Currently duration is simply returned or changed without checking whether the stream...
[chromium-blink-merge.git] / ppapi / examples / audio / audio.cc
blobe6a0a84092df0fe126f1966ba49e563ab74d64f7
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 // Needed on Windows to get |M_PI| from math.h.
6 #ifdef _WIN32
7 #define _USE_MATH_DEFINES
8 #endif
10 #include <math.h>
11 #include <stdlib.h>
12 #include <string.h>
14 #include <limits>
16 #include "ppapi/c/pp_errors.h"
17 #include "ppapi/cpp/audio.h"
18 #include "ppapi/cpp/audio_config.h"
19 #include "ppapi/cpp/completion_callback.h"
20 #include "ppapi/cpp/instance.h"
21 #include "ppapi/cpp/module.h"
22 #include "ppapi/cpp/view.h"
24 // Separate left and right frequency to make sure we didn't swap L & R.
25 // Sounds pretty horrible, though...
26 const double kLeftFrequency = 400;
27 const double kRightFrequency = 1000;
29 // This sample frequency is guaranteed to work.
30 const PP_AudioSampleRate kDefaultSampleRate = PP_AUDIOSAMPLERATE_44100;
31 const uint32_t kDefaultSampleCount = 4096;
33 const char kSampleRateAttributeName[] = "samplerate";
35 class MyInstance : public pp::Instance {
36 public:
37 explicit MyInstance(PP_Instance instance)
38 : pp::Instance(instance),
39 visible_(false),
40 sample_rate_(kDefaultSampleRate),
41 sample_count_(0),
42 audio_wave_l_(0.0),
43 audio_wave_r_(0.0) {
46 virtual bool Init(uint32_t argc, const char* argn[], const char* argv[]) {
47 for (uint32_t i = 0; i < argc; i++) {
48 if (strcmp(kSampleRateAttributeName, argn[i]) == 0) {
49 int value = atoi(argv[i]);
50 if (value > 0 && value <= 1000000)
51 sample_rate_ = static_cast<PP_AudioSampleRate>(value);
52 else
53 return false;
57 pp::AudioConfig config;
58 sample_count_ = pp::AudioConfig::RecommendSampleFrameCount(
59 this, sample_rate_, kDefaultSampleCount);
60 config = pp::AudioConfig(this, sample_rate_, sample_count_);
61 audio_ = pp::Audio(this, config, SineWaveCallbackTrampoline, this);
62 return audio_.StartPlayback();
65 virtual void DidChangeView(const pp::View& view) {
66 // The frequency will change depending on whether the page is in the
67 // foreground or background.
68 visible_ = view.IsPageVisible();
71 private:
72 static void SineWaveCallbackTrampoline(void* samples,
73 uint32_t num_bytes,
74 void* thiz) {
75 static_cast<MyInstance*>(thiz)->SineWaveCallback(samples, num_bytes);
78 void SineWaveCallback(void* samples, uint32_t num_bytes) {
79 double delta_l = 2.0 * M_PI * kLeftFrequency / sample_rate_ /
80 (visible_ ? 1 : 2);
81 double delta_r = 2.0 * M_PI * kRightFrequency / sample_rate_ /
82 (visible_ ? 1 : 2);
84 // Use per channel audio wave value to avoid clicks on buffer boundries.
85 double wave_l = audio_wave_l_;
86 double wave_r = audio_wave_r_;
87 const int16_t max_int16 = std::numeric_limits<int16_t>::max();
88 int16_t* buf = reinterpret_cast<int16_t*>(samples);
89 for (size_t sample = 0; sample < sample_count_; ++sample) {
90 *buf++ = static_cast<int16_t>(sin(wave_l) * max_int16);
91 *buf++ = static_cast<int16_t>(sin(wave_r) * max_int16);
92 // Add delta, keep within -2 * M_PI .. 2 * M_PI to preserve precision.
93 wave_l += delta_l;
94 if (wave_l > 2.0 * M_PI)
95 wave_l -= 2.0 * M_PI;
96 wave_r += delta_r;
97 if (wave_r > 2.0 * M_PI)
98 wave_r -= 2.0 * M_PI;
100 // Store current value to use as starting point for next callback.
101 audio_wave_l_ = wave_l;
102 audio_wave_r_ = wave_r;
105 bool visible_;
107 PP_AudioSampleRate sample_rate_;
108 uint32_t sample_count_;
110 pp::Audio audio_;
112 // Current audio wave position, used to prevent sine wave skips
113 // on buffer boundaries.
114 double audio_wave_l_;
115 double audio_wave_r_;
118 class MyModule : public pp::Module {
119 public:
120 // Override CreateInstance to create your customized Instance object.
121 virtual pp::Instance* CreateInstance(PP_Instance instance) {
122 return new MyInstance(instance);
126 namespace pp {
128 // Factory function for your specialization of the Module object.
129 Module* CreateModule() {
130 return new MyModule();
133 } // namespace pp