1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ui/views/bubble/bubble_frame_view.h"
9 #include "ui/base/hit_test.h"
10 #include "ui/base/resource/resource_bundle.h"
11 #include "ui/gfx/path.h"
12 #include "ui/gfx/screen.h"
13 #include "ui/gfx/skia_util.h"
14 #include "ui/native_theme/native_theme.h"
15 #include "ui/resources/grit/ui_resources.h"
16 #include "ui/views/bubble/bubble_border.h"
17 #include "ui/views/controls/button/label_button.h"
18 #include "ui/views/widget/widget.h"
19 #include "ui/views/widget/widget_delegate.h"
20 #include "ui/views/window/client_view.h"
24 // Insets for the title bar views in pixels.
25 const int kTitleTopInset
= 12;
26 const int kTitleLeftInset
= 19;
27 const int kTitleBottomInset
= 12;
28 const int kTitleRightInset
= 7;
30 // Get the |vertical| or horizontal amount that |available_bounds| overflows
32 int GetOffScreenLength(const gfx::Rect
& available_bounds
,
33 const gfx::Rect
& window_bounds
,
35 if (available_bounds
.IsEmpty() || available_bounds
.Contains(window_bounds
))
39 // +---------------------------------+
41 // | +------------------+ |
42 // | left | available_bounds | right |
43 // | +------------------+ |
45 // +---------------------------------+
47 return std::max(0, available_bounds
.y() - window_bounds
.y()) +
48 std::max(0, window_bounds
.bottom() - available_bounds
.bottom());
49 return std::max(0, available_bounds
.x() - window_bounds
.x()) +
50 std::max(0, window_bounds
.right() - available_bounds
.right());
58 const char BubbleFrameView::kViewClassName
[] = "BubbleFrameView";
60 BubbleFrameView::BubbleFrameView(const gfx::Insets
& content_margins
)
61 : bubble_border_(NULL
),
62 content_margins_(content_margins
),
65 titlebar_extra_view_(NULL
) {
66 ui::ResourceBundle
& rb
= ui::ResourceBundle::GetSharedInstance();
67 title_
= new Label(base::string16(),
68 rb
.GetFontList(ui::ResourceBundle::MediumFont
));
69 title_
->SetHorizontalAlignment(gfx::ALIGN_LEFT
);
72 close_
= CreateCloseButton(this);
73 close_
->SetVisible(false);
77 BubbleFrameView::~BubbleFrameView() {}
80 gfx::Insets
BubbleFrameView::GetTitleInsets() {
82 kTitleTopInset
, kTitleLeftInset
, kTitleBottomInset
, kTitleRightInset
);
86 LabelButton
* BubbleFrameView::CreateCloseButton(ButtonListener
* listener
) {
87 ui::ResourceBundle
& rb
= ui::ResourceBundle::GetSharedInstance();
88 LabelButton
* close
= new LabelButton(listener
, base::string16());
89 close
->SetImage(CustomButton::STATE_NORMAL
,
90 *rb
.GetImageNamed(IDR_CLOSE_DIALOG
).ToImageSkia());
91 close
->SetImage(CustomButton::STATE_HOVERED
,
92 *rb
.GetImageNamed(IDR_CLOSE_DIALOG_H
).ToImageSkia());
93 close
->SetImage(CustomButton::STATE_PRESSED
,
94 *rb
.GetImageNamed(IDR_CLOSE_DIALOG_P
).ToImageSkia());
95 close
->SetBorder(scoped_ptr
<Border
>());
96 close
->SetSize(close
->GetPreferredSize());
100 gfx::Rect
BubbleFrameView::GetBoundsForClientView() const {
101 gfx::Rect client_bounds
= GetLocalBounds();
102 client_bounds
.Inset(GetInsets());
103 client_bounds
.Inset(bubble_border_
->GetInsets());
104 return client_bounds
;
107 gfx::Rect
BubbleFrameView::GetWindowBoundsForClientBounds(
108 const gfx::Rect
& client_bounds
) const {
109 return const_cast<BubbleFrameView
*>(this)->GetUpdatedWindowBounds(
110 gfx::Rect(), client_bounds
.size(), false);
113 int BubbleFrameView::NonClientHitTest(const gfx::Point
& point
) {
114 if (!bounds().Contains(point
))
116 if (close_
->visible() && close_
->GetMirroredBounds().Contains(point
))
119 // Allow dialogs to show the system menu and be dragged.
120 if (GetWidget()->widget_delegate()->AsDialogDelegate()) {
121 gfx::Rect
sys_rect(0, 0, title_
->x(), title_
->y());
122 sys_rect
.set_origin(gfx::Point(GetMirroredXForRect(sys_rect
), 0));
123 if (sys_rect
.Contains(point
))
125 if (point
.y() < title_
->bounds().bottom())
129 return GetWidget()->client_view()->NonClientHitTest(point
);
132 void BubbleFrameView::GetWindowMask(const gfx::Size
& size
,
133 gfx::Path
* window_mask
) {
134 // NOTE: this only provides implementations for the types used by dialogs.
135 if ((bubble_border_
->arrow() != BubbleBorder::NONE
&&
136 bubble_border_
->arrow() != BubbleBorder::FLOAT
) ||
137 (bubble_border_
->shadow() != BubbleBorder::SMALL_SHADOW
&&
138 bubble_border_
->shadow() != BubbleBorder::NO_SHADOW_OPAQUE_BORDER
))
141 // Use a window mask roughly matching the border in the image assets.
142 static const int kBorderStrokeSize
= 1;
143 static const SkScalar kCornerRadius
= SkIntToScalar(6);
144 const gfx::Insets border_insets
= bubble_border_
->GetInsets();
145 SkRect rect
= { SkIntToScalar(border_insets
.left() - kBorderStrokeSize
),
146 SkIntToScalar(border_insets
.top() - kBorderStrokeSize
),
147 SkIntToScalar(size
.width() - border_insets
.right() +
149 SkIntToScalar(size
.height() - border_insets
.bottom() +
150 kBorderStrokeSize
) };
151 if (bubble_border_
->shadow() == BubbleBorder::NO_SHADOW_OPAQUE_BORDER
) {
152 window_mask
->addRoundRect(rect
, kCornerRadius
, kCornerRadius
);
154 static const int kBottomBorderShadowSize
= 2;
155 rect
.fBottom
+= SkIntToScalar(kBottomBorderShadowSize
);
156 window_mask
->addRect(rect
);
160 void BubbleFrameView::ResetWindowControls() {
161 close_
->SetVisible(GetWidget()->widget_delegate()->ShouldShowCloseButton());
164 void BubbleFrameView::UpdateWindowIcon() {}
166 void BubbleFrameView::UpdateWindowTitle() {
167 title_
->SetText(GetWidget()->widget_delegate()->ShouldShowWindowTitle() ?
168 GetWidget()->widget_delegate()->GetWindowTitle() : base::string16());
169 // Update the close button visibility too, otherwise it's not intialized.
170 ResetWindowControls();
173 void BubbleFrameView::SizeConstraintsChanged() {}
175 void BubbleFrameView::SetTitleFontList(const gfx::FontList
& font_list
) {
176 title_
->SetFontList(font_list
);
179 gfx::Insets
BubbleFrameView::GetInsets() const {
180 gfx::Insets insets
= content_margins_
;
181 const int title_height
= title_
->text().empty() ? 0 :
182 title_
->GetPreferredSize().height() + kTitleTopInset
+ kTitleBottomInset
;
183 const int close_height
= close_
->visible() ? close_
->height() : 0;
184 insets
+= gfx::Insets(std::max(title_height
, close_height
), 0, 0, 0);
188 gfx::Size
BubbleFrameView::GetPreferredSize() const {
189 return GetSizeForClientSize(GetWidget()->client_view()->GetPreferredSize());
192 gfx::Size
BubbleFrameView::GetMinimumSize() const {
193 return GetSizeForClientSize(GetWidget()->client_view()->GetMinimumSize());
196 void BubbleFrameView::Layout() {
197 gfx::Rect
bounds(GetContentsBounds());
198 bounds
.Inset(GetTitleInsets());
199 if (bounds
.IsEmpty())
202 // The close button top inset is actually smaller than the title top inset.
203 close_
->SetPosition(gfx::Point(bounds
.right() - close_
->width(),
206 gfx::Size
title_size(title_
->GetPreferredSize());
207 const int title_width
= std::max(0, close_
->x() - bounds
.x());
208 title_size
.SetToMin(gfx::Size(title_width
, title_size
.height()));
209 bounds
.set_size(title_size
);
210 title_
->SetBoundsRect(bounds
);
212 if (titlebar_extra_view_
) {
213 const int extra_width
= close_
->x() - title_
->bounds().right();
214 gfx::Size size
= titlebar_extra_view_
->GetPreferredSize();
215 size
.SetToMin(gfx::Size(std::max(0, extra_width
), size
.height()));
216 gfx::Rect
titlebar_extra_view_bounds(
217 close_
->x() - size
.width(),
221 titlebar_extra_view_bounds
.Subtract(bounds
);
222 titlebar_extra_view_
->SetBoundsRect(titlebar_extra_view_bounds
);
226 const char* BubbleFrameView::GetClassName() const {
227 return kViewClassName
;
230 void BubbleFrameView::ChildPreferredSizeChanged(View
* child
) {
231 if (child
== titlebar_extra_view_
|| child
== title_
)
235 void BubbleFrameView::OnThemeChanged() {
237 ResetWindowControls();
241 void BubbleFrameView::OnNativeThemeChanged(const ui::NativeTheme
* theme
) {
242 if (bubble_border_
&& bubble_border_
->use_theme_background_color()) {
243 bubble_border_
->set_background_color(GetNativeTheme()->
244 GetSystemColor(ui::NativeTheme::kColorId_DialogBackground
));
249 void BubbleFrameView::ButtonPressed(Button
* sender
, const ui::Event
& event
) {
250 if (sender
== close_
)
251 GetWidget()->Close();
254 void BubbleFrameView::SetBubbleBorder(scoped_ptr
<BubbleBorder
> border
) {
255 bubble_border_
= border
.get();
256 SetBorder(border
.Pass());
258 // Update the background, which relies on the border.
259 set_background(new views::BubbleBackground(bubble_border_
));
262 void BubbleFrameView::SetTitlebarExtraView(View
* view
) {
264 DCHECK(!titlebar_extra_view_
);
266 titlebar_extra_view_
= view
;
269 gfx::Rect
BubbleFrameView::GetUpdatedWindowBounds(const gfx::Rect
& anchor_rect
,
270 gfx::Size client_size
,
271 bool adjust_if_offscreen
) {
272 gfx::Size
size(GetSizeForClientSize(client_size
));
274 const BubbleBorder::Arrow arrow
= bubble_border_
->arrow();
275 if (adjust_if_offscreen
&& BubbleBorder::has_arrow(arrow
)) {
276 // Try to mirror the anchoring if the bubble does not fit on the screen.
277 if (!bubble_border_
->is_arrow_at_center(arrow
)) {
278 MirrorArrowIfOffScreen(true, anchor_rect
, size
);
279 MirrorArrowIfOffScreen(false, anchor_rect
, size
);
281 const bool mirror_vertical
= BubbleBorder::is_arrow_on_horizontal(arrow
);
282 MirrorArrowIfOffScreen(mirror_vertical
, anchor_rect
, size
);
283 OffsetArrowIfOffScreen(anchor_rect
, size
);
287 // Calculate the bounds with the arrow in its updated location and offset.
288 return bubble_border_
->GetBounds(anchor_rect
, size
);
291 gfx::Rect
BubbleFrameView::GetAvailableScreenBounds(const gfx::Rect
& rect
) {
292 // The bubble attempts to fit within the current screen bounds.
293 // TODO(scottmg): Native is wrong. http://crbug.com/133312
294 return gfx::Screen::GetNativeScreen()->GetDisplayNearestPoint(
295 rect
.CenterPoint()).work_area();
298 bool BubbleFrameView::IsCloseButtonVisible() const {
299 return close_
->visible();
302 gfx::Rect
BubbleFrameView::GetCloseButtonBounds() const {
303 return close_
->bounds();
306 void BubbleFrameView::MirrorArrowIfOffScreen(
308 const gfx::Rect
& anchor_rect
,
309 const gfx::Size
& client_size
) {
310 // Check if the bounds don't fit on screen.
311 gfx::Rect
available_bounds(GetAvailableScreenBounds(anchor_rect
));
312 gfx::Rect
window_bounds(bubble_border_
->GetBounds(anchor_rect
, client_size
));
313 if (GetOffScreenLength(available_bounds
, window_bounds
, vertical
) > 0) {
314 BubbleBorder::Arrow arrow
= bubble_border()->arrow();
315 // Mirror the arrow and get the new bounds.
316 bubble_border_
->set_arrow(
317 vertical
? BubbleBorder::vertical_mirror(arrow
) :
318 BubbleBorder::horizontal_mirror(arrow
));
319 gfx::Rect mirror_bounds
=
320 bubble_border_
->GetBounds(anchor_rect
, client_size
);
321 // Restore the original arrow if mirroring doesn't show more of the bubble.
322 // Otherwise it should invoke parent's Layout() to layout the content based
323 // on the new bubble border.
324 if (GetOffScreenLength(available_bounds
, mirror_bounds
, vertical
) >=
325 GetOffScreenLength(available_bounds
, window_bounds
, vertical
))
326 bubble_border_
->set_arrow(arrow
);
332 void BubbleFrameView::OffsetArrowIfOffScreen(const gfx::Rect
& anchor_rect
,
333 const gfx::Size
& client_size
) {
334 BubbleBorder::Arrow arrow
= bubble_border()->arrow();
335 DCHECK(BubbleBorder::is_arrow_at_center(arrow
));
337 // Get the desired bubble bounds without adjustment.
338 bubble_border_
->set_arrow_offset(0);
339 gfx::Rect
window_bounds(bubble_border_
->GetBounds(anchor_rect
, client_size
));
341 gfx::Rect
available_bounds(GetAvailableScreenBounds(anchor_rect
));
342 if (available_bounds
.IsEmpty() || available_bounds
.Contains(window_bounds
))
345 // Calculate off-screen adjustment.
346 const bool is_horizontal
= BubbleBorder::is_arrow_on_horizontal(arrow
);
347 int offscreen_adjust
= 0;
349 if (window_bounds
.x() < available_bounds
.x())
350 offscreen_adjust
= available_bounds
.x() - window_bounds
.x();
351 else if (window_bounds
.right() > available_bounds
.right())
352 offscreen_adjust
= available_bounds
.right() - window_bounds
.right();
354 if (window_bounds
.y() < available_bounds
.y())
355 offscreen_adjust
= available_bounds
.y() - window_bounds
.y();
356 else if (window_bounds
.bottom() > available_bounds
.bottom())
357 offscreen_adjust
= available_bounds
.bottom() - window_bounds
.bottom();
360 // For center arrows, arrows are moved in the opposite direction of
361 // |offscreen_adjust|, e.g. positive |offscreen_adjust| means bubble
362 // window needs to be moved to the right and that means we need to move arrow
363 // to the left, and that means negative offset.
364 bubble_border_
->set_arrow_offset(
365 bubble_border_
->GetArrowOffset(window_bounds
.size()) - offscreen_adjust
);
366 if (offscreen_adjust
)
370 gfx::Size
BubbleFrameView::GetSizeForClientSize(
371 const gfx::Size
& client_size
) const {
372 // Accommodate the width of the title bar elements.
373 int title_bar_width
= GetInsets().width() + border()->GetInsets().width();
374 if (!title_
->text().empty())
375 title_bar_width
+= kTitleLeftInset
+ title_
->GetPreferredSize().width();
376 if (close_
->visible())
377 title_bar_width
+= close_
->width() + 1;
378 if (titlebar_extra_view_
!= NULL
)
379 title_bar_width
+= titlebar_extra_view_
->GetPreferredSize().width();
380 gfx::Size
size(client_size
);
381 size
.SetToMax(gfx::Size(title_bar_width
, 0));
382 const gfx::Insets
insets(GetInsets());
383 size
.Enlarge(insets
.width(), insets
.height());