1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef ASH_SHELL_WINDOW_WATCHER_H_
6 #define ASH_SHELL_WINDOW_WATCHER_H_
10 #include "ash/launcher/launcher_types.h"
11 #include "base/compiler_specific.h"
12 #include "base/logging.h"
13 #include "base/memory/scoped_ptr.h"
14 #include "ui/aura/window_observer.h"
15 #include "ui/gfx/display_observer.h"
24 // TODO(sky): fix this class, its a bit broke with workspace2.
26 // WindowWatcher is responsible for listening for newly created windows and
27 // creating items on the Launcher for them.
28 class WindowWatcher
: public aura::WindowObserver
,
29 public gfx::DisplayObserver
{
32 virtual ~WindowWatcher();
34 aura::Window
* GetWindowByID(ash::LauncherID id
);
35 ash::LauncherID
GetIDByWindow(aura::Window
* window
) const;
37 // aura::WindowObserver overrides:
38 virtual void OnWindowAdded(aura::Window
* new_window
) OVERRIDE
;
39 virtual void OnWillRemoveWindow(aura::Window
* window
) OVERRIDE
;
41 // gfx::DisplayObserver overrides:
42 virtual void OnDisplayBoundsChanged(const gfx::Display
& display
) OVERRIDE
;
43 virtual void OnDisplayAdded(const gfx::Display
& new_display
) OVERRIDE
;
44 virtual void OnDisplayRemoved(const gfx::Display
& old_display
) OVERRIDE
;
47 class WorkspaceWindowWatcher
;
49 typedef std::map
<ash::LauncherID
, aura::Window
*> IDToWindow
;
51 // Maps from window to the id we gave it.
52 IDToWindow id_to_window_
;
54 scoped_ptr
<WorkspaceWindowWatcher
> workspace_window_watcher_
;
56 DISALLOW_COPY_AND_ASSIGN(WindowWatcher
);
62 #endif // ASH_SHELL_WINDOW_WATCHER_H_