Update V8 to version 4.6.62.
[chromium-blink-merge.git] / cc / playback / display_list_recording_source.cc
blobe93c0dc782c2e270bb986c1a64b2ccc68ae6681d
1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/playback/display_list_recording_source.h"
7 #include <algorithm>
9 #include "cc/base/histograms.h"
10 #include "cc/base/region.h"
11 #include "cc/layers/content_layer_client.h"
12 #include "cc/playback/display_item_list.h"
13 #include "cc/playback/display_list_raster_source.h"
14 #include "skia/ext/analysis_canvas.h"
16 namespace {
18 // Layout pixel buffer around the visible layer rect to record. Any base
19 // picture that intersects the visible layer rect expanded by this distance
20 // will be recorded.
21 const int kPixelDistanceToRecord = 8000;
22 // We don't perform solid color analysis on images that have more than 10 skia
23 // operations.
24 const int kOpCountThatIsOkToAnalyze = 10;
26 // This is the distance, in layer space, by which the recorded viewport has to
27 // change before causing a paint of the new content. For example, it means
28 // that one has to scroll a very large page by 512 pixels before we will
29 // re-record a new DisplayItemList for an updated recorded viewport.
30 const int kMinimumDistanceBeforeUpdatingRecordedViewport = 512;
32 #ifdef NDEBUG
33 const bool kDefaultClearCanvasSetting = false;
34 #else
35 const bool kDefaultClearCanvasSetting = true;
36 #endif
38 DEFINE_SCOPED_UMA_HISTOGRAM_AREA_TIMER(
39 ScopedDisplayListRecordingSourceUpdateTimer,
40 "Compositing.DisplayListRecordingSource.UpdateUs",
41 "Compositing.DisplayListRecordingSource.UpdateInvalidatedAreaPerMs");
43 } // namespace
45 namespace cc {
47 DisplayListRecordingSource::DisplayListRecordingSource(
48 const gfx::Size& grid_cell_size)
49 : slow_down_raster_scale_factor_for_debug_(0),
50 gather_pixel_refs_(false),
51 requires_clear_(false),
52 is_solid_color_(false),
53 clear_canvas_with_debug_color_(kDefaultClearCanvasSetting),
54 solid_color_(SK_ColorTRANSPARENT),
55 background_color_(SK_ColorTRANSPARENT),
56 pixel_record_distance_(kPixelDistanceToRecord),
57 grid_cell_size_(grid_cell_size),
58 painter_reported_memory_usage_(0),
59 is_suitable_for_gpu_rasterization_(true) {}
61 DisplayListRecordingSource::~DisplayListRecordingSource() {
64 // This method only really makes sense to call if the size of the layer didn't
65 // change.
66 bool DisplayListRecordingSource::ExposesEnoughNewArea(
67 const gfx::Rect& current_recorded_viewport,
68 const gfx::Rect& potential_new_recorded_viewport,
69 const gfx::Size& layer_size) {
70 // If both are empty, nothing to do.
71 if (current_recorded_viewport.IsEmpty() &&
72 potential_new_recorded_viewport.IsEmpty())
73 return false;
75 // Re-record when going from empty to not-empty, to cover cases where
76 // the layer is recorded for the first time, or otherwise becomes visible.
77 if (current_recorded_viewport.IsEmpty())
78 return true;
80 // Re-record if the new viewport includes area outside of a skirt around the
81 // existing viewport.
82 gfx::Rect expanded_viewport(current_recorded_viewport);
83 expanded_viewport.Inset(-kMinimumDistanceBeforeUpdatingRecordedViewport,
84 -kMinimumDistanceBeforeUpdatingRecordedViewport);
85 if (!expanded_viewport.Contains(potential_new_recorded_viewport))
86 return true;
88 // Even if the new viewport doesn't include enough new area to satisfy the
89 // condition above, re-record anyway if touches a layer edge not touched by
90 // the existing viewport. Viewports are clipped to layer boundaries, so if the
91 // new viewport touches a layer edge not touched by the existing viewport,
92 // the new viewport must expose new area that touches this layer edge. Since
93 // this new area touches a layer edge, it's impossible to expose more area in
94 // that direction, so recording cannot be deferred until the exposed new area
95 // satisfies the condition above.
96 if (potential_new_recorded_viewport.x() == 0 &&
97 current_recorded_viewport.x() != 0)
98 return true;
99 if (potential_new_recorded_viewport.y() == 0 &&
100 current_recorded_viewport.y() != 0)
101 return true;
102 if (potential_new_recorded_viewport.right() == layer_size.width() &&
103 current_recorded_viewport.right() != layer_size.width())
104 return true;
105 if (potential_new_recorded_viewport.bottom() == layer_size.height() &&
106 current_recorded_viewport.bottom() != layer_size.height())
107 return true;
109 return false;
112 bool DisplayListRecordingSource::UpdateAndExpandInvalidation(
113 ContentLayerClient* painter,
114 Region* invalidation,
115 const gfx::Size& layer_size,
116 const gfx::Rect& visible_layer_rect,
117 int frame_number,
118 RecordingMode recording_mode) {
119 ScopedDisplayListRecordingSourceUpdateTimer timer;
120 bool updated = false;
122 if (size_ != layer_size) {
123 size_ = layer_size;
124 updated = true;
127 // The recorded viewport is the visible layer rect, expanded
128 // by the pixel record distance, up to a maximum of the total
129 // layer size.
130 gfx::Rect potential_new_recorded_viewport = visible_layer_rect;
131 potential_new_recorded_viewport.Inset(-pixel_record_distance_,
132 -pixel_record_distance_);
133 potential_new_recorded_viewport.Intersect(gfx::Rect(GetSize()));
135 if (updated ||
136 ExposesEnoughNewArea(recorded_viewport_, potential_new_recorded_viewport,
137 GetSize())) {
138 gfx::Rect old_recorded_viewport = recorded_viewport_;
139 recorded_viewport_ = potential_new_recorded_viewport;
141 // Invalidate newly-exposed and no-longer-exposed areas.
142 Region newly_exposed_region(recorded_viewport_);
143 newly_exposed_region.Subtract(old_recorded_viewport);
144 invalidation->Union(newly_exposed_region);
146 Region no_longer_exposed_region(old_recorded_viewport);
147 no_longer_exposed_region.Subtract(recorded_viewport_);
148 invalidation->Union(no_longer_exposed_region);
150 updated = true;
153 // Count the area that is being invalidated.
154 Region recorded_invalidation(*invalidation);
155 recorded_invalidation.Intersect(recorded_viewport_);
156 for (Region::Iterator it(recorded_invalidation); it.has_rect(); it.next())
157 timer.AddArea(it.rect().size().GetArea());
159 if (!updated && !invalidation->Intersects(recorded_viewport_))
160 return false;
162 ContentLayerClient::PaintingControlSetting painting_control =
163 ContentLayerClient::PAINTING_BEHAVIOR_NORMAL;
165 switch (recording_mode) {
166 case RECORD_NORMALLY:
167 // Already setup for normal recording.
168 break;
169 case RECORD_WITH_PAINTING_DISABLED:
170 painting_control = ContentLayerClient::DISPLAY_LIST_PAINTING_DISABLED;
171 break;
172 case RECORD_WITH_CACHING_DISABLED:
173 painting_control = ContentLayerClient::DISPLAY_LIST_CACHING_DISABLED;
174 break;
175 case RECORD_WITH_CONSTRUCTION_DISABLED:
176 painting_control = ContentLayerClient::DISPLAY_LIST_CONSTRUCTION_DISABLED;
177 break;
178 default:
179 // case RecordingSource::RECORD_WITH_SK_NULL_CANVAS should not be reached
180 NOTREACHED();
183 // TODO(vmpstr): Add a slow_down_recording_scale_factor_for_debug_ to be able
184 // to slow down recording.
185 display_list_ =
186 painter->PaintContentsToDisplayList(recorded_viewport_, painting_control);
187 painter_reported_memory_usage_ = painter->GetApproximateUnsharedMemoryUsage();
189 is_suitable_for_gpu_rasterization_ =
190 display_list_->IsSuitableForGpuRasterization();
191 DetermineIfSolidColor();
192 display_list_->EmitTraceSnapshot();
193 if (gather_pixel_refs_)
194 display_list_->GatherPixelRefs(grid_cell_size_);
196 return true;
199 gfx::Size DisplayListRecordingSource::GetSize() const {
200 return size_;
203 void DisplayListRecordingSource::SetEmptyBounds() {
204 size_ = gfx::Size();
205 Clear();
208 void DisplayListRecordingSource::SetSlowdownRasterScaleFactor(int factor) {
209 slow_down_raster_scale_factor_for_debug_ = factor;
212 void DisplayListRecordingSource::SetGatherPixelRefs(bool gather_pixel_refs) {
213 gather_pixel_refs_ = gather_pixel_refs;
216 void DisplayListRecordingSource::SetBackgroundColor(SkColor background_color) {
217 background_color_ = background_color;
220 void DisplayListRecordingSource::SetRequiresClear(bool requires_clear) {
221 requires_clear_ = requires_clear;
224 void DisplayListRecordingSource::SetUnsuitableForGpuRasterizationForTesting() {
225 is_suitable_for_gpu_rasterization_ = false;
228 bool DisplayListRecordingSource::IsSuitableForGpuRasterization() const {
229 return is_suitable_for_gpu_rasterization_;
232 scoped_refptr<RasterSource> DisplayListRecordingSource::CreateRasterSource(
233 bool can_use_lcd_text) const {
234 return scoped_refptr<RasterSource>(
235 DisplayListRasterSource::CreateFromDisplayListRecordingSource(
236 this, can_use_lcd_text));
239 gfx::Size DisplayListRecordingSource::GetTileGridSizeForTesting() const {
240 return gfx::Size();
243 void DisplayListRecordingSource::DetermineIfSolidColor() {
244 DCHECK(display_list_.get());
245 is_solid_color_ = false;
246 solid_color_ = SK_ColorTRANSPARENT;
248 if (display_list_->ApproximateOpCount() > kOpCountThatIsOkToAnalyze)
249 return;
251 gfx::Size layer_size = GetSize();
252 skia::AnalysisCanvas canvas(layer_size.width(), layer_size.height());
253 display_list_->Raster(&canvas, nullptr, gfx::Rect(), 1.f);
254 is_solid_color_ = canvas.GetColorIfSolid(&solid_color_);
257 void DisplayListRecordingSource::Clear() {
258 recorded_viewport_ = gfx::Rect();
259 display_list_ = NULL;
260 painter_reported_memory_usage_ = 0;
261 is_solid_color_ = false;
264 } // namespace cc