Fix AudioPump to pause the stream when the network is congested.
[chromium-blink-merge.git] / cc / animation / scrollbar_animation_controller.cc
blobffb22870825618a4a9e6e4bff1b58c5eeebb0c1e
1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/animation/scrollbar_animation_controller.h"
7 #include <algorithm>
9 #include "base/time/time.h"
11 namespace cc {
13 ScrollbarAnimationController::ScrollbarAnimationController(
14 ScrollbarAnimationControllerClient* client,
15 base::TimeDelta delay_before_starting,
16 base::TimeDelta resize_delay_before_starting,
17 base::TimeDelta duration)
18 : client_(client),
19 delay_before_starting_(delay_before_starting),
20 resize_delay_before_starting_(resize_delay_before_starting),
21 duration_(duration),
22 is_animating_(false),
23 currently_scrolling_(false),
24 scroll_gesture_has_scrolled_(false),
25 weak_factory_(this) {
28 ScrollbarAnimationController::~ScrollbarAnimationController() {
31 void ScrollbarAnimationController::Animate(base::TimeTicks now) {
32 if (!is_animating_)
33 return;
35 if (last_awaken_time_.is_null())
36 last_awaken_time_ = now;
38 float progress = AnimationProgressAtTime(now);
39 RunAnimationFrame(progress);
41 if (is_animating_) {
42 delayed_scrollbar_fade_.Cancel();
43 client_->SetNeedsScrollbarAnimationFrame();
47 float ScrollbarAnimationController::AnimationProgressAtTime(
48 base::TimeTicks now) {
49 base::TimeDelta delta = now - last_awaken_time_;
50 float progress = delta.InSecondsF() / duration_.InSecondsF();
51 return std::max(std::min(progress, 1.f), 0.f);
54 void ScrollbarAnimationController::DidScrollBegin() {
55 currently_scrolling_ = true;
58 void ScrollbarAnimationController::DidScrollUpdate(bool on_resize) {
59 StopAnimation();
60 delayed_scrollbar_fade_.Cancel();
62 // As an optimization, we avoid spamming fade delay tasks during active fast
63 // scrolls. But if we're not within one, we need to post every scroll update.
64 if (!currently_scrolling_)
65 PostDelayedFade(on_resize);
66 else
67 scroll_gesture_has_scrolled_ = true;
70 void ScrollbarAnimationController::DidScrollEnd() {
71 if (scroll_gesture_has_scrolled_) {
72 PostDelayedFade(false);
73 scroll_gesture_has_scrolled_ = false;
76 currently_scrolling_ = false;
79 void ScrollbarAnimationController::PostDelayedFade(bool on_resize) {
80 base::TimeDelta delay =
81 on_resize ? resize_delay_before_starting_ : delay_before_starting_;
82 delayed_scrollbar_fade_.Reset(
83 base::Bind(&ScrollbarAnimationController::StartAnimation,
84 weak_factory_.GetWeakPtr()));
85 client_->PostDelayedScrollbarFade(delayed_scrollbar_fade_.callback(), delay);
88 void ScrollbarAnimationController::StartAnimation() {
89 delayed_scrollbar_fade_.Cancel();
90 is_animating_ = true;
91 last_awaken_time_ = base::TimeTicks();
92 client_->SetNeedsScrollbarAnimationFrame();
95 void ScrollbarAnimationController::StopAnimation() {
96 is_animating_ = false;
99 } // namespace cc