1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 // Whole-tree processing that's likely to be helpful in multiple render models.
7 #ifndef GPU_TOOLS_COMPOSITOR_MODEL_BENCH_RENDER_MODEL_UTILS_H_
8 #define GPU_TOOLS_COMPOSITOR_MODEL_BENCH_RENDER_MODEL_UTILS_H_
14 #include "base/compiler_specific.h"
15 #include "base/memory/scoped_ptr.h"
16 #include "gpu/tools/compositor_model_bench/render_tree.h"
18 // This is a visitor that runs over the tree structure that was built from the
19 // configuration file. It creates OpenGL textures (random checkerboards) that
20 // match the specifications of the original textures and overwrites the old
21 // texture ID's in the tree, replacing them with the matching new textures.
22 class TextureGenerator
: public RenderNodeVisitor
{
24 typedef scoped_ptr
<uint8
[]> ImagePtr
;
25 typedef std::vector
<Tile
>::iterator tile_iter
;
27 explicit TextureGenerator(RenderNode
* root
);
28 ~TextureGenerator() override
;
30 // RenderNodeVisitor functions look for textures and pass them
31 // off to HandleTexture (which behaves appropriately depending
32 // on which pass we are in.)
33 void BeginVisitRenderNode(RenderNode
* node
) override
;
34 void BeginVisitCCNode(CCNode
* node
) override
;
37 enum TextureGenStage
{
43 void DiscoverInputIDs(RenderNode
* root
);
44 void GenerateGLTexIDs();
45 void AssignIDMapping();
46 void WriteOutNewIDs(RenderNode
* root
);
47 void AllocateImageArray();
48 void BuildTextureImages(RenderNode
* root
);
49 void HandleTexture(int* texID
, int width
, int height
, GLenum format
);
50 void GenerateImageForTexture(int texID
, int width
, int height
, GLenum format
);
52 TextureGenStage stage_
;
53 std::set
<int> discovered_ids_
;
54 scoped_ptr
<GLuint
[]> tex_ids_
;
55 std::map
<int, int> remapped_ids_
;
56 scoped_ptr
<ImagePtr
[]> image_data_
;
57 int images_generated_
;
58 std::set
<int> ids_for_completed_textures_
;
61 #endif // GPU_TOOLS_COMPOSITOR_MODEL_BENCH_RENDER_MODEL_UTILS_H_