Disable flaky UnloadTest.CrossSiteInfiniteBeforeUnloadSync on Mac.
[chromium-blink-merge.git] / cc / trees / layer_tree_host_impl.cc
blobd5e6ad6871d758ac363791e23d77d28e384d95dc
1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/trees/layer_tree_host_impl.h"
7 #include <algorithm>
8 #include <limits>
9 #include <map>
10 #include <set>
12 #include "base/basictypes.h"
13 #include "base/containers/hash_tables.h"
14 #include "base/containers/small_map.h"
15 #include "base/json/json_writer.h"
16 #include "base/metrics/histogram.h"
17 #include "base/stl_util.h"
18 #include "base/strings/stringprintf.h"
19 #include "base/trace_event/trace_event_argument.h"
20 #include "cc/animation/animation_id_provider.h"
21 #include "cc/animation/scroll_offset_animation_curve.h"
22 #include "cc/animation/scrollbar_animation_controller.h"
23 #include "cc/animation/timing_function.h"
24 #include "cc/base/math_util.h"
25 #include "cc/base/util.h"
26 #include "cc/debug/benchmark_instrumentation.h"
27 #include "cc/debug/debug_rect_history.h"
28 #include "cc/debug/devtools_instrumentation.h"
29 #include "cc/debug/frame_rate_counter.h"
30 #include "cc/debug/frame_viewer_instrumentation.h"
31 #include "cc/debug/paint_time_counter.h"
32 #include "cc/debug/rendering_stats_instrumentation.h"
33 #include "cc/debug/traced_value.h"
34 #include "cc/input/page_scale_animation.h"
35 #include "cc/input/scroll_elasticity_helper.h"
36 #include "cc/input/top_controls_manager.h"
37 #include "cc/layers/append_quads_data.h"
38 #include "cc/layers/heads_up_display_layer_impl.h"
39 #include "cc/layers/layer_impl.h"
40 #include "cc/layers/layer_iterator.h"
41 #include "cc/layers/painted_scrollbar_layer_impl.h"
42 #include "cc/layers/render_surface_impl.h"
43 #include "cc/layers/scrollbar_layer_impl_base.h"
44 #include "cc/layers/viewport.h"
45 #include "cc/output/compositor_frame_metadata.h"
46 #include "cc/output/copy_output_request.h"
47 #include "cc/output/delegating_renderer.h"
48 #include "cc/output/gl_renderer.h"
49 #include "cc/output/software_renderer.h"
50 #include "cc/quads/render_pass_draw_quad.h"
51 #include "cc/quads/shared_quad_state.h"
52 #include "cc/quads/solid_color_draw_quad.h"
53 #include "cc/quads/texture_draw_quad.h"
54 #include "cc/resources/bitmap_tile_task_worker_pool.h"
55 #include "cc/resources/eviction_tile_priority_queue.h"
56 #include "cc/resources/gpu_rasterizer.h"
57 #include "cc/resources/gpu_tile_task_worker_pool.h"
58 #include "cc/resources/memory_history.h"
59 #include "cc/resources/one_copy_tile_task_worker_pool.h"
60 #include "cc/resources/picture_layer_tiling.h"
61 #include "cc/resources/pixel_buffer_tile_task_worker_pool.h"
62 #include "cc/resources/prioritized_resource_manager.h"
63 #include "cc/resources/raster_tile_priority_queue.h"
64 #include "cc/resources/resource_pool.h"
65 #include "cc/resources/texture_mailbox_deleter.h"
66 #include "cc/resources/tile_task_worker_pool.h"
67 #include "cc/resources/ui_resource_bitmap.h"
68 #include "cc/resources/zero_copy_tile_task_worker_pool.h"
69 #include "cc/scheduler/delay_based_time_source.h"
70 #include "cc/trees/damage_tracker.h"
71 #include "cc/trees/latency_info_swap_promise_monitor.h"
72 #include "cc/trees/layer_tree_host.h"
73 #include "cc/trees/layer_tree_host_common.h"
74 #include "cc/trees/layer_tree_impl.h"
75 #include "cc/trees/single_thread_proxy.h"
76 #include "cc/trees/tree_synchronizer.h"
77 #include "gpu/GLES2/gl2extchromium.h"
78 #include "gpu/command_buffer/client/gles2_interface.h"
79 #include "ui/gfx/frame_time.h"
80 #include "ui/gfx/geometry/rect_conversions.h"
81 #include "ui/gfx/geometry/scroll_offset.h"
82 #include "ui/gfx/geometry/size_conversions.h"
83 #include "ui/gfx/geometry/vector2d_conversions.h"
85 namespace cc {
86 namespace {
88 // Small helper class that saves the current viewport location as the user sees
89 // it and resets to the same location.
90 class ViewportAnchor {
91 public:
92 ViewportAnchor(LayerImpl* inner_scroll, LayerImpl* outer_scroll)
93 : inner_(inner_scroll),
94 outer_(outer_scroll) {
95 viewport_in_content_coordinates_ = inner_->CurrentScrollOffset();
97 if (outer_)
98 viewport_in_content_coordinates_ += outer_->CurrentScrollOffset();
101 void ResetViewportToAnchoredPosition() {
102 DCHECK(outer_);
104 inner_->ClampScrollToMaxScrollOffset();
105 outer_->ClampScrollToMaxScrollOffset();
107 gfx::ScrollOffset viewport_location =
108 inner_->CurrentScrollOffset() + outer_->CurrentScrollOffset();
110 gfx::Vector2dF delta =
111 viewport_in_content_coordinates_.DeltaFrom(viewport_location);
113 delta = outer_->ScrollBy(delta);
114 inner_->ScrollBy(delta);
117 private:
118 LayerImpl* inner_;
119 LayerImpl* outer_;
120 gfx::ScrollOffset viewport_in_content_coordinates_;
123 void DidVisibilityChange(LayerTreeHostImpl* id, bool visible) {
124 if (visible) {
125 TRACE_EVENT_ASYNC_BEGIN1("cc", "LayerTreeHostImpl::SetVisible", id,
126 "LayerTreeHostImpl", id);
127 return;
130 TRACE_EVENT_ASYNC_END0("cc", "LayerTreeHostImpl::SetVisible", id);
133 size_t GetMaxTransferBufferUsageBytes(
134 const ContextProvider::Capabilities& context_capabilities,
135 double refresh_rate) {
136 // We want to make sure the default transfer buffer size is equal to the
137 // amount of data that can be uploaded by the compositor to avoid stalling
138 // the pipeline.
139 // For reference Chromebook Pixel can upload 1MB in about 0.5ms.
140 const size_t kMaxBytesUploadedPerMs = 1024 * 1024 * 2;
142 // We need to upload at least enough work to keep the GPU process busy until
143 // the next time it can handle a request to start more uploads from the
144 // compositor. We assume that it will pick up any sent upload requests within
145 // the time of a vsync, since the browser will want to swap a frame within
146 // that time interval, and then uploads should have a chance to be processed.
147 size_t ms_per_frame = std::floor(1000.0 / refresh_rate);
148 size_t max_transfer_buffer_usage_bytes =
149 ms_per_frame * kMaxBytesUploadedPerMs;
151 // The context may request a lower limit based on the device capabilities.
152 return std::min(context_capabilities.max_transfer_buffer_usage_bytes,
153 max_transfer_buffer_usage_bytes);
156 size_t GetMaxStagingResourceCount() {
157 // Upper bound for number of staging resource to allow.
158 return 32;
161 } // namespace
163 LayerTreeHostImpl::FrameData::FrameData() : has_no_damage(false) {
166 LayerTreeHostImpl::FrameData::~FrameData() {}
168 scoped_ptr<LayerTreeHostImpl> LayerTreeHostImpl::Create(
169 const LayerTreeSettings& settings,
170 LayerTreeHostImplClient* client,
171 Proxy* proxy,
172 RenderingStatsInstrumentation* rendering_stats_instrumentation,
173 SharedBitmapManager* shared_bitmap_manager,
174 gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager,
175 TaskGraphRunner* task_graph_runner,
176 int id) {
177 return make_scoped_ptr(new LayerTreeHostImpl(
178 settings, client, proxy, rendering_stats_instrumentation,
179 shared_bitmap_manager, gpu_memory_buffer_manager, task_graph_runner, id));
182 LayerTreeHostImpl::LayerTreeHostImpl(
183 const LayerTreeSettings& settings,
184 LayerTreeHostImplClient* client,
185 Proxy* proxy,
186 RenderingStatsInstrumentation* rendering_stats_instrumentation,
187 SharedBitmapManager* shared_bitmap_manager,
188 gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager,
189 TaskGraphRunner* task_graph_runner,
190 int id)
191 : client_(client),
192 proxy_(proxy),
193 content_is_suitable_for_gpu_rasterization_(true),
194 has_gpu_rasterization_trigger_(false),
195 use_gpu_rasterization_(false),
196 use_msaa_(false),
197 gpu_rasterization_status_(GpuRasterizationStatus::OFF_DEVICE),
198 tree_resources_for_gpu_rasterization_dirty_(false),
199 input_handler_client_(NULL),
200 did_lock_scrolling_layer_(false),
201 should_bubble_scrolls_(false),
202 wheel_scrolling_(false),
203 scroll_affects_scroll_handler_(false),
204 scroll_layer_id_when_mouse_over_scrollbar_(0),
205 tile_priorities_dirty_(false),
206 root_layer_scroll_offset_delegate_(NULL),
207 settings_(settings),
208 visible_(true),
209 cached_managed_memory_policy_(
210 PrioritizedResourceManager::DefaultMemoryAllocationLimit(),
211 gpu::MemoryAllocation::CUTOFF_ALLOW_EVERYTHING,
212 ManagedMemoryPolicy::kDefaultNumResourcesLimit),
213 pinch_gesture_active_(false),
214 pinch_gesture_end_should_clear_scrolling_layer_(false),
215 fps_counter_(FrameRateCounter::Create(proxy_->HasImplThread())),
216 paint_time_counter_(PaintTimeCounter::Create()),
217 memory_history_(MemoryHistory::Create()),
218 debug_rect_history_(DebugRectHistory::Create()),
219 texture_mailbox_deleter_(new TextureMailboxDeleter(
220 proxy_->HasImplThread() ? proxy_->ImplThreadTaskRunner()
221 : proxy_->MainThreadTaskRunner())),
222 max_memory_needed_bytes_(0),
223 device_scale_factor_(1.f),
224 resourceless_software_draw_(false),
225 begin_impl_frame_interval_(BeginFrameArgs::DefaultInterval()),
226 animation_registrar_(AnimationRegistrar::Create()),
227 rendering_stats_instrumentation_(rendering_stats_instrumentation),
228 micro_benchmark_controller_(this),
229 shared_bitmap_manager_(shared_bitmap_manager),
230 gpu_memory_buffer_manager_(gpu_memory_buffer_manager),
231 task_graph_runner_(task_graph_runner),
232 id_(id),
233 requires_high_res_to_draw_(false),
234 is_likely_to_require_a_draw_(false),
235 frame_timing_tracker_(FrameTimingTracker::Create()) {
236 DCHECK(proxy_->IsImplThread());
237 DidVisibilityChange(this, visible_);
238 animation_registrar_->set_supports_scroll_animations(
239 proxy_->SupportsImplScrolling());
241 SetDebugState(settings.initial_debug_state);
243 // LTHI always has an active tree.
244 active_tree_ =
245 LayerTreeImpl::create(this, new SyncedProperty<ScaleGroup>(),
246 new SyncedTopControls, new SyncedElasticOverscroll);
248 viewport_ = Viewport::Create(this);
250 TRACE_EVENT_OBJECT_CREATED_WITH_ID(
251 TRACE_DISABLED_BY_DEFAULT("cc.debug"), "cc::LayerTreeHostImpl", id_);
253 top_controls_manager_ =
254 TopControlsManager::Create(this,
255 settings.top_controls_show_threshold,
256 settings.top_controls_hide_threshold);
259 LayerTreeHostImpl::~LayerTreeHostImpl() {
260 DCHECK(proxy_->IsImplThread());
261 TRACE_EVENT0("cc", "LayerTreeHostImpl::~LayerTreeHostImpl()");
262 TRACE_EVENT_OBJECT_DELETED_WITH_ID(
263 TRACE_DISABLED_BY_DEFAULT("cc.debug"), "cc::LayerTreeHostImpl", id_);
265 if (input_handler_client_) {
266 input_handler_client_->WillShutdown();
267 input_handler_client_ = NULL;
269 if (scroll_elasticity_helper_)
270 scroll_elasticity_helper_.reset();
272 // The layer trees must be destroyed before the layer tree host. We've
273 // made a contract with our animation controllers that the registrar
274 // will outlive them, and we must make good.
275 if (recycle_tree_)
276 recycle_tree_->Shutdown();
277 if (pending_tree_)
278 pending_tree_->Shutdown();
279 active_tree_->Shutdown();
280 recycle_tree_ = nullptr;
281 pending_tree_ = nullptr;
282 active_tree_ = nullptr;
283 DestroyTileManager();
286 void LayerTreeHostImpl::BeginMainFrameAborted(CommitEarlyOutReason reason) {
287 // If the begin frame data was handled, then scroll and scale set was applied
288 // by the main thread, so the active tree needs to be updated as if these sent
289 // values were applied and committed.
290 if (CommitEarlyOutHandledCommit(reason)) {
291 active_tree_->ApplySentScrollAndScaleDeltasFromAbortedCommit();
292 active_tree_->ResetContentsTexturesPurged();
296 void LayerTreeHostImpl::BeginCommit() {
297 TRACE_EVENT0("cc", "LayerTreeHostImpl::BeginCommit");
299 // Ensure all textures are returned so partial texture updates can happen
300 // during the commit. Impl-side-painting doesn't upload during commits, so
301 // is unaffected.
302 if (!settings_.impl_side_painting && output_surface_)
303 output_surface_->ForceReclaimResources();
305 if (settings_.impl_side_painting && !proxy_->CommitToActiveTree())
306 CreatePendingTree();
309 void LayerTreeHostImpl::CommitComplete() {
310 TRACE_EVENT0("cc", "LayerTreeHostImpl::CommitComplete");
312 // LayerTreeHost may have changed the GPU rasterization flags state, which
313 // may require an update of the tree resources.
314 UpdateTreeResourcesForGpuRasterizationIfNeeded();
315 sync_tree()->set_needs_update_draw_properties();
317 if (settings_.impl_side_painting) {
318 // Impl-side painting needs an update immediately post-commit to have the
319 // opportunity to create tilings. Other paths can call UpdateDrawProperties
320 // more lazily when needed prior to drawing. Because invalidations may
321 // be coming from the main thread, it's safe to do an update for lcd text
322 // at this point and see if lcd text needs to be disabled on any layers.
323 bool update_lcd_text = true;
324 sync_tree()->UpdateDrawProperties(update_lcd_text);
325 // Start working on newly created tiles immediately if needed.
326 if (tile_manager_ && tile_priorities_dirty_) {
327 PrepareTiles();
328 } else {
329 NotifyReadyToActivate();
331 // Ensure we get ReadyToDraw signal even when PrepareTiles not run. This
332 // is important for SingleThreadProxy and impl-side painting case. For
333 // STP, we commit to active tree and RequiresHighResToDraw, and set
334 // Scheduler to wait for ReadyToDraw signal to avoid Checkerboard.
335 if (proxy_->CommitToActiveTree())
336 NotifyReadyToDraw();
338 } else {
339 // If we're not in impl-side painting, the tree is immediately considered
340 // active.
341 ActivateSyncTree();
344 micro_benchmark_controller_.DidCompleteCommit();
347 bool LayerTreeHostImpl::CanDraw() const {
348 // Note: If you are changing this function or any other function that might
349 // affect the result of CanDraw, make sure to call
350 // client_->OnCanDrawStateChanged in the proper places and update the
351 // NotifyIfCanDrawChanged test.
353 if (!renderer_) {
354 TRACE_EVENT_INSTANT0("cc", "LayerTreeHostImpl::CanDraw no renderer",
355 TRACE_EVENT_SCOPE_THREAD);
356 return false;
359 // Must have an OutputSurface if |renderer_| is not NULL.
360 DCHECK(output_surface_);
362 // TODO(boliu): Make draws without root_layer work and move this below
363 // draw_and_swap_full_viewport_every_frame check. Tracked in crbug.com/264967.
364 if (!active_tree_->root_layer()) {
365 TRACE_EVENT_INSTANT0("cc", "LayerTreeHostImpl::CanDraw no root layer",
366 TRACE_EVENT_SCOPE_THREAD);
367 return false;
370 if (output_surface_->capabilities().draw_and_swap_full_viewport_every_frame)
371 return true;
373 if (DrawViewportSize().IsEmpty()) {
374 TRACE_EVENT_INSTANT0("cc", "LayerTreeHostImpl::CanDraw empty viewport",
375 TRACE_EVENT_SCOPE_THREAD);
376 return false;
378 if (active_tree_->ViewportSizeInvalid()) {
379 TRACE_EVENT_INSTANT0(
380 "cc", "LayerTreeHostImpl::CanDraw viewport size recently changed",
381 TRACE_EVENT_SCOPE_THREAD);
382 return false;
384 if (active_tree_->ContentsTexturesPurged()) {
385 TRACE_EVENT_INSTANT0(
386 "cc", "LayerTreeHostImpl::CanDraw contents textures purged",
387 TRACE_EVENT_SCOPE_THREAD);
388 return false;
390 if (EvictedUIResourcesExist()) {
391 TRACE_EVENT_INSTANT0(
392 "cc", "LayerTreeHostImpl::CanDraw UI resources evicted not recreated",
393 TRACE_EVENT_SCOPE_THREAD);
394 return false;
396 return true;
399 void LayerTreeHostImpl::Animate(base::TimeTicks monotonic_time) {
400 if (input_handler_client_)
401 input_handler_client_->Animate(monotonic_time);
402 AnimatePageScale(monotonic_time);
403 AnimateLayers(monotonic_time);
404 AnimateScrollbars(monotonic_time);
405 AnimateTopControls(monotonic_time);
408 void LayerTreeHostImpl::PrepareTiles() {
409 if (!tile_manager_)
410 return;
411 if (!tile_priorities_dirty_)
412 return;
414 tile_priorities_dirty_ = false;
415 tile_manager_->PrepareTiles(global_tile_state_);
417 client_->DidPrepareTiles();
420 void LayerTreeHostImpl::StartPageScaleAnimation(
421 const gfx::Vector2d& target_offset,
422 bool anchor_point,
423 float page_scale,
424 base::TimeDelta duration) {
425 if (!InnerViewportScrollLayer())
426 return;
428 gfx::ScrollOffset scroll_total = active_tree_->TotalScrollOffset();
429 gfx::SizeF scaled_scrollable_size = active_tree_->ScrollableSize();
430 gfx::SizeF viewport_size =
431 active_tree_->InnerViewportContainerLayer()->bounds();
433 // Easing constants experimentally determined.
434 scoped_ptr<TimingFunction> timing_function =
435 CubicBezierTimingFunction::Create(.8, 0, .3, .9);
437 // TODO(miletus) : Pass in ScrollOffset.
438 page_scale_animation_ = PageScaleAnimation::Create(
439 ScrollOffsetToVector2dF(scroll_total),
440 active_tree_->current_page_scale_factor(), viewport_size,
441 scaled_scrollable_size, timing_function.Pass());
443 if (anchor_point) {
444 gfx::Vector2dF anchor(target_offset);
445 page_scale_animation_->ZoomWithAnchor(anchor,
446 page_scale,
447 duration.InSecondsF());
448 } else {
449 gfx::Vector2dF scaled_target_offset = target_offset;
450 page_scale_animation_->ZoomTo(scaled_target_offset,
451 page_scale,
452 duration.InSecondsF());
455 SetNeedsAnimate();
456 client_->SetNeedsCommitOnImplThread();
457 client_->RenewTreePriority();
460 bool LayerTreeHostImpl::IsCurrentlyScrollingLayerAt(
461 const gfx::Point& viewport_point,
462 InputHandler::ScrollInputType type) {
463 if (!CurrentlyScrollingLayer())
464 return false;
466 gfx::PointF device_viewport_point =
467 gfx::ScalePoint(viewport_point, device_scale_factor_);
469 LayerImpl* layer_impl =
470 active_tree_->FindLayerThatIsHitByPoint(device_viewport_point);
472 bool scroll_on_main_thread = false;
473 LayerImpl* scrolling_layer_impl = FindScrollLayerForDeviceViewportPoint(
474 device_viewport_point, type, layer_impl, &scroll_on_main_thread, NULL);
476 if (!scrolling_layer_impl)
477 return false;
479 if (CurrentlyScrollingLayer() == scrolling_layer_impl)
480 return true;
482 // For active scrolling state treat the inner/outer viewports interchangeably.
483 if ((CurrentlyScrollingLayer() == InnerViewportScrollLayer() &&
484 scrolling_layer_impl == OuterViewportScrollLayer()) ||
485 (CurrentlyScrollingLayer() == OuterViewportScrollLayer() &&
486 scrolling_layer_impl == InnerViewportScrollLayer())) {
487 return true;
490 return false;
493 bool LayerTreeHostImpl::HaveWheelEventHandlersAt(
494 const gfx::Point& viewport_point) {
495 gfx::PointF device_viewport_point =
496 gfx::ScalePoint(viewport_point, device_scale_factor_);
498 LayerImpl* layer_impl =
499 active_tree_->FindLayerWithWheelHandlerThatIsHitByPoint(
500 device_viewport_point);
502 return layer_impl != NULL;
505 static LayerImpl* NextScrollLayer(LayerImpl* layer) {
506 if (LayerImpl* scroll_parent = layer->scroll_parent())
507 return scroll_parent;
508 return layer->parent();
511 static ScrollBlocksOn EffectiveScrollBlocksOn(LayerImpl* layer) {
512 ScrollBlocksOn blocks = SCROLL_BLOCKS_ON_NONE;
513 for (; layer; layer = NextScrollLayer(layer)) {
514 blocks |= layer->scroll_blocks_on();
516 return blocks;
519 bool LayerTreeHostImpl::DoTouchEventsBlockScrollAt(
520 const gfx::Point& viewport_point) {
521 gfx::PointF device_viewport_point =
522 gfx::ScalePoint(viewport_point, device_scale_factor_);
524 // First check if scrolling at this point is required to block on any
525 // touch event handlers. Note that we must start at the innermost layer
526 // (as opposed to only the layer found to contain a touch handler region
527 // below) to ensure all relevant scroll-blocks-on values are applied.
528 LayerImpl* layer_impl =
529 active_tree_->FindLayerThatIsHitByPoint(device_viewport_point);
530 ScrollBlocksOn blocking = EffectiveScrollBlocksOn(layer_impl);
531 if (!(blocking & SCROLL_BLOCKS_ON_START_TOUCH))
532 return false;
534 // Now determine if there are actually any handlers at that point.
535 // TODO(rbyers): Consider also honoring touch-action (crbug.com/347272).
536 layer_impl = active_tree_->FindLayerThatIsHitByPointInTouchHandlerRegion(
537 device_viewport_point);
538 return layer_impl != NULL;
541 scoped_ptr<SwapPromiseMonitor>
542 LayerTreeHostImpl::CreateLatencyInfoSwapPromiseMonitor(
543 ui::LatencyInfo* latency) {
544 return make_scoped_ptr(
545 new LatencyInfoSwapPromiseMonitor(latency, NULL, this));
548 ScrollElasticityHelper* LayerTreeHostImpl::CreateScrollElasticityHelper() {
549 DCHECK(!scroll_elasticity_helper_);
550 if (settings_.enable_elastic_overscroll) {
551 scroll_elasticity_helper_.reset(
552 ScrollElasticityHelper::CreateForLayerTreeHostImpl(this));
554 return scroll_elasticity_helper_.get();
557 void LayerTreeHostImpl::QueueSwapPromiseForMainThreadScrollUpdate(
558 scoped_ptr<SwapPromise> swap_promise) {
559 swap_promises_for_main_thread_scroll_update_.push_back(swap_promise.Pass());
562 void LayerTreeHostImpl::TrackDamageForAllSurfaces(
563 LayerImpl* root_draw_layer,
564 const LayerImplList& render_surface_layer_list) {
565 // For now, we use damage tracking to compute a global scissor. To do this, we
566 // must compute all damage tracking before drawing anything, so that we know
567 // the root damage rect. The root damage rect is then used to scissor each
568 // surface.
570 for (int surface_index = render_surface_layer_list.size() - 1;
571 surface_index >= 0;
572 --surface_index) {
573 LayerImpl* render_surface_layer = render_surface_layer_list[surface_index];
574 RenderSurfaceImpl* render_surface = render_surface_layer->render_surface();
575 DCHECK(render_surface);
576 render_surface->damage_tracker()->UpdateDamageTrackingState(
577 render_surface->layer_list(),
578 render_surface_layer->id(),
579 render_surface->SurfacePropertyChangedOnlyFromDescendant(),
580 render_surface->content_rect(),
581 render_surface_layer->mask_layer(),
582 render_surface_layer->filters());
586 void LayerTreeHostImpl::FrameData::AsValueInto(
587 base::trace_event::TracedValue* value) const {
588 value->SetBoolean("has_no_damage", has_no_damage);
590 // Quad data can be quite large, so only dump render passes if we select
591 // cc.debug.quads.
592 bool quads_enabled;
593 TRACE_EVENT_CATEGORY_GROUP_ENABLED(
594 TRACE_DISABLED_BY_DEFAULT("cc.debug.quads"), &quads_enabled);
595 if (quads_enabled) {
596 value->BeginArray("render_passes");
597 for (size_t i = 0; i < render_passes.size(); ++i) {
598 value->BeginDictionary();
599 render_passes[i]->AsValueInto(value);
600 value->EndDictionary();
602 value->EndArray();
606 void LayerTreeHostImpl::FrameData::AppendRenderPass(
607 scoped_ptr<RenderPass> render_pass) {
608 render_passes_by_id[render_pass->id] = render_pass.get();
609 render_passes.push_back(render_pass.Pass());
612 DrawMode LayerTreeHostImpl::GetDrawMode() const {
613 if (resourceless_software_draw_) {
614 return DRAW_MODE_RESOURCELESS_SOFTWARE;
615 } else if (output_surface_->context_provider()) {
616 return DRAW_MODE_HARDWARE;
617 } else {
618 return DRAW_MODE_SOFTWARE;
622 static void AppendQuadsForRenderSurfaceLayer(
623 RenderPass* target_render_pass,
624 LayerImpl* layer,
625 const RenderPass* contributing_render_pass,
626 AppendQuadsData* append_quads_data) {
627 RenderSurfaceImpl* surface = layer->render_surface();
628 const gfx::Transform& draw_transform = surface->draw_transform();
629 const Occlusion& occlusion = surface->occlusion_in_content_space();
630 SkColor debug_border_color = surface->GetDebugBorderColor();
631 float debug_border_width = surface->GetDebugBorderWidth();
632 LayerImpl* mask_layer = layer->mask_layer();
634 surface->AppendQuads(target_render_pass, draw_transform, occlusion,
635 debug_border_color, debug_border_width, mask_layer,
636 append_quads_data, contributing_render_pass->id);
638 // Add replica after the surface so that it appears below the surface.
639 if (layer->has_replica()) {
640 const gfx::Transform& replica_draw_transform =
641 surface->replica_draw_transform();
642 Occlusion replica_occlusion = occlusion.GetOcclusionWithGivenDrawTransform(
643 surface->replica_draw_transform());
644 SkColor replica_debug_border_color = surface->GetReplicaDebugBorderColor();
645 float replica_debug_border_width = surface->GetReplicaDebugBorderWidth();
646 // TODO(danakj): By using the same RenderSurfaceImpl for both the
647 // content and its reflection, it's currently not possible to apply a
648 // separate mask to the reflection layer or correctly handle opacity in
649 // reflections (opacity must be applied after drawing both the layer and its
650 // reflection). The solution is to introduce yet another RenderSurfaceImpl
651 // to draw the layer and its reflection in. For now we only apply a separate
652 // reflection mask if the contents don't have a mask of their own.
653 LayerImpl* replica_mask_layer =
654 mask_layer ? mask_layer : layer->replica_layer()->mask_layer();
656 surface->AppendQuads(target_render_pass, replica_draw_transform,
657 replica_occlusion, replica_debug_border_color,
658 replica_debug_border_width, replica_mask_layer,
659 append_quads_data, contributing_render_pass->id);
663 static void AppendQuadsToFillScreen(const gfx::Rect& root_scroll_layer_rect,
664 RenderPass* target_render_pass,
665 LayerImpl* root_layer,
666 SkColor screen_background_color,
667 const Region& fill_region) {
668 if (!root_layer || !SkColorGetA(screen_background_color))
669 return;
670 if (fill_region.IsEmpty())
671 return;
673 // Manually create the quad state for the gutter quads, as the root layer
674 // doesn't have any bounds and so can't generate this itself.
675 // TODO(danakj): Make the gutter quads generated by the solid color layer
676 // (make it smarter about generating quads to fill unoccluded areas).
678 gfx::Rect root_target_rect = root_layer->render_surface()->content_rect();
679 float opacity = 1.f;
680 int sorting_context_id = 0;
681 SharedQuadState* shared_quad_state =
682 target_render_pass->CreateAndAppendSharedQuadState();
683 shared_quad_state->SetAll(gfx::Transform(),
684 root_target_rect.size(),
685 root_target_rect,
686 root_target_rect,
687 false,
688 opacity,
689 SkXfermode::kSrcOver_Mode,
690 sorting_context_id);
692 for (Region::Iterator fill_rects(fill_region); fill_rects.has_rect();
693 fill_rects.next()) {
694 gfx::Rect screen_space_rect = fill_rects.rect();
695 gfx::Rect visible_screen_space_rect = screen_space_rect;
696 // Skip the quad culler and just append the quads directly to avoid
697 // occlusion checks.
698 SolidColorDrawQuad* quad =
699 target_render_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
700 quad->SetNew(shared_quad_state,
701 screen_space_rect,
702 visible_screen_space_rect,
703 screen_background_color,
704 false);
708 DrawResult LayerTreeHostImpl::CalculateRenderPasses(
709 FrameData* frame) {
710 DCHECK(frame->render_passes.empty());
711 DCHECK(CanDraw());
712 DCHECK(active_tree_->root_layer());
714 TrackDamageForAllSurfaces(active_tree_->root_layer(),
715 *frame->render_surface_layer_list);
717 // If the root render surface has no visible damage, then don't generate a
718 // frame at all.
719 RenderSurfaceImpl* root_surface =
720 active_tree_->root_layer()->render_surface();
721 bool root_surface_has_no_visible_damage =
722 !root_surface->damage_tracker()->current_damage_rect().Intersects(
723 root_surface->content_rect());
724 bool root_surface_has_contributing_layers =
725 !root_surface->layer_list().empty();
726 bool hud_wants_to_draw_ = active_tree_->hud_layer() &&
727 active_tree_->hud_layer()->IsAnimatingHUDContents();
728 if (root_surface_has_contributing_layers &&
729 root_surface_has_no_visible_damage &&
730 active_tree_->LayersWithCopyOutputRequest().empty() &&
731 !output_surface_->capabilities().can_force_reclaim_resources &&
732 !hud_wants_to_draw_) {
733 TRACE_EVENT0("cc",
734 "LayerTreeHostImpl::CalculateRenderPasses::EmptyDamageRect");
735 frame->has_no_damage = true;
736 DCHECK(!output_surface_->capabilities()
737 .draw_and_swap_full_viewport_every_frame);
738 return DRAW_SUCCESS;
741 TRACE_EVENT_BEGIN2(
742 "cc", "LayerTreeHostImpl::CalculateRenderPasses",
743 "render_surface_layer_list.size()",
744 static_cast<uint64>(frame->render_surface_layer_list->size()),
745 "RequiresHighResToDraw", RequiresHighResToDraw());
747 // Create the render passes in dependency order.
748 for (int surface_index = frame->render_surface_layer_list->size() - 1;
749 surface_index >= 0;
750 --surface_index) {
751 LayerImpl* render_surface_layer =
752 (*frame->render_surface_layer_list)[surface_index];
753 RenderSurfaceImpl* render_surface = render_surface_layer->render_surface();
755 bool should_draw_into_render_pass =
756 render_surface_layer->parent() == NULL ||
757 render_surface->contributes_to_drawn_surface() ||
758 render_surface_layer->HasCopyRequest();
759 if (should_draw_into_render_pass)
760 render_surface->AppendRenderPasses(frame);
763 // When we are displaying the HUD, change the root damage rect to cover the
764 // entire root surface. This will disable partial-swap/scissor optimizations
765 // that would prevent the HUD from updating, since the HUD does not cause
766 // damage itself, to prevent it from messing with damage visualizations. Since
767 // damage visualizations are done off the LayerImpls and RenderSurfaceImpls,
768 // changing the RenderPass does not affect them.
769 if (active_tree_->hud_layer()) {
770 RenderPass* root_pass = frame->render_passes.back();
771 root_pass->damage_rect = root_pass->output_rect;
774 // Grab this region here before iterating layers. Taking copy requests from
775 // the layers while constructing the render passes will dirty the render
776 // surface layer list and this unoccluded region, flipping the dirty bit to
777 // true, and making us able to query for it without doing
778 // UpdateDrawProperties again. The value inside the Region is not actually
779 // changed until UpdateDrawProperties happens, so a reference to it is safe.
780 const Region& unoccluded_screen_space_region =
781 active_tree_->UnoccludedScreenSpaceRegion();
783 // Typically when we are missing a texture and use a checkerboard quad, we
784 // still draw the frame. However when the layer being checkerboarded is moving
785 // due to an impl-animation, we drop the frame to avoid flashing due to the
786 // texture suddenly appearing in the future.
787 DrawResult draw_result = DRAW_SUCCESS;
789 int layers_drawn = 0;
791 const DrawMode draw_mode = GetDrawMode();
793 int num_missing_tiles = 0;
794 int num_incomplete_tiles = 0;
795 bool have_copy_request = false;
796 bool have_missing_animated_tiles = false;
798 auto end = LayerIterator<LayerImpl>::End(frame->render_surface_layer_list);
799 for (auto it =
800 LayerIterator<LayerImpl>::Begin(frame->render_surface_layer_list);
801 it != end; ++it) {
802 RenderPassId target_render_pass_id =
803 it.target_render_surface_layer()->render_surface()->GetRenderPassId();
804 RenderPass* target_render_pass =
805 frame->render_passes_by_id[target_render_pass_id];
807 AppendQuadsData append_quads_data;
809 if (it.represents_target_render_surface()) {
810 if (it->HasCopyRequest()) {
811 have_copy_request = true;
812 it->TakeCopyRequestsAndTransformToTarget(
813 &target_render_pass->copy_requests);
815 } else if (it.represents_contributing_render_surface() &&
816 it->render_surface()->contributes_to_drawn_surface()) {
817 RenderPassId contributing_render_pass_id =
818 it->render_surface()->GetRenderPassId();
819 RenderPass* contributing_render_pass =
820 frame->render_passes_by_id[contributing_render_pass_id];
821 AppendQuadsForRenderSurfaceLayer(target_render_pass,
822 *it,
823 contributing_render_pass,
824 &append_quads_data);
825 } else if (it.represents_itself() &&
826 !it->visible_content_rect().IsEmpty()) {
827 bool occluded =
828 it->draw_properties().occlusion_in_content_space.IsOccluded(
829 it->visible_content_rect());
830 if (!occluded && it->WillDraw(draw_mode, resource_provider_.get())) {
831 DCHECK_EQ(active_tree_, it->layer_tree_impl());
833 frame->will_draw_layers.push_back(*it);
835 if (it->HasContributingDelegatedRenderPasses()) {
836 RenderPassId contributing_render_pass_id =
837 it->FirstContributingRenderPassId();
838 while (frame->render_passes_by_id.find(contributing_render_pass_id) !=
839 frame->render_passes_by_id.end()) {
840 RenderPass* render_pass =
841 frame->render_passes_by_id[contributing_render_pass_id];
843 it->AppendQuads(render_pass, &append_quads_data);
845 contributing_render_pass_id =
846 it->NextContributingRenderPassId(contributing_render_pass_id);
850 it->AppendQuads(target_render_pass, &append_quads_data);
852 // For layers that represent themselves, add composite frame timing
853 // requests if the visible rect intersects the requested rect.
854 for (const auto& request : it->frame_timing_requests()) {
855 const gfx::Rect& request_content_rect =
856 it->LayerRectToContentRect(request.rect());
857 if (request_content_rect.Intersects(it->visible_content_rect())) {
858 frame->composite_events.push_back(
859 FrameTimingTracker::FrameAndRectIds(
860 active_tree_->source_frame_number(), request.id()));
865 ++layers_drawn;
868 rendering_stats_instrumentation_->AddVisibleContentArea(
869 append_quads_data.visible_content_area);
870 rendering_stats_instrumentation_->AddApproximatedVisibleContentArea(
871 append_quads_data.approximated_visible_content_area);
872 rendering_stats_instrumentation_->AddCheckerboardedVisibleContentArea(
873 append_quads_data.checkerboarded_visible_content_area);
875 num_missing_tiles += append_quads_data.num_missing_tiles;
876 num_incomplete_tiles += append_quads_data.num_incomplete_tiles;
878 if (append_quads_data.num_missing_tiles) {
879 bool layer_has_animating_transform =
880 it->screen_space_transform_is_animating() ||
881 it->draw_transform_is_animating();
882 if (layer_has_animating_transform)
883 have_missing_animated_tiles = true;
887 if (have_missing_animated_tiles)
888 draw_result = DRAW_ABORTED_CHECKERBOARD_ANIMATIONS;
890 // When we require high res to draw, abort the draw (almost) always. This does
891 // not cause the scheduler to do a main frame, instead it will continue to try
892 // drawing until we finally complete, so the copy request will not be lost.
893 // TODO(weiliangc): Remove RequiresHighResToDraw. crbug.com/469175
894 if (num_incomplete_tiles || num_missing_tiles) {
895 if (RequiresHighResToDraw())
896 draw_result = DRAW_ABORTED_MISSING_HIGH_RES_CONTENT;
899 // When this capability is set we don't have control over the surface the
900 // compositor draws to, so even though the frame may not be complete, the
901 // previous frame has already been potentially lost, so an incomplete frame is
902 // better than nothing, so this takes highest precidence.
903 if (output_surface_->capabilities().draw_and_swap_full_viewport_every_frame)
904 draw_result = DRAW_SUCCESS;
906 #if DCHECK_IS_ON()
907 for (const auto& render_pass : frame->render_passes) {
908 for (const auto& quad : render_pass->quad_list)
909 DCHECK(quad->shared_quad_state);
910 DCHECK(frame->render_passes_by_id.find(render_pass->id) !=
911 frame->render_passes_by_id.end());
913 #endif
914 DCHECK(frame->render_passes.back()->output_rect.origin().IsOrigin());
916 if (!active_tree_->has_transparent_background()) {
917 frame->render_passes.back()->has_transparent_background = false;
918 AppendQuadsToFillScreen(
919 active_tree_->RootScrollLayerDeviceViewportBounds(),
920 frame->render_passes.back(), active_tree_->root_layer(),
921 active_tree_->background_color(), unoccluded_screen_space_region);
924 RemoveRenderPasses(frame);
925 renderer_->DecideRenderPassAllocationsForFrame(frame->render_passes);
927 // Any copy requests left in the tree are not going to get serviced, and
928 // should be aborted.
929 ScopedPtrVector<CopyOutputRequest> requests_to_abort;
930 while (!active_tree_->LayersWithCopyOutputRequest().empty()) {
931 LayerImpl* layer = active_tree_->LayersWithCopyOutputRequest().back();
932 layer->TakeCopyRequestsAndTransformToTarget(&requests_to_abort);
934 for (size_t i = 0; i < requests_to_abort.size(); ++i)
935 requests_to_abort[i]->SendEmptyResult();
937 // If we're making a frame to draw, it better have at least one render pass.
938 DCHECK(!frame->render_passes.empty());
940 if (active_tree_->has_ever_been_drawn()) {
941 UMA_HISTOGRAM_COUNTS_100(
942 "Compositing.RenderPass.AppendQuadData.NumMissingTiles",
943 num_missing_tiles);
944 UMA_HISTOGRAM_COUNTS_100(
945 "Compositing.RenderPass.AppendQuadData.NumIncompleteTiles",
946 num_incomplete_tiles);
949 // Should only have one render pass in resourceless software mode.
950 DCHECK(draw_mode != DRAW_MODE_RESOURCELESS_SOFTWARE ||
951 frame->render_passes.size() == 1u)
952 << frame->render_passes.size();
954 TRACE_EVENT_END2("cc", "LayerTreeHostImpl::CalculateRenderPasses",
955 "draw_result", draw_result, "missing tiles",
956 num_missing_tiles);
958 // Draw has to be successful to not drop the copy request layer.
959 // When we have a copy request for a layer, we need to draw even if there
960 // would be animating checkerboards, because failing under those conditions
961 // triggers a new main frame, which may cause the copy request layer to be
962 // destroyed.
963 // TODO(weiliangc): Test copy request w/ output surface recreation. Would
964 // trigger this DCHECK.
965 DCHECK_IMPLIES(have_copy_request, draw_result == DRAW_SUCCESS);
967 return draw_result;
970 void LayerTreeHostImpl::MainThreadHasStoppedFlinging() {
971 top_controls_manager_->MainThreadHasStoppedFlinging();
972 if (input_handler_client_)
973 input_handler_client_->MainThreadHasStoppedFlinging();
976 void LayerTreeHostImpl::DidAnimateScrollOffset() {
977 client_->SetNeedsCommitOnImplThread();
978 client_->RenewTreePriority();
981 void LayerTreeHostImpl::SetViewportDamage(const gfx::Rect& damage_rect) {
982 viewport_damage_rect_.Union(damage_rect);
985 DrawResult LayerTreeHostImpl::PrepareToDraw(FrameData* frame) {
986 TRACE_EVENT1("cc",
987 "LayerTreeHostImpl::PrepareToDraw",
988 "SourceFrameNumber",
989 active_tree_->source_frame_number());
990 if (input_handler_client_)
991 input_handler_client_->ReconcileElasticOverscrollAndRootScroll();
993 UMA_HISTOGRAM_CUSTOM_COUNTS(
994 "Compositing.NumActiveLayers", active_tree_->NumLayers(), 1, 400, 20);
996 size_t total_picture_memory = 0;
997 for (const PictureLayerImpl* layer : active_tree()->picture_layers())
998 total_picture_memory += layer->GetRasterSource()->GetPictureMemoryUsage();
999 if (total_picture_memory != 0) {
1000 UMA_HISTOGRAM_COUNTS("Compositing.PictureMemoryUsageKb",
1001 total_picture_memory / 1024);
1004 bool update_lcd_text = false;
1005 bool ok = active_tree_->UpdateDrawProperties(update_lcd_text);
1006 DCHECK(ok) << "UpdateDrawProperties failed during draw";
1008 // This will cause NotifyTileStateChanged() to be called for any visible tiles
1009 // that completed, which will add damage to the frame for them so they appear
1010 // as part of the current frame being drawn.
1011 if (tile_manager_)
1012 tile_manager_->UpdateVisibleTiles(global_tile_state_);
1014 frame->render_surface_layer_list = &active_tree_->RenderSurfaceLayerList();
1015 frame->render_passes.clear();
1016 frame->render_passes_by_id.clear();
1017 frame->will_draw_layers.clear();
1018 frame->has_no_damage = false;
1020 if (active_tree_->root_layer()) {
1021 gfx::Rect device_viewport_damage_rect = viewport_damage_rect_;
1022 viewport_damage_rect_ = gfx::Rect();
1024 active_tree_->root_layer()->render_surface()->damage_tracker()->
1025 AddDamageNextUpdate(device_viewport_damage_rect);
1028 DrawResult draw_result = CalculateRenderPasses(frame);
1029 if (draw_result != DRAW_SUCCESS) {
1030 DCHECK(!output_surface_->capabilities()
1031 .draw_and_swap_full_viewport_every_frame);
1032 return draw_result;
1035 // If we return DRAW_SUCCESS, then we expect DrawLayers() to be called before
1036 // this function is called again.
1037 return draw_result;
1040 void LayerTreeHostImpl::RemoveRenderPasses(FrameData* frame) {
1041 // There is always at least a root RenderPass.
1042 DCHECK_GE(frame->render_passes.size(), 1u);
1044 // A set of RenderPasses that we have seen.
1045 std::set<RenderPassId> pass_exists;
1046 // A set of RenderPassDrawQuads that we have seen (stored by the RenderPasses
1047 // they refer to).
1048 base::SmallMap<base::hash_map<RenderPassId, int>> pass_references;
1050 // Iterate RenderPasses in draw order, removing empty render passes (except
1051 // the root RenderPass).
1052 for (size_t i = 0; i < frame->render_passes.size(); ++i) {
1053 RenderPass* pass = frame->render_passes[i];
1055 // Remove orphan RenderPassDrawQuads.
1056 bool removed = true;
1057 while (removed) {
1058 removed = false;
1059 for (auto it = pass->quad_list.begin(); it != pass->quad_list.end();
1060 ++it) {
1061 if (it->material != DrawQuad::RENDER_PASS)
1062 continue;
1063 const RenderPassDrawQuad* quad = RenderPassDrawQuad::MaterialCast(*it);
1064 // If the RenderPass doesn't exist, we can remove the quad.
1065 if (pass_exists.count(quad->render_pass_id)) {
1066 // Otherwise, save a reference to the RenderPass so we know there's a
1067 // quad using it.
1068 pass_references[quad->render_pass_id]++;
1069 continue;
1071 // This invalidates the iterator. So break out of the loop and look
1072 // again. Luckily there's not a lot of render passes cuz this is
1073 // terrible.
1074 // TODO(danakj): We could make erase not invalidate the iterator.
1075 pass->quad_list.EraseAndInvalidateAllPointers(it);
1076 removed = true;
1077 break;
1081 if (i == frame->render_passes.size() - 1) {
1082 // Don't remove the root RenderPass.
1083 break;
1086 if (pass->quad_list.empty() && pass->copy_requests.empty()) {
1087 // Remove the pass and decrement |i| to counter the for loop's increment,
1088 // so we don't skip the next pass in the loop.
1089 frame->render_passes_by_id.erase(pass->id);
1090 frame->render_passes.erase(frame->render_passes.begin() + i);
1091 --i;
1092 continue;
1095 pass_exists.insert(pass->id);
1098 // Remove RenderPasses that are not referenced by any draw quads or copy
1099 // requests (except the root RenderPass).
1100 for (size_t i = 0; i < frame->render_passes.size() - 1; ++i) {
1101 // Iterating from the back of the list to the front, skipping over the
1102 // back-most (root) pass, in order to remove each qualified RenderPass, and
1103 // drop references to earlier RenderPasses allowing them to be removed to.
1104 RenderPass* pass =
1105 frame->render_passes[frame->render_passes.size() - 2 - i];
1106 if (!pass->copy_requests.empty())
1107 continue;
1108 if (pass_references[pass->id])
1109 continue;
1111 for (auto it = pass->quad_list.begin(); it != pass->quad_list.end(); ++it) {
1112 if (it->material != DrawQuad::RENDER_PASS)
1113 continue;
1114 const RenderPassDrawQuad* quad = RenderPassDrawQuad::MaterialCast(*it);
1115 pass_references[quad->render_pass_id]--;
1118 frame->render_passes_by_id.erase(pass->id);
1119 frame->render_passes.erase(frame->render_passes.end() - 2 - i);
1120 --i;
1124 void LayerTreeHostImpl::EvictTexturesForTesting() {
1125 EnforceManagedMemoryPolicy(ManagedMemoryPolicy(0));
1128 void LayerTreeHostImpl::BlockNotifyReadyToActivateForTesting(bool block) {
1129 NOTREACHED();
1132 void LayerTreeHostImpl::ResetTreesForTesting() {
1133 if (active_tree_)
1134 active_tree_->DetachLayerTree();
1135 active_tree_ =
1136 LayerTreeImpl::create(this, active_tree()->page_scale_factor(),
1137 active_tree()->top_controls_shown_ratio(),
1138 active_tree()->elastic_overscroll());
1139 if (pending_tree_)
1140 pending_tree_->DetachLayerTree();
1141 pending_tree_ = nullptr;
1142 if (recycle_tree_)
1143 recycle_tree_->DetachLayerTree();
1144 recycle_tree_ = nullptr;
1147 void LayerTreeHostImpl::EnforceManagedMemoryPolicy(
1148 const ManagedMemoryPolicy& policy) {
1150 bool evicted_resources = client_->ReduceContentsTextureMemoryOnImplThread(
1151 visible_ ? policy.bytes_limit_when_visible : 0,
1152 ManagedMemoryPolicy::PriorityCutoffToValue(
1153 visible_ ? policy.priority_cutoff_when_visible
1154 : gpu::MemoryAllocation::CUTOFF_ALLOW_NOTHING));
1155 if (evicted_resources) {
1156 active_tree_->SetContentsTexturesPurged();
1157 if (pending_tree_)
1158 pending_tree_->SetContentsTexturesPurged();
1159 client_->SetNeedsCommitOnImplThread();
1160 client_->OnCanDrawStateChanged(CanDraw());
1161 client_->RenewTreePriority();
1164 UpdateTileManagerMemoryPolicy(policy);
1167 void LayerTreeHostImpl::UpdateTileManagerMemoryPolicy(
1168 const ManagedMemoryPolicy& policy) {
1169 if (!tile_manager_)
1170 return;
1172 global_tile_state_.hard_memory_limit_in_bytes = 0;
1173 global_tile_state_.soft_memory_limit_in_bytes = 0;
1174 if (visible_ && policy.bytes_limit_when_visible > 0) {
1175 global_tile_state_.hard_memory_limit_in_bytes =
1176 policy.bytes_limit_when_visible;
1177 global_tile_state_.soft_memory_limit_in_bytes =
1178 (static_cast<int64>(global_tile_state_.hard_memory_limit_in_bytes) *
1179 settings_.max_memory_for_prepaint_percentage) /
1180 100;
1182 global_tile_state_.memory_limit_policy =
1183 ManagedMemoryPolicy::PriorityCutoffToTileMemoryLimitPolicy(
1184 visible_ ?
1185 policy.priority_cutoff_when_visible :
1186 gpu::MemoryAllocation::CUTOFF_ALLOW_NOTHING);
1187 global_tile_state_.num_resources_limit = policy.num_resources_limit;
1189 // TODO(reveman): We should avoid keeping around unused resources if
1190 // possible. crbug.com/224475
1191 // Unused limit is calculated from soft-limit, as hard-limit may
1192 // be very high and shouldn't typically be exceeded.
1193 size_t unused_memory_limit_in_bytes = static_cast<size_t>(
1194 (static_cast<int64>(global_tile_state_.soft_memory_limit_in_bytes) *
1195 settings_.max_unused_resource_memory_percentage) /
1196 100);
1198 DCHECK(resource_pool_);
1199 resource_pool_->CheckBusyResources(false);
1200 // Soft limit is used for resource pool such that memory returns to soft
1201 // limit after going over.
1202 resource_pool_->SetResourceUsageLimits(
1203 global_tile_state_.soft_memory_limit_in_bytes,
1204 unused_memory_limit_in_bytes,
1205 global_tile_state_.num_resources_limit);
1207 // Release all staging resources when invisible.
1208 if (staging_resource_pool_) {
1209 staging_resource_pool_->CheckBusyResources(false);
1210 staging_resource_pool_->SetResourceUsageLimits(
1211 std::numeric_limits<size_t>::max(),
1212 std::numeric_limits<size_t>::max(),
1213 visible_ ? GetMaxStagingResourceCount() : 0);
1216 DidModifyTilePriorities();
1219 void LayerTreeHostImpl::DidModifyTilePriorities() {
1220 DCHECK(settings_.impl_side_painting);
1221 // Mark priorities as dirty and schedule a PrepareTiles().
1222 tile_priorities_dirty_ = true;
1223 client_->SetNeedsPrepareTilesOnImplThread();
1226 scoped_ptr<RasterTilePriorityQueue> LayerTreeHostImpl::BuildRasterQueue(
1227 TreePriority tree_priority,
1228 RasterTilePriorityQueue::Type type) {
1229 TRACE_EVENT0("cc", "LayerTreeHostImpl::BuildRasterQueue");
1231 return RasterTilePriorityQueue::Create(active_tree_->picture_layers(),
1232 pending_tree_
1233 ? pending_tree_->picture_layers()
1234 : std::vector<PictureLayerImpl*>(),
1235 tree_priority, type);
1238 scoped_ptr<EvictionTilePriorityQueue> LayerTreeHostImpl::BuildEvictionQueue(
1239 TreePriority tree_priority) {
1240 TRACE_EVENT0("cc", "LayerTreeHostImpl::BuildEvictionQueue");
1242 scoped_ptr<EvictionTilePriorityQueue> queue(new EvictionTilePriorityQueue);
1243 queue->Build(active_tree_->picture_layers(),
1244 pending_tree_ ? pending_tree_->picture_layers()
1245 : std::vector<PictureLayerImpl*>(),
1246 tree_priority);
1247 return queue;
1250 void LayerTreeHostImpl::SetIsLikelyToRequireADraw(
1251 bool is_likely_to_require_a_draw) {
1252 // Proactively tell the scheduler that we expect to draw within each vsync
1253 // until we get all the tiles ready to draw. If we happen to miss a required
1254 // for draw tile here, then we will miss telling the scheduler each frame that
1255 // we intend to draw so it may make worse scheduling decisions.
1256 is_likely_to_require_a_draw_ = is_likely_to_require_a_draw;
1259 void LayerTreeHostImpl::NotifyReadyToActivate() {
1260 client_->NotifyReadyToActivate();
1263 void LayerTreeHostImpl::NotifyReadyToDraw() {
1264 // Tiles that are ready will cause NotifyTileStateChanged() to be called so we
1265 // don't need to schedule a draw here. Just stop WillBeginImplFrame() from
1266 // causing optimistic requests to draw a frame.
1267 is_likely_to_require_a_draw_ = false;
1269 client_->NotifyReadyToDraw();
1272 void LayerTreeHostImpl::NotifyTileStateChanged(const Tile* tile) {
1273 TRACE_EVENT0("cc", "LayerTreeHostImpl::NotifyTileStateChanged");
1275 if (active_tree_) {
1276 LayerImpl* layer_impl =
1277 active_tree_->FindActiveTreeLayerById(tile->layer_id());
1278 if (layer_impl)
1279 layer_impl->NotifyTileStateChanged(tile);
1282 if (pending_tree_) {
1283 LayerImpl* layer_impl =
1284 pending_tree_->FindPendingTreeLayerById(tile->layer_id());
1285 if (layer_impl)
1286 layer_impl->NotifyTileStateChanged(tile);
1289 // Check for a non-null active tree to avoid doing this during shutdown.
1290 if (active_tree_ && !client_->IsInsideDraw() && tile->required_for_draw()) {
1291 // The LayerImpl::NotifyTileStateChanged() should damage the layer, so this
1292 // redraw will make those tiles be displayed.
1293 SetNeedsRedraw();
1297 void LayerTreeHostImpl::SetMemoryPolicy(const ManagedMemoryPolicy& policy) {
1298 SetManagedMemoryPolicy(policy);
1301 void LayerTreeHostImpl::SetTreeActivationCallback(
1302 const base::Closure& callback) {
1303 DCHECK(proxy_->IsImplThread());
1304 DCHECK(settings_.impl_side_painting || callback.is_null());
1305 tree_activation_callback_ = callback;
1308 void LayerTreeHostImpl::SetManagedMemoryPolicy(
1309 const ManagedMemoryPolicy& policy) {
1310 if (cached_managed_memory_policy_ == policy)
1311 return;
1313 ManagedMemoryPolicy old_policy = ActualManagedMemoryPolicy();
1315 cached_managed_memory_policy_ = policy;
1316 ManagedMemoryPolicy actual_policy = ActualManagedMemoryPolicy();
1318 if (old_policy == actual_policy)
1319 return;
1321 if (!proxy_->HasImplThread()) {
1322 // In single-thread mode, this can be called on the main thread by
1323 // GLRenderer::OnMemoryAllocationChanged.
1324 DebugScopedSetImplThread impl_thread(proxy_);
1325 EnforceManagedMemoryPolicy(actual_policy);
1326 } else {
1327 DCHECK(proxy_->IsImplThread());
1328 EnforceManagedMemoryPolicy(actual_policy);
1331 // If there is already enough memory to draw everything imaginable and the
1332 // new memory limit does not change this, then do not re-commit. Don't bother
1333 // skipping commits if this is not visible (commits don't happen when not
1334 // visible, there will almost always be a commit when this becomes visible).
1335 bool needs_commit = true;
1336 if (visible() &&
1337 actual_policy.bytes_limit_when_visible >= max_memory_needed_bytes_ &&
1338 old_policy.bytes_limit_when_visible >= max_memory_needed_bytes_ &&
1339 actual_policy.priority_cutoff_when_visible ==
1340 old_policy.priority_cutoff_when_visible) {
1341 needs_commit = false;
1344 if (needs_commit)
1345 client_->SetNeedsCommitOnImplThread();
1348 void LayerTreeHostImpl::SetExternalDrawConstraints(
1349 const gfx::Transform& transform,
1350 const gfx::Rect& viewport,
1351 const gfx::Rect& clip,
1352 const gfx::Rect& viewport_rect_for_tile_priority,
1353 const gfx::Transform& transform_for_tile_priority,
1354 bool resourceless_software_draw) {
1355 gfx::Rect viewport_rect_for_tile_priority_in_view_space;
1356 if (!resourceless_software_draw) {
1357 gfx::Transform screen_to_view(gfx::Transform::kSkipInitialization);
1358 if (transform_for_tile_priority.GetInverse(&screen_to_view)) {
1359 // Convert from screen space to view space.
1360 viewport_rect_for_tile_priority_in_view_space =
1361 gfx::ToEnclosingRect(MathUtil::ProjectClippedRect(
1362 screen_to_view, viewport_rect_for_tile_priority));
1366 if (external_transform_ != transform || external_viewport_ != viewport ||
1367 resourceless_software_draw_ != resourceless_software_draw ||
1368 viewport_rect_for_tile_priority_ !=
1369 viewport_rect_for_tile_priority_in_view_space) {
1370 active_tree_->set_needs_update_draw_properties();
1373 external_transform_ = transform;
1374 external_viewport_ = viewport;
1375 external_clip_ = clip;
1376 viewport_rect_for_tile_priority_ =
1377 viewport_rect_for_tile_priority_in_view_space;
1378 resourceless_software_draw_ = resourceless_software_draw;
1381 void LayerTreeHostImpl::SetNeedsRedrawRect(const gfx::Rect& damage_rect) {
1382 if (damage_rect.IsEmpty())
1383 return;
1384 NotifySwapPromiseMonitorsOfSetNeedsRedraw();
1385 client_->SetNeedsRedrawRectOnImplThread(damage_rect);
1388 void LayerTreeHostImpl::DidSwapBuffers() {
1389 client_->DidSwapBuffersOnImplThread();
1392 void LayerTreeHostImpl::DidSwapBuffersComplete() {
1393 client_->DidSwapBuffersCompleteOnImplThread();
1396 void LayerTreeHostImpl::ReclaimResources(const CompositorFrameAck* ack) {
1397 // TODO(piman): We may need to do some validation on this ack before
1398 // processing it.
1399 if (renderer_)
1400 renderer_->ReceiveSwapBuffersAck(*ack);
1402 // In OOM, we now might be able to release more resources that were held
1403 // because they were exported.
1404 if (tile_manager_) {
1405 DCHECK(resource_pool_);
1407 resource_pool_->CheckBusyResources(false);
1408 resource_pool_->ReduceResourceUsage();
1410 // If we're not visible, we likely released resources, so we want to
1411 // aggressively flush here to make sure those DeleteTextures make it to the
1412 // GPU process to free up the memory.
1413 if (output_surface_->context_provider() && !visible_) {
1414 output_surface_->context_provider()->ContextGL()->ShallowFlushCHROMIUM();
1418 void LayerTreeHostImpl::OnDraw() {
1419 client_->OnDrawForOutputSurface();
1422 void LayerTreeHostImpl::OnCanDrawStateChangedForTree() {
1423 client_->OnCanDrawStateChanged(CanDraw());
1426 CompositorFrameMetadata LayerTreeHostImpl::MakeCompositorFrameMetadata() const {
1427 CompositorFrameMetadata metadata;
1428 metadata.device_scale_factor = device_scale_factor_;
1429 metadata.page_scale_factor = active_tree_->current_page_scale_factor();
1430 metadata.scrollable_viewport_size = active_tree_->ScrollableViewportSize();
1431 metadata.root_layer_size = active_tree_->ScrollableSize();
1432 metadata.min_page_scale_factor = active_tree_->min_page_scale_factor();
1433 metadata.max_page_scale_factor = active_tree_->max_page_scale_factor();
1434 metadata.location_bar_offset =
1435 gfx::Vector2dF(0.f, top_controls_manager_->ControlsTopOffset());
1436 metadata.location_bar_content_translation =
1437 gfx::Vector2dF(0.f, top_controls_manager_->ContentTopOffset());
1439 active_tree_->GetViewportSelection(&metadata.selection);
1441 LayerImpl* root_layer_for_overflow = OuterViewportScrollLayer()
1442 ? OuterViewportScrollLayer()
1443 : InnerViewportScrollLayer();
1444 if (root_layer_for_overflow) {
1445 metadata.root_overflow_x_hidden =
1446 !root_layer_for_overflow->user_scrollable_horizontal();
1447 metadata.root_overflow_y_hidden =
1448 !root_layer_for_overflow->user_scrollable_vertical();
1451 if (!InnerViewportScrollLayer())
1452 return metadata;
1454 // TODO(miletus) : Change the metadata to hold ScrollOffset.
1455 metadata.root_scroll_offset = gfx::ScrollOffsetToVector2dF(
1456 active_tree_->TotalScrollOffset());
1458 return metadata;
1461 void LayerTreeHostImpl::DrawLayers(FrameData* frame) {
1462 TRACE_EVENT0("cc", "LayerTreeHostImpl::DrawLayers");
1464 base::TimeTicks frame_begin_time = CurrentBeginFrameArgs().frame_time;
1465 DCHECK(CanDraw());
1467 if (!frame->composite_events.empty()) {
1468 frame_timing_tracker_->SaveTimeStamps(frame_begin_time,
1469 frame->composite_events);
1472 if (frame->has_no_damage) {
1473 TRACE_EVENT_INSTANT0("cc", "EarlyOut_NoDamage", TRACE_EVENT_SCOPE_THREAD);
1474 DCHECK(!output_surface_->capabilities()
1475 .draw_and_swap_full_viewport_every_frame);
1476 return;
1479 DCHECK(!frame->render_passes.empty());
1481 fps_counter_->SaveTimeStamp(frame_begin_time,
1482 !output_surface_->context_provider());
1483 rendering_stats_instrumentation_->IncrementFrameCount(1);
1485 if (tile_manager_) {
1486 memory_history_->SaveEntry(
1487 tile_manager_->memory_stats_from_last_assign());
1490 if (debug_state_.ShowHudRects()) {
1491 debug_rect_history_->SaveDebugRectsForCurrentFrame(
1492 active_tree_->root_layer(),
1493 active_tree_->hud_layer(),
1494 *frame->render_surface_layer_list,
1495 debug_state_);
1498 if (!settings_.impl_side_painting && debug_state_.continuous_painting) {
1499 const RenderingStats& stats =
1500 rendering_stats_instrumentation_->GetRenderingStats();
1501 paint_time_counter_->SavePaintTime(
1502 stats.begin_main_frame_to_commit_duration.GetLastTimeDelta());
1505 bool is_new_trace;
1506 TRACE_EVENT_IS_NEW_TRACE(&is_new_trace);
1507 if (is_new_trace) {
1508 if (pending_tree_) {
1509 LayerTreeHostCommon::CallFunctionForSubtree(
1510 pending_tree_->root_layer(),
1511 [](LayerImpl* layer) { layer->DidBeginTracing(); });
1513 LayerTreeHostCommon::CallFunctionForSubtree(
1514 active_tree_->root_layer(),
1515 [](LayerImpl* layer) { layer->DidBeginTracing(); });
1519 TRACE_EVENT0("cc", "DrawLayers.FrameViewerTracing");
1520 TRACE_EVENT_OBJECT_SNAPSHOT_WITH_ID(
1521 frame_viewer_instrumentation::kCategoryLayerTree,
1522 "cc::LayerTreeHostImpl", id_, AsValueWithFrame(frame));
1525 const DrawMode draw_mode = GetDrawMode();
1527 // Because the contents of the HUD depend on everything else in the frame, the
1528 // contents of its texture are updated as the last thing before the frame is
1529 // drawn.
1530 if (active_tree_->hud_layer()) {
1531 TRACE_EVENT0("cc", "DrawLayers.UpdateHudTexture");
1532 active_tree_->hud_layer()->UpdateHudTexture(draw_mode,
1533 resource_provider_.get());
1536 if (draw_mode == DRAW_MODE_RESOURCELESS_SOFTWARE) {
1537 bool disable_picture_quad_image_filtering =
1538 IsActivelyScrolling() || animation_registrar_->needs_animate_layers();
1540 scoped_ptr<SoftwareRenderer> temp_software_renderer =
1541 SoftwareRenderer::Create(this, &settings_.renderer_settings,
1542 output_surface_.get(), NULL);
1543 temp_software_renderer->DrawFrame(&frame->render_passes,
1544 device_scale_factor_,
1545 DeviceViewport(),
1546 DeviceClip(),
1547 disable_picture_quad_image_filtering);
1548 } else {
1549 renderer_->DrawFrame(&frame->render_passes,
1550 device_scale_factor_,
1551 DeviceViewport(),
1552 DeviceClip(),
1553 false);
1555 // The render passes should be consumed by the renderer.
1556 DCHECK(frame->render_passes.empty());
1557 frame->render_passes_by_id.clear();
1559 // The next frame should start by assuming nothing has changed, and changes
1560 // are noted as they occur.
1561 // TODO(boliu): If we did a temporary software renderer frame, propogate the
1562 // damage forward to the next frame.
1563 for (size_t i = 0; i < frame->render_surface_layer_list->size(); i++) {
1564 (*frame->render_surface_layer_list)[i]->render_surface()->damage_tracker()->
1565 DidDrawDamagedArea();
1567 active_tree_->root_layer()->ResetAllChangeTrackingForSubtree();
1569 active_tree_->set_has_ever_been_drawn(true);
1570 devtools_instrumentation::DidDrawFrame(id_);
1571 benchmark_instrumentation::IssueImplThreadRenderingStatsEvent(
1572 rendering_stats_instrumentation_->impl_thread_rendering_stats());
1573 rendering_stats_instrumentation_->AccumulateAndClearImplThreadStats();
1576 void LayerTreeHostImpl::DidDrawAllLayers(const FrameData& frame) {
1577 for (size_t i = 0; i < frame.will_draw_layers.size(); ++i)
1578 frame.will_draw_layers[i]->DidDraw(resource_provider_.get());
1580 // Once all layers have been drawn, pending texture uploads should no
1581 // longer block future uploads.
1582 resource_provider_->MarkPendingUploadsAsNonBlocking();
1585 void LayerTreeHostImpl::FinishAllRendering() {
1586 if (renderer_)
1587 renderer_->Finish();
1590 bool LayerTreeHostImpl::CanUseGpuRasterization() {
1591 if (!(output_surface_ && output_surface_->context_provider() &&
1592 output_surface_->worker_context_provider()))
1593 return false;
1595 ContextProvider* context_provider =
1596 output_surface_->worker_context_provider();
1597 base::AutoLock context_lock(*context_provider->GetLock());
1598 if (!context_provider->GrContext())
1599 return false;
1601 return true;
1604 void LayerTreeHostImpl::UpdateGpuRasterizationStatus() {
1605 bool use_gpu = false;
1606 bool use_msaa = false;
1607 bool using_msaa_for_complex_content =
1608 renderer() && settings_.gpu_rasterization_msaa_sample_count > 0 &&
1609 GetRendererCapabilities().max_msaa_samples >=
1610 settings_.gpu_rasterization_msaa_sample_count;
1611 if (settings_.gpu_rasterization_forced) {
1612 use_gpu = true;
1613 gpu_rasterization_status_ = GpuRasterizationStatus::ON_FORCED;
1614 use_msaa = !content_is_suitable_for_gpu_rasterization_ &&
1615 using_msaa_for_complex_content;
1616 if (use_msaa) {
1617 gpu_rasterization_status_ = GpuRasterizationStatus::MSAA_CONTENT;
1619 } else if (!settings_.gpu_rasterization_enabled) {
1620 gpu_rasterization_status_ = GpuRasterizationStatus::OFF_DEVICE;
1621 } else if (!has_gpu_rasterization_trigger_) {
1622 gpu_rasterization_status_ = GpuRasterizationStatus::OFF_VIEWPORT;
1623 } else if (content_is_suitable_for_gpu_rasterization_) {
1624 use_gpu = true;
1625 gpu_rasterization_status_ = GpuRasterizationStatus::ON;
1626 } else if (using_msaa_for_complex_content) {
1627 use_gpu = use_msaa = true;
1628 gpu_rasterization_status_ = GpuRasterizationStatus::MSAA_CONTENT;
1629 } else {
1630 gpu_rasterization_status_ = GpuRasterizationStatus::OFF_CONTENT;
1633 if (use_gpu && !use_gpu_rasterization_) {
1634 if (!CanUseGpuRasterization()) {
1635 // If GPU rasterization is unusable, e.g. if GlContext could not
1636 // be created due to losing the GL context, force use of software
1637 // raster.
1638 use_gpu = false;
1639 use_msaa = false;
1640 gpu_rasterization_status_ = GpuRasterizationStatus::OFF_DEVICE;
1644 if (use_gpu == use_gpu_rasterization_ && use_msaa == use_msaa_)
1645 return;
1647 // Note that this must happen first, in case the rest of the calls want to
1648 // query the new state of |use_gpu_rasterization_|.
1649 use_gpu_rasterization_ = use_gpu;
1650 use_msaa_ = use_msaa;
1652 tree_resources_for_gpu_rasterization_dirty_ = true;
1655 void LayerTreeHostImpl::UpdateTreeResourcesForGpuRasterizationIfNeeded() {
1656 if (!tree_resources_for_gpu_rasterization_dirty_)
1657 return;
1659 // Clean up and replace existing tile manager with another one that uses
1660 // appropriate rasterizer.
1661 ReleaseTreeResources();
1662 if (tile_manager_) {
1663 DestroyTileManager();
1664 CreateAndSetTileManager();
1666 RecreateTreeResources();
1668 // We have released tilings for both active and pending tree.
1669 // We would not have any content to draw until the pending tree is activated.
1670 // Prevent the active tree from drawing until activation.
1671 SetRequiresHighResToDraw();
1673 tree_resources_for_gpu_rasterization_dirty_ = false;
1676 const RendererCapabilitiesImpl&
1677 LayerTreeHostImpl::GetRendererCapabilities() const {
1678 CHECK(renderer_);
1679 return renderer_->Capabilities();
1682 bool LayerTreeHostImpl::SwapBuffers(const LayerTreeHostImpl::FrameData& frame) {
1683 ResetRequiresHighResToDraw();
1684 if (frame.has_no_damage) {
1685 active_tree()->BreakSwapPromises(SwapPromise::SWAP_FAILS);
1686 return false;
1688 CompositorFrameMetadata metadata = MakeCompositorFrameMetadata();
1689 active_tree()->FinishSwapPromises(&metadata);
1690 for (auto& latency : metadata.latency_info) {
1691 TRACE_EVENT_FLOW_STEP0(
1692 "input,benchmark",
1693 "LatencyInfo.Flow",
1694 TRACE_ID_DONT_MANGLE(latency.trace_id),
1695 "SwapBuffers");
1696 // Only add the latency component once for renderer swap, not the browser
1697 // swap.
1698 if (!latency.FindLatency(ui::INPUT_EVENT_LATENCY_RENDERER_SWAP_COMPONENT,
1699 0, nullptr)) {
1700 latency.AddLatencyNumber(ui::INPUT_EVENT_LATENCY_RENDERER_SWAP_COMPONENT,
1701 0, 0);
1704 renderer_->SwapBuffers(metadata);
1705 return true;
1708 void LayerTreeHostImpl::WillBeginImplFrame(const BeginFrameArgs& args) {
1709 // Sample the frame time now. This time will be used for updating animations
1710 // when we draw.
1711 DCHECK(!current_begin_frame_args_.IsValid());
1712 current_begin_frame_args_ = args;
1713 // TODO(mithro): Stop overriding the frame time once the usage of frame
1714 // timing is unified.
1715 current_begin_frame_args_.frame_time = gfx::FrameTime::Now();
1717 // Cache the begin impl frame interval
1718 begin_impl_frame_interval_ = args.interval;
1720 if (is_likely_to_require_a_draw_) {
1721 // Optimistically schedule a draw. This will let us expect the tile manager
1722 // to complete its work so that we can draw new tiles within the impl frame
1723 // we are beginning now.
1724 SetNeedsRedraw();
1727 for (auto& it : video_frame_controllers_)
1728 it->OnBeginFrame(args);
1731 void LayerTreeHostImpl::DidFinishImplFrame() {
1732 DCHECK(current_begin_frame_args_.IsValid());
1733 current_begin_frame_args_ = BeginFrameArgs();
1736 void LayerTreeHostImpl::UpdateViewportContainerSizes() {
1737 LayerImpl* inner_container = active_tree_->InnerViewportContainerLayer();
1738 LayerImpl* outer_container = active_tree_->OuterViewportContainerLayer();
1740 if (!inner_container)
1741 return;
1743 // TODO(bokan): This code is currently specific to top controls. It should be
1744 // made general. crbug.com/464814.
1745 if (!TopControlsHeight()) {
1746 if (outer_container)
1747 outer_container->SetBoundsDelta(gfx::Vector2dF());
1749 inner_container->SetBoundsDelta(gfx::Vector2dF());
1750 active_tree_->InnerViewportScrollLayer()->SetBoundsDelta(gfx::Vector2dF());
1752 return;
1755 ViewportAnchor anchor(InnerViewportScrollLayer(),
1756 OuterViewportScrollLayer());
1758 // Adjust the inner viewport by shrinking/expanding the container to account
1759 // for the change in top controls height since the last Resize from Blink.
1760 float top_controls_layout_height =
1761 active_tree_->top_controls_shrink_blink_size()
1762 ? active_tree_->top_controls_height()
1763 : 0.f;
1764 inner_container->SetBoundsDelta(gfx::Vector2dF(
1766 top_controls_layout_height - top_controls_manager_->ContentTopOffset()));
1768 if (!outer_container || outer_container->BoundsForScrolling().IsEmpty())
1769 return;
1771 // Adjust the outer viewport container as well, since adjusting only the
1772 // inner may cause its bounds to exceed those of the outer, causing scroll
1773 // clamping. We adjust it so it maintains the same aspect ratio as the
1774 // inner viewport.
1775 float aspect_ratio = inner_container->BoundsForScrolling().width() /
1776 inner_container->BoundsForScrolling().height();
1777 float target_height = outer_container->BoundsForScrolling().width() /
1778 aspect_ratio;
1779 float current_outer_height = outer_container->BoundsForScrolling().height() -
1780 outer_container->bounds_delta().y();
1781 gfx::Vector2dF delta(0, target_height - current_outer_height);
1783 outer_container->SetBoundsDelta(delta);
1784 active_tree_->InnerViewportScrollLayer()->SetBoundsDelta(delta);
1786 anchor.ResetViewportToAnchoredPosition();
1789 void LayerTreeHostImpl::SynchronouslyInitializeAllTiles() {
1790 // Only valid for the single-threaded non-scheduled/synchronous case
1791 // using the zero copy raster worker pool.
1792 if (tile_manager_)
1793 single_thread_synchronous_task_graph_runner_->RunUntilIdle();
1796 void LayerTreeHostImpl::DidLoseOutputSurface() {
1797 if (resource_provider_)
1798 resource_provider_->DidLoseOutputSurface();
1799 client_->DidLoseOutputSurfaceOnImplThread();
1802 bool LayerTreeHostImpl::HaveRootScrollLayer() const {
1803 return !!InnerViewportScrollLayer();
1806 LayerImpl* LayerTreeHostImpl::RootLayer() const {
1807 return active_tree_->root_layer();
1810 LayerImpl* LayerTreeHostImpl::InnerViewportScrollLayer() const {
1811 return active_tree_->InnerViewportScrollLayer();
1814 LayerImpl* LayerTreeHostImpl::OuterViewportScrollLayer() const {
1815 return active_tree_->OuterViewportScrollLayer();
1818 LayerImpl* LayerTreeHostImpl::CurrentlyScrollingLayer() const {
1819 return active_tree_->CurrentlyScrollingLayer();
1822 bool LayerTreeHostImpl::IsActivelyScrolling() const {
1823 return (did_lock_scrolling_layer_ && CurrentlyScrollingLayer()) ||
1824 (InnerViewportScrollLayer() &&
1825 InnerViewportScrollLayer()->IsExternalFlingActive()) ||
1826 (OuterViewportScrollLayer() &&
1827 OuterViewportScrollLayer()->IsExternalFlingActive());
1830 // Content layers can be either directly scrollable or contained in an outer
1831 // scrolling layer which applies the scroll transform. Given a content layer,
1832 // this function returns the associated scroll layer if any.
1833 static LayerImpl* FindScrollLayerForContentLayer(LayerImpl* layer_impl) {
1834 if (!layer_impl)
1835 return NULL;
1837 if (layer_impl->scrollable())
1838 return layer_impl;
1840 if (layer_impl->DrawsContent() &&
1841 layer_impl->parent() &&
1842 layer_impl->parent()->scrollable())
1843 return layer_impl->parent();
1845 return NULL;
1848 void LayerTreeHostImpl::CreatePendingTree() {
1849 CHECK(!pending_tree_);
1850 if (recycle_tree_)
1851 recycle_tree_.swap(pending_tree_);
1852 else
1853 pending_tree_ =
1854 LayerTreeImpl::create(this, active_tree()->page_scale_factor(),
1855 active_tree()->top_controls_shown_ratio(),
1856 active_tree()->elastic_overscroll());
1858 client_->OnCanDrawStateChanged(CanDraw());
1859 TRACE_EVENT_ASYNC_BEGIN0("cc", "PendingTree:waiting", pending_tree_.get());
1862 void LayerTreeHostImpl::ActivateSyncTree() {
1863 if (pending_tree_) {
1864 TRACE_EVENT_ASYNC_END0("cc", "PendingTree:waiting", pending_tree_.get());
1866 active_tree_->SetRootLayerScrollOffsetDelegate(NULL);
1867 active_tree_->PushPersistedState(pending_tree_.get());
1868 // Process any requests in the UI resource queue. The request queue is
1869 // given in LayerTreeHost::FinishCommitOnImplThread. This must take place
1870 // before the swap.
1871 pending_tree_->ProcessUIResourceRequestQueue();
1873 if (pending_tree_->needs_full_tree_sync()) {
1874 active_tree_->SetRootLayer(
1875 TreeSynchronizer::SynchronizeTrees(pending_tree_->root_layer(),
1876 active_tree_->DetachLayerTree(),
1877 active_tree_.get()));
1879 TreeSynchronizer::PushProperties(pending_tree_->root_layer(),
1880 active_tree_->root_layer());
1881 pending_tree_->PushPropertiesTo(active_tree_.get());
1883 // Now that we've synced everything from the pending tree to the active
1884 // tree, rename the pending tree the recycle tree so we can reuse it on the
1885 // next sync.
1886 DCHECK(!recycle_tree_);
1887 pending_tree_.swap(recycle_tree_);
1889 active_tree_->SetRootLayerScrollOffsetDelegate(
1890 root_layer_scroll_offset_delegate_);
1892 UpdateViewportContainerSizes();
1893 } else {
1894 active_tree_->ProcessUIResourceRequestQueue();
1897 active_tree_->DidBecomeActive();
1898 ActivateAnimations();
1899 if (settings_.impl_side_painting) {
1900 client_->RenewTreePriority();
1901 // If we have any picture layers, then by activating we also modified tile
1902 // priorities.
1903 if (!active_tree_->picture_layers().empty())
1904 DidModifyTilePriorities();
1907 client_->OnCanDrawStateChanged(CanDraw());
1908 client_->DidActivateSyncTree();
1909 if (!tree_activation_callback_.is_null())
1910 tree_activation_callback_.Run();
1912 if (debug_state_.continuous_painting) {
1913 const RenderingStats& stats =
1914 rendering_stats_instrumentation_->GetRenderingStats();
1915 // TODO(hendrikw): This requires a different metric when we commit directly
1916 // to the active tree. See crbug.com/429311.
1917 paint_time_counter_->SavePaintTime(
1918 stats.commit_to_activate_duration.GetLastTimeDelta() +
1919 stats.draw_duration.GetLastTimeDelta());
1922 scoped_ptr<PendingPageScaleAnimation> pending_page_scale_animation =
1923 active_tree_->TakePendingPageScaleAnimation();
1924 if (pending_page_scale_animation) {
1925 StartPageScaleAnimation(
1926 pending_page_scale_animation->target_offset,
1927 pending_page_scale_animation->use_anchor,
1928 pending_page_scale_animation->scale,
1929 pending_page_scale_animation->duration);
1933 void LayerTreeHostImpl::SetVisible(bool visible) {
1934 DCHECK(proxy_->IsImplThread());
1936 if (visible_ == visible)
1937 return;
1938 visible_ = visible;
1939 DidVisibilityChange(this, visible_);
1940 EnforceManagedMemoryPolicy(ActualManagedMemoryPolicy());
1942 // If we just became visible, we have to ensure that we draw high res tiles,
1943 // to prevent checkerboard/low res flashes.
1944 if (visible_)
1945 SetRequiresHighResToDraw();
1946 else
1947 EvictAllUIResources();
1949 // Evict tiles immediately if invisible since this tab may never get another
1950 // draw or timer tick.
1951 if (!visible_)
1952 PrepareTiles();
1954 if (!renderer_)
1955 return;
1957 renderer_->SetVisible(visible);
1960 void LayerTreeHostImpl::SetNeedsAnimate() {
1961 NotifySwapPromiseMonitorsOfSetNeedsRedraw();
1962 client_->SetNeedsAnimateOnImplThread();
1965 void LayerTreeHostImpl::SetNeedsRedraw() {
1966 NotifySwapPromiseMonitorsOfSetNeedsRedraw();
1967 client_->SetNeedsRedrawOnImplThread();
1970 ManagedMemoryPolicy LayerTreeHostImpl::ActualManagedMemoryPolicy() const {
1971 ManagedMemoryPolicy actual = cached_managed_memory_policy_;
1972 if (debug_state_.rasterize_only_visible_content) {
1973 actual.priority_cutoff_when_visible =
1974 gpu::MemoryAllocation::CUTOFF_ALLOW_REQUIRED_ONLY;
1975 } else if (use_gpu_rasterization()) {
1976 actual.priority_cutoff_when_visible =
1977 gpu::MemoryAllocation::CUTOFF_ALLOW_NICE_TO_HAVE;
1979 return actual;
1982 size_t LayerTreeHostImpl::memory_allocation_limit_bytes() const {
1983 return ActualManagedMemoryPolicy().bytes_limit_when_visible;
1986 int LayerTreeHostImpl::memory_allocation_priority_cutoff() const {
1987 return ManagedMemoryPolicy::PriorityCutoffToValue(
1988 ActualManagedMemoryPolicy().priority_cutoff_when_visible);
1991 void LayerTreeHostImpl::ReleaseTreeResources() {
1992 active_tree_->ReleaseResources();
1993 if (pending_tree_)
1994 pending_tree_->ReleaseResources();
1995 if (recycle_tree_)
1996 recycle_tree_->ReleaseResources();
1998 EvictAllUIResources();
2001 void LayerTreeHostImpl::RecreateTreeResources() {
2002 active_tree_->RecreateResources();
2003 if (pending_tree_)
2004 pending_tree_->RecreateResources();
2005 if (recycle_tree_)
2006 recycle_tree_->RecreateResources();
2009 void LayerTreeHostImpl::CreateAndSetRenderer() {
2010 DCHECK(!renderer_);
2011 DCHECK(output_surface_);
2012 DCHECK(resource_provider_);
2014 if (output_surface_->capabilities().delegated_rendering) {
2015 renderer_ = DelegatingRenderer::Create(this, &settings_.renderer_settings,
2016 output_surface_.get(),
2017 resource_provider_.get());
2018 } else if (output_surface_->context_provider()) {
2019 renderer_ = GLRenderer::Create(
2020 this, &settings_.renderer_settings, output_surface_.get(),
2021 resource_provider_.get(), texture_mailbox_deleter_.get(),
2022 settings_.renderer_settings.highp_threshold_min);
2023 } else if (output_surface_->software_device()) {
2024 renderer_ = SoftwareRenderer::Create(this, &settings_.renderer_settings,
2025 output_surface_.get(),
2026 resource_provider_.get());
2028 DCHECK(renderer_);
2030 renderer_->SetVisible(visible_);
2031 SetFullRootLayerDamage();
2033 // See note in LayerTreeImpl::UpdateDrawProperties. Renderer needs to be
2034 // initialized to get max texture size. Also, after releasing resources,
2035 // trees need another update to generate new ones.
2036 active_tree_->set_needs_update_draw_properties();
2037 if (pending_tree_)
2038 pending_tree_->set_needs_update_draw_properties();
2039 client_->UpdateRendererCapabilitiesOnImplThread();
2042 void LayerTreeHostImpl::CreateAndSetTileManager() {
2043 DCHECK(!tile_manager_);
2044 DCHECK(settings_.impl_side_painting);
2045 DCHECK(output_surface_);
2046 DCHECK(resource_provider_);
2048 CreateResourceAndTileTaskWorkerPool(&tile_task_worker_pool_, &resource_pool_,
2049 &staging_resource_pool_);
2050 DCHECK(tile_task_worker_pool_);
2051 DCHECK(resource_pool_);
2053 base::SingleThreadTaskRunner* task_runner =
2054 proxy_->HasImplThread() ? proxy_->ImplThreadTaskRunner()
2055 : proxy_->MainThreadTaskRunner();
2056 DCHECK(task_runner);
2057 size_t scheduled_raster_task_limit =
2058 IsSynchronousSingleThreaded() ? std::numeric_limits<size_t>::max()
2059 : settings_.scheduled_raster_task_limit;
2060 tile_manager_ = TileManager::Create(
2061 this, task_runner, resource_pool_.get(),
2062 tile_task_worker_pool_->AsTileTaskRunner(), scheduled_raster_task_limit);
2064 UpdateTileManagerMemoryPolicy(ActualManagedMemoryPolicy());
2067 void LayerTreeHostImpl::CreateResourceAndTileTaskWorkerPool(
2068 scoped_ptr<TileTaskWorkerPool>* tile_task_worker_pool,
2069 scoped_ptr<ResourcePool>* resource_pool,
2070 scoped_ptr<ResourcePool>* staging_resource_pool) {
2071 base::SingleThreadTaskRunner* task_runner =
2072 proxy_->HasImplThread() ? proxy_->ImplThreadTaskRunner()
2073 : proxy_->MainThreadTaskRunner();
2074 DCHECK(task_runner);
2076 // Pass the single-threaded synchronous task graph runner to the worker pool
2077 // if we're in synchronous single-threaded mode.
2078 TaskGraphRunner* task_graph_runner = task_graph_runner_;
2079 if (IsSynchronousSingleThreaded()) {
2080 DCHECK(!single_thread_synchronous_task_graph_runner_);
2081 single_thread_synchronous_task_graph_runner_.reset(new TaskGraphRunner);
2082 task_graph_runner = single_thread_synchronous_task_graph_runner_.get();
2085 ContextProvider* context_provider = output_surface_->context_provider();
2086 if (!context_provider) {
2087 *resource_pool =
2088 ResourcePool::Create(resource_provider_.get(), GL_TEXTURE_2D);
2090 *tile_task_worker_pool = BitmapTileTaskWorkerPool::Create(
2091 task_runner, task_graph_runner, resource_provider_.get());
2092 return;
2095 if (use_gpu_rasterization_) {
2096 *resource_pool =
2097 ResourcePool::Create(resource_provider_.get(), GL_TEXTURE_2D);
2099 int msaa_sample_count =
2100 use_msaa_ ? settings_.gpu_rasterization_msaa_sample_count : 0;
2102 *tile_task_worker_pool = GpuTileTaskWorkerPool::Create(
2103 task_runner, task_graph_runner, context_provider,
2104 resource_provider_.get(), settings_.use_distance_field_text,
2105 msaa_sample_count);
2106 return;
2109 if (GetRendererCapabilities().using_image) {
2110 unsigned image_target = settings_.use_image_texture_target;
2111 DCHECK_IMPLIES(
2112 image_target == GL_TEXTURE_RECTANGLE_ARB,
2113 context_provider->ContextCapabilities().gpu.texture_rectangle);
2114 DCHECK_IMPLIES(
2115 image_target == GL_TEXTURE_EXTERNAL_OES,
2116 context_provider->ContextCapabilities().gpu.egl_image_external);
2118 if (settings_.use_zero_copy || IsSynchronousSingleThreaded()) {
2119 *resource_pool =
2120 ResourcePool::Create(resource_provider_.get(), image_target);
2122 *tile_task_worker_pool = ZeroCopyTileTaskWorkerPool::Create(
2123 task_runner, task_graph_runner, resource_provider_.get());
2124 return;
2127 if (settings_.use_one_copy) {
2128 // We need to create a staging resource pool when using copy rasterizer.
2129 *staging_resource_pool =
2130 ResourcePool::Create(resource_provider_.get(), image_target);
2131 *resource_pool =
2132 ResourcePool::Create(resource_provider_.get(), GL_TEXTURE_2D);
2134 *tile_task_worker_pool = OneCopyTileTaskWorkerPool::Create(
2135 task_runner, task_graph_runner, context_provider,
2136 resource_provider_.get(), staging_resource_pool_.get());
2137 return;
2141 // Synchronous single-threaded mode depends on tiles being ready to
2142 // draw when raster is complete. Therefore, it must use one of zero
2143 // copy, software raster, or GPU raster (in the branches above).
2144 DCHECK(!IsSynchronousSingleThreaded());
2146 *resource_pool = ResourcePool::Create(
2147 resource_provider_.get(), GL_TEXTURE_2D);
2149 *tile_task_worker_pool = PixelBufferTileTaskWorkerPool::Create(
2150 task_runner, task_graph_runner_, context_provider,
2151 resource_provider_.get(),
2152 GetMaxTransferBufferUsageBytes(context_provider->ContextCapabilities(),
2153 settings_.renderer_settings.refresh_rate));
2156 void LayerTreeHostImpl::RecordMainFrameTiming(
2157 const BeginFrameArgs& start_of_main_frame_args,
2158 const BeginFrameArgs& expected_next_main_frame_args) {
2159 std::vector<int64_t> request_ids;
2160 active_tree_->GatherFrameTimingRequestIds(&request_ids);
2161 if (request_ids.empty())
2162 return;
2164 base::TimeTicks start_time = start_of_main_frame_args.frame_time;
2165 base::TimeTicks end_time = expected_next_main_frame_args.frame_time;
2166 frame_timing_tracker_->SaveMainFrameTimeStamps(
2167 request_ids, start_time, end_time, active_tree_->source_frame_number());
2170 void LayerTreeHostImpl::DestroyTileManager() {
2171 tile_manager_ = nullptr;
2172 resource_pool_ = nullptr;
2173 staging_resource_pool_ = nullptr;
2174 tile_task_worker_pool_ = nullptr;
2175 single_thread_synchronous_task_graph_runner_ = nullptr;
2178 bool LayerTreeHostImpl::IsSynchronousSingleThreaded() const {
2179 return !proxy_->HasImplThread() && !settings_.single_thread_proxy_scheduler;
2182 bool LayerTreeHostImpl::InitializeRenderer(
2183 scoped_ptr<OutputSurface> output_surface) {
2184 TRACE_EVENT0("cc", "LayerTreeHostImpl::InitializeRenderer");
2186 // Since we will create a new resource provider, we cannot continue to use
2187 // the old resources (i.e. render_surfaces and texture IDs). Clear them
2188 // before we destroy the old resource provider.
2189 ReleaseTreeResources();
2191 // Note: order is important here.
2192 renderer_ = nullptr;
2193 DestroyTileManager();
2194 resource_provider_ = nullptr;
2195 output_surface_ = nullptr;
2197 if (!output_surface->BindToClient(this)) {
2198 // Avoid recreating tree resources because we might not have enough
2199 // information to do this yet (eg. we don't have a TileManager at this
2200 // point).
2201 return false;
2204 output_surface_ = output_surface.Pass();
2205 resource_provider_ = ResourceProvider::Create(
2206 output_surface_.get(), shared_bitmap_manager_, gpu_memory_buffer_manager_,
2207 proxy_->blocking_main_thread_task_runner(),
2208 settings_.renderer_settings.highp_threshold_min,
2209 settings_.renderer_settings.use_rgba_4444_textures,
2210 settings_.renderer_settings.texture_id_allocation_chunk_size);
2212 CreateAndSetRenderer();
2214 // Since the new renderer may be capable of MSAA, update status here.
2215 UpdateGpuRasterizationStatus();
2217 if (settings_.impl_side_painting && settings_.raster_enabled)
2218 CreateAndSetTileManager();
2219 RecreateTreeResources();
2221 // Initialize vsync parameters to sane values.
2222 const base::TimeDelta display_refresh_interval =
2223 base::TimeDelta::FromMicroseconds(
2224 base::Time::kMicrosecondsPerSecond /
2225 settings_.renderer_settings.refresh_rate);
2226 CommitVSyncParameters(base::TimeTicks(), display_refresh_interval);
2228 // TODO(brianderson): Don't use a hard-coded parent draw time.
2229 base::TimeDelta parent_draw_time =
2230 (!settings_.use_external_begin_frame_source &&
2231 output_surface_->capabilities().adjust_deadline_for_parent)
2232 ? BeginFrameArgs::DefaultEstimatedParentDrawTime()
2233 : base::TimeDelta();
2234 client_->SetEstimatedParentDrawTime(parent_draw_time);
2236 int max_frames_pending = output_surface_->capabilities().max_frames_pending;
2237 if (max_frames_pending <= 0)
2238 max_frames_pending = OutputSurface::DEFAULT_MAX_FRAMES_PENDING;
2239 client_->SetMaxSwapsPendingOnImplThread(max_frames_pending);
2240 client_->OnCanDrawStateChanged(CanDraw());
2242 // There will not be anything to draw here, so set high res
2243 // to avoid checkerboards, typically when we are recovering
2244 // from lost context.
2245 SetRequiresHighResToDraw();
2247 return true;
2250 void LayerTreeHostImpl::CommitVSyncParameters(base::TimeTicks timebase,
2251 base::TimeDelta interval) {
2252 client_->CommitVSyncParameters(timebase, interval);
2255 void LayerTreeHostImpl::SetViewportSize(const gfx::Size& device_viewport_size) {
2256 if (device_viewport_size == device_viewport_size_)
2257 return;
2258 TRACE_EVENT_INSTANT2("cc", "LayerTreeHostImpl::SetViewportSize",
2259 TRACE_EVENT_SCOPE_THREAD, "width",
2260 device_viewport_size.width(), "height",
2261 device_viewport_size.height());
2263 if (pending_tree_)
2264 active_tree_->SetViewportSizeInvalid();
2266 device_viewport_size_ = device_viewport_size;
2268 UpdateViewportContainerSizes();
2269 client_->OnCanDrawStateChanged(CanDraw());
2270 SetFullRootLayerDamage();
2271 active_tree_->set_needs_update_draw_properties();
2274 void LayerTreeHostImpl::SetDeviceScaleFactor(float device_scale_factor) {
2275 if (device_scale_factor == device_scale_factor_)
2276 return;
2277 device_scale_factor_ = device_scale_factor;
2279 SetFullRootLayerDamage();
2282 void LayerTreeHostImpl::SetPageScaleOnActiveTree(float page_scale_factor) {
2283 active_tree_->SetPageScaleOnActiveTree(page_scale_factor);
2286 const gfx::Rect LayerTreeHostImpl::ViewportRectForTilePriority() const {
2287 if (viewport_rect_for_tile_priority_.IsEmpty())
2288 return DeviceViewport();
2290 return viewport_rect_for_tile_priority_;
2293 gfx::Size LayerTreeHostImpl::DrawViewportSize() const {
2294 return DeviceViewport().size();
2297 gfx::Rect LayerTreeHostImpl::DeviceViewport() const {
2298 if (external_viewport_.IsEmpty())
2299 return gfx::Rect(device_viewport_size_);
2301 return external_viewport_;
2304 gfx::Rect LayerTreeHostImpl::DeviceClip() const {
2305 if (external_clip_.IsEmpty())
2306 return DeviceViewport();
2308 return external_clip_;
2311 const gfx::Transform& LayerTreeHostImpl::DrawTransform() const {
2312 return external_transform_;
2315 void LayerTreeHostImpl::DidChangeTopControlsPosition() {
2316 UpdateViewportContainerSizes();
2317 SetNeedsRedraw();
2318 SetNeedsAnimate();
2319 active_tree_->set_needs_update_draw_properties();
2320 SetFullRootLayerDamage();
2323 float LayerTreeHostImpl::TopControlsHeight() const {
2324 return active_tree_->top_controls_height();
2327 void LayerTreeHostImpl::SetCurrentTopControlsShownRatio(float ratio) {
2328 if (active_tree_->SetCurrentTopControlsShownRatio(ratio))
2329 DidChangeTopControlsPosition();
2332 float LayerTreeHostImpl::CurrentTopControlsShownRatio() const {
2333 return active_tree_->CurrentTopControlsShownRatio();
2336 void LayerTreeHostImpl::BindToClient(InputHandlerClient* client) {
2337 DCHECK(input_handler_client_ == NULL);
2338 input_handler_client_ = client;
2341 LayerImpl* LayerTreeHostImpl::FindScrollLayerForDeviceViewportPoint(
2342 const gfx::PointF& device_viewport_point,
2343 InputHandler::ScrollInputType type,
2344 LayerImpl* layer_impl,
2345 bool* scroll_on_main_thread,
2346 bool* optional_has_ancestor_scroll_handler) const {
2347 DCHECK(scroll_on_main_thread);
2349 ScrollBlocksOn block_mode = EffectiveScrollBlocksOn(layer_impl);
2351 // Walk up the hierarchy and look for a scrollable layer.
2352 LayerImpl* potentially_scrolling_layer_impl = NULL;
2353 for (; layer_impl; layer_impl = NextScrollLayer(layer_impl)) {
2354 // The content layer can also block attempts to scroll outside the main
2355 // thread.
2356 ScrollStatus status =
2357 layer_impl->TryScroll(device_viewport_point, type, block_mode);
2358 if (status == SCROLL_ON_MAIN_THREAD) {
2359 *scroll_on_main_thread = true;
2360 return NULL;
2363 LayerImpl* scroll_layer_impl = FindScrollLayerForContentLayer(layer_impl);
2364 if (!scroll_layer_impl)
2365 continue;
2367 status =
2368 scroll_layer_impl->TryScroll(device_viewport_point, type, block_mode);
2369 // If any layer wants to divert the scroll event to the main thread, abort.
2370 if (status == SCROLL_ON_MAIN_THREAD) {
2371 *scroll_on_main_thread = true;
2372 return NULL;
2375 if (optional_has_ancestor_scroll_handler &&
2376 scroll_layer_impl->have_scroll_event_handlers())
2377 *optional_has_ancestor_scroll_handler = true;
2379 if (status == SCROLL_STARTED && !potentially_scrolling_layer_impl)
2380 potentially_scrolling_layer_impl = scroll_layer_impl;
2383 // Falling back to the root scroll layer ensures generation of root overscroll
2384 // notifications while preventing scroll updates from being unintentionally
2385 // forwarded to the main thread.
2386 if (!potentially_scrolling_layer_impl)
2387 potentially_scrolling_layer_impl = OuterViewportScrollLayer()
2388 ? OuterViewportScrollLayer()
2389 : InnerViewportScrollLayer();
2391 return potentially_scrolling_layer_impl;
2394 // Similar to LayerImpl::HasAncestor, but walks up the scroll parents.
2395 static bool HasScrollAncestor(LayerImpl* child, LayerImpl* scroll_ancestor) {
2396 DCHECK(scroll_ancestor);
2397 for (LayerImpl* ancestor = child; ancestor;
2398 ancestor = NextScrollLayer(ancestor)) {
2399 if (ancestor->scrollable())
2400 return ancestor == scroll_ancestor;
2402 return false;
2405 InputHandler::ScrollStatus LayerTreeHostImpl::ScrollBegin(
2406 const gfx::Point& viewport_point,
2407 InputHandler::ScrollInputType type) {
2408 TRACE_EVENT0("cc", "LayerTreeHostImpl::ScrollBegin");
2410 top_controls_manager_->ScrollBegin();
2412 DCHECK(!CurrentlyScrollingLayer());
2413 ClearCurrentlyScrollingLayer();
2415 gfx::PointF device_viewport_point = gfx::ScalePoint(viewport_point,
2416 device_scale_factor_);
2417 LayerImpl* layer_impl =
2418 active_tree_->FindLayerThatIsHitByPoint(device_viewport_point);
2420 if (layer_impl) {
2421 LayerImpl* scroll_layer_impl =
2422 active_tree_->FindFirstScrollingLayerThatIsHitByPoint(
2423 device_viewport_point);
2424 if (scroll_layer_impl && !HasScrollAncestor(layer_impl, scroll_layer_impl))
2425 return SCROLL_UNKNOWN;
2428 bool scroll_on_main_thread = false;
2429 LayerImpl* scrolling_layer_impl =
2430 FindScrollLayerForDeviceViewportPoint(device_viewport_point,
2431 type,
2432 layer_impl,
2433 &scroll_on_main_thread,
2434 &scroll_affects_scroll_handler_);
2436 if (scroll_on_main_thread) {
2437 UMA_HISTOGRAM_BOOLEAN("TryScroll.SlowScroll", true);
2438 return SCROLL_ON_MAIN_THREAD;
2441 if (scrolling_layer_impl) {
2442 active_tree_->SetCurrentlyScrollingLayer(scrolling_layer_impl);
2443 should_bubble_scrolls_ = (type != NON_BUBBLING_GESTURE);
2444 wheel_scrolling_ = (type == WHEEL);
2445 client_->RenewTreePriority();
2446 UMA_HISTOGRAM_BOOLEAN("TryScroll.SlowScroll", false);
2447 return SCROLL_STARTED;
2449 return SCROLL_IGNORED;
2452 InputHandler::ScrollStatus LayerTreeHostImpl::ScrollAnimated(
2453 const gfx::Point& viewport_point,
2454 const gfx::Vector2dF& scroll_delta) {
2455 if (LayerImpl* layer_impl = CurrentlyScrollingLayer()) {
2456 return ScrollAnimationUpdateTarget(layer_impl, scroll_delta)
2457 ? SCROLL_STARTED
2458 : SCROLL_IGNORED;
2460 // ScrollAnimated is only used for wheel scrolls. We use the same bubbling
2461 // behavior as ScrollBy to determine which layer to animate, but we do not
2462 // do the Android-specific things in ScrollBy like showing top controls.
2463 InputHandler::ScrollStatus scroll_status = ScrollBegin(viewport_point, WHEEL);
2464 if (scroll_status == SCROLL_STARTED) {
2465 gfx::Vector2dF pending_delta = scroll_delta;
2466 for (LayerImpl* layer_impl = CurrentlyScrollingLayer(); layer_impl;
2467 layer_impl = layer_impl->parent()) {
2468 if (!layer_impl->scrollable())
2469 continue;
2471 gfx::ScrollOffset current_offset = layer_impl->CurrentScrollOffset();
2472 gfx::ScrollOffset target_offset =
2473 ScrollOffsetWithDelta(current_offset, pending_delta);
2474 target_offset.SetToMax(gfx::ScrollOffset());
2475 target_offset.SetToMin(layer_impl->MaxScrollOffset());
2476 gfx::Vector2dF actual_delta = target_offset.DeltaFrom(current_offset);
2478 const float kEpsilon = 0.1f;
2479 bool can_layer_scroll = (std::abs(actual_delta.x()) > kEpsilon ||
2480 std::abs(actual_delta.y()) > kEpsilon);
2482 if (!can_layer_scroll) {
2483 layer_impl->ScrollBy(actual_delta);
2484 pending_delta -= actual_delta;
2485 continue;
2488 active_tree_->SetCurrentlyScrollingLayer(layer_impl);
2490 ScrollAnimationCreate(layer_impl, target_offset, current_offset);
2492 SetNeedsAnimate();
2493 return SCROLL_STARTED;
2496 ScrollEnd();
2497 return scroll_status;
2500 gfx::Vector2dF LayerTreeHostImpl::ScrollLayerWithViewportSpaceDelta(
2501 LayerImpl* layer_impl,
2502 const gfx::PointF& viewport_point,
2503 const gfx::Vector2dF& viewport_delta) {
2504 // Layers with non-invertible screen space transforms should not have passed
2505 // the scroll hit test in the first place.
2506 DCHECK(layer_impl->screen_space_transform().IsInvertible());
2507 gfx::Transform inverse_screen_space_transform(
2508 gfx::Transform::kSkipInitialization);
2509 bool did_invert = layer_impl->screen_space_transform().GetInverse(
2510 &inverse_screen_space_transform);
2511 // TODO(shawnsingh): With the advent of impl-side crolling for non-root
2512 // layers, we may need to explicitly handle uninvertible transforms here.
2513 DCHECK(did_invert);
2515 float scale_from_viewport_to_screen_space = device_scale_factor_;
2516 gfx::PointF screen_space_point =
2517 gfx::ScalePoint(viewport_point, scale_from_viewport_to_screen_space);
2519 gfx::Vector2dF screen_space_delta = viewport_delta;
2520 screen_space_delta.Scale(scale_from_viewport_to_screen_space);
2522 // First project the scroll start and end points to local layer space to find
2523 // the scroll delta in layer coordinates.
2524 bool start_clipped, end_clipped;
2525 gfx::PointF screen_space_end_point = screen_space_point + screen_space_delta;
2526 gfx::PointF local_start_point =
2527 MathUtil::ProjectPoint(inverse_screen_space_transform,
2528 screen_space_point,
2529 &start_clipped);
2530 gfx::PointF local_end_point =
2531 MathUtil::ProjectPoint(inverse_screen_space_transform,
2532 screen_space_end_point,
2533 &end_clipped);
2535 // In general scroll point coordinates should not get clipped.
2536 DCHECK(!start_clipped);
2537 DCHECK(!end_clipped);
2538 if (start_clipped || end_clipped)
2539 return gfx::Vector2dF();
2541 // local_start_point and local_end_point are in content space but we want to
2542 // move them to layer space for scrolling.
2543 float width_scale = 1.f / layer_impl->contents_scale_x();
2544 float height_scale = 1.f / layer_impl->contents_scale_y();
2545 local_start_point.Scale(width_scale, height_scale);
2546 local_end_point.Scale(width_scale, height_scale);
2548 // Apply the scroll delta.
2549 gfx::ScrollOffset previous_offset = layer_impl->CurrentScrollOffset();
2550 layer_impl->ScrollBy(local_end_point - local_start_point);
2551 gfx::ScrollOffset scrolled =
2552 layer_impl->CurrentScrollOffset() - previous_offset;
2554 // Get the end point in the layer's content space so we can apply its
2555 // ScreenSpaceTransform.
2556 gfx::PointF actual_local_end_point =
2557 local_start_point + gfx::Vector2dF(scrolled.x(), scrolled.y());
2558 gfx::PointF actual_local_content_end_point =
2559 gfx::ScalePoint(actual_local_end_point,
2560 1.f / width_scale,
2561 1.f / height_scale);
2563 // Calculate the applied scroll delta in viewport space coordinates.
2564 gfx::PointF actual_screen_space_end_point =
2565 MathUtil::MapPoint(layer_impl->screen_space_transform(),
2566 actual_local_content_end_point,
2567 &end_clipped);
2568 DCHECK(!end_clipped);
2569 if (end_clipped)
2570 return gfx::Vector2dF();
2571 gfx::PointF actual_viewport_end_point =
2572 gfx::ScalePoint(actual_screen_space_end_point,
2573 1.f / scale_from_viewport_to_screen_space);
2574 return actual_viewport_end_point - viewport_point;
2577 static gfx::Vector2dF ScrollLayerWithLocalDelta(
2578 LayerImpl* layer_impl,
2579 const gfx::Vector2dF& local_delta,
2580 float page_scale_factor) {
2581 gfx::ScrollOffset previous_offset = layer_impl->CurrentScrollOffset();
2582 gfx::Vector2dF delta = local_delta;
2583 delta.Scale(1.f / page_scale_factor);
2584 layer_impl->ScrollBy(delta);
2585 gfx::ScrollOffset scrolled =
2586 layer_impl->CurrentScrollOffset() - previous_offset;
2587 return gfx::Vector2dF(scrolled.x(), scrolled.y());
2590 gfx::Vector2dF LayerTreeHostImpl::ScrollLayer(LayerImpl* layer_impl,
2591 const gfx::Vector2dF& delta,
2592 const gfx::Point& viewport_point,
2593 bool is_wheel_scroll) {
2594 // Gesture events need to be transformed from viewport coordinates to
2595 // local layer coordinates so that the scrolling contents exactly follow
2596 // the user's finger. In contrast, wheel events represent a fixed amount
2597 // of scrolling so we can just apply them directly, but the page scale
2598 // factor is applied to the scroll delta.
2599 if (is_wheel_scroll) {
2600 float scale_factor = active_tree()->current_page_scale_factor();
2601 return ScrollLayerWithLocalDelta(layer_impl,
2602 delta,
2603 scale_factor);
2606 return ScrollLayerWithViewportSpaceDelta(layer_impl,
2607 viewport_point,
2608 delta);
2611 InputHandlerScrollResult LayerTreeHostImpl::ScrollBy(
2612 const gfx::Point& viewport_point,
2613 const gfx::Vector2dF& scroll_delta) {
2614 TRACE_EVENT0("cc", "LayerTreeHostImpl::ScrollBy");
2615 if (!CurrentlyScrollingLayer())
2616 return InputHandlerScrollResult();
2618 gfx::Vector2dF pending_delta = scroll_delta;
2619 gfx::Vector2dF unused_root_delta;
2620 bool did_scroll_x = false;
2621 bool did_scroll_y = false;
2622 bool did_scroll_top_controls = false;
2624 for (LayerImpl* layer_impl = CurrentlyScrollingLayer();
2625 layer_impl;
2626 layer_impl = layer_impl->parent()) {
2627 // Skip the outer viewport scroll layer so that we try to scroll the
2628 // viewport only once. i.e. The inner viewport layer represents the
2629 // viewport.
2630 if (!layer_impl->scrollable() || layer_impl == OuterViewportScrollLayer())
2631 continue;
2633 gfx::Vector2dF applied_delta;
2634 if (layer_impl == InnerViewportScrollLayer()) {
2635 Viewport::ScrollResult result = viewport()->ScrollBy(pending_delta,
2636 viewport_point,
2637 wheel_scrolling_);
2638 applied_delta = result.applied_delta;
2639 unused_root_delta = result.unused_scroll_delta;
2640 did_scroll_top_controls = result.top_controls_applied_delta.y() != 0;
2641 } else {
2642 applied_delta = ScrollLayer(layer_impl,
2643 pending_delta,
2644 viewport_point,
2645 wheel_scrolling_);
2648 // If the layer wasn't able to move, try the next one in the hierarchy.
2649 const float kEpsilon = 0.1f;
2650 bool did_move_layer_x = std::abs(applied_delta.x()) > kEpsilon;
2651 bool did_move_layer_y = std::abs(applied_delta.y()) > kEpsilon;
2652 did_scroll_x |= did_move_layer_x;
2653 did_scroll_y |= did_move_layer_y;
2655 if (did_move_layer_x || did_move_layer_y) {
2656 did_lock_scrolling_layer_ = true;
2658 // When scrolls are allowed to bubble, it's important that the original
2659 // scrolling layer be preserved. This ensures that, after a scroll
2660 // bubbles, the user can reverse scroll directions and immediately resume
2661 // scrolling the original layer that scrolled.
2662 if (!should_bubble_scrolls_) {
2663 active_tree_->SetCurrentlyScrollingLayer(layer_impl);
2664 break;
2667 // If the applied delta is within 45 degrees of the input delta, bail out
2668 // to make it easier to scroll just one layer in one direction without
2669 // affecting any of its parents.
2670 float angle_threshold = 45;
2671 if (MathUtil::SmallestAngleBetweenVectors(applied_delta, pending_delta) <
2672 angle_threshold)
2673 break;
2675 // Allow further movement only on an axis perpendicular to the direction
2676 // in which the layer moved.
2677 gfx::Vector2dF perpendicular_axis(-applied_delta.y(), applied_delta.x());
2678 pending_delta =
2679 MathUtil::ProjectVector(pending_delta, perpendicular_axis);
2681 if (gfx::ToRoundedVector2d(pending_delta).IsZero())
2682 break;
2685 if (!should_bubble_scrolls_ && did_lock_scrolling_layer_)
2686 break;
2689 bool did_scroll_content = did_scroll_x || did_scroll_y;
2690 if (did_scroll_content) {
2691 // If we are scrolling with an active scroll handler, forward latency
2692 // tracking information to the main thread so the delay introduced by the
2693 // handler is accounted for.
2694 if (scroll_affects_scroll_handler())
2695 NotifySwapPromiseMonitorsOfForwardingToMainThread();
2696 client_->SetNeedsCommitOnImplThread();
2697 SetNeedsRedraw();
2698 client_->RenewTreePriority();
2701 // Scrolling along an axis resets accumulated root overscroll for that axis.
2702 if (did_scroll_x)
2703 accumulated_root_overscroll_.set_x(0);
2704 if (did_scroll_y)
2705 accumulated_root_overscroll_.set_y(0);
2706 accumulated_root_overscroll_ += unused_root_delta;
2708 InputHandlerScrollResult scroll_result;
2709 scroll_result.did_scroll = did_scroll_content || did_scroll_top_controls;
2710 scroll_result.did_overscroll_root = !unused_root_delta.IsZero();
2711 scroll_result.accumulated_root_overscroll = accumulated_root_overscroll_;
2712 scroll_result.unused_scroll_delta = unused_root_delta;
2713 return scroll_result;
2716 // This implements scrolling by page as described here:
2717 // http://msdn.microsoft.com/en-us/library/windows/desktop/ms645601(v=vs.85).aspx#_win32_The_Mouse_Wheel
2718 // for events with WHEEL_PAGESCROLL set.
2719 bool LayerTreeHostImpl::ScrollVerticallyByPage(const gfx::Point& viewport_point,
2720 ScrollDirection direction) {
2721 DCHECK(wheel_scrolling_);
2723 for (LayerImpl* layer_impl = CurrentlyScrollingLayer();
2724 layer_impl;
2725 layer_impl = layer_impl->parent()) {
2726 if (!layer_impl->scrollable())
2727 continue;
2729 if (!layer_impl->HasScrollbar(VERTICAL))
2730 continue;
2732 float height = layer_impl->clip_height();
2734 // These magical values match WebKit and are designed to scroll nearly the
2735 // entire visible content height but leave a bit of overlap.
2736 float page = std::max(height * 0.875f, 1.f);
2737 if (direction == SCROLL_BACKWARD)
2738 page = -page;
2740 gfx::Vector2dF delta = gfx::Vector2dF(0.f, page);
2742 gfx::Vector2dF applied_delta =
2743 ScrollLayerWithLocalDelta(layer_impl, delta, 1.f);
2745 if (!applied_delta.IsZero()) {
2746 client_->SetNeedsCommitOnImplThread();
2747 SetNeedsRedraw();
2748 client_->RenewTreePriority();
2749 return true;
2752 active_tree_->SetCurrentlyScrollingLayer(layer_impl);
2755 return false;
2758 void LayerTreeHostImpl::SetRootLayerScrollOffsetDelegate(
2759 LayerScrollOffsetDelegate* root_layer_scroll_offset_delegate) {
2760 root_layer_scroll_offset_delegate_ = root_layer_scroll_offset_delegate;
2761 active_tree_->SetRootLayerScrollOffsetDelegate(
2762 root_layer_scroll_offset_delegate_);
2765 void LayerTreeHostImpl::OnRootLayerDelegatedScrollOffsetChanged() {
2766 DCHECK(root_layer_scroll_offset_delegate_);
2767 active_tree_->DistributeRootScrollOffset();
2768 client_->SetNeedsCommitOnImplThread();
2769 SetNeedsRedraw();
2770 active_tree_->set_needs_update_draw_properties();
2773 void LayerTreeHostImpl::ClearCurrentlyScrollingLayer() {
2774 active_tree_->ClearCurrentlyScrollingLayer();
2775 did_lock_scrolling_layer_ = false;
2776 scroll_affects_scroll_handler_ = false;
2777 accumulated_root_overscroll_ = gfx::Vector2dF();
2780 void LayerTreeHostImpl::ScrollEnd() {
2781 top_controls_manager_->ScrollEnd();
2782 ClearCurrentlyScrollingLayer();
2785 InputHandler::ScrollStatus LayerTreeHostImpl::FlingScrollBegin() {
2786 if (!active_tree_->CurrentlyScrollingLayer())
2787 return SCROLL_IGNORED;
2789 if (settings_.ignore_root_layer_flings &&
2790 (active_tree_->CurrentlyScrollingLayer() == InnerViewportScrollLayer() ||
2791 active_tree_->CurrentlyScrollingLayer() == OuterViewportScrollLayer())) {
2792 ClearCurrentlyScrollingLayer();
2793 return SCROLL_IGNORED;
2796 if (!wheel_scrolling_) {
2797 // Allow the fling to lock to the first layer that moves after the initial
2798 // fling |ScrollBy()| event.
2799 did_lock_scrolling_layer_ = false;
2800 should_bubble_scrolls_ = false;
2803 return SCROLL_STARTED;
2806 float LayerTreeHostImpl::DeviceSpaceDistanceToLayer(
2807 const gfx::PointF& device_viewport_point,
2808 LayerImpl* layer_impl) {
2809 if (!layer_impl)
2810 return std::numeric_limits<float>::max();
2812 gfx::Rect layer_impl_bounds(
2813 layer_impl->content_bounds());
2815 gfx::RectF device_viewport_layer_impl_bounds = MathUtil::MapClippedRect(
2816 layer_impl->screen_space_transform(),
2817 layer_impl_bounds);
2819 return device_viewport_layer_impl_bounds.ManhattanDistanceToPoint(
2820 device_viewport_point);
2823 void LayerTreeHostImpl::MouseMoveAt(const gfx::Point& viewport_point) {
2824 gfx::PointF device_viewport_point = gfx::ScalePoint(viewport_point,
2825 device_scale_factor_);
2826 LayerImpl* layer_impl =
2827 active_tree_->FindLayerThatIsHitByPoint(device_viewport_point);
2828 if (HandleMouseOverScrollbar(layer_impl, device_viewport_point))
2829 return;
2831 if (scroll_layer_id_when_mouse_over_scrollbar_) {
2832 LayerImpl* scroll_layer_impl = active_tree_->LayerById(
2833 scroll_layer_id_when_mouse_over_scrollbar_);
2835 // The check for a null scroll_layer_impl below was added to see if it will
2836 // eliminate the crashes described in http://crbug.com/326635.
2837 // TODO(wjmaclean) Add a unit test if this fixes the crashes.
2838 ScrollbarAnimationController* animation_controller =
2839 scroll_layer_impl ? scroll_layer_impl->scrollbar_animation_controller()
2840 : NULL;
2841 if (animation_controller)
2842 animation_controller->DidMouseMoveOffScrollbar();
2843 scroll_layer_id_when_mouse_over_scrollbar_ = 0;
2846 bool scroll_on_main_thread = false;
2847 LayerImpl* scroll_layer_impl = FindScrollLayerForDeviceViewportPoint(
2848 device_viewport_point, InputHandler::GESTURE, layer_impl,
2849 &scroll_on_main_thread, NULL);
2850 if (scroll_on_main_thread || !scroll_layer_impl)
2851 return;
2853 ScrollbarAnimationController* animation_controller =
2854 scroll_layer_impl->scrollbar_animation_controller();
2855 if (!animation_controller)
2856 return;
2858 // TODO(wjmaclean) Is it ok to choose distance from more than two scrollbars?
2859 float distance_to_scrollbar = std::numeric_limits<float>::max();
2860 for (LayerImpl::ScrollbarSet::iterator it =
2861 scroll_layer_impl->scrollbars()->begin();
2862 it != scroll_layer_impl->scrollbars()->end();
2863 ++it)
2864 distance_to_scrollbar =
2865 std::min(distance_to_scrollbar,
2866 DeviceSpaceDistanceToLayer(device_viewport_point, *it));
2868 animation_controller->DidMouseMoveNear(distance_to_scrollbar /
2869 device_scale_factor_);
2872 bool LayerTreeHostImpl::HandleMouseOverScrollbar(LayerImpl* layer_impl,
2873 const gfx::PointF& device_viewport_point) {
2874 if (layer_impl && layer_impl->ToScrollbarLayer()) {
2875 int scroll_layer_id = layer_impl->ToScrollbarLayer()->ScrollLayerId();
2876 layer_impl = active_tree_->LayerById(scroll_layer_id);
2877 if (layer_impl && layer_impl->scrollbar_animation_controller()) {
2878 scroll_layer_id_when_mouse_over_scrollbar_ = scroll_layer_id;
2879 layer_impl->scrollbar_animation_controller()->DidMouseMoveNear(0);
2880 } else {
2881 scroll_layer_id_when_mouse_over_scrollbar_ = 0;
2884 return true;
2887 return false;
2890 void LayerTreeHostImpl::PinchGestureBegin() {
2891 pinch_gesture_active_ = true;
2892 previous_pinch_anchor_ = gfx::Point();
2893 client_->RenewTreePriority();
2894 pinch_gesture_end_should_clear_scrolling_layer_ = !CurrentlyScrollingLayer();
2895 if (active_tree_->OuterViewportScrollLayer()) {
2896 active_tree_->SetCurrentlyScrollingLayer(
2897 active_tree_->OuterViewportScrollLayer());
2898 } else {
2899 active_tree_->SetCurrentlyScrollingLayer(
2900 active_tree_->InnerViewportScrollLayer());
2902 top_controls_manager_->PinchBegin();
2905 void LayerTreeHostImpl::PinchGestureUpdate(float magnify_delta,
2906 const gfx::Point& anchor) {
2907 if (!InnerViewportScrollLayer())
2908 return;
2910 TRACE_EVENT0("cc", "LayerTreeHostImpl::PinchGestureUpdate");
2912 // For a moment the scroll offset ends up being outside of the max range. This
2913 // confuses the delegate so we switch it off till after we're done processing
2914 // the pinch update.
2915 active_tree_->SetRootLayerScrollOffsetDelegate(NULL);
2917 // Keep the center-of-pinch anchor specified by (x, y) in a stable
2918 // position over the course of the magnify.
2919 float page_scale = active_tree_->current_page_scale_factor();
2920 gfx::PointF previous_scale_anchor = gfx::ScalePoint(anchor, 1.f / page_scale);
2921 active_tree_->SetPageScaleOnActiveTree(page_scale * magnify_delta);
2922 page_scale = active_tree_->current_page_scale_factor();
2923 gfx::PointF new_scale_anchor = gfx::ScalePoint(anchor, 1.f / page_scale);
2924 gfx::Vector2dF move = previous_scale_anchor - new_scale_anchor;
2926 previous_pinch_anchor_ = anchor;
2928 // If clamping the inner viewport scroll offset causes a change, it should
2929 // be accounted for from the intended move.
2930 move -= InnerViewportScrollLayer()->ClampScrollToMaxScrollOffset();
2932 // We manually manage the bubbling behaviour here as it is different to that
2933 // implemented in LayerTreeHostImpl::ScrollBy(). Specifically:
2934 // 1) we want to explicit limit the bubbling to the outer/inner viewports,
2935 // 2) we don't want the directional limitations on the unused parts that
2936 // ScrollBy() implements, and
2937 // 3) pinching should not engage the top controls manager.
2938 gfx::Vector2dF unused = OuterViewportScrollLayer()
2939 ? OuterViewportScrollLayer()->ScrollBy(move)
2940 : move;
2942 if (!unused.IsZero()) {
2943 InnerViewportScrollLayer()->ScrollBy(unused);
2944 InnerViewportScrollLayer()->ClampScrollToMaxScrollOffset();
2947 active_tree_->SetRootLayerScrollOffsetDelegate(
2948 root_layer_scroll_offset_delegate_);
2950 client_->SetNeedsCommitOnImplThread();
2951 SetNeedsRedraw();
2952 client_->RenewTreePriority();
2955 void LayerTreeHostImpl::PinchGestureEnd() {
2956 pinch_gesture_active_ = false;
2957 if (pinch_gesture_end_should_clear_scrolling_layer_) {
2958 pinch_gesture_end_should_clear_scrolling_layer_ = false;
2959 ClearCurrentlyScrollingLayer();
2961 top_controls_manager_->PinchEnd();
2962 client_->SetNeedsCommitOnImplThread();
2963 // When a pinch ends, we may be displaying content cached at incorrect scales,
2964 // so updating draw properties and drawing will ensure we are using the right
2965 // scales that we want when we're not inside a pinch.
2966 active_tree_->set_needs_update_draw_properties();
2967 SetNeedsRedraw();
2970 static void CollectScrollDeltas(ScrollAndScaleSet* scroll_info,
2971 LayerImpl* layer_impl) {
2972 if (!layer_impl)
2973 return;
2975 gfx::ScrollOffset scroll_delta = layer_impl->PullDeltaForMainThread();
2977 if (!scroll_delta.IsZero()) {
2978 LayerTreeHostCommon::ScrollUpdateInfo scroll;
2979 scroll.layer_id = layer_impl->id();
2980 scroll.scroll_delta = gfx::Vector2d(scroll_delta.x(), scroll_delta.y());
2981 scroll_info->scrolls.push_back(scroll);
2984 for (size_t i = 0; i < layer_impl->children().size(); ++i)
2985 CollectScrollDeltas(scroll_info, layer_impl->children()[i]);
2988 scoped_ptr<ScrollAndScaleSet> LayerTreeHostImpl::ProcessScrollDeltas() {
2989 scoped_ptr<ScrollAndScaleSet> scroll_info(new ScrollAndScaleSet());
2991 CollectScrollDeltas(scroll_info.get(), active_tree_->root_layer());
2992 scroll_info->page_scale_delta =
2993 active_tree_->page_scale_factor()->PullDeltaForMainThread();
2994 scroll_info->top_controls_delta =
2995 active_tree()->top_controls_shown_ratio()->PullDeltaForMainThread();
2996 scroll_info->elastic_overscroll_delta =
2997 active_tree_->elastic_overscroll()->PullDeltaForMainThread();
2998 scroll_info->swap_promises.swap(swap_promises_for_main_thread_scroll_update_);
3000 return scroll_info.Pass();
3003 void LayerTreeHostImpl::SetFullRootLayerDamage() {
3004 SetViewportDamage(gfx::Rect(DrawViewportSize()));
3007 void LayerTreeHostImpl::ScrollViewportInnerFirst(gfx::Vector2dF scroll_delta) {
3008 DCHECK(InnerViewportScrollLayer());
3009 LayerImpl* scroll_layer = InnerViewportScrollLayer();
3011 gfx::Vector2dF unused_delta = scroll_layer->ScrollBy(scroll_delta);
3012 if (!unused_delta.IsZero() && OuterViewportScrollLayer())
3013 OuterViewportScrollLayer()->ScrollBy(unused_delta);
3016 void LayerTreeHostImpl::ScrollViewportBy(gfx::Vector2dF scroll_delta) {
3017 DCHECK(InnerViewportScrollLayer());
3018 LayerImpl* scroll_layer = OuterViewportScrollLayer()
3019 ? OuterViewportScrollLayer()
3020 : InnerViewportScrollLayer();
3022 gfx::Vector2dF unused_delta = scroll_layer->ScrollBy(scroll_delta);
3024 if (!unused_delta.IsZero() && (scroll_layer == OuterViewportScrollLayer()))
3025 InnerViewportScrollLayer()->ScrollBy(unused_delta);
3028 void LayerTreeHostImpl::AnimatePageScale(base::TimeTicks monotonic_time) {
3029 if (!page_scale_animation_)
3030 return;
3032 gfx::ScrollOffset scroll_total = active_tree_->TotalScrollOffset();
3034 if (!page_scale_animation_->IsAnimationStarted())
3035 page_scale_animation_->StartAnimation(monotonic_time);
3037 active_tree_->SetPageScaleOnActiveTree(
3038 page_scale_animation_->PageScaleFactorAtTime(monotonic_time));
3039 gfx::ScrollOffset next_scroll = gfx::ScrollOffset(
3040 page_scale_animation_->ScrollOffsetAtTime(monotonic_time));
3042 ScrollViewportInnerFirst(next_scroll.DeltaFrom(scroll_total));
3043 SetNeedsRedraw();
3045 if (page_scale_animation_->IsAnimationCompleteAtTime(monotonic_time)) {
3046 page_scale_animation_ = nullptr;
3047 client_->SetNeedsCommitOnImplThread();
3048 client_->RenewTreePriority();
3049 client_->DidCompletePageScaleAnimationOnImplThread();
3050 } else {
3051 SetNeedsAnimate();
3055 void LayerTreeHostImpl::AnimateTopControls(base::TimeTicks time) {
3056 if (!top_controls_manager_->animation())
3057 return;
3059 gfx::Vector2dF scroll = top_controls_manager_->Animate(time);
3061 if (top_controls_manager_->animation())
3062 SetNeedsAnimate();
3064 if (active_tree_->TotalScrollOffset().y() == 0.f)
3065 return;
3067 if (scroll.IsZero())
3068 return;
3070 ScrollViewportBy(gfx::ScaleVector2d(
3071 scroll, 1.f / active_tree_->current_page_scale_factor()));
3072 SetNeedsRedraw();
3073 client_->SetNeedsCommitOnImplThread();
3074 client_->RenewTreePriority();
3077 void LayerTreeHostImpl::AnimateScrollbars(base::TimeTicks monotonic_time) {
3078 if (scrollbar_animation_controllers_.empty())
3079 return;
3081 TRACE_EVENT0("cc", "LayerTreeHostImpl::AnimateScrollbars");
3082 std::set<ScrollbarAnimationController*> controllers_copy =
3083 scrollbar_animation_controllers_;
3084 for (auto& it : controllers_copy)
3085 it->Animate(monotonic_time);
3087 SetNeedsAnimate();
3090 void LayerTreeHostImpl::AnimateLayers(base::TimeTicks monotonic_time) {
3091 if (!settings_.accelerated_animation_enabled || !active_tree_->root_layer())
3092 return;
3094 if (animation_registrar_->AnimateLayers(monotonic_time))
3095 SetNeedsAnimate();
3098 void LayerTreeHostImpl::UpdateAnimationState(bool start_ready_animations) {
3099 if (!settings_.accelerated_animation_enabled || !active_tree_->root_layer())
3100 return;
3102 scoped_ptr<AnimationEventsVector> events =
3103 animation_registrar_->CreateEvents();
3104 const bool has_active_animations = animation_registrar_->UpdateAnimationState(
3105 start_ready_animations, events.get());
3107 if (!events->empty())
3108 client_->PostAnimationEventsToMainThreadOnImplThread(events.Pass());
3110 if (has_active_animations)
3111 SetNeedsAnimate();
3114 void LayerTreeHostImpl::ActivateAnimations() {
3115 if (!settings_.accelerated_animation_enabled || !active_tree_->root_layer())
3116 return;
3118 if (animation_registrar_->ActivateAnimations())
3119 SetNeedsAnimate();
3122 std::string LayerTreeHostImpl::LayerTreeAsJson() const {
3123 std::string str;
3124 if (active_tree_->root_layer()) {
3125 scoped_ptr<base::Value> json(active_tree_->root_layer()->LayerTreeAsJson());
3126 base::JSONWriter::WriteWithOptions(
3127 json.get(), base::JSONWriter::OPTIONS_PRETTY_PRINT, &str);
3129 return str;
3132 int LayerTreeHostImpl::SourceAnimationFrameNumber() const {
3133 return fps_counter_->current_frame_number();
3136 void LayerTreeHostImpl::StartAnimatingScrollbarAnimationController(
3137 ScrollbarAnimationController* controller) {
3138 scrollbar_animation_controllers_.insert(controller);
3139 SetNeedsAnimate();
3142 void LayerTreeHostImpl::StopAnimatingScrollbarAnimationController(
3143 ScrollbarAnimationController* controller) {
3144 scrollbar_animation_controllers_.erase(controller);
3147 void LayerTreeHostImpl::PostDelayedScrollbarAnimationTask(
3148 const base::Closure& task,
3149 base::TimeDelta delay) {
3150 client_->PostDelayedAnimationTaskOnImplThread(task, delay);
3153 void LayerTreeHostImpl::SetNeedsRedrawForScrollbarAnimation() {
3154 SetNeedsRedraw();
3157 void LayerTreeHostImpl::AddVideoFrameController(
3158 VideoFrameController* controller) {
3159 bool was_empty = video_frame_controllers_.empty();
3160 video_frame_controllers_.insert(controller);
3161 if (current_begin_frame_args_.IsValid())
3162 controller->OnBeginFrame(current_begin_frame_args_);
3163 if (was_empty)
3164 client_->SetVideoNeedsBeginFrames(true);
3167 void LayerTreeHostImpl::RemoveVideoFrameController(
3168 VideoFrameController* controller) {
3169 video_frame_controllers_.erase(controller);
3170 if (video_frame_controllers_.empty())
3171 client_->SetVideoNeedsBeginFrames(false);
3174 void LayerTreeHostImpl::SetTreePriority(TreePriority priority) {
3175 if (!tile_manager_)
3176 return;
3178 if (global_tile_state_.tree_priority == priority)
3179 return;
3180 global_tile_state_.tree_priority = priority;
3181 DidModifyTilePriorities();
3184 TreePriority LayerTreeHostImpl::GetTreePriority() const {
3185 return global_tile_state_.tree_priority;
3188 BeginFrameArgs LayerTreeHostImpl::CurrentBeginFrameArgs() const {
3189 // Try to use the current frame time to keep animations non-jittery. But if
3190 // we're not in a frame (because this is during an input event or a delayed
3191 // task), fall back to physical time. This should still be monotonic.
3192 if (current_begin_frame_args_.IsValid())
3193 return current_begin_frame_args_;
3194 return BeginFrameArgs::Create(
3195 BEGINFRAME_FROM_HERE, gfx::FrameTime::Now(), base::TimeTicks(),
3196 BeginFrameArgs::DefaultInterval(), BeginFrameArgs::NORMAL);
3199 scoped_refptr<base::trace_event::ConvertableToTraceFormat>
3200 LayerTreeHostImpl::AsValueWithFrame(FrameData* frame) const {
3201 scoped_refptr<base::trace_event::TracedValue> state =
3202 new base::trace_event::TracedValue();
3203 AsValueWithFrameInto(frame, state.get());
3204 return state;
3207 void LayerTreeHostImpl::AsValueWithFrameInto(
3208 FrameData* frame,
3209 base::trace_event::TracedValue* state) const {
3210 if (this->pending_tree_) {
3211 state->BeginDictionary("activation_state");
3212 ActivationStateAsValueInto(state);
3213 state->EndDictionary();
3215 MathUtil::AddToTracedValue("device_viewport_size", device_viewport_size_,
3216 state);
3218 std::vector<PrioritizedTile> prioritized_tiles;
3219 active_tree_->GetAllPrioritizedTilesForTracing(&prioritized_tiles);
3220 if (pending_tree_)
3221 pending_tree_->GetAllPrioritizedTilesForTracing(&prioritized_tiles);
3223 state->BeginArray("active_tiles");
3224 for (const auto& prioritized_tile : prioritized_tiles) {
3225 state->BeginDictionary();
3226 prioritized_tile.AsValueInto(state);
3227 state->EndDictionary();
3229 state->EndArray();
3231 if (tile_manager_) {
3232 state->BeginDictionary("tile_manager_basic_state");
3233 tile_manager_->BasicStateAsValueInto(state);
3234 state->EndDictionary();
3236 state->BeginDictionary("active_tree");
3237 active_tree_->AsValueInto(state);
3238 state->EndDictionary();
3239 if (pending_tree_) {
3240 state->BeginDictionary("pending_tree");
3241 pending_tree_->AsValueInto(state);
3242 state->EndDictionary();
3244 if (frame) {
3245 state->BeginDictionary("frame");
3246 frame->AsValueInto(state);
3247 state->EndDictionary();
3251 void LayerTreeHostImpl::ActivationStateAsValueInto(
3252 base::trace_event::TracedValue* state) const {
3253 TracedValue::SetIDRef(this, state, "lthi");
3254 if (tile_manager_) {
3255 state->BeginDictionary("tile_manager");
3256 tile_manager_->BasicStateAsValueInto(state);
3257 state->EndDictionary();
3261 void LayerTreeHostImpl::SetDebugState(
3262 const LayerTreeDebugState& new_debug_state) {
3263 if (LayerTreeDebugState::Equal(debug_state_, new_debug_state))
3264 return;
3265 if (debug_state_.continuous_painting != new_debug_state.continuous_painting)
3266 paint_time_counter_->ClearHistory();
3268 debug_state_ = new_debug_state;
3269 UpdateTileManagerMemoryPolicy(ActualManagedMemoryPolicy());
3270 SetFullRootLayerDamage();
3273 void LayerTreeHostImpl::CreateUIResource(UIResourceId uid,
3274 const UIResourceBitmap& bitmap) {
3275 DCHECK_GT(uid, 0);
3277 GLint wrap_mode = 0;
3278 switch (bitmap.GetWrapMode()) {
3279 case UIResourceBitmap::CLAMP_TO_EDGE:
3280 wrap_mode = GL_CLAMP_TO_EDGE;
3281 break;
3282 case UIResourceBitmap::REPEAT:
3283 wrap_mode = GL_REPEAT;
3284 break;
3287 // Allow for multiple creation requests with the same UIResourceId. The
3288 // previous resource is simply deleted.
3289 ResourceProvider::ResourceId id = ResourceIdForUIResource(uid);
3290 if (id)
3291 DeleteUIResource(uid);
3293 ResourceFormat format = resource_provider_->best_texture_format();
3294 switch (bitmap.GetFormat()) {
3295 case UIResourceBitmap::RGBA8:
3296 break;
3297 case UIResourceBitmap::ALPHA_8:
3298 format = ALPHA_8;
3299 break;
3300 case UIResourceBitmap::ETC1:
3301 format = ETC1;
3302 break;
3304 id = resource_provider_->CreateResource(
3305 bitmap.GetSize(), wrap_mode, ResourceProvider::TEXTURE_HINT_IMMUTABLE,
3306 format);
3308 UIResourceData data;
3309 data.resource_id = id;
3310 data.size = bitmap.GetSize();
3311 data.opaque = bitmap.GetOpaque();
3313 ui_resource_map_[uid] = data;
3315 AutoLockUIResourceBitmap bitmap_lock(bitmap);
3316 resource_provider_->CopyToResource(id, bitmap_lock.GetPixels(),
3317 bitmap.GetSize());
3318 MarkUIResourceNotEvicted(uid);
3321 void LayerTreeHostImpl::DeleteUIResource(UIResourceId uid) {
3322 ResourceProvider::ResourceId id = ResourceIdForUIResource(uid);
3323 if (id) {
3324 resource_provider_->DeleteResource(id);
3325 ui_resource_map_.erase(uid);
3327 MarkUIResourceNotEvicted(uid);
3330 void LayerTreeHostImpl::EvictAllUIResources() {
3331 if (ui_resource_map_.empty())
3332 return;
3334 for (UIResourceMap::const_iterator iter = ui_resource_map_.begin();
3335 iter != ui_resource_map_.end();
3336 ++iter) {
3337 evicted_ui_resources_.insert(iter->first);
3338 resource_provider_->DeleteResource(iter->second.resource_id);
3340 ui_resource_map_.clear();
3342 client_->SetNeedsCommitOnImplThread();
3343 client_->OnCanDrawStateChanged(CanDraw());
3344 client_->RenewTreePriority();
3347 ResourceProvider::ResourceId LayerTreeHostImpl::ResourceIdForUIResource(
3348 UIResourceId uid) const {
3349 UIResourceMap::const_iterator iter = ui_resource_map_.find(uid);
3350 if (iter != ui_resource_map_.end())
3351 return iter->second.resource_id;
3352 return 0;
3355 bool LayerTreeHostImpl::IsUIResourceOpaque(UIResourceId uid) const {
3356 UIResourceMap::const_iterator iter = ui_resource_map_.find(uid);
3357 DCHECK(iter != ui_resource_map_.end());
3358 return iter->second.opaque;
3361 bool LayerTreeHostImpl::EvictedUIResourcesExist() const {
3362 return !evicted_ui_resources_.empty();
3365 void LayerTreeHostImpl::MarkUIResourceNotEvicted(UIResourceId uid) {
3366 std::set<UIResourceId>::iterator found_in_evicted =
3367 evicted_ui_resources_.find(uid);
3368 if (found_in_evicted == evicted_ui_resources_.end())
3369 return;
3370 evicted_ui_resources_.erase(found_in_evicted);
3371 if (evicted_ui_resources_.empty())
3372 client_->OnCanDrawStateChanged(CanDraw());
3375 void LayerTreeHostImpl::ScheduleMicroBenchmark(
3376 scoped_ptr<MicroBenchmarkImpl> benchmark) {
3377 micro_benchmark_controller_.ScheduleRun(benchmark.Pass());
3380 void LayerTreeHostImpl::InsertSwapPromiseMonitor(SwapPromiseMonitor* monitor) {
3381 swap_promise_monitor_.insert(monitor);
3384 void LayerTreeHostImpl::RemoveSwapPromiseMonitor(SwapPromiseMonitor* monitor) {
3385 swap_promise_monitor_.erase(monitor);
3388 void LayerTreeHostImpl::NotifySwapPromiseMonitorsOfSetNeedsRedraw() {
3389 std::set<SwapPromiseMonitor*>::iterator it = swap_promise_monitor_.begin();
3390 for (; it != swap_promise_monitor_.end(); it++)
3391 (*it)->OnSetNeedsRedrawOnImpl();
3394 void LayerTreeHostImpl::NotifySwapPromiseMonitorsOfForwardingToMainThread() {
3395 std::set<SwapPromiseMonitor*>::iterator it = swap_promise_monitor_.begin();
3396 for (; it != swap_promise_monitor_.end(); it++)
3397 (*it)->OnForwardScrollUpdateToMainThreadOnImpl();
3400 void LayerTreeHostImpl::ScrollAnimationCreate(
3401 LayerImpl* layer_impl,
3402 const gfx::ScrollOffset& target_offset,
3403 const gfx::ScrollOffset& current_offset) {
3404 scoped_ptr<ScrollOffsetAnimationCurve> curve =
3405 ScrollOffsetAnimationCurve::Create(target_offset,
3406 EaseInOutTimingFunction::Create());
3407 curve->SetInitialValue(current_offset);
3409 scoped_ptr<Animation> animation = Animation::Create(
3410 curve.Pass(), AnimationIdProvider::NextAnimationId(),
3411 AnimationIdProvider::NextGroupId(), Animation::SCROLL_OFFSET);
3412 animation->set_is_impl_only(true);
3414 layer_impl->layer_animation_controller()->AddAnimation(animation.Pass());
3417 bool LayerTreeHostImpl::ScrollAnimationUpdateTarget(
3418 LayerImpl* layer_impl,
3419 const gfx::Vector2dF& scroll_delta) {
3420 Animation* animation =
3421 layer_impl->layer_animation_controller()
3422 ? layer_impl->layer_animation_controller()->GetAnimation(
3423 Animation::SCROLL_OFFSET)
3424 : nullptr;
3425 if (!animation)
3426 return false;
3428 ScrollOffsetAnimationCurve* curve =
3429 animation->curve()->ToScrollOffsetAnimationCurve();
3431 gfx::ScrollOffset new_target =
3432 gfx::ScrollOffsetWithDelta(curve->target_value(), scroll_delta);
3433 new_target.SetToMax(gfx::ScrollOffset());
3434 new_target.SetToMin(layer_impl->MaxScrollOffset());
3436 curve->UpdateTarget(
3437 animation->TrimTimeToCurrentIteration(CurrentBeginFrameArgs().frame_time)
3438 .InSecondsF(),
3439 new_target);
3441 return true;
3443 } // namespace cc