1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef UI_VIEWS_CONTROLS_MENU_NATIVE_MENU_WIN_H_
6 #define UI_VIEWS_CONTROLS_MENU_NATIVE_MENU_WIN_H_
10 #include "base/basictypes.h"
11 #include "base/compiler_specific.h"
12 #include "base/memory/scoped_ptr.h"
13 #include "base/memory/weak_ptr.h"
14 #include "base/observer_list.h"
15 #include "base/strings/string16.h"
16 #include "ui/views/controls/menu/menu_wrapper.h"
17 #include "ui/views/views_export.h"
25 // A Windows implementation of MenuWrapper.
26 // TODO(beng): rename to MenuWin once the old class is dead.
27 class VIEWS_EXPORT NativeMenuWin
: public MenuWrapper
{
29 // Construct a NativeMenuWin, with a model and delegate. If |system_menu_for|
30 // is non-NULL, the NativeMenuWin wraps the system menu for that window.
31 // The caller owns the model and the delegate.
32 NativeMenuWin(ui::MenuModel
* model
, HWND system_menu_for
);
33 virtual ~NativeMenuWin();
35 // Overridden from MenuWrapper:
36 virtual void RunMenuAt(const gfx::Point
& point
, int alignment
) override
;
37 virtual void CancelMenu() override
;
38 virtual void Rebuild(MenuInsertionDelegateWin
* delegate
) override
;
39 virtual void UpdateStates() override
;
40 virtual HMENU
GetNativeMenu() const override
;
41 virtual MenuAction
GetMenuAction() const override
;
42 virtual void AddMenuListener(MenuListener
* listener
) override
;
43 virtual void RemoveMenuListener(MenuListener
* listener
) override
;
44 virtual void SetMinimumWidth(int width
) override
;
47 // IMPORTANT: Note about indices.
48 // Functions in this class deal in two index spaces:
49 // 1. menu_index - the index of an item within the actual Windows
51 // 2. model_index - the index of the item within our model.
52 // These two are most often but not always the same value! The
53 // notable exception is when this object is used to wrap the
54 // Windows System Menu. In this instance, the model indices start
55 // at 0, but the insertion index into the existing menu is not.
56 // It is important to take this into consideration when editing the
57 // code in the functions in this class.
59 struct HighlightedMenuItemInfo
;
61 // Returns true if the item at the specified index is a separator.
62 bool IsSeparatorItemAt(int menu_index
) const;
64 // Add items. See note above about indices.
65 void AddMenuItemAt(int menu_index
, int model_index
);
66 void AddSeparatorItemAt(int menu_index
, int model_index
);
68 // Sets the state of the item at the specified index.
69 void SetMenuItemState(int menu_index
,
74 // Sets the label of the item at the specified index.
75 void SetMenuItemLabel(int menu_index
,
77 const base::string16
& label
);
79 // Updates the local data structure with the correctly formatted version of
80 // |label| at the specified model_index, and adds string data to |mii| if
81 // the menu is not owner-draw. That's a mouthful. This function exists because
82 // of the peculiarities of the Windows menu API.
83 void UpdateMenuItemInfoForString(MENUITEMINFO
* mii
,
85 const base::string16
& label
);
87 // Returns the alignment flags to be passed to TrackPopupMenuEx, based on the
88 // supplied alignment and the UI text direction.
89 UINT
GetAlignmentFlags(int alignment
) const;
91 // Resets the native menu stored in |menu_| by destroying any old menu then
92 // creating a new empty one.
93 void ResetNativeMenu();
95 // Creates the host window that receives notifications from the menu.
96 void CreateHostWindow();
98 // Callback from task to notify menu it was selected.
101 // Given a menu that's currently popped-up, find the currently highlighted
102 // item. Returns true if a highlighted item was found.
103 static bool GetHighlightedMenuItemInfo(HMENU menu
,
104 HighlightedMenuItemInfo
* info
);
106 // Hook to receive keyboard events while the menu is open.
107 static LRESULT CALLBACK
MenuMessageHook(
108 int n_code
, WPARAM w_param
, LPARAM l_param
);
110 // Our attached model and delegate.
111 ui::MenuModel
* model_
;
115 // True if the contents of menu items in this menu are drawn by the menu host
116 // window, rather than Windows.
119 // An object that collects all of the data associated with an individual menu
122 std::vector
<ItemData
*> items_
;
124 // The window that receives notifications from the menu.
125 class MenuHostWindow
;
126 friend MenuHostWindow
;
127 scoped_ptr
<MenuHostWindow
> host_window_
;
129 // The HWND this menu is the system menu for, or NULL if the menu is not a
131 HWND system_menu_for_
;
133 // The index of the first item in the model in the menu.
134 int first_item_index_
;
136 // The action that took place during the call to RunMenuAt.
137 MenuAction menu_action_
;
139 // A list of listeners to call when the menu opens.
140 ObserverList
<MenuListener
> listeners_
;
142 // Keep track of whether the listeners have already been called at least
144 bool listeners_called_
;
146 // See comment in MenuMessageHook for details on these.
147 NativeMenuWin
* menu_to_select_
;
148 int position_to_select_
;
149 base::WeakPtrFactory
<NativeMenuWin
> menu_to_select_factory_
;
151 // If we're a submenu, this is our parent.
152 NativeMenuWin
* parent_
;
154 // If non-null the destructor sets this to true. This is set to non-null while
155 // the menu is showing. It is used to detect if the menu was deleted while
157 bool* destroyed_flag_
;
159 // Ugly: a static pointer to the instance of this class that currently
160 // has a menu open, because our hook function that receives keyboard
161 // events doesn't have a mechanism to get a user data pointer.
162 static NativeMenuWin
* open_native_menu_win_
;
164 DISALLOW_COPY_AND_ASSIGN(NativeMenuWin
);
169 #endif // UI_VIEWS_CONTROLS_MENU_NATIVE_MENU_WIN_H_