayer());
3062 LayerImpl
* scroll_layer
= InnerViewportScrollLayer();
3064 gfx::Vector2dF unused_delta
= scroll_layer
->ScrollBy(scroll_delta
);
3065 if (!unused_delta
.IsZero() && OuterViewportScrollLayer())
3066 OuterViewportScrollLayer()->ScrollBy(unused_delta
);
3069 void LayerTreeHostImpl::ScrollViewportBy(gfx::Vector2dF scroll_delta
) {
3070 DCHECK(InnerViewportScrollLayer());
3071 LayerImpl
* scroll_layer
= OuterViewportScrollLayer()
3072 ? OuterViewportScrollLayer()
3073 : InnerViewportScrollLayer();
3075 gfx::Vector2dF unused_delta
= scroll_layer
->ScrollBy(scroll_delta
);
3077 if (!unused_delta
.IsZero() && (scroll_layer
== OuterViewportScrollLayer()))
3078 InnerViewportScrollLayer()->ScrollBy(unused_delta
);
3081 void LayerTreeHostImpl::AnimatePageScale(base::TimeTicks monotonic_time
) {
3082 if (!page_scale_animation_
)
3085 gfx::ScrollOffset scroll_total
= active_tree_
->TotalScrollOffset();
3087 if (!page_scale_animation_
->IsAnimationStarted())
3088 page_scale_animation_
->StartAnimation(monotonic_time
);
3090 active_tree_
->SetPageScaleOnActiveTree(
3091 page_scale_animation_
->PageScaleFactorAtTime(monotonic_time
));
3092 gfx::ScrollOffset next_scroll
= gfx::ScrollOffset(
3093 page_scale_animation_
->ScrollOffsetAtTime(monotonic_time
));
3095 ScrollViewportInnerFirst(next_scroll
.DeltaFrom(scroll_total
));
3098 if (page_scale_animation_
->IsAnimationCompleteAtTime(monotonic_time
)) {
3099 page_scale_animation_
= nullptr;
3100 client_
->SetNeedsCommitOnImplThread();
3101 client_
->RenewTreePriority();
3107 void LayerTreeHostImpl::AnimateTopControls(base::TimeTicks time
) {
3108 if (!top_controls_manager_
|| !top_controls_manager_
->animation())
3111 gfx::Vector2dF scroll
= top_controls_manager_
->Animate(time
);
3113 if (top_controls_manager_
->animation())
3116 if (active_tree_
->TotalScrollOffset().y() == 0.f
)
3119 if (scroll
.IsZero())
3122 ScrollViewportBy(gfx::ScaleVector2d(
3123 scroll
, 1.f
/ active_tree_
->current_page_scale_factor()));
3125 client_
->SetNeedsCommitOnImplThread();
3126 client_
->RenewTreePriority();
3129 void LayerTreeHostImpl::AnimateLayers(base::TimeTicks monotonic_time
) {
3130 if (!settings_
.accelerated_animation_enabled
||
3131 !needs_animate_layers() ||
3132 !active_tree_
->root_layer())
3135 TRACE_EVENT0("cc", "LayerTreeHostImpl::AnimateLayers");
3136 AnimationRegistrar::AnimationControllerMap copy
=
3137 animation_registrar_
->active_animation_controllers();
3138 for (AnimationRegistrar::AnimationControllerMap::iterator iter
= copy
.begin();
3141 (*iter
).second
->Animate(monotonic_time
);
3146 void LayerTreeHostImpl::UpdateAnimationState(bool start_ready_animations
) {
3147 if (!settings_
.accelerated_animation_enabled
||
3148 !needs_animate_layers() ||
3149 !active_tree_
->root_layer())
3152 TRACE_EVENT0("cc", "LayerTreeHostImpl::UpdateAnimationState");
3153 scoped_ptr
<AnimationEventsVector
> events
=
3154 make_scoped_ptr(new AnimationEventsVector
);
3155 AnimationRegistrar::AnimationControllerMap copy
=
3156 animation_registrar_
->active_animation_controllers();
3157 for (AnimationRegistrar::AnimationControllerMap::iterator iter
= copy
.begin();
3160 (*iter
).second
->UpdateState(start_ready_animations
, events
.get());
3162 if (!events
->empty()) {
3163 client_
->PostAnimationEventsToMainThreadOnImplThread(events
.Pass());
3169 void LayerTreeHostImpl::ActivateAnimations() {
3170 if (!settings_
.accelerated_animation_enabled
|| !needs_animate_layers() ||
3171 !active_tree_
->root_layer())
3174 TRACE_EVENT0("cc", "LayerTreeHostImpl::ActivateAnimations");
3175 AnimationRegistrar::AnimationControllerMap copy
=
3176 animation_registrar_
->active_animation_controllers();
3177 for (AnimationRegistrar::AnimationControllerMap::iterator iter
= copy
.begin();
3180 (*iter
).second
->ActivateAnimations();
3185 std::string
LayerTreeHostImpl::LayerTreeAsJson() const {
3187 if (active_tree_
->root_layer()) {
3188 scoped_ptr
<base::Value
> json(active_tree_
->root_layer()->LayerTreeAsJson());
3189 base::JSONWriter::WriteWithOptions(
3190 json
.get(), base::JSONWriter::OPTIONS_PRETTY_PRINT
, &str
);
3195 int LayerTreeHostImpl::SourceAnimationFrameNumber() const {
3196 return fps_counter_
->current_frame_number();
3199 void LayerTreeHostImpl::AnimateScrollbars(base::TimeTicks time
) {
3200 AnimateScrollbarsRecursive(active_tree_
->root_layer(), time
);
3203 void LayerTreeHostImpl::AnimateScrollbarsRecursive(LayerImpl
* layer
,
3204 base::TimeTicks time
) {
3208 ScrollbarAnimationController
* scrollbar_controller
=
3209 layer
->scrollbar_animation_controller();
3210 if (scrollbar_controller
)
3211 scrollbar_controller
->Animate(time
);
3213 for (size_t i
= 0; i
< layer
->children().size(); ++i
)
3214 AnimateScrollbarsRecursive(layer
->children()[i
], time
);
3217 void LayerTreeHostImpl::PostDelayedScrollbarFade(
3218 const base::Closure
& start_fade
,
3219 base::TimeDelta delay
) {
3220 client_
->PostDelayedScrollbarFadeOnImplThread(start_fade
, delay
);
3223 void LayerTreeHostImpl::SetNeedsScrollbarAnimationFrame() {
3224 TRACE_EVENT_INSTANT0(
3226 "LayerTreeHostImpl::SetNeedsRedraw due to scrollbar fade",
3227 TRACE_EVENT_SCOPE_THREAD
);
3231 void LayerTreeHostImpl::SetTreePriority(TreePriority priority
) {
3235 if (global_tile_state_
.tree_priority
== priority
)
3237 global_tile_state_
.tree_priority
= priority
;
3238 DidModifyTilePriorities();
3241 TreePriority
LayerTreeHostImpl::GetTreePriority() const {
3242 return global_tile_state_
.tree_priority
;
3245 void LayerTreeHostImpl::UpdateCurrentBeginFrameArgs(
3246 const BeginFrameArgs
& args
) {
3247 DCHECK(!current_begin_frame_args_
.IsValid());
3248 current_begin_frame_args_
= args
;
3249 // TODO(skyostil): Stop overriding the frame time once the usage of frame
3250 // timing is unified.
3251 current_begin_frame_args_
.frame_time
= gfx::FrameTime::Now();
3254 void LayerTreeHostImpl::ResetCurrentBeginFrameArgsForNextFrame() {
3255 current_begin_frame_args_
= BeginFrameArgs();
3258 BeginFrameArgs
LayerTreeHostImpl::CurrentBeginFrameArgs() const {
3259 // Try to use the current frame time to keep animations non-jittery. But if
3260 // we're not in a frame (because this is during an input event or a delayed
3261 // task), fall back to physical time. This should still be monotonic.
3262 if (current_begin_frame_args_
.IsValid())
3263 return current_begin_frame_args_
;
3264 return BeginFrameArgs::Create(
3265 BEGINFRAME_FROM_HERE
, gfx::FrameTime::Now(), base::TimeTicks(),
3266 BeginFrameArgs::DefaultInterval(), BeginFrameArgs::NORMAL
);
3269 scoped_refptr
<base::debug::ConvertableToTraceFormat
>
3270 LayerTreeHostImpl::AsValue() const {
3271 return AsValueWithFrame(NULL
);
3274 scoped_refptr
<base::debug::ConvertableToTraceFormat
>
3275 LayerTreeHostImpl::AsValueWithFrame(FrameData
* frame
) const {
3276 scoped_refptr
<base::debug::TracedValue
> state
=
3277 new base::debug::TracedValue();
3278 AsValueWithFrameInto(frame
, state
.get());
3282 void LayerTreeHostImpl::AsValueInto(base::debug::TracedValue
* value
) const {
3283 return AsValueWithFrameInto(NULL
, value
);
3286 void LayerTreeHostImpl::AsValueWithFrameInto(
3288 base::debug::TracedValue
* state
) const {
3289 if (this->pending_tree_
) {
3290 state
->BeginDictionary("activation_state");
3291 ActivationStateAsValueInto(state
);
3292 state
->EndDictionary();
3294 state
->BeginDictionary("device_viewport_size");
3295 MathUtil::AddToTracedValue(device_viewport_size_
, state
);
3296 state
->EndDictionary();
3298 std::set
<const Tile
*> tiles
;
3299 active_tree_
->GetAllTilesForTracing(&tiles
);
3301 pending_tree_
->GetAllTilesForTracing(&tiles
);
3303 state
->BeginArray("active_tiles");
3304 for (std::set
<const Tile
*>::const_iterator it
= tiles
.begin();
3307 const Tile
* tile
= *it
;
3309 state
->BeginDictionary();
3310 tile
->AsValueInto(state
);
3311 state
->EndDictionary();
3315 if (tile_manager_
) {
3316 state
->BeginDictionary("tile_manager_basic_state");
3317 tile_manager_
->BasicStateAsValueInto(state
);
3318 state
->EndDictionary();
3320 state
->BeginDictionary("active_tree");
3321 active_tree_
->AsValueInto(state
);
3322 state
->EndDictionary();
3323 if (pending_tree_
) {
3324 state
->BeginDictionary("pending_tree");
3325 pending_tree_
->AsValueInto(state
);
3326 state
->EndDictionary();
3329 state
->BeginDictionary("frame");
3330 frame
->AsValueInto(state
);
3331 state
->EndDictionary();
3335 scoped_refptr
<base::debug::ConvertableToTraceFormat
>
3336 LayerTreeHostImpl::ActivationStateAsValue() const {
3337 scoped_refptr
<base::debug::TracedValue
> state
=
3338 new base::debug::TracedValue();
3339 ActivationStateAsValueInto(state
.get());
3343 void LayerTreeHostImpl::ActivationStateAsValueInto(
3344 base::debug::TracedValue
* state
) const {
3345 TracedValue::SetIDRef(this, state
, "lthi");
3346 if (tile_manager_
) {
3347 state
->BeginDictionary("tile_manager");
3348 tile_manager_
->BasicStateAsValueInto(state
);
3349 state
->EndDictionary();
3353 void LayerTreeHostImpl::SetDebugState(
3354 const LayerTreeDebugState
& new_debug_state
) {
3355 if (LayerTreeDebugState::Equal(debug_state_
, new_debug_state
))
3357 if (debug_state_
.continuous_painting
!= new_debug_state
.continuous_painting
)
3358 paint_time_counter_
->ClearHistory();
3360 debug_state_
= new_debug_state
;
3361 UpdateTileManagerMemoryPolicy(ActualManagedMemoryPolicy());
3362 SetFullRootLayerDamage();
3365 void LayerTreeHostImpl::CreateUIResource(UIResourceId uid
,
3366 const UIResourceBitmap
& bitmap
) {
3369 GLint wrap_mode
= 0;
3370 switch (bitmap
.GetWrapMode()) {
3371 case UIResourceBitmap::CLAMP_TO_EDGE
:
3372 wrap_mode
= GL_CLAMP_TO_EDGE
;
3374 case UIResourceBitmap::REPEAT
:
3375 wrap_mode
= GL_REPEAT
;
3379 // Allow for multiple creation requests with the same UIResourceId. The
3380 // previous resource is simply deleted.
3381 ResourceProvider::ResourceId id
= ResourceIdForUIResource(uid
);
3383 DeleteUIResource(uid
);
3385 ResourceFormat format
= resource_provider_
->best_texture_format();
3386 switch (bitmap
.GetFormat()) {
3387 case UIResourceBitmap::RGBA8
:
3389 case UIResourceBitmap::ALPHA_8
:
3392 case UIResourceBitmap::ETC1
:
3397 resource_provider_
->CreateResource(bitmap
.GetSize(),
3399 ResourceProvider::TextureHintImmutable
,
3402 UIResourceData data
;
3403 data
.resource_id
= id
;
3404 data
.size
= bitmap
.GetSize();
3405 data
.opaque
= bitmap
.GetOpaque();
3407 ui_resource_map_
[uid
] = data
;
3409 AutoLockUIResourceBitmap
bitmap_lock(bitmap
);
3410 resource_provider_
->SetPixels(id
,
3411 bitmap_lock
.GetPixels(),
3412 gfx::Rect(bitmap
.GetSize()),
3413 gfx::Rect(bitmap
.GetSize()),
3414 gfx::Vector2d(0, 0));
3415 MarkUIResourceNotEvicted(uid
);
3418 void LayerTreeHostImpl::DeleteUIResource(UIResourceId uid
) {
3419 ResourceProvider::ResourceId id
= ResourceIdForUIResource(uid
);
3421 resource_provider_
->DeleteResource(id
);
3422 ui_resource_map_
.erase(uid
);
3424 MarkUIResourceNotEvicted(uid
);
3427 void LayerTreeHostImpl::EvictAllUIResources() {
3428 if (ui_resource_map_
.empty())
3431 for (UIResourceMap::const_iterator iter
= ui_resource_map_
.begin();
3432 iter
!= ui_resource_map_
.end();
3434 evicted_ui_resources_
.insert(iter
->first
);
3435 resource_provider_
->DeleteResource(iter
->second
.resource_id
);
3437 ui_resource_map_
.clear();
3439 client_
->SetNeedsCommitOnImplThread();
3440 client_
->OnCanDrawStateChanged(CanDraw());
3441 client_
->RenewTreePriority();
3444 ResourceProvider::ResourceId
LayerTreeHostImpl::ResourceIdForUIResource(
3445 UIResourceId uid
) const {
3446 UIResourceMap::const_iterator iter
= ui_resource_map_
.find(uid
);
3447 if (iter
!= ui_resource_map_
.end())
3448 return iter
->second
.resource_id
;
3452 bool LayerTreeHostImpl::IsUIResourceOpaque(UIResourceId uid
) const {
3453 UIResourceMap::const_iterator iter
= ui_resource_map_
.find(uid
);
3454 DCHECK(iter
!= ui_resource_map_
.end());
3455 return iter
->second
.opaque
;
3458 bool LayerTreeHostImpl::EvictedUIResourcesExist() const {
3459 return !evicted_ui_resources_
.empty();
3462 void LayerTreeHostImpl::MarkUIResourceNotEvicted(UIResourceId uid
) {
3463 std::set
<UIResourceId
>::iterator found_in_evicted
=
3464 evicted_ui_resources_
.find(uid
);
3465 if (found_in_evicted
== evicted_ui_resources_
.end())
3467 evicted_ui_resources_
.erase(found_in_evicted
);
3468 if (evicted_ui_resources_
.empty())
3469 client_
->OnCanDrawStateChanged(CanDraw());
3472 void LayerTreeHostImpl::ScheduleMicroBenchmark(
3473 scoped_ptr
<MicroBenchmarkImpl
> benchmark
) {
3474 micro_benchmark_controller_
.ScheduleRun(benchmark
.Pass());
3477 void LayerTreeHostImpl::InsertSwapPromiseMonitor(SwapPromiseMonitor
* monitor
) {
3478 swap_promise_monitor_
.insert(monitor
);
3481 void LayerTreeHostImpl::RemoveSwapPromiseMonitor(SwapPromiseMonitor
* monitor
) {
3482 swap_promise_monitor_
.erase(monitor
);
3485 void LayerTreeHostImpl::NotifySwapPromiseMonitorsOfSetNeedsRedraw() {
3486 std::set
<SwapPromiseMonitor
*>::iterator it
= swap_promise_monitor_
.begin();
3487 for (; it
!= swap_promise_monitor_
.end(); it
++)
3488 (*it
)->OnSetNeedsRedrawOnImpl();
3491 void LayerTreeHostImpl::NotifySwapPromiseMonitorsOfForwardingToMainThread() {
3492 std::set
<SwapPromiseMonitor
*>::iterator it
= swap_promise_monitor_
.begin();
3493 for (; it
!= swap_promise_monitor_
.end(); it
++)
3494 (*it
)->OnForwardScrollUpdateToMainThreadOnImpl();
3497 void LayerTreeHostImpl::RegisterPictureLayerImpl(PictureLayerImpl
* layer
) {
3498 DCHECK(std::find(picture_layers_
.begin(), picture_layers_
.end(), layer
) ==
3499 picture_layers_
.end());
3500 picture_layers_
.push_back(layer
);
3503 void LayerTreeHostImpl::UnregisterPictureLayerImpl(PictureLayerImpl
* layer
) {
3504 std::vector
<PictureLayerImpl
*>::iterator it
=
3505 std::find(picture_layers_
.begin(), picture_layers_
.end(), layer
);
3506 DCHECK(it
!= picture_layers_
.end());
3507 picture_layers_
.erase(it
);