1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ui/wm/core/shadow_controller.h"
9 #include "base/command_line.h"
10 #include "base/logging.h"
11 #include "base/memory/linked_ptr.h"
12 #include "base/scoped_observer.h"
13 #include "ui/aura/env.h"
14 #include "ui/aura/env_observer.h"
15 #include "ui/aura/window.h"
16 #include "ui/aura/window_event_dispatcher.h"
17 #include "ui/aura/window_observer.h"
18 #include "ui/compositor/layer.h"
19 #include "ui/wm/core/shadow.h"
20 #include "ui/wm/core/shadow_types.h"
21 #include "ui/wm/core/window_util.h"
22 #include "ui/wm/public/activation_client.h"
30 ShadowType
GetShadowTypeFromWindow(aura::Window
* window
) {
31 switch (window
->type()) {
32 case ui::wm::WINDOW_TYPE_NORMAL
:
33 case ui::wm::WINDOW_TYPE_PANEL
:
34 case ui::wm::WINDOW_TYPE_MENU
:
35 case ui::wm::WINDOW_TYPE_TOOLTIP
:
36 return SHADOW_TYPE_RECTANGULAR
;
40 return SHADOW_TYPE_NONE
;
43 bool ShouldUseSmallShadowForWindow(aura::Window
* window
) {
44 switch (window
->type()) {
45 case ui::wm::WINDOW_TYPE_MENU
:
46 case ui::wm::WINDOW_TYPE_TOOLTIP
:
54 bool IsShadowAlwaysActive(aura::Window
* window
) {
55 return GetShadowType(window
) == SHADOW_TYPE_RECTANGULAR_ALWAYS_ACTIVE
;
58 Shadow::Style
GetShadowStyleForWindow(aura::Window
* window
) {
59 return ShouldUseSmallShadowForWindow(window
) ? Shadow::STYLE_SMALL
:
60 ((IsActiveWindow(window
) || IsShadowAlwaysActive(window
)) ?
61 Shadow::STYLE_ACTIVE
: Shadow::STYLE_INACTIVE
);
64 // Returns the shadow style to be applied to |losing_active| when it is losing
65 // active to |gaining_active|. |gaining_active| may be of a type that hides when
66 // inactive, and as such we do not want to render |losing_active| as inactive.
67 Shadow::Style
GetShadowStyleForWindowLosingActive(
68 aura::Window
* losing_active
,
69 aura::Window
* gaining_active
) {
70 if (IsShadowAlwaysActive(losing_active
))
71 return Shadow::STYLE_ACTIVE
;
73 if (gaining_active
&& aura::client::GetHideOnDeactivate(gaining_active
)) {
74 aura::Window::Windows::const_iterator it
=
75 std::find(GetTransientChildren(losing_active
).begin(),
76 GetTransientChildren(losing_active
).end(),
78 if (it
!= GetTransientChildren(losing_active
).end())
79 return Shadow::STYLE_ACTIVE
;
81 return Shadow::STYLE_INACTIVE
;
86 // ShadowController::Impl ------------------------------------------------------
88 // Real implementation of the ShadowController. ShadowController observes
89 // ActivationChangeObserver, which are per ActivationClient, where as there is
90 // only a single Impl (as it observes all window creation by way of an
92 class ShadowController::Impl
:
93 public aura::EnvObserver
,
94 public aura::WindowObserver
,
95 public base::RefCounted
<Impl
> {
97 // Returns the singleton instance, destroyed when there are no more refs.
98 static Impl
* GetInstance();
100 // aura::EnvObserver override:
101 virtual void OnWindowInitialized(aura::Window
* window
) OVERRIDE
;
103 // aura::WindowObserver overrides:
104 virtual void OnWindowPropertyChanged(
105 aura::Window
* window
, const void* key
, intptr_t old
) OVERRIDE
;
106 virtual void OnWindowBoundsChanged(
107 aura::Window
* window
,
108 const gfx::Rect
& old_bounds
,
109 const gfx::Rect
& new_bounds
) OVERRIDE
;
110 virtual void OnWindowDestroyed(aura::Window
* window
) OVERRIDE
;
113 friend class base::RefCounted
<Impl
>;
114 friend class ShadowController
;
115 friend class ShadowController::TestApi
;
117 typedef std::map
<aura::Window
*, linked_ptr
<Shadow
> > WindowShadowMap
;
122 // Forwarded from ShadowController.
123 void OnWindowActivated(aura::Window
* gained_active
,
124 aura::Window
* lost_active
);
126 // Checks if |window| is visible and contains a property requesting a shadow.
127 bool ShouldShowShadowForWindow(aura::Window
* window
) const;
129 // Returns |window|'s shadow from |window_shadows_|, or NULL if no shadow
131 Shadow
* GetShadowForWindow(aura::Window
* window
);
133 // Updates the shadow styles for windows when activation changes.
134 void HandleWindowActivationChange(aura::Window
* gaining_active
,
135 aura::Window
* losing_active
);
137 // Shows or hides |window|'s shadow as needed (creating the shadow if
139 void HandlePossibleShadowVisibilityChange(aura::Window
* window
);
141 // Creates a new shadow for |window| and stores it in |window_shadows_|. The
142 // shadow's bounds are initialized and it is added to the window's layer.
143 void CreateShadowForWindow(aura::Window
* window
);
145 WindowShadowMap window_shadows_
;
147 ScopedObserver
<aura::Window
, aura::WindowObserver
> observer_manager_
;
149 static Impl
* instance_
;
151 DISALLOW_COPY_AND_ASSIGN(Impl
);
155 ShadowController::Impl
* ShadowController::Impl::instance_
= NULL
;
158 ShadowController::Impl
* ShadowController::Impl::GetInstance() {
160 instance_
= new Impl();
164 void ShadowController::Impl::OnWindowInitialized(aura::Window
* window
) {
165 observer_manager_
.Add(window
);
166 SetShadowType(window
, GetShadowTypeFromWindow(window
));
167 HandlePossibleShadowVisibilityChange(window
);
170 void ShadowController::Impl::OnWindowPropertyChanged(aura::Window
* window
,
173 if (key
== kShadowTypeKey
) {
174 HandlePossibleShadowVisibilityChange(window
);
179 void ShadowController::Impl::OnWindowBoundsChanged(
180 aura::Window
* window
,
181 const gfx::Rect
& old_bounds
,
182 const gfx::Rect
& new_bounds
) {
183 Shadow
* shadow
= GetShadowForWindow(window
);
185 shadow
->SetContentBounds(gfx::Rect(new_bounds
.size()));
188 void ShadowController::Impl::OnWindowDestroyed(aura::Window
* window
) {
189 window_shadows_
.erase(window
);
190 observer_manager_
.Remove(window
);
193 void ShadowController::Impl::OnWindowActivated(aura::Window
* gained_active
,
194 aura::Window
* lost_active
) {
196 Shadow
* shadow
= GetShadowForWindow(gained_active
);
197 if (shadow
&& !ShouldUseSmallShadowForWindow(gained_active
))
198 shadow
->SetStyle(Shadow::STYLE_ACTIVE
);
201 Shadow
* shadow
= GetShadowForWindow(lost_active
);
202 if (shadow
&& !ShouldUseSmallShadowForWindow(lost_active
)) {
203 shadow
->SetStyle(GetShadowStyleForWindowLosingActive(lost_active
,
209 bool ShadowController::Impl::ShouldShowShadowForWindow(
210 aura::Window
* window
) const {
211 const ShadowType type
= GetShadowType(window
);
213 case SHADOW_TYPE_NONE
:
215 case SHADOW_TYPE_RECTANGULAR
:
216 case SHADOW_TYPE_RECTANGULAR_ALWAYS_ACTIVE
:
219 NOTREACHED() << "Unknown shadow type " << type
;
224 Shadow
* ShadowController::Impl::GetShadowForWindow(aura::Window
* window
) {
225 WindowShadowMap::const_iterator it
= window_shadows_
.find(window
);
226 return it
!= window_shadows_
.end() ? it
->second
.get() : NULL
;
229 void ShadowController::Impl::HandlePossibleShadowVisibilityChange(
230 aura::Window
* window
) {
231 const bool should_show
= ShouldShowShadowForWindow(window
);
232 Shadow
* shadow
= GetShadowForWindow(window
);
234 shadow
->SetStyle(GetShadowStyleForWindow(window
));
235 shadow
->layer()->SetVisible(should_show
);
236 } else if (should_show
&& !shadow
) {
237 CreateShadowForWindow(window
);
241 void ShadowController::Impl::CreateShadowForWindow(aura::Window
* window
) {
242 linked_ptr
<Shadow
> shadow(new Shadow());
243 window_shadows_
.insert(make_pair(window
, shadow
));
244 shadow
->Init(GetShadowStyleForWindow(window
));
245 shadow
->SetContentBounds(gfx::Rect(window
->bounds().size()));
246 shadow
->layer()->SetVisible(ShouldShowShadowForWindow(window
));
247 window
->layer()->Add(shadow
->layer());
250 ShadowController::Impl::Impl()
251 : observer_manager_(this) {
252 aura::Env::GetInstance()->AddObserver(this);
255 ShadowController::Impl::~Impl() {
256 DCHECK_EQ(instance_
, this);
257 aura::Env::GetInstance()->RemoveObserver(this);
261 // ShadowController ------------------------------------------------------------
263 ShadowController::ShadowController(
264 aura::client::ActivationClient
* activation_client
)
265 : activation_client_(activation_client
),
266 impl_(Impl::GetInstance()) {
267 // Watch for window activation changes.
268 activation_client_
->AddObserver(this);
271 ShadowController::~ShadowController() {
272 activation_client_
->RemoveObserver(this);
275 void ShadowController::OnWindowActivated(aura::Window
* gained_active
,
276 aura::Window
* lost_active
) {
277 impl_
->OnWindowActivated(gained_active
, lost_active
);
280 // ShadowController::TestApi ---------------------------------------------------
282 Shadow
* ShadowController::TestApi::GetShadowForWindow(aura::Window
* window
) {
283 return controller_
->impl_
->GetShadowForWindow(window
);