Ignore non-active fullscreen windows for shelf state.
[chromium-blink-merge.git] / net / socket / socket.h
blobfccb25873a452a85d788f93aef323e0148c30bd8
1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef NET_SOCKET_SOCKET_H_
6 #define NET_SOCKET_SOCKET_H_
8 #include "net/base/completion_callback.h"
9 #include "net/base/net_export.h"
11 namespace net {
13 class IOBuffer;
15 // Represents a read/write socket.
16 class NET_EXPORT Socket {
17 public:
18 virtual ~Socket() {}
20 // Reads data, up to |buf_len| bytes, from the socket. The number of bytes
21 // read is returned, or an error is returned upon failure.
22 // ERR_SOCKET_NOT_CONNECTED should be returned if the socket is not currently
23 // connected. Zero is returned once to indicate end-of-file; the return value
24 // of subsequent calls is undefined, and may be OS dependent. ERR_IO_PENDING
25 // is returned if the operation could not be completed synchronously, in which
26 // case the result will be passed to the callback when available. If the
27 // operation is not completed immediately, the socket acquires a reference to
28 // the provided buffer until the callback is invoked or the socket is
29 // closed. If the socket is Disconnected before the read completes, the
30 // callback will not be invoked.
31 virtual int Read(IOBuffer* buf, int buf_len,
32 const CompletionCallback& callback) = 0;
34 // Writes data, up to |buf_len| bytes, to the socket. Note: data may be
35 // written partially. The number of bytes written is returned, or an error
36 // is returned upon failure. ERR_SOCKET_NOT_CONNECTED should be returned if
37 // the socket is not currently connected. The return value when the
38 // connection is closed is undefined, and may be OS dependent. ERR_IO_PENDING
39 // is returned if the operation could not be completed synchronously, in which
40 // case the result will be passed to the callback when available. If the
41 // operation is not completed immediately, the socket acquires a reference to
42 // the provided buffer until the callback is invoked or the socket is
43 // closed. Implementations of this method should not modify the contents
44 // of the actual buffer that is written to the socket. If the socket is
45 // Disconnected before the write completes, the callback will not be invoked.
46 virtual int Write(IOBuffer* buf, int buf_len,
47 const CompletionCallback& callback) = 0;
49 // Set the receive buffer size (in bytes) for the socket.
50 // Note: changing this value can affect the TCP window size on some platforms.
51 // Returns true on success, or false on failure.
52 virtual bool SetReceiveBufferSize(int32 size) = 0;
54 // Set the send buffer size (in bytes) for the socket.
55 // Note: changing this value can affect the TCP window size on some platforms.
56 // Returns true on success, or false on failure.
57 virtual bool SetSendBufferSize(int32 size) = 0;
60 } // namespace net
62 #endif // NET_SOCKET_SOCKET_H_