1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/trees/layer_tree_host_impl.h"
10 #include "base/basictypes.h"
11 #include "base/containers/hash_tables.h"
12 #include "base/json/json_writer.h"
13 #include "base/metrics/histogram.h"
14 #include "base/stl_util.h"
15 #include "base/strings/stringprintf.h"
16 #include "cc/animation/animation_id_provider.h"
17 #include "cc/animation/scroll_offset_animation_curve.h"
18 #include "cc/animation/scrollbar_animation_controller.h"
19 #include "cc/animation/timing_function.h"
20 #include "cc/base/latency_info_swap_promise_monitor.h"
21 #include "cc/base/math_util.h"
22 #include "cc/base/util.h"
23 #include "cc/debug/benchmark_instrumentation.h"
24 #include "cc/debug/debug_rect_history.h"
25 #include "cc/debug/devtools_instrumentation.h"
26 #include "cc/debug/frame_rate_counter.h"
27 #include "cc/debug/paint_time_counter.h"
28 #include "cc/debug/rendering_stats_instrumentation.h"
29 #include "cc/debug/traced_value.h"
30 #include "cc/input/page_scale_animation.h"
31 #include "cc/input/top_controls_manager.h"
32 #include "cc/layers/append_quads_data.h"
33 #include "cc/layers/heads_up_display_layer_impl.h"
34 #include "cc/layers/layer_impl.h"
35 #include "cc/layers/layer_iterator.h"
36 #include "cc/layers/painted_scrollbar_layer_impl.h"
37 #include "cc/layers/render_surface_impl.h"
38 #include "cc/layers/scrollbar_layer_impl_base.h"
39 #include "cc/output/compositor_frame_metadata.h"
40 #include "cc/output/copy_output_request.h"
41 #include "cc/output/delegating_renderer.h"
42 #include "cc/output/gl_renderer.h"
43 #include "cc/output/software_renderer.h"
44 #include "cc/quads/render_pass_draw_quad.h"
45 #include "cc/quads/shared_quad_state.h"
46 #include "cc/quads/solid_color_draw_quad.h"
47 #include "cc/quads/texture_draw_quad.h"
48 #include "cc/resources/gpu_raster_worker_pool.h"
49 #include "cc/resources/image_copy_raster_worker_pool.h"
50 #include "cc/resources/image_raster_worker_pool.h"
51 #include "cc/resources/memory_history.h"
52 #include "cc/resources/picture_layer_tiling.h"
53 #include "cc/resources/pixel_buffer_raster_worker_pool.h"
54 #include "cc/resources/prioritized_resource_manager.h"
55 #include "cc/resources/raster_worker_pool.h"
56 #include "cc/resources/resource_pool.h"
57 #include "cc/resources/texture_mailbox_deleter.h"
58 #include "cc/resources/ui_resource_bitmap.h"
59 #include "cc/scheduler/delay_based_time_source.h"
60 #include "cc/trees/damage_tracker.h"
61 #include "cc/trees/layer_tree_host.h"
62 #include "cc/trees/layer_tree_host_common.h"
63 #include "cc/trees/layer_tree_impl.h"
64 #include "cc/trees/occlusion_tracker.h"
65 #include "cc/trees/single_thread_proxy.h"
66 #include "cc/trees/tree_synchronizer.h"
67 #include "gpu/GLES2/gl2extchromium.h"
68 #include "ui/gfx/frame_time.h"
69 #include "ui/gfx/size_conversions.h"
70 #include "ui/gfx/vector2d_conversions.h"
74 void DidVisibilityChange(cc::LayerTreeHostImpl
* id
, bool visible
) {
76 TRACE_EVENT_ASYNC_BEGIN1("webkit",
77 "LayerTreeHostImpl::SetVisible",
84 TRACE_EVENT_ASYNC_END0("webkit", "LayerTreeHostImpl::SetVisible", id
);
87 size_t GetMaxTransferBufferUsageBytes(cc::ContextProvider
* context_provider
) {
88 // Software compositing should not use this value in production. Just use a
89 // default value when testing uploads with the software compositor.
90 if (!context_provider
)
91 return std::numeric_limits
<size_t>::max();
93 // We want to make sure the default transfer buffer size is equal to the
94 // amount of data that can be uploaded by the compositor to avoid stalling
96 // For reference Chromebook Pixel can upload 1MB in about 0.5ms.
97 const size_t kMaxBytesUploadedPerMs
= 1024 * 1024 * 2;
98 // Assuming a two frame deep pipeline between CPU and GPU and we are
99 // drawing 60 frames per second which would require us to draw one
100 // frame in 16 milliseconds.
101 const size_t kMaxTransferBufferUsageBytes
= 16 * 2 * kMaxBytesUploadedPerMs
;
103 context_provider
->ContextCapabilities().max_transfer_buffer_usage_bytes
,
104 kMaxTransferBufferUsageBytes
);
107 unsigned GetMapImageTextureTarget(cc::ContextProvider
* context_provider
) {
108 if (!context_provider
)
109 return GL_TEXTURE_2D
;
111 if (context_provider
->ContextCapabilities().gpu
.egl_image_external
)
112 return GL_TEXTURE_EXTERNAL_OES
;
113 if (context_provider
->ContextCapabilities().gpu
.texture_rectangle
)
114 return GL_TEXTURE_RECTANGLE_ARB
;
116 return GL_TEXTURE_2D
;
123 class LayerTreeHostImplTimeSourceAdapter
: public TimeSourceClient
{
125 static scoped_ptr
<LayerTreeHostImplTimeSourceAdapter
> Create(
126 LayerTreeHostImpl
* layer_tree_host_impl
,
127 scoped_refptr
<DelayBasedTimeSource
> time_source
) {
128 return make_scoped_ptr(
129 new LayerTreeHostImplTimeSourceAdapter(layer_tree_host_impl
,
132 virtual ~LayerTreeHostImplTimeSourceAdapter() {
133 time_source_
->SetClient(NULL
);
134 time_source_
->SetActive(false);
137 virtual void OnTimerTick() OVERRIDE
{
138 // In single threaded mode we attempt to simulate changing the current
139 // thread by maintaining a fake thread id. When we switch from one
140 // thread to another, we construct DebugScopedSetXXXThread objects that
141 // update the thread id. This lets DCHECKS that ensure we're on the
142 // right thread to work correctly in single threaded mode. The problem
143 // here is that the timer tasks are run via the message loop, and when
144 // they run, we've had no chance to construct a DebugScopedSetXXXThread
145 // object. The result is that we report that we're running on the main
146 // thread. In multi-threaded mode, this timer is run on the compositor
147 // thread, so to keep this consistent in single-threaded mode, we'll
148 // construct a DebugScopedSetImplThread object. There is no need to do
149 // this in multi-threaded mode since the real thread id's will be
150 // correct. In fact, setting fake thread id's interferes with the real
151 // thread id's and causes breakage.
152 scoped_ptr
<DebugScopedSetImplThread
> set_impl_thread
;
153 if (!layer_tree_host_impl_
->proxy()->HasImplThread()) {
154 set_impl_thread
.reset(
155 new DebugScopedSetImplThread(layer_tree_host_impl_
->proxy()));
158 layer_tree_host_impl_
->Animate(
159 layer_tree_host_impl_
->CurrentFrameTimeTicks());
160 layer_tree_host_impl_
->UpdateBackgroundAnimateTicking(true);
161 bool start_ready_animations
= true;
162 layer_tree_host_impl_
->UpdateAnimationState(start_ready_animations
);
164 if (layer_tree_host_impl_
->pending_tree()) {
165 layer_tree_host_impl_
->pending_tree()->UpdateDrawProperties();
166 layer_tree_host_impl_
->ManageTiles();
169 layer_tree_host_impl_
->ResetCurrentFrameTimeForNextFrame();
172 void SetActive(bool active
) {
173 if (active
!= time_source_
->Active())
174 time_source_
->SetActive(active
);
177 bool Active() const { return time_source_
->Active(); }
180 LayerTreeHostImplTimeSourceAdapter(
181 LayerTreeHostImpl
* layer_tree_host_impl
,
182 scoped_refptr
<DelayBasedTimeSource
> time_source
)
183 : layer_tree_host_impl_(layer_tree_host_impl
),
184 time_source_(time_source
) {
185 time_source_
->SetClient(this);
188 LayerTreeHostImpl
* layer_tree_host_impl_
;
189 scoped_refptr
<DelayBasedTimeSource
> time_source_
;
191 DISALLOW_COPY_AND_ASSIGN(LayerTreeHostImplTimeSourceAdapter
);
194 LayerTreeHostImpl::FrameData::FrameData()
195 : contains_incomplete_tile(false), has_no_damage(false) {}
197 LayerTreeHostImpl::FrameData::~FrameData() {}
199 scoped_ptr
<LayerTreeHostImpl
> LayerTreeHostImpl::Create(
200 const LayerTreeSettings
& settings
,
201 LayerTreeHostImplClient
* client
,
203 RenderingStatsInstrumentation
* rendering_stats_instrumentation
,
204 SharedBitmapManager
* manager
,
206 return make_scoped_ptr(new LayerTreeHostImpl(
207 settings
, client
, proxy
, rendering_stats_instrumentation
, manager
, id
));
210 LayerTreeHostImpl::LayerTreeHostImpl(
211 const LayerTreeSettings
& settings
,
212 LayerTreeHostImplClient
* client
,
214 RenderingStatsInstrumentation
* rendering_stats_instrumentation
,
215 SharedBitmapManager
* manager
,
219 use_gpu_rasterization_(false),
220 on_demand_task_graph_runner_(NULL
),
221 input_handler_client_(NULL
),
222 did_lock_scrolling_layer_(false),
223 should_bubble_scrolls_(false),
224 wheel_scrolling_(false),
225 scroll_affects_scroll_handler_(false),
226 scroll_layer_id_when_mouse_over_scrollbar_(0),
227 tile_priorities_dirty_(false),
228 root_layer_scroll_offset_delegate_(NULL
),
231 cached_managed_memory_policy_(
232 PrioritizedResourceManager::DefaultMemoryAllocationLimit(),
233 gpu::MemoryAllocation::CUTOFF_ALLOW_EVERYTHING
,
234 ManagedMemoryPolicy::kDefaultNumResourcesLimit
),
235 pinch_gesture_active_(false),
236 pinch_gesture_end_should_clear_scrolling_layer_(false),
237 fps_counter_(FrameRateCounter::Create(proxy_
->HasImplThread())),
238 paint_time_counter_(PaintTimeCounter::Create()),
239 memory_history_(MemoryHistory::Create()),
240 debug_rect_history_(DebugRectHistory::Create()),
241 texture_mailbox_deleter_(new TextureMailboxDeleter(
242 proxy_
->HasImplThread() ? proxy_
->ImplThreadTaskRunner()
243 : proxy_
->MainThreadTaskRunner())),
244 max_memory_needed_bytes_(0),
246 device_scale_factor_(1.f
),
247 overhang_ui_resource_id_(0),
248 overdraw_bottom_height_(0.f
),
249 resourceless_software_draw_(false),
250 begin_impl_frame_interval_(BeginFrameArgs::DefaultInterval()),
251 animation_registrar_(AnimationRegistrar::Create()),
252 rendering_stats_instrumentation_(rendering_stats_instrumentation
),
253 micro_benchmark_controller_(this),
254 need_to_update_visible_tiles_before_draw_(false),
256 did_lose_called_(false),
258 shared_bitmap_manager_(manager
),
260 transfer_buffer_memory_limit_(0u) {
261 DCHECK(proxy_
->IsImplThread());
262 DidVisibilityChange(this, visible_
);
263 animation_registrar_
->set_supports_scroll_animations(
264 proxy_
->SupportsImplScrolling());
266 SetDebugState(settings
.initial_debug_state
);
268 if (settings
.calculate_top_controls_position
) {
269 top_controls_manager_
=
270 TopControlsManager::Create(this,
271 settings
.top_controls_height
,
272 settings
.top_controls_show_threshold
,
273 settings
.top_controls_hide_threshold
);
276 SetDebugState(settings
.initial_debug_state
);
278 // LTHI always has an active tree.
279 active_tree_
= LayerTreeImpl::create(this);
280 TRACE_EVENT_OBJECT_CREATED_WITH_ID(
281 TRACE_DISABLED_BY_DEFAULT("cc.debug"), "cc::LayerTreeHostImpl", id_
);
284 LayerTreeHostImpl::~LayerTreeHostImpl() {
285 DCHECK(proxy_
->IsImplThread());
286 TRACE_EVENT0("cc", "LayerTreeHostImpl::~LayerTreeHostImpl()");
287 TRACE_EVENT_OBJECT_DELETED_WITH_ID(
288 TRACE_DISABLED_BY_DEFAULT("cc.debug"), "cc::LayerTreeHostImpl", id_
);
290 if (input_handler_client_
) {
291 input_handler_client_
->WillShutdown();
292 input_handler_client_
= NULL
;
295 // The layer trees must be destroyed before the layer tree host. We've
296 // made a contract with our animation controllers that the registrar
297 // will outlive them, and we must make good.
299 recycle_tree_
->Shutdown();
301 pending_tree_
->Shutdown();
302 active_tree_
->Shutdown();
303 recycle_tree_
.reset();
304 pending_tree_
.reset();
305 active_tree_
.reset();
306 DestroyTileManager();
309 void LayerTreeHostImpl::BeginMainFrameAborted(bool did_handle
) {
310 // If the begin frame data was handled, then scroll and scale set was applied
311 // by the main thread, so the active tree needs to be updated as if these sent
312 // values were applied and committed.
314 active_tree_
->ApplySentScrollAndScaleDeltasFromAbortedCommit();
315 active_tree_
->ResetContentsTexturesPurged();
319 void LayerTreeHostImpl::BeginCommit() {
320 TRACE_EVENT0("cc", "LayerTreeHostImpl::BeginCommit");
322 if (UsePendingTreeForSync())
326 void LayerTreeHostImpl::CommitComplete() {
327 TRACE_EVENT0("cc", "LayerTreeHostImpl::CommitComplete");
330 pending_tree_
->ApplyScrollDeltasSinceBeginMainFrame();
331 sync_tree()->set_needs_update_draw_properties();
333 if (settings_
.impl_side_painting
) {
334 // Impl-side painting needs an update immediately post-commit to have the
335 // opportunity to create tilings. Other paths can call UpdateDrawProperties
336 // more lazily when needed prior to drawing.
337 sync_tree()->UpdateDrawProperties();
338 // Start working on newly created tiles immediately if needed.
339 if (tile_manager_
&& tile_priorities_dirty_
)
342 NotifyReadyToActivate();
344 // If we're not in impl-side painting, the tree is immediately considered
349 micro_benchmark_controller_
.DidCompleteCommit();
352 bool LayerTreeHostImpl::CanDraw() const {
353 // Note: If you are changing this function or any other function that might
354 // affect the result of CanDraw, make sure to call
355 // client_->OnCanDrawStateChanged in the proper places and update the
356 // NotifyIfCanDrawChanged test.
359 TRACE_EVENT_INSTANT0("cc", "LayerTreeHostImpl::CanDraw no renderer",
360 TRACE_EVENT_SCOPE_THREAD
);
364 // Must have an OutputSurface if |renderer_| is not NULL.
365 DCHECK(output_surface_
);
367 // TODO(boliu): Make draws without root_layer work and move this below
368 // draw_and_swap_full_viewport_every_frame check. Tracked in crbug.com/264967.
369 if (!active_tree_
->root_layer()) {
370 TRACE_EVENT_INSTANT0("cc", "LayerTreeHostImpl::CanDraw no root layer",
371 TRACE_EVENT_SCOPE_THREAD
);
375 if (output_surface_
->capabilities().draw_and_swap_full_viewport_every_frame
)
378 if (DrawViewportSize().IsEmpty()) {
379 TRACE_EVENT_INSTANT0("cc", "LayerTreeHostImpl::CanDraw empty viewport",
380 TRACE_EVENT_SCOPE_THREAD
);
383 if (active_tree_
->ViewportSizeInvalid()) {
384 TRACE_EVENT_INSTANT0(
385 "cc", "LayerTreeHostImpl::CanDraw viewport size recently changed",
386 TRACE_EVENT_SCOPE_THREAD
);
389 if (active_tree_
->ContentsTexturesPurged()) {
390 TRACE_EVENT_INSTANT0(
391 "cc", "LayerTreeHostImpl::CanDraw contents textures purged",
392 TRACE_EVENT_SCOPE_THREAD
);
395 if (EvictedUIResourcesExist()) {
396 TRACE_EVENT_INSTANT0(
397 "cc", "LayerTreeHostImpl::CanDraw UI resources evicted not recreated",
398 TRACE_EVENT_SCOPE_THREAD
);
404 void LayerTreeHostImpl::Animate(base::TimeTicks monotonic_time
) {
405 if (input_handler_client_
)
406 input_handler_client_
->Animate(monotonic_time
);
407 AnimatePageScale(monotonic_time
);
408 AnimateLayers(monotonic_time
);
409 AnimateScrollbars(monotonic_time
);
410 AnimateTopControls(monotonic_time
);
413 void LayerTreeHostImpl::ManageTiles() {
416 if (!tile_priorities_dirty_
)
419 tile_priorities_dirty_
= false;
420 tile_manager_
->ManageTiles(global_tile_state_
);
422 client_
->DidManageTiles();
425 void LayerTreeHostImpl::StartPageScaleAnimation(
426 const gfx::Vector2d
& target_offset
,
429 base::TimeDelta duration
) {
430 if (!InnerViewportScrollLayer())
433 gfx::Vector2dF scroll_total
= active_tree_
->TotalScrollOffset();
434 gfx::SizeF scaled_scrollable_size
= active_tree_
->ScrollableSize();
435 gfx::SizeF viewport_size
= UnscaledScrollableViewportSize();
437 // Easing constants experimentally determined.
438 scoped_ptr
<TimingFunction
> timing_function
=
439 CubicBezierTimingFunction::Create(.8, 0, .3, .9).PassAs
<TimingFunction
>();
441 page_scale_animation_
=
442 PageScaleAnimation::Create(scroll_total
,
443 active_tree_
->total_page_scale_factor(),
445 scaled_scrollable_size
,
446 timing_function
.Pass());
449 gfx::Vector2dF
anchor(target_offset
);
450 page_scale_animation_
->ZoomWithAnchor(anchor
,
452 duration
.InSecondsF());
454 gfx::Vector2dF scaled_target_offset
= target_offset
;
455 page_scale_animation_
->ZoomTo(scaled_target_offset
,
457 duration
.InSecondsF());
461 client_
->SetNeedsCommitOnImplThread();
462 client_
->RenewTreePriority();
465 bool LayerTreeHostImpl::IsCurrentlyScrollingLayerAt(
466 const gfx::Point
& viewport_point
,
467 InputHandler::ScrollInputType type
) {
468 if (!CurrentlyScrollingLayer())
471 gfx::PointF device_viewport_point
=
472 gfx::ScalePoint(viewport_point
, device_scale_factor_
);
474 LayerImpl
* layer_impl
=
475 active_tree_
->FindLayerThatIsHitByPoint(device_viewport_point
);
477 bool scroll_on_main_thread
= false;
478 LayerImpl
* scrolling_layer_impl
= FindScrollLayerForDeviceViewportPoint(
479 device_viewport_point
, type
, layer_impl
, &scroll_on_main_thread
, NULL
);
480 return CurrentlyScrollingLayer() == scrolling_layer_impl
;
483 bool LayerTreeHostImpl::HaveTouchEventHandlersAt(
484 const gfx::Point
& viewport_point
) {
485 if (!settings_
.touch_hit_testing
)
488 gfx::PointF device_viewport_point
=
489 gfx::ScalePoint(viewport_point
, device_scale_factor_
);
491 LayerImpl
* layer_impl
=
492 active_tree_
->FindLayerThatIsHitByPointInTouchHandlerRegion(
493 device_viewport_point
);
495 return layer_impl
!= NULL
;
498 scoped_ptr
<SwapPromiseMonitor
>
499 LayerTreeHostImpl::CreateLatencyInfoSwapPromiseMonitor(
500 ui::LatencyInfo
* latency
) {
501 return scoped_ptr
<SwapPromiseMonitor
>(
502 new LatencyInfoSwapPromiseMonitor(latency
, NULL
, this));
505 void LayerTreeHostImpl::QueueSwapPromiseForMainThreadScrollUpdate(
506 scoped_ptr
<SwapPromise
> swap_promise
) {
507 if (swap_promises_for_main_thread_scroll_update_
.size() >
508 kMaxQueuedSwapPromiseNumber
) {
509 BreakSwapPromisesForMainThreadScrollUpdate(
510 SwapPromise::SWAP_PROMISE_LIST_OVERFLOW
);
512 swap_promises_for_main_thread_scroll_update_
.push_back(swap_promise
.Pass());
515 void LayerTreeHostImpl::BreakSwapPromisesForMainThreadScrollUpdate(
516 SwapPromise::DidNotSwapReason reason
) {
517 for (size_t i
= 0; i
< swap_promises_for_main_thread_scroll_update_
.size();
519 swap_promises_for_main_thread_scroll_update_
[i
]->DidNotSwap(reason
);
520 swap_promises_for_main_thread_scroll_update_
.clear();
523 void LayerTreeHostImpl::TrackDamageForAllSurfaces(
524 LayerImpl
* root_draw_layer
,
525 const LayerImplList
& render_surface_layer_list
) {
526 // For now, we use damage tracking to compute a global scissor. To do this, we
527 // must compute all damage tracking before drawing anything, so that we know
528 // the root damage rect. The root damage rect is then used to scissor each
531 for (int surface_index
= render_surface_layer_list
.size() - 1;
534 LayerImpl
* render_surface_layer
= render_surface_layer_list
[surface_index
];
535 RenderSurfaceImpl
* render_surface
= render_surface_layer
->render_surface();
536 DCHECK(render_surface
);
537 render_surface
->damage_tracker()->UpdateDamageTrackingState(
538 render_surface
->layer_list(),
539 render_surface_layer
->id(),
540 render_surface
->SurfacePropertyChangedOnlyFromDescendant(),
541 render_surface
->content_rect(),
542 render_surface_layer
->mask_layer(),
543 render_surface_layer
->filters());
547 scoped_ptr
<base::Value
> LayerTreeHostImpl::FrameData::AsValue() const {
548 scoped_ptr
<base::DictionaryValue
> value(new base::DictionaryValue());
549 value
->SetBoolean("contains_incomplete_tile", contains_incomplete_tile
);
550 value
->SetBoolean("has_no_damage", has_no_damage
);
552 // Quad data can be quite large, so only dump render passes if we select
555 TRACE_EVENT_CATEGORY_GROUP_ENABLED(
556 TRACE_DISABLED_BY_DEFAULT("cc.debug.quads"), &quads_enabled
);
558 scoped_ptr
<base::ListValue
> render_pass_list(new base::ListValue());
559 for (size_t i
= 0; i
< render_passes
.size(); ++i
)
560 render_pass_list
->Append(render_passes
[i
]->AsValue().release());
561 value
->Set("render_passes", render_pass_list
.release());
563 return value
.PassAs
<base::Value
>();
566 void LayerTreeHostImpl::FrameData::AppendRenderPass(
567 scoped_ptr
<RenderPass
> render_pass
) {
568 render_passes_by_id
[render_pass
->id
] = render_pass
.get();
569 render_passes
.push_back(render_pass
.Pass());
572 DrawMode
LayerTreeHostImpl::GetDrawMode() const {
573 if (resourceless_software_draw_
) {
574 return DRAW_MODE_RESOURCELESS_SOFTWARE
;
575 } else if (output_surface_
->context_provider()) {
576 return DRAW_MODE_HARDWARE
;
578 DCHECK_EQ(!output_surface_
->software_device(),
579 output_surface_
->capabilities().delegated_rendering
&&
580 !output_surface_
->capabilities().deferred_gl_initialization
)
581 << output_surface_
->capabilities().delegated_rendering
<< " "
582 << output_surface_
->capabilities().deferred_gl_initialization
;
583 return DRAW_MODE_SOFTWARE
;
587 static void AppendQuadsForLayer(
588 RenderPass
* target_render_pass
,
590 const OcclusionTracker
<LayerImpl
>& occlusion_tracker
,
591 AppendQuadsData
* append_quads_data
) {
592 layer
->AppendQuads(target_render_pass
, occlusion_tracker
, append_quads_data
);
595 static void AppendQuadsForRenderSurfaceLayer(
596 RenderPass
* target_render_pass
,
598 const RenderPass
* contributing_render_pass
,
599 const OcclusionTracker
<LayerImpl
>& occlusion_tracker
,
600 AppendQuadsData
* append_quads_data
) {
601 bool is_replica
= false;
602 layer
->render_surface()->AppendQuads(target_render_pass
,
606 contributing_render_pass
->id
);
608 // Add replica after the surface so that it appears below the surface.
609 if (layer
->has_replica()) {
611 layer
->render_surface()->AppendQuads(target_render_pass
,
615 contributing_render_pass
->id
);
619 static void AppendQuadsToFillScreen(
620 ResourceProvider::ResourceId overhang_resource_id
,
621 const gfx::SizeF
& overhang_resource_scaled_size
,
622 const gfx::Rect
& root_scroll_layer_rect
,
623 RenderPass
* target_render_pass
,
624 LayerImpl
* root_layer
,
625 SkColor screen_background_color
,
626 const OcclusionTracker
<LayerImpl
>& occlusion_tracker
) {
627 if (!root_layer
|| !SkColorGetA(screen_background_color
))
630 Region fill_region
= occlusion_tracker
.ComputeVisibleRegionInScreen();
631 if (fill_region
.IsEmpty())
634 // Divide the fill region into the part to be filled with the overhang
635 // resource and the part to be filled with the background color.
636 Region screen_background_color_region
= fill_region
;
637 Region overhang_region
;
638 if (overhang_resource_id
) {
639 overhang_region
= fill_region
;
640 overhang_region
.Subtract(root_scroll_layer_rect
);
641 screen_background_color_region
.Intersect(root_scroll_layer_rect
);
644 // Manually create the quad state for the gutter quads, as the root layer
645 // doesn't have any bounds and so can't generate this itself.
646 // TODO(danakj): Make the gutter quads generated by the solid color layer
647 // (make it smarter about generating quads to fill unoccluded areas).
649 gfx::Rect root_target_rect
= root_layer
->render_surface()->content_rect();
651 int sorting_context_id
= 0;
652 SharedQuadState
* shared_quad_state
=
653 target_render_pass
->CreateAndAppendSharedQuadState();
654 shared_quad_state
->SetAll(gfx::Transform(),
655 root_target_rect
.size(),
660 SkXfermode::kSrcOver_Mode
,
663 for (Region::Iterator
fill_rects(screen_background_color_region
);
664 fill_rects
.has_rect();
666 gfx::Rect screen_space_rect
= fill_rects
.rect();
667 gfx::Rect visible_screen_space_rect
= screen_space_rect
;
668 // Skip the quad culler and just append the quads directly to avoid
670 SolidColorDrawQuad
* quad
=
671 target_render_pass
->CreateAndAppendDrawQuad
<SolidColorDrawQuad
>();
672 quad
->SetNew(shared_quad_state
,
674 visible_screen_space_rect
,
675 screen_background_color
,
678 for (Region::Iterator
fill_rects(overhang_region
);
679 fill_rects
.has_rect();
681 DCHECK(overhang_resource_id
);
682 gfx::Rect screen_space_rect
= fill_rects
.rect();
683 gfx::Rect opaque_screen_space_rect
= screen_space_rect
;
684 gfx::Rect visible_screen_space_rect
= screen_space_rect
;
685 TextureDrawQuad
* tex_quad
=
686 target_render_pass
->CreateAndAppendDrawQuad
<TextureDrawQuad
>();
687 const float vertex_opacity
[4] = {1.f
, 1.f
, 1.f
, 1.f
};
691 opaque_screen_space_rect
,
692 visible_screen_space_rect
,
693 overhang_resource_id
,
696 screen_space_rect
.x() / overhang_resource_scaled_size
.width(),
697 screen_space_rect
.y() / overhang_resource_scaled_size
.height()),
699 screen_space_rect
.right() / overhang_resource_scaled_size
.width(),
700 screen_space_rect
.bottom() /
701 overhang_resource_scaled_size
.height()),
702 screen_background_color
,
708 DrawResult
LayerTreeHostImpl::CalculateRenderPasses(
710 DCHECK(frame
->render_passes
.empty());
712 DCHECK(active_tree_
->root_layer());
714 TrackDamageForAllSurfaces(active_tree_
->root_layer(),
715 *frame
->render_surface_layer_list
);
717 // If the root render surface has no visible damage, then don't generate a
719 RenderSurfaceImpl
* root_surface
=
720 active_tree_
->root_layer()->render_surface();
721 bool root_surface_has_no_visible_damage
=
722 !root_surface
->damage_tracker()->current_damage_rect().Intersects(
723 root_surface
->content_rect());
724 bool root_surface_has_contributing_layers
=
725 !root_surface
->layer_list().empty();
726 bool hud_wants_to_draw_
= active_tree_
->hud_layer() &&
727 active_tree_
->hud_layer()->IsAnimatingHUDContents();
728 if (root_surface_has_contributing_layers
&&
729 root_surface_has_no_visible_damage
&&
730 active_tree_
->LayersWithCopyOutputRequest().empty() &&
731 !hud_wants_to_draw_
) {
733 "LayerTreeHostImpl::CalculateRenderPasses::EmptyDamageRect");
734 frame
->has_no_damage
= true;
735 DCHECK(!output_surface_
->capabilities()
736 .draw_and_swap_full_viewport_every_frame
);
741 "LayerTreeHostImpl::CalculateRenderPasses",
742 "render_surface_layer_list.size()",
743 static_cast<uint64
>(frame
->render_surface_layer_list
->size()));
745 // Create the render passes in dependency order.
746 for (int surface_index
= frame
->render_surface_layer_list
->size() - 1;
749 LayerImpl
* render_surface_layer
=
750 (*frame
->render_surface_layer_list
)[surface_index
];
751 RenderSurfaceImpl
* render_surface
= render_surface_layer
->render_surface();
753 bool should_draw_into_render_pass
=
754 render_surface_layer
->parent() == NULL
||
755 render_surface
->contributes_to_drawn_surface() ||
756 render_surface_layer
->HasCopyRequest();
757 if (should_draw_into_render_pass
)
758 render_surface_layer
->render_surface()->AppendRenderPasses(frame
);
761 // When we are displaying the HUD, change the root damage rect to cover the
762 // entire root surface. This will disable partial-swap/scissor optimizations
763 // that would prevent the HUD from updating, since the HUD does not cause
764 // damage itself, to prevent it from messing with damage visualizations. Since
765 // damage visualizations are done off the LayerImpls and RenderSurfaceImpls,
766 // changing the RenderPass does not affect them.
767 if (active_tree_
->hud_layer()) {
768 RenderPass
* root_pass
= frame
->render_passes
.back();
769 root_pass
->damage_rect
= root_pass
->output_rect
;
772 OcclusionTracker
<LayerImpl
> occlusion_tracker(
773 active_tree_
->root_layer()->render_surface()->content_rect());
774 occlusion_tracker
.set_minimum_tracking_size(
775 settings_
.minimum_occlusion_tracking_size
);
777 if (debug_state_
.show_occluding_rects
) {
778 occlusion_tracker
.set_occluding_screen_space_rects_container(
779 &frame
->occluding_screen_space_rects
);
781 if (debug_state_
.show_non_occluding_rects
) {
782 occlusion_tracker
.set_non_occluding_screen_space_rects_container(
783 &frame
->non_occluding_screen_space_rects
);
786 // Add quads to the Render passes in front-to-back order to allow for testing
787 // occlusion and performing culling during the tree walk.
788 typedef LayerIterator
<LayerImpl
> LayerIteratorType
;
790 // Typically when we are missing a texture and use a checkerboard quad, we
791 // still draw the frame. However when the layer being checkerboarded is moving
792 // due to an impl-animation, we drop the frame to avoid flashing due to the
793 // texture suddenly appearing in the future.
794 DrawResult draw_result
= DRAW_SUCCESS
;
795 // When we have a copy request for a layer, we need to draw no matter
796 // what, as the layer may disappear after this frame.
797 bool have_copy_request
= false;
799 int layers_drawn
= 0;
801 const DrawMode draw_mode
= GetDrawMode();
803 LayerIteratorType end
=
804 LayerIteratorType::End(frame
->render_surface_layer_list
);
805 for (LayerIteratorType it
=
806 LayerIteratorType::Begin(frame
->render_surface_layer_list
);
809 RenderPass::Id target_render_pass_id
=
810 it
.target_render_surface_layer()->render_surface()->RenderPassId();
811 RenderPass
* target_render_pass
=
812 frame
->render_passes_by_id
[target_render_pass_id
];
814 occlusion_tracker
.EnterLayer(it
);
816 AppendQuadsData
append_quads_data(target_render_pass_id
);
818 if (it
.represents_target_render_surface()) {
819 if (it
->HasCopyRequest()) {
820 have_copy_request
= true;
821 it
->TakeCopyRequestsAndTransformToTarget(
822 &target_render_pass
->copy_requests
);
824 } else if (it
.represents_contributing_render_surface() &&
825 it
->render_surface()->contributes_to_drawn_surface()) {
826 RenderPass::Id contributing_render_pass_id
=
827 it
->render_surface()->RenderPassId();
828 RenderPass
* contributing_render_pass
=
829 frame
->render_passes_by_id
[contributing_render_pass_id
];
830 AppendQuadsForRenderSurfaceLayer(target_render_pass
,
832 contributing_render_pass
,
835 } else if (it
.represents_itself() &&
836 !it
->visible_content_rect().IsEmpty()) {
837 bool occluded
= occlusion_tracker
.Occluded(it
->render_target(),
838 it
->visible_content_rect(),
839 it
->draw_transform());
840 if (!occluded
&& it
->WillDraw(draw_mode
, resource_provider_
.get())) {
841 DCHECK_EQ(active_tree_
, it
->layer_tree_impl());
843 frame
->will_draw_layers
.push_back(*it
);
845 if (it
->HasContributingDelegatedRenderPasses()) {
846 RenderPass::Id contributing_render_pass_id
=
847 it
->FirstContributingRenderPassId();
848 while (frame
->render_passes_by_id
.find(contributing_render_pass_id
) !=
849 frame
->render_passes_by_id
.end()) {
850 RenderPass
* render_pass
=
851 frame
->render_passes_by_id
[contributing_render_pass_id
];
853 AppendQuadsData
append_quads_data(render_pass
->id
);
854 AppendQuadsForLayer(render_pass
,
859 contributing_render_pass_id
=
860 it
->NextContributingRenderPassId(contributing_render_pass_id
);
864 AppendQuadsForLayer(target_render_pass
,
873 rendering_stats_instrumentation_
->AddVisibleContentArea(
874 append_quads_data
.visible_content_area
);
875 rendering_stats_instrumentation_
->AddApproximatedVisibleContentArea(
876 append_quads_data
.approximated_visible_content_area
);
878 if (append_quads_data
.num_missing_tiles
) {
879 bool layer_has_animating_transform
=
880 it
->screen_space_transform_is_animating() ||
881 it
->draw_transform_is_animating();
882 if (layer_has_animating_transform
)
883 draw_result
= DRAW_ABORTED_CHECKERBOARD_ANIMATIONS
;
886 if (append_quads_data
.had_incomplete_tile
) {
887 frame
->contains_incomplete_tile
= true;
888 if (active_tree()->RequiresHighResToDraw())
889 draw_result
= DRAW_ABORTED_MISSING_HIGH_RES_CONTENT
;
892 occlusion_tracker
.LeaveLayer(it
);
895 if (have_copy_request
||
896 output_surface_
->capabilities().draw_and_swap_full_viewport_every_frame
)
897 draw_result
= DRAW_SUCCESS
;
900 for (size_t i
= 0; i
< frame
->render_passes
.size(); ++i
) {
901 for (size_t j
= 0; j
< frame
->render_passes
[i
]->quad_list
.size(); ++j
)
902 DCHECK(frame
->render_passes
[i
]->quad_list
[j
]->shared_quad_state
);
903 DCHECK(frame
->render_passes_by_id
.find(frame
->render_passes
[i
]->id
)
904 != frame
->render_passes_by_id
.end());
907 DCHECK(frame
->render_passes
.back()->output_rect
.origin().IsOrigin());
909 if (!active_tree_
->has_transparent_background()) {
910 frame
->render_passes
.back()->has_transparent_background
= false;
911 AppendQuadsToFillScreen(
912 ResourceIdForUIResource(overhang_ui_resource_id_
),
913 gfx::ScaleSize(overhang_ui_resource_size_
, device_scale_factor_
),
914 active_tree_
->RootScrollLayerDeviceViewportBounds(),
915 frame
->render_passes
.back(),
916 active_tree_
->root_layer(),
917 active_tree_
->background_color(),
921 RemoveRenderPasses(CullRenderPassesWithNoQuads(), frame
);
922 renderer_
->DecideRenderPassAllocationsForFrame(frame
->render_passes
);
924 // Any copy requests left in the tree are not going to get serviced, and
925 // should be aborted.
926 ScopedPtrVector
<CopyOutputRequest
> requests_to_abort
;
927 while (!active_tree_
->LayersWithCopyOutputRequest().empty()) {
928 LayerImpl
* layer
= active_tree_
->LayersWithCopyOutputRequest().back();
929 layer
->TakeCopyRequestsAndTransformToTarget(&requests_to_abort
);
931 for (size_t i
= 0; i
< requests_to_abort
.size(); ++i
)
932 requests_to_abort
[i
]->SendEmptyResult();
934 // If we're making a frame to draw, it better have at least one render pass.
935 DCHECK(!frame
->render_passes
.empty());
937 // Should only have one render pass in resourceless software mode.
938 DCHECK(draw_mode
!= DRAW_MODE_RESOURCELESS_SOFTWARE
||
939 frame
->render_passes
.size() == 1u)
940 << frame
->render_passes
.size();
945 void LayerTreeHostImpl::MainThreadHasStoppedFlinging() {
946 if (input_handler_client_
)
947 input_handler_client_
->MainThreadHasStoppedFlinging();
950 void LayerTreeHostImpl::UpdateBackgroundAnimateTicking(
951 bool should_background_tick
) {
952 DCHECK(proxy_
->IsImplThread());
953 if (should_background_tick
)
954 DCHECK(active_tree_
->root_layer());
956 bool enabled
= should_background_tick
&& needs_animate_layers();
958 // Lazily create the time_source adapter so that we can vary the interval for
960 if (!time_source_client_adapter_
) {
961 time_source_client_adapter_
= LayerTreeHostImplTimeSourceAdapter::Create(
963 DelayBasedTimeSource::Create(
964 LowFrequencyAnimationInterval(),
965 proxy_
->HasImplThread() ? proxy_
->ImplThreadTaskRunner()
966 : proxy_
->MainThreadTaskRunner()));
969 time_source_client_adapter_
->SetActive(enabled
);
972 void LayerTreeHostImpl::DidAnimateScrollOffset() {
973 client_
->SetNeedsCommitOnImplThread();
974 client_
->RenewTreePriority();
977 void LayerTreeHostImpl::SetViewportDamage(const gfx::Rect
& damage_rect
) {
978 viewport_damage_rect_
.Union(damage_rect
);
981 static inline RenderPass
* FindRenderPassById(
982 RenderPass::Id render_pass_id
,
983 const LayerTreeHostImpl::FrameData
& frame
) {
984 RenderPassIdHashMap::const_iterator it
=
985 frame
.render_passes_by_id
.find(render_pass_id
);
986 return it
!= frame
.render_passes_by_id
.end() ? it
->second
: NULL
;
989 static void RemoveRenderPassesRecursive(RenderPass::Id remove_render_pass_id
,
990 LayerTreeHostImpl::FrameData
* frame
) {
991 RenderPass
* remove_render_pass
=
992 FindRenderPassById(remove_render_pass_id
, *frame
);
993 // The pass was already removed by another quad - probably the original, and
994 // we are the replica.
995 if (!remove_render_pass
)
997 RenderPassList
& render_passes
= frame
->render_passes
;
998 RenderPassList::iterator to_remove
= std::find(render_passes
.begin(),
1000 remove_render_pass
);
1002 DCHECK(to_remove
!= render_passes
.end());
1004 scoped_ptr
<RenderPass
> removed_pass
= render_passes
.take(to_remove
);
1005 frame
->render_passes
.erase(to_remove
);
1006 frame
->render_passes_by_id
.erase(remove_render_pass_id
);
1008 // Now follow up for all RenderPass quads and remove their RenderPasses
1010 const QuadList
& quad_list
= removed_pass
->quad_list
;
1011 QuadList::ConstBackToFrontIterator quad_list_iterator
=
1012 quad_list
.BackToFrontBegin();
1013 for (; quad_list_iterator
!= quad_list
.BackToFrontEnd();
1014 ++quad_list_iterator
) {
1015 DrawQuad
* current_quad
= (*quad_list_iterator
);
1016 if (current_quad
->material
!= DrawQuad::RENDER_PASS
)
1019 RenderPass::Id next_remove_render_pass_id
=
1020 RenderPassDrawQuad::MaterialCast(current_quad
)->render_pass_id
;
1021 RemoveRenderPassesRecursive(next_remove_render_pass_id
, frame
);
1025 bool LayerTreeHostImpl::CullRenderPassesWithNoQuads::ShouldRemoveRenderPass(
1026 const RenderPassDrawQuad
& quad
, const FrameData
& frame
) const {
1027 const RenderPass
* render_pass
=
1028 FindRenderPassById(quad
.render_pass_id
, frame
);
1032 // If any quad or RenderPass draws into this RenderPass, then keep it.
1033 const QuadList
& quad_list
= render_pass
->quad_list
;
1034 for (QuadList::ConstBackToFrontIterator quad_list_iterator
=
1035 quad_list
.BackToFrontBegin();
1036 quad_list_iterator
!= quad_list
.BackToFrontEnd();
1037 ++quad_list_iterator
) {
1038 DrawQuad
* current_quad
= *quad_list_iterator
;
1040 if (current_quad
->material
!= DrawQuad::RENDER_PASS
)
1043 const RenderPass
* contributing_pass
= FindRenderPassById(
1044 RenderPassDrawQuad::MaterialCast(current_quad
)->render_pass_id
, frame
);
1045 if (contributing_pass
)
1051 // Defined for linking tests.
1052 template CC_EXPORT
void LayerTreeHostImpl::RemoveRenderPasses
<
1053 LayerTreeHostImpl::CullRenderPassesWithNoQuads
>(
1054 CullRenderPassesWithNoQuads culler
, FrameData
*);
1057 template <typename RenderPassCuller
>
1058 void LayerTreeHostImpl::RemoveRenderPasses(RenderPassCuller culler
,
1060 for (size_t it
= culler
.RenderPassListBegin(frame
->render_passes
);
1061 it
!= culler
.RenderPassListEnd(frame
->render_passes
);
1062 it
= culler
.RenderPassListNext(it
)) {
1063 const RenderPass
* current_pass
= frame
->render_passes
[it
];
1064 const QuadList
& quad_list
= current_pass
->quad_list
;
1065 QuadList::ConstBackToFrontIterator quad_list_iterator
=
1066 quad_list
.BackToFrontBegin();
1068 for (; quad_list_iterator
!= quad_list
.BackToFrontEnd();
1069 ++quad_list_iterator
) {
1070 DrawQuad
* current_quad
= *quad_list_iterator
;
1072 if (current_quad
->material
!= DrawQuad::RENDER_PASS
)
1075 const RenderPassDrawQuad
* render_pass_quad
=
1076 RenderPassDrawQuad::MaterialCast(current_quad
);
1077 if (!culler
.ShouldRemoveRenderPass(*render_pass_quad
, *frame
))
1080 // We are changing the vector in the middle of iteration. Because we
1081 // delete render passes that draw into the current pass, we are
1082 // guaranteed that any data from the iterator to the end will not
1083 // change. So, capture the iterator position from the end of the
1084 // list, and restore it after the change.
1085 size_t position_from_end
= frame
->render_passes
.size() - it
;
1086 RemoveRenderPassesRecursive(render_pass_quad
->render_pass_id
, frame
);
1087 it
= frame
->render_passes
.size() - position_from_end
;
1088 DCHECK_GE(frame
->render_passes
.size(), position_from_end
);
1093 DrawResult
LayerTreeHostImpl::PrepareToDraw(FrameData
* frame
) {
1095 "LayerTreeHostImpl::PrepareToDraw",
1096 "SourceFrameNumber",
1097 active_tree_
->source_frame_number());
1099 if (need_to_update_visible_tiles_before_draw_
&&
1100 tile_manager_
&& tile_manager_
->UpdateVisibleTiles()) {
1101 DidInitializeVisibleTile();
1103 need_to_update_visible_tiles_before_draw_
= true;
1105 bool ok
= active_tree_
->UpdateDrawProperties();
1106 DCHECK(ok
) << "UpdateDrawProperties failed during draw";
1108 frame
->render_surface_layer_list
= &active_tree_
->RenderSurfaceLayerList();
1109 frame
->render_passes
.clear();
1110 frame
->render_passes_by_id
.clear();
1111 frame
->will_draw_layers
.clear();
1112 frame
->contains_incomplete_tile
= false;
1113 frame
->has_no_damage
= false;
1115 if (active_tree_
->root_layer()) {
1116 gfx::Rect device_viewport_damage_rect
= viewport_damage_rect_
;
1117 viewport_damage_rect_
= gfx::Rect();
1119 active_tree_
->root_layer()->render_surface()->damage_tracker()->
1120 AddDamageNextUpdate(device_viewport_damage_rect
);
1123 DrawResult draw_result
= CalculateRenderPasses(frame
);
1124 if (draw_result
!= DRAW_SUCCESS
) {
1125 DCHECK(!output_surface_
->capabilities()
1126 .draw_and_swap_full_viewport_every_frame
);
1130 // If we return DRAW_SUCCESS, then we expect DrawLayers() to be called before
1131 // this function is called again.
1135 void LayerTreeHostImpl::EvictTexturesForTesting() {
1136 EnforceManagedMemoryPolicy(ManagedMemoryPolicy(0));
1139 void LayerTreeHostImpl::BlockNotifyReadyToActivateForTesting(bool block
) {
1143 void LayerTreeHostImpl::DidInitializeVisibleTileForTesting() {
1144 // Add arbitrary damage, to trigger prepare-to-draws.
1145 // Here, setting damage as viewport size, used only for testing.
1146 SetFullRootLayerDamage();
1147 DidInitializeVisibleTile();
1150 void LayerTreeHostImpl::ResetTreesForTesting() {
1152 active_tree_
->DetachLayerTree();
1153 active_tree_
= LayerTreeImpl::create(this);
1155 pending_tree_
->DetachLayerTree();
1156 pending_tree_
.reset();
1158 recycle_tree_
->DetachLayerTree();
1159 recycle_tree_
.reset();
1162 void LayerTreeHostImpl::EnforceManagedMemoryPolicy(
1163 const ManagedMemoryPolicy
& policy
) {
1165 bool evicted_resources
= client_
->ReduceContentsTextureMemoryOnImplThread(
1166 visible_
? policy
.bytes_limit_when_visible
: 0,
1167 ManagedMemoryPolicy::PriorityCutoffToValue(
1168 visible_
? policy
.priority_cutoff_when_visible
1169 : gpu::MemoryAllocation::CUTOFF_ALLOW_NOTHING
));
1170 if (evicted_resources
) {
1171 active_tree_
->SetContentsTexturesPurged();
1173 pending_tree_
->SetContentsTexturesPurged();
1174 client_
->SetNeedsCommitOnImplThread();
1175 client_
->OnCanDrawStateChanged(CanDraw());
1176 client_
->RenewTreePriority();
1179 UpdateTileManagerMemoryPolicy(policy
);
1182 void LayerTreeHostImpl::UpdateTileManagerMemoryPolicy(
1183 const ManagedMemoryPolicy
& policy
) {
1187 global_tile_state_
.hard_memory_limit_in_bytes
= 0;
1188 global_tile_state_
.soft_memory_limit_in_bytes
= 0;
1189 if (visible_
&& policy
.bytes_limit_when_visible
> 0) {
1190 global_tile_state_
.hard_memory_limit_in_bytes
=
1191 policy
.bytes_limit_when_visible
;
1192 global_tile_state_
.soft_memory_limit_in_bytes
=
1193 (static_cast<int64
>(global_tile_state_
.hard_memory_limit_in_bytes
) *
1194 settings_
.max_memory_for_prepaint_percentage
) /
1197 global_tile_state_
.memory_limit_policy
=
1198 ManagedMemoryPolicy::PriorityCutoffToTileMemoryLimitPolicy(
1200 policy
.priority_cutoff_when_visible
:
1201 gpu::MemoryAllocation::CUTOFF_ALLOW_NOTHING
);
1202 global_tile_state_
.num_resources_limit
= policy
.num_resources_limit
;
1204 // TODO(reveman): We should avoid keeping around unused resources if
1205 // possible. crbug.com/224475
1206 // Unused limit is calculated from soft-limit, as hard-limit may
1207 // be very high and shouldn't typically be exceeded.
1208 size_t unused_memory_limit_in_bytes
= static_cast<size_t>(
1209 (static_cast<int64
>(global_tile_state_
.soft_memory_limit_in_bytes
) *
1210 settings_
.max_unused_resource_memory_percentage
) /
1213 DCHECK(resource_pool_
);
1214 resource_pool_
->CheckBusyResources();
1215 // Soft limit is used for resource pool such that memory returns to soft
1216 // limit after going over.
1217 resource_pool_
->SetResourceUsageLimits(
1218 global_tile_state_
.soft_memory_limit_in_bytes
,
1219 unused_memory_limit_in_bytes
,
1220 global_tile_state_
.num_resources_limit
);
1222 // Staging pool resources are used as transfer buffers so we use
1223 // |transfer_buffer_memory_limit_| as the memory limit for this resource pool.
1224 if (staging_resource_pool_
) {
1225 staging_resource_pool_
->CheckBusyResources();
1226 staging_resource_pool_
->SetResourceUsageLimits(
1227 visible_
? transfer_buffer_memory_limit_
: 0,
1228 transfer_buffer_memory_limit_
,
1229 std::numeric_limits
<size_t>::max());
1232 DidModifyTilePriorities();
1235 void LayerTreeHostImpl::DidModifyTilePriorities() {
1236 DCHECK(settings_
.impl_side_painting
);
1237 // Mark priorities as dirty and schedule a ManageTiles().
1238 tile_priorities_dirty_
= true;
1239 client_
->SetNeedsManageTilesOnImplThread();
1242 void LayerTreeHostImpl::DidInitializeVisibleTile() {
1243 if (client_
&& !client_
->IsInsideDraw())
1244 client_
->DidInitializeVisibleTileOnImplThread();
1247 const std::vector
<PictureLayerImpl
*>& LayerTreeHostImpl::GetPictureLayers() {
1248 return picture_layers_
;
1251 void LayerTreeHostImpl::NotifyReadyToActivate() {
1252 client_
->NotifyReadyToActivate();
1255 void LayerTreeHostImpl::NotifyTileStateChanged(const Tile
* tile
) {
1256 TRACE_EVENT0("cc", "LayerTreeHostImpl::NotifyTileStateChanged");
1259 LayerImpl
* layer_impl
=
1260 active_tree_
->FindActiveTreeLayerById(tile
->layer_id());
1262 layer_impl
->NotifyTileStateChanged(tile
);
1265 if (pending_tree_
) {
1266 LayerImpl
* layer_impl
=
1267 pending_tree_
->FindPendingTreeLayerById(tile
->layer_id());
1269 layer_impl
->NotifyTileStateChanged(tile
);
1273 void LayerTreeHostImpl::SetMemoryPolicy(const ManagedMemoryPolicy
& policy
) {
1274 SetManagedMemoryPolicy(policy
, zero_budget_
);
1277 void LayerTreeHostImpl::SetTreeActivationCallback(
1278 const base::Closure
& callback
) {
1279 DCHECK(proxy_
->IsImplThread());
1280 DCHECK(settings_
.impl_side_painting
|| callback
.is_null());
1281 tree_activation_callback_
= callback
;
1284 void LayerTreeHostImpl::SetManagedMemoryPolicy(
1285 const ManagedMemoryPolicy
& policy
, bool zero_budget
) {
1286 if (cached_managed_memory_policy_
== policy
&& zero_budget_
== zero_budget
)
1289 ManagedMemoryPolicy old_policy
= ActualManagedMemoryPolicy();
1291 cached_managed_memory_policy_
= policy
;
1292 zero_budget_
= zero_budget
;
1293 ManagedMemoryPolicy actual_policy
= ActualManagedMemoryPolicy();
1295 if (old_policy
== actual_policy
)
1298 if (!proxy_
->HasImplThread()) {
1299 // In single-thread mode, this can be called on the main thread by
1300 // GLRenderer::OnMemoryAllocationChanged.
1301 DebugScopedSetImplThread
impl_thread(proxy_
);
1302 EnforceManagedMemoryPolicy(actual_policy
);
1304 DCHECK(proxy_
->IsImplThread());
1305 EnforceManagedMemoryPolicy(actual_policy
);
1308 // If there is already enough memory to draw everything imaginable and the
1309 // new memory limit does not change this, then do not re-commit. Don't bother
1310 // skipping commits if this is not visible (commits don't happen when not
1311 // visible, there will almost always be a commit when this becomes visible).
1312 bool needs_commit
= true;
1314 actual_policy
.bytes_limit_when_visible
>= max_memory_needed_bytes_
&&
1315 old_policy
.bytes_limit_when_visible
>= max_memory_needed_bytes_
&&
1316 actual_policy
.priority_cutoff_when_visible
==
1317 old_policy
.priority_cutoff_when_visible
) {
1318 needs_commit
= false;
1322 client_
->SetNeedsCommitOnImplThread();
1325 void LayerTreeHostImpl::SetExternalDrawConstraints(
1326 const gfx::Transform
& transform
,
1327 const gfx::Rect
& viewport
,
1328 const gfx::Rect
& clip
,
1329 bool resourceless_software_draw
) {
1330 if (external_transform_
!= transform
|| external_viewport_
!= viewport
||
1331 resourceless_software_draw_
!= resourceless_software_draw
) {
1332 active_tree_
->set_needs_update_draw_properties();
1335 external_transform_
= transform
;
1336 external_viewport_
= viewport
;
1337 external_clip_
= clip
;
1338 resourceless_software_draw_
= resourceless_software_draw
;
1341 void LayerTreeHostImpl::SetNeedsRedrawRect(const gfx::Rect
& damage_rect
) {
1342 if (damage_rect
.IsEmpty())
1344 NotifySwapPromiseMonitorsOfSetNeedsRedraw();
1345 client_
->SetNeedsRedrawRectOnImplThread(damage_rect
);
1348 void LayerTreeHostImpl::BeginFrame(const BeginFrameArgs
& args
) {
1349 client_
->BeginFrame(args
);
1352 void LayerTreeHostImpl::DidSwapBuffers() {
1353 client_
->DidSwapBuffersOnImplThread();
1356 void LayerTreeHostImpl::DidSwapBuffersComplete() {
1357 client_
->DidSwapBuffersCompleteOnImplThread();
1360 void LayerTreeHostImpl::ReclaimResources(const CompositorFrameAck
* ack
) {
1361 // TODO(piman): We may need to do some validation on this ack before
1364 renderer_
->ReceiveSwapBuffersAck(*ack
);
1366 // In OOM, we now might be able to release more resources that were held
1367 // because they were exported.
1368 if (tile_manager_
) {
1369 DCHECK(resource_pool_
);
1371 resource_pool_
->CheckBusyResources();
1372 resource_pool_
->ReduceResourceUsage();
1374 // If we're not visible, we likely released resources, so we want to
1375 // aggressively flush here to make sure those DeleteTextures make it to the
1376 // GPU process to free up the memory.
1377 if (resource_provider_
&& !visible_
)
1378 resource_provider_
->ShallowFlushIfSupported();
1381 void LayerTreeHostImpl::OnCanDrawStateChangedForTree() {
1382 client_
->OnCanDrawStateChanged(CanDraw());
1385 CompositorFrameMetadata
LayerTreeHostImpl::MakeCompositorFrameMetadata() const {
1386 CompositorFrameMetadata metadata
;
1387 metadata
.device_scale_factor
= device_scale_factor_
;
1388 metadata
.page_scale_factor
= active_tree_
->total_page_scale_factor();
1389 metadata
.scrollable_viewport_size
= active_tree_
->ScrollableViewportSize();
1390 metadata
.root_layer_size
= active_tree_
->ScrollableSize();
1391 metadata
.min_page_scale_factor
= active_tree_
->min_page_scale_factor();
1392 metadata
.max_page_scale_factor
= active_tree_
->max_page_scale_factor();
1393 if (top_controls_manager_
) {
1394 metadata
.location_bar_offset
=
1395 gfx::Vector2dF(0.f
, top_controls_manager_
->controls_top_offset());
1396 metadata
.location_bar_content_translation
=
1397 gfx::Vector2dF(0.f
, top_controls_manager_
->content_top_offset());
1398 metadata
.overdraw_bottom_height
= overdraw_bottom_height_
;
1401 active_tree_
->GetViewportSelection(&metadata
.selection_anchor
,
1402 &metadata
.selection_focus
);
1404 if (!InnerViewportScrollLayer())
1407 metadata
.root_scroll_offset
= active_tree_
->TotalScrollOffset();
1412 static void LayerTreeHostImplDidBeginTracingCallback(LayerImpl
* layer
) {
1413 layer
->DidBeginTracing();
1416 void LayerTreeHostImpl::DrawLayers(FrameData
* frame
) {
1417 TRACE_EVENT0("cc", "LayerTreeHostImpl::DrawLayers");
1420 if (frame
->has_no_damage
) {
1421 TRACE_EVENT_INSTANT0("cc", "EarlyOut_NoDamage", TRACE_EVENT_SCOPE_THREAD
);
1422 DCHECK(!output_surface_
->capabilities()
1423 .draw_and_swap_full_viewport_every_frame
);
1427 DCHECK(!frame
->render_passes
.empty());
1429 fps_counter_
->SaveTimeStamp(CurrentFrameTimeTicks(),
1430 !output_surface_
->context_provider());
1431 bool on_main_thread
= false;
1432 rendering_stats_instrumentation_
->IncrementFrameCount(
1435 if (tile_manager_
) {
1436 memory_history_
->SaveEntry(
1437 tile_manager_
->memory_stats_from_last_assign());
1440 if (debug_state_
.ShowHudRects()) {
1441 debug_rect_history_
->SaveDebugRectsForCurrentFrame(
1442 active_tree_
->root_layer(),
1443 active_tree_
->hud_layer(),
1444 *frame
->render_surface_layer_list
,
1445 frame
->occluding_screen_space_rects
,
1446 frame
->non_occluding_screen_space_rects
,
1450 if (!settings_
.impl_side_painting
&& debug_state_
.continuous_painting
) {
1451 const RenderingStats
& stats
=
1452 rendering_stats_instrumentation_
->GetRenderingStats();
1453 paint_time_counter_
->SavePaintTime(stats
.main_stats
.paint_time
);
1457 TRACE_EVENT_IS_NEW_TRACE(&is_new_trace
);
1459 if (pending_tree_
) {
1460 LayerTreeHostCommon::CallFunctionForSubtree(
1461 pending_tree_
->root_layer(),
1462 base::Bind(&LayerTreeHostImplDidBeginTracingCallback
));
1464 LayerTreeHostCommon::CallFunctionForSubtree(
1465 active_tree_
->root_layer(),
1466 base::Bind(&LayerTreeHostImplDidBeginTracingCallback
));
1470 TRACE_EVENT0("cc", "DrawLayers.FrameViewerTracing");
1471 TRACE_EVENT_OBJECT_SNAPSHOT_WITH_ID(
1472 TRACE_DISABLED_BY_DEFAULT("cc.debug") ","
1473 TRACE_DISABLED_BY_DEFAULT("cc.debug.quads") ","
1474 TRACE_DISABLED_BY_DEFAULT("devtools.timeline.layers"),
1475 "cc::LayerTreeHostImpl",
1477 TracedValue::FromValue(AsValueWithFrame(frame
).release()));
1480 const DrawMode draw_mode
= GetDrawMode();
1482 // Because the contents of the HUD depend on everything else in the frame, the
1483 // contents of its texture are updated as the last thing before the frame is
1485 if (active_tree_
->hud_layer()) {
1486 TRACE_EVENT0("cc", "DrawLayers.UpdateHudTexture");
1487 active_tree_
->hud_layer()->UpdateHudTexture(draw_mode
,
1488 resource_provider_
.get());
1491 if (draw_mode
== DRAW_MODE_RESOURCELESS_SOFTWARE
) {
1492 bool disable_picture_quad_image_filtering
=
1493 IsCurrentlyScrolling() || needs_animate_layers();
1495 scoped_ptr
<SoftwareRenderer
> temp_software_renderer
=
1496 SoftwareRenderer::Create(this, &settings_
, output_surface_
.get(), NULL
);
1497 temp_software_renderer
->DrawFrame(&frame
->render_passes
,
1498 device_scale_factor_
,
1501 disable_picture_quad_image_filtering
);
1503 renderer_
->DrawFrame(&frame
->render_passes
,
1504 device_scale_factor_
,
1509 // The render passes should be consumed by the renderer.
1510 DCHECK(frame
->render_passes
.empty());
1511 frame
->render_passes_by_id
.clear();
1513 // The next frame should start by assuming nothing has changed, and changes
1514 // are noted as they occur.
1515 // TODO(boliu): If we did a temporary software renderer frame, propogate the
1516 // damage forward to the next frame.
1517 for (size_t i
= 0; i
< frame
->render_surface_layer_list
->size(); i
++) {
1518 (*frame
->render_surface_layer_list
)[i
]->render_surface()->damage_tracker()->
1519 DidDrawDamagedArea();
1521 active_tree_
->root_layer()->ResetAllChangeTrackingForSubtree();
1523 devtools_instrumentation::DidDrawFrame(id_
);
1524 benchmark_instrumentation::IssueImplThreadRenderingStatsEvent(
1525 rendering_stats_instrumentation_
->impl_thread_rendering_stats());
1526 rendering_stats_instrumentation_
->AccumulateAndClearImplThreadStats();
1529 void LayerTreeHostImpl::DidDrawAllLayers(const FrameData
& frame
) {
1530 for (size_t i
= 0; i
< frame
.will_draw_layers
.size(); ++i
)
1531 frame
.will_draw_layers
[i
]->DidDraw(resource_provider_
.get());
1533 // Once all layers have been drawn, pending texture uploads should no
1534 // longer block future uploads.
1535 resource_provider_
->MarkPendingUploadsAsNonBlocking();
1538 void LayerTreeHostImpl::FinishAllRendering() {
1540 renderer_
->Finish();
1543 bool LayerTreeHostImpl::IsContextLost() {
1544 DCHECK(proxy_
->IsImplThread());
1545 return renderer_
&& renderer_
->IsContextLost();
1548 void LayerTreeHostImpl::SetUseGpuRasterization(bool use_gpu
) {
1549 if (use_gpu
== use_gpu_rasterization_
)
1552 use_gpu_rasterization_
= use_gpu
;
1553 ReleaseTreeResources();
1555 // Replace existing tile manager with another one that uses appropriate
1557 if (tile_manager_
) {
1558 DestroyTileManager();
1559 CreateAndSetTileManager();
1562 // We have released tilings for both active and pending tree.
1563 // We would not have any content to draw until the pending tree is activated.
1564 // Prevent the active tree from drawing until activation.
1565 active_tree_
->SetRequiresHighResToDraw();
1568 const RendererCapabilitiesImpl
&
1569 LayerTreeHostImpl::GetRendererCapabilities() const {
1570 return renderer_
->Capabilities();
1573 bool LayerTreeHostImpl::SwapBuffers(const LayerTreeHostImpl::FrameData
& frame
) {
1574 active_tree()->ResetRequiresHighResToDraw();
1575 if (frame
.has_no_damage
) {
1576 active_tree()->BreakSwapPromises(SwapPromise::SWAP_FAILS
);
1579 CompositorFrameMetadata metadata
= MakeCompositorFrameMetadata();
1580 active_tree()->FinishSwapPromises(&metadata
);
1581 for (size_t i
= 0; i
< metadata
.latency_info
.size(); i
++) {
1582 TRACE_EVENT_FLOW_STEP0(
1585 TRACE_ID_DONT_MANGLE(metadata
.latency_info
[i
].trace_id
),
1588 renderer_
->SwapBuffers(metadata
);
1592 void LayerTreeHostImpl::SetNeedsBeginFrame(bool enable
) {
1593 if (output_surface_
)
1594 output_surface_
->SetNeedsBeginFrame(enable
);
1599 void LayerTreeHostImpl::WillBeginImplFrame(const BeginFrameArgs
& args
) {
1600 // Sample the frame time now. This time will be used for updating animations
1602 UpdateCurrentFrameTime();
1603 // Cache the begin impl frame interval
1604 begin_impl_frame_interval_
= args
.interval
;
1607 gfx::SizeF
LayerTreeHostImpl::ComputeInnerViewportContainerSize() const {
1608 gfx::SizeF dip_size
=
1609 gfx::ScaleSize(device_viewport_size_
, 1.f
/ device_scale_factor());
1612 top_controls_manager_
? top_controls_manager_
->content_top_offset() : 0.f
;
1614 return gfx::SizeF(dip_size
.width(),
1615 dip_size
.height() - top_offset
- overdraw_bottom_height_
);
1618 void LayerTreeHostImpl::UpdateInnerViewportContainerSize() {
1619 LayerImpl
* container_layer
= active_tree_
->InnerViewportContainerLayer();
1620 if (!container_layer
)
1623 // We pass the value returned from UnscaledScrollableViewportSize() here as
1624 // it accounts for scrollbar dimensions when
1625 // container_layer->masks_to_bounds() is set.
1626 container_layer
->SetTemporaryImplBounds(UnscaledScrollableViewportSize());
1629 gfx::SizeF
LayerTreeHostImpl::UnscaledScrollableViewportSize() const {
1630 // Use the root container layer bounds if it clips to them, otherwise, the
1631 // true viewport size should be used.
1632 LayerImpl
* container_layer
= active_tree_
->InnerViewportContainerLayer();
1633 if (container_layer
&& container_layer
->masks_to_bounds()) {
1634 DCHECK(!top_controls_manager_
);
1635 DCHECK_EQ(0, overdraw_bottom_height_
);
1636 return container_layer
->bounds();
1639 return ComputeInnerViewportContainerSize();
1642 float LayerTreeHostImpl::VerticalAdjust() const {
1643 if (!active_tree_
->InnerViewportContainerLayer())
1646 return active_tree_
->InnerViewportContainerLayer()->BoundsDelta().y();
1649 void LayerTreeHostImpl::DidLoseOutputSurface() {
1650 if (resource_provider_
)
1651 resource_provider_
->DidLoseOutputSurface();
1652 // TODO(jamesr): The renderer_ check is needed to make some of the
1653 // LayerTreeHostContextTest tests pass, but shouldn't be necessary (or
1654 // important) in production. We should adjust the test to not need this.
1656 client_
->DidLoseOutputSurfaceOnImplThread();
1658 did_lose_called_
= true;
1662 bool LayerTreeHostImpl::HaveRootScrollLayer() const {
1663 return !!InnerViewportScrollLayer();
1666 LayerImpl
* LayerTreeHostImpl::RootLayer() const {
1667 return active_tree_
->root_layer();
1670 LayerImpl
* LayerTreeHostImpl::InnerViewportScrollLayer() const {
1671 return active_tree_
->InnerViewportScrollLayer();
1674 LayerImpl
* LayerTreeHostImpl::OuterViewportScrollLayer() const {
1675 return active_tree_
->OuterViewportScrollLayer();
1678 LayerImpl
* LayerTreeHostImpl::CurrentlyScrollingLayer() const {
1679 return active_tree_
->CurrentlyScrollingLayer();
1682 bool LayerTreeHostImpl::IsCurrentlyScrolling() const {
1683 return CurrentlyScrollingLayer() ||
1684 (InnerViewportScrollLayer() &&
1685 InnerViewportScrollLayer()->IsExternalFlingActive()) ||
1686 (OuterViewportScrollLayer() &&
1687 OuterViewportScrollLayer()->IsExternalFlingActive());
1690 // Content layers can be either directly scrollable or contained in an outer
1691 // scrolling layer which applies the scroll transform. Given a content layer,
1692 // this function returns the associated scroll layer if any.
1693 static LayerImpl
* FindScrollLayerForContentLayer(LayerImpl
* layer_impl
) {
1697 if (layer_impl
->scrollable())
1700 if (layer_impl
->DrawsContent() &&
1701 layer_impl
->parent() &&
1702 layer_impl
->parent()->scrollable())
1703 return layer_impl
->parent();
1708 void LayerTreeHostImpl::CreatePendingTree() {
1709 CHECK(!pending_tree_
);
1711 recycle_tree_
.swap(pending_tree_
);
1713 pending_tree_
= LayerTreeImpl::create(this);
1715 // Update the delta from the active tree, which may have
1716 // adjusted its delta prior to the pending tree being created.
1717 DCHECK_EQ(1.f
, pending_tree_
->sent_page_scale_delta());
1718 pending_tree_
->SetPageScaleDelta(active_tree_
->page_scale_delta() /
1719 active_tree_
->sent_page_scale_delta());
1721 client_
->OnCanDrawStateChanged(CanDraw());
1722 TRACE_EVENT_ASYNC_BEGIN0("cc", "PendingTree:waiting", pending_tree_
.get());
1725 void LayerTreeHostImpl::UpdateVisibleTiles() {
1726 if (tile_manager_
&& tile_manager_
->UpdateVisibleTiles())
1727 DidInitializeVisibleTile();
1728 need_to_update_visible_tiles_before_draw_
= false;
1731 void LayerTreeHostImpl::ActivateSyncTree() {
1732 need_to_update_visible_tiles_before_draw_
= true;
1734 if (pending_tree_
) {
1735 TRACE_EVENT_ASYNC_END0("cc", "PendingTree:waiting", pending_tree_
.get());
1737 active_tree_
->SetRootLayerScrollOffsetDelegate(NULL
);
1738 active_tree_
->PushPersistedState(pending_tree_
.get());
1739 // Process any requests in the UI resource queue. The request queue is
1740 // given in LayerTreeHost::FinishCommitOnImplThread. This must take place
1742 pending_tree_
->ProcessUIResourceRequestQueue();
1744 if (pending_tree_
->needs_full_tree_sync()) {
1745 active_tree_
->SetRootLayer(
1746 TreeSynchronizer::SynchronizeTrees(pending_tree_
->root_layer(),
1747 active_tree_
->DetachLayerTree(),
1748 active_tree_
.get()));
1750 TreeSynchronizer::PushProperties(pending_tree_
->root_layer(),
1751 active_tree_
->root_layer());
1752 pending_tree_
->PushPropertiesTo(active_tree_
.get());
1754 // Now that we've synced everything from the pending tree to the active
1755 // tree, rename the pending tree the recycle tree so we can reuse it on the
1757 DCHECK(!recycle_tree_
);
1758 pending_tree_
.swap(recycle_tree_
);
1760 active_tree_
->SetRootLayerScrollOffsetDelegate(
1761 root_layer_scroll_offset_delegate_
);
1762 UpdateInnerViewportContainerSize();
1764 active_tree_
->ProcessUIResourceRequestQueue();
1767 active_tree_
->DidBecomeActive();
1768 ActivateAnimations();
1769 if (settings_
.impl_side_painting
)
1770 client_
->RenewTreePriority();
1772 client_
->OnCanDrawStateChanged(CanDraw());
1773 client_
->DidActivateSyncTree();
1774 if (!tree_activation_callback_
.is_null())
1775 tree_activation_callback_
.Run();
1777 if (debug_state_
.continuous_painting
) {
1778 const RenderingStats
& stats
=
1779 rendering_stats_instrumentation_
->GetRenderingStats();
1780 paint_time_counter_
->SavePaintTime(stats
.main_stats
.paint_time
+
1781 stats
.main_stats
.record_time
+
1782 stats
.impl_stats
.rasterize_time
);
1785 if (time_source_client_adapter_
&& time_source_client_adapter_
->Active())
1786 DCHECK(active_tree_
->root_layer());
1789 void LayerTreeHostImpl::SetVisible(bool visible
) {
1790 DCHECK(proxy_
->IsImplThread());
1792 if (visible_
== visible
)
1795 DidVisibilityChange(this, visible_
);
1796 EnforceManagedMemoryPolicy(ActualManagedMemoryPolicy());
1798 // If we just became visible, we have to ensure that we draw high res tiles,
1799 // to prevent checkerboard/low res flashes.
1801 active_tree()->SetRequiresHighResToDraw();
1803 EvictAllUIResources();
1805 // Evict tiles immediately if invisible since this tab may never get another
1806 // draw or timer tick.
1813 renderer_
->SetVisible(visible
);
1816 void LayerTreeHostImpl::SetNeedsAnimate() {
1817 NotifySwapPromiseMonitorsOfSetNeedsRedraw();
1818 client_
->SetNeedsAnimateOnImplThread();
1821 void LayerTreeHostImpl::SetNeedsRedraw() {
1822 NotifySwapPromiseMonitorsOfSetNeedsRedraw();
1823 client_
->SetNeedsRedrawOnImplThread();
1826 ManagedMemoryPolicy
LayerTreeHostImpl::ActualManagedMemoryPolicy() const {
1827 ManagedMemoryPolicy actual
= cached_managed_memory_policy_
;
1828 if (debug_state_
.rasterize_only_visible_content
) {
1829 actual
.priority_cutoff_when_visible
=
1830 gpu::MemoryAllocation::CUTOFF_ALLOW_REQUIRED_ONLY
;
1831 } else if (use_gpu_rasterization()) {
1832 actual
.priority_cutoff_when_visible
=
1833 gpu::MemoryAllocation::CUTOFF_ALLOW_NICE_TO_HAVE
;
1837 actual
.bytes_limit_when_visible
= 0;
1843 size_t LayerTreeHostImpl::memory_allocation_limit_bytes() const {
1844 return ActualManagedMemoryPolicy().bytes_limit_when_visible
;
1847 int LayerTreeHostImpl::memory_allocation_priority_cutoff() const {
1848 return ManagedMemoryPolicy::PriorityCutoffToValue(
1849 ActualManagedMemoryPolicy().priority_cutoff_when_visible
);
1852 void LayerTreeHostImpl::ReleaseTreeResources() {
1853 active_tree_
->ReleaseResources();
1855 pending_tree_
->ReleaseResources();
1857 recycle_tree_
->ReleaseResources();
1859 EvictAllUIResources();
1862 void LayerTreeHostImpl::CreateAndSetRenderer() {
1864 DCHECK(output_surface_
);
1865 DCHECK(resource_provider_
);
1867 if (output_surface_
->capabilities().delegated_rendering
) {
1868 renderer_
= DelegatingRenderer::Create(
1869 this, &settings_
, output_surface_
.get(), resource_provider_
.get());
1870 } else if (output_surface_
->context_provider()) {
1871 renderer_
= GLRenderer::Create(this,
1873 output_surface_
.get(),
1874 resource_provider_
.get(),
1875 texture_mailbox_deleter_
.get(),
1876 settings_
.highp_threshold_min
);
1877 } else if (output_surface_
->software_device()) {
1878 renderer_
= SoftwareRenderer::Create(
1879 this, &settings_
, output_surface_
.get(), resource_provider_
.get());
1883 renderer_
->SetVisible(visible_
);
1884 SetFullRootLayerDamage();
1886 // See note in LayerTreeImpl::UpdateDrawProperties. Renderer needs to be
1887 // initialized to get max texture size. Also, after releasing resources,
1888 // trees need another update to generate new ones.
1889 active_tree_
->set_needs_update_draw_properties();
1891 pending_tree_
->set_needs_update_draw_properties();
1892 client_
->UpdateRendererCapabilitiesOnImplThread();
1895 void LayerTreeHostImpl::CreateAndSetTileManager() {
1896 DCHECK(!tile_manager_
);
1897 DCHECK(settings_
.impl_side_painting
);
1898 DCHECK(output_surface_
);
1899 DCHECK(resource_provider_
);
1900 DCHECK(proxy_
->ImplThreadTaskRunner());
1902 ContextProvider
* context_provider
= output_surface_
->context_provider();
1903 transfer_buffer_memory_limit_
=
1904 GetMaxTransferBufferUsageBytes(context_provider
);
1906 if (use_gpu_rasterization_
) {
1908 ResourcePool::Create(resource_provider_
.get(),
1910 resource_provider_
->best_texture_format());
1912 raster_worker_pool_
= GpuRasterWorkerPool::Create(
1913 proxy_
->ImplThreadTaskRunner(), resource_provider_
.get());
1914 on_demand_task_graph_runner_
= &synchronous_task_graph_runner_
;
1915 } else if (UseZeroCopyTextureUpload()) {
1917 ResourcePool::Create(resource_provider_
.get(),
1918 GetMapImageTextureTarget(context_provider
),
1919 resource_provider_
->best_texture_format());
1921 raster_worker_pool_
=
1922 ImageRasterWorkerPool::Create(proxy_
->ImplThreadTaskRunner(),
1923 RasterWorkerPool::GetTaskGraphRunner(),
1924 resource_provider_
.get());
1925 on_demand_task_graph_runner_
= RasterWorkerPool::GetTaskGraphRunner();
1926 } else if (UseOneCopyTextureUpload()) {
1927 // We need to create a staging resource pool when using copy rasterizer.
1928 staging_resource_pool_
=
1929 ResourcePool::Create(resource_provider_
.get(),
1930 GetMapImageTextureTarget(context_provider
),
1931 resource_provider_
->best_texture_format());
1933 ResourcePool::Create(resource_provider_
.get(),
1935 resource_provider_
->best_texture_format());
1937 raster_worker_pool_
= ImageCopyRasterWorkerPool::Create(
1938 proxy_
->ImplThreadTaskRunner(),
1939 RasterWorkerPool::GetTaskGraphRunner(),
1940 resource_provider_
.get(),
1941 staging_resource_pool_
.get());
1942 on_demand_task_graph_runner_
= RasterWorkerPool::GetTaskGraphRunner();
1944 resource_pool_
= ResourcePool::Create(
1945 resource_provider_
.get(),
1947 resource_provider_
->memory_efficient_texture_format());
1949 raster_worker_pool_
= PixelBufferRasterWorkerPool::Create(
1950 proxy_
->ImplThreadTaskRunner(),
1951 RasterWorkerPool::GetTaskGraphRunner(),
1952 resource_provider_
.get(),
1953 transfer_buffer_memory_limit_
);
1954 on_demand_task_graph_runner_
= RasterWorkerPool::GetTaskGraphRunner();
1958 TileManager::Create(this,
1959 proxy_
->ImplThreadTaskRunner(),
1960 resource_pool_
.get(),
1961 raster_worker_pool_
->AsRasterizer(),
1962 rendering_stats_instrumentation_
);
1964 UpdateTileManagerMemoryPolicy(ActualManagedMemoryPolicy());
1965 need_to_update_visible_tiles_before_draw_
= false;
1966 on_demand_task_namespace_
= on_demand_task_graph_runner_
->GetNamespaceToken();
1969 void LayerTreeHostImpl::DestroyTileManager() {
1970 tile_manager_
.reset();
1971 resource_pool_
.reset();
1972 staging_resource_pool_
.reset();
1973 raster_worker_pool_
.reset();
1976 bool LayerTreeHostImpl::UsePendingTreeForSync() const {
1977 // In impl-side painting, synchronize to the pending tree so that it has
1978 // time to raster before being displayed.
1979 return settings_
.impl_side_painting
;
1982 bool LayerTreeHostImpl::UseZeroCopyTextureUpload() const {
1983 // Note: we use zero-copy by default when the renderer is using
1984 // shared memory resources.
1985 return (settings_
.use_zero_copy
||
1986 GetRendererCapabilities().using_shared_memory_resources
) &&
1987 GetRendererCapabilities().using_map_image
;
1990 bool LayerTreeHostImpl::UseOneCopyTextureUpload() const {
1991 // Sync query support is required by one-copy rasterizer.
1992 return settings_
.use_one_copy
&& GetRendererCapabilities().using_map_image
&&
1993 resource_provider_
->use_sync_query();
1996 void LayerTreeHostImpl::EnforceZeroBudget(bool zero_budget
) {
1997 SetManagedMemoryPolicy(cached_managed_memory_policy_
, zero_budget
);
2000 bool LayerTreeHostImpl::InitializeRenderer(
2001 scoped_ptr
<OutputSurface
> output_surface
) {
2002 TRACE_EVENT0("cc", "LayerTreeHostImpl::InitializeRenderer");
2004 DCHECK(!renderer_
|| did_lose_called_
);
2007 // Since we will create a new resource provider, we cannot continue to use
2008 // the old resources (i.e. render_surfaces and texture IDs). Clear them
2009 // before we destroy the old resource provider.
2010 ReleaseTreeResources();
2012 // Note: order is important here.
2014 DestroyTileManager();
2015 resource_provider_
.reset();
2016 output_surface_
.reset();
2018 if (!output_surface
->BindToClient(this))
2021 output_surface_
= output_surface
.Pass();
2022 resource_provider_
=
2023 ResourceProvider::Create(output_surface_
.get(),
2024 shared_bitmap_manager_
,
2025 settings_
.highp_threshold_min
,
2026 settings_
.use_rgba_4444_textures
,
2027 settings_
.texture_id_allocation_chunk_size
,
2028 settings_
.use_distance_field_text
);
2030 if (output_surface_
->capabilities().deferred_gl_initialization
)
2031 EnforceZeroBudget(true);
2033 CreateAndSetRenderer();
2035 transfer_buffer_memory_limit_
=
2036 GetMaxTransferBufferUsageBytes(output_surface_
->context_provider());
2038 if (settings_
.impl_side_painting
)
2039 CreateAndSetTileManager();
2041 // Initialize vsync parameters to sane values.
2042 const base::TimeDelta display_refresh_interval
=
2043 base::TimeDelta::FromMicroseconds(base::Time::kMicrosecondsPerSecond
/
2044 settings_
.refresh_rate
);
2045 CommitVSyncParameters(base::TimeTicks(), display_refresh_interval
);
2047 // TODO(brianderson): Don't use a hard-coded parent draw time.
2048 base::TimeDelta parent_draw_time
=
2049 (!settings_
.begin_frame_scheduling_enabled
&&
2050 output_surface_
->capabilities().adjust_deadline_for_parent
)
2051 ? BeginFrameArgs::DefaultEstimatedParentDrawTime()
2052 : base::TimeDelta();
2053 client_
->SetEstimatedParentDrawTime(parent_draw_time
);
2055 int max_frames_pending
= output_surface_
->capabilities().max_frames_pending
;
2056 if (max_frames_pending
<= 0)
2057 max_frames_pending
= OutputSurface::DEFAULT_MAX_FRAMES_PENDING
;
2058 client_
->SetMaxSwapsPendingOnImplThread(max_frames_pending
);
2059 client_
->OnCanDrawStateChanged(CanDraw());
2064 void LayerTreeHostImpl::CommitVSyncParameters(base::TimeTicks timebase
,
2065 base::TimeDelta interval
) {
2066 client_
->CommitVSyncParameters(timebase
, interval
);
2069 void LayerTreeHostImpl::DeferredInitialize() {
2070 DCHECK(output_surface_
->capabilities().deferred_gl_initialization
);
2071 DCHECK(settings_
.impl_side_painting
);
2072 DCHECK(output_surface_
->context_provider());
2074 ReleaseTreeResources();
2076 DestroyTileManager();
2078 resource_provider_
->InitializeGL();
2080 CreateAndSetRenderer();
2081 EnforceZeroBudget(false);
2082 CreateAndSetTileManager();
2084 client_
->SetNeedsCommitOnImplThread();
2087 void LayerTreeHostImpl::ReleaseGL() {
2088 DCHECK(output_surface_
->capabilities().deferred_gl_initialization
);
2089 DCHECK(settings_
.impl_side_painting
);
2090 DCHECK(output_surface_
->context_provider());
2092 ReleaseTreeResources();
2094 DestroyTileManager();
2096 resource_provider_
->InitializeSoftware();
2097 output_surface_
->ReleaseContextProvider();
2099 CreateAndSetRenderer();
2100 EnforceZeroBudget(true);
2101 CreateAndSetTileManager();
2103 client_
->SetNeedsCommitOnImplThread();
2106 void LayerTreeHostImpl::SetViewportSize(const gfx::Size
& device_viewport_size
) {
2107 if (device_viewport_size
== device_viewport_size_
)
2111 active_tree_
->SetViewportSizeInvalid();
2113 device_viewport_size_
= device_viewport_size
;
2115 UpdateInnerViewportContainerSize();
2116 client_
->OnCanDrawStateChanged(CanDraw());
2117 SetFullRootLayerDamage();
2120 void LayerTreeHostImpl::SetOverdrawBottomHeight(float overdraw_bottom_height
) {
2121 if (overdraw_bottom_height
== overdraw_bottom_height_
)
2123 overdraw_bottom_height_
= overdraw_bottom_height
;
2125 UpdateInnerViewportContainerSize();
2126 SetFullRootLayerDamage();
2129 void LayerTreeHostImpl::SetOverhangUIResource(
2130 UIResourceId overhang_ui_resource_id
,
2131 const gfx::Size
& overhang_ui_resource_size
) {
2132 overhang_ui_resource_id_
= overhang_ui_resource_id
;
2133 overhang_ui_resource_size_
= overhang_ui_resource_size
;
2136 void LayerTreeHostImpl::SetDeviceScaleFactor(float device_scale_factor
) {
2137 if (device_scale_factor
== device_scale_factor_
)
2139 device_scale_factor_
= device_scale_factor
;
2141 UpdateInnerViewportContainerSize();
2142 SetFullRootLayerDamage();
2145 gfx::Size
LayerTreeHostImpl::DrawViewportSize() const {
2146 return DeviceViewport().size();
2149 gfx::Rect
LayerTreeHostImpl::DeviceViewport() const {
2150 if (external_viewport_
.IsEmpty())
2151 return gfx::Rect(device_viewport_size_
);
2153 return external_viewport_
;
2156 gfx::Rect
LayerTreeHostImpl::DeviceClip() const {
2157 if (external_clip_
.IsEmpty())
2158 return DeviceViewport();
2160 return external_clip_
;
2163 const gfx::Transform
& LayerTreeHostImpl::DrawTransform() const {
2164 return external_transform_
;
2167 void LayerTreeHostImpl::DidChangeTopControlsPosition() {
2168 UpdateInnerViewportContainerSize();
2171 active_tree_
->set_needs_update_draw_properties();
2172 SetFullRootLayerDamage();
2175 void LayerTreeHostImpl::BindToClient(InputHandlerClient
* client
) {
2176 DCHECK(input_handler_client_
== NULL
);
2177 input_handler_client_
= client
;
2180 static LayerImpl
* NextScrollLayer(LayerImpl
* layer
) {
2181 if (LayerImpl
* scroll_parent
= layer
->scroll_parent())
2182 return scroll_parent
;
2183 return layer
->parent();
2186 LayerImpl
* LayerTreeHostImpl::FindScrollLayerForDeviceViewportPoint(
2187 const gfx::PointF
& device_viewport_point
,
2188 InputHandler::ScrollInputType type
,
2189 LayerImpl
* layer_impl
,
2190 bool* scroll_on_main_thread
,
2191 bool* optional_has_ancestor_scroll_handler
) const {
2192 DCHECK(scroll_on_main_thread
);
2194 // Walk up the hierarchy and look for a scrollable layer.
2195 LayerImpl
* potentially_scrolling_layer_impl
= NULL
;
2196 for (; layer_impl
; layer_impl
= NextScrollLayer(layer_impl
)) {
2197 // The content layer can also block attempts to scroll outside the main
2199 ScrollStatus status
= layer_impl
->TryScroll(device_viewport_point
, type
);
2200 if (status
== ScrollOnMainThread
) {
2201 *scroll_on_main_thread
= true;
2205 LayerImpl
* scroll_layer_impl
= FindScrollLayerForContentLayer(layer_impl
);
2206 if (!scroll_layer_impl
)
2209 status
= scroll_layer_impl
->TryScroll(device_viewport_point
, type
);
2210 // If any layer wants to divert the scroll event to the main thread, abort.
2211 if (status
== ScrollOnMainThread
) {
2212 *scroll_on_main_thread
= true;
2216 if (optional_has_ancestor_scroll_handler
&&
2217 scroll_layer_impl
->have_scroll_event_handlers())
2218 *optional_has_ancestor_scroll_handler
= true;
2220 if (status
== ScrollStarted
&& !potentially_scrolling_layer_impl
)
2221 potentially_scrolling_layer_impl
= scroll_layer_impl
;
2224 // Falling back to the root scroll layer ensures generation of root overscroll
2225 // notifications while preventing scroll updates from being unintentionally
2226 // forwarded to the main thread.
2227 if (!potentially_scrolling_layer_impl
)
2228 potentially_scrolling_layer_impl
= OuterViewportScrollLayer()
2229 ? OuterViewportScrollLayer()
2230 : InnerViewportScrollLayer();
2232 return potentially_scrolling_layer_impl
;
2235 // Similar to LayerImpl::HasAncestor, but walks up the scroll parents.
2236 static bool HasScrollAncestor(LayerImpl
* child
, LayerImpl
* scroll_ancestor
) {
2237 DCHECK(scroll_ancestor
);
2238 for (LayerImpl
* ancestor
= child
; ancestor
;
2239 ancestor
= NextScrollLayer(ancestor
)) {
2240 if (ancestor
->scrollable())
2241 return ancestor
== scroll_ancestor
;
2246 InputHandler::ScrollStatus
LayerTreeHostImpl::ScrollBegin(
2247 const gfx::Point
& viewport_point
,
2248 InputHandler::ScrollInputType type
) {
2249 TRACE_EVENT0("cc", "LayerTreeHostImpl::ScrollBegin");
2251 if (top_controls_manager_
)
2252 top_controls_manager_
->ScrollBegin();
2254 DCHECK(!CurrentlyScrollingLayer());
2255 ClearCurrentlyScrollingLayer();
2257 gfx::PointF device_viewport_point
= gfx::ScalePoint(viewport_point
,
2258 device_scale_factor_
);
2259 LayerImpl
* layer_impl
=
2260 active_tree_
->FindLayerThatIsHitByPoint(device_viewport_point
);
2263 LayerImpl
* scroll_layer_impl
=
2264 active_tree_
->FindFirstScrollingLayerThatIsHitByPoint(
2265 device_viewport_point
);
2266 if (scroll_layer_impl
&& !HasScrollAncestor(layer_impl
, scroll_layer_impl
))
2267 return ScrollUnknown
;
2270 bool scroll_on_main_thread
= false;
2271 LayerImpl
* scrolling_layer_impl
=
2272 FindScrollLayerForDeviceViewportPoint(device_viewport_point
,
2275 &scroll_on_main_thread
,
2276 &scroll_affects_scroll_handler_
);
2278 if (scroll_on_main_thread
) {
2279 UMA_HISTOGRAM_BOOLEAN("TryScroll.SlowScroll", true);
2280 return ScrollOnMainThread
;
2283 if (scrolling_layer_impl
) {
2284 active_tree_
->SetCurrentlyScrollingLayer(scrolling_layer_impl
);
2285 should_bubble_scrolls_
= (type
!= NonBubblingGesture
);
2286 wheel_scrolling_
= (type
== Wheel
);
2287 client_
->RenewTreePriority();
2288 UMA_HISTOGRAM_BOOLEAN("TryScroll.SlowScroll", false);
2289 return ScrollStarted
;
2291 return ScrollIgnored
;
2294 InputHandler::ScrollStatus
LayerTreeHostImpl::ScrollAnimated(
2295 const gfx::Point
& viewport_point
,
2296 const gfx::Vector2dF
& scroll_delta
) {
2297 if (CurrentlyScrollingLayer()) {
2298 // TODO(skobes): Update the target of the existing animation.
2299 return ScrollIgnored
;
2301 // ScrollAnimated is only used for wheel scrolls. We use the same bubbling
2302 // behavior as ScrollBy to determine which layer to animate, but we do not
2303 // do the Android-specific things in ScrollBy like showing top controls.
2304 InputHandler::ScrollStatus scroll_status
= ScrollBegin(viewport_point
, Wheel
);
2305 if (scroll_status
== ScrollStarted
) {
2306 gfx::Vector2dF pending_delta
= scroll_delta
;
2307 for (LayerImpl
* layer_impl
= CurrentlyScrollingLayer(); layer_impl
;
2308 layer_impl
= layer_impl
->parent()) {
2309 if (!layer_impl
->scrollable())
2312 gfx::Vector2dF current_offset
= layer_impl
->TotalScrollOffset();
2313 gfx::Vector2dF target_offset
= current_offset
+ pending_delta
;
2314 target_offset
.SetToMax(gfx::Vector2dF());
2315 target_offset
.SetToMin(layer_impl
->MaxScrollOffset());
2316 gfx::Vector2dF actual_delta
= target_offset
- current_offset
;
2318 const float kEpsilon
= 0.1f
;
2319 bool can_layer_scroll
= (std::abs(actual_delta
.x()) > kEpsilon
||
2320 std::abs(actual_delta
.y()) > kEpsilon
);
2322 if (!can_layer_scroll
) {
2323 layer_impl
->ScrollBy(actual_delta
);
2324 pending_delta
-= actual_delta
;
2328 active_tree_
->SetCurrentlyScrollingLayer(layer_impl
);
2330 scoped_ptr
<ScrollOffsetAnimationCurve
> curve
=
2331 ScrollOffsetAnimationCurve::Create(target_offset
,
2332 EaseInOutTimingFunction::Create());
2333 curve
->SetInitialValue(current_offset
);
2335 scoped_ptr
<Animation
> animation
=
2336 Animation::Create(curve
->Clone().Pass(),
2337 AnimationIdProvider::NextAnimationId(),
2338 AnimationIdProvider::NextGroupId(),
2339 Animation::ScrollOffset
);
2340 animation
->set_is_impl_only(true);
2342 layer_impl
->layer_animation_controller()->AddAnimation(animation
.Pass());
2345 return ScrollStarted
;
2349 return scroll_status
;
2352 gfx::Vector2dF
LayerTreeHostImpl::ScrollLayerWithViewportSpaceDelta(
2353 LayerImpl
* layer_impl
,
2354 float scale_from_viewport_to_screen_space
,
2355 const gfx::PointF
& viewport_point
,
2356 const gfx::Vector2dF
& viewport_delta
) {
2357 // Layers with non-invertible screen space transforms should not have passed
2358 // the scroll hit test in the first place.
2359 DCHECK(layer_impl
->screen_space_transform().IsInvertible());
2360 gfx::Transform
inverse_screen_space_transform(
2361 gfx::Transform::kSkipInitialization
);
2362 bool did_invert
= layer_impl
->screen_space_transform().GetInverse(
2363 &inverse_screen_space_transform
);
2364 // TODO(shawnsingh): With the advent of impl-side crolling for non-root
2365 // layers, we may need to explicitly handle uninvertible transforms here.
2368 gfx::PointF screen_space_point
=
2369 gfx::ScalePoint(viewport_point
, scale_from_viewport_to_screen_space
);
2371 gfx::Vector2dF screen_space_delta
= viewport_delta
;
2372 screen_space_delta
.Scale(scale_from_viewport_to_screen_space
);
2374 // First project the scroll start and end points to local layer space to find
2375 // the scroll delta in layer coordinates.
2376 bool start_clipped
, end_clipped
;
2377 gfx::PointF screen_space_end_point
= screen_space_point
+ screen_space_delta
;
2378 gfx::PointF local_start_point
=
2379 MathUtil::ProjectPoint(inverse_screen_space_transform
,
2382 gfx::PointF local_end_point
=
2383 MathUtil::ProjectPoint(inverse_screen_space_transform
,
2384 screen_space_end_point
,
2387 // In general scroll point coordinates should not get clipped.
2388 DCHECK(!start_clipped
);
2389 DCHECK(!end_clipped
);
2390 if (start_clipped
|| end_clipped
)
2391 return gfx::Vector2dF();
2393 // local_start_point and local_end_point are in content space but we want to
2394 // move them to layer space for scrolling.
2395 float width_scale
= 1.f
/ layer_impl
->contents_scale_x();
2396 float height_scale
= 1.f
/ layer_impl
->contents_scale_y();
2397 local_start_point
.Scale(width_scale
, height_scale
);
2398 local_end_point
.Scale(width_scale
, height_scale
);
2400 // Apply the scroll delta.
2401 gfx::Vector2dF previous_delta
= layer_impl
->ScrollDelta();
2402 layer_impl
->ScrollBy(local_end_point
- local_start_point
);
2404 // Get the end point in the layer's content space so we can apply its
2405 // ScreenSpaceTransform.
2406 gfx::PointF actual_local_end_point
= local_start_point
+
2407 layer_impl
->ScrollDelta() -
2409 gfx::PointF actual_local_content_end_point
=
2410 gfx::ScalePoint(actual_local_end_point
,
2412 1.f
/ height_scale
);
2414 // Calculate the applied scroll delta in viewport space coordinates.
2415 gfx::PointF actual_screen_space_end_point
=
2416 MathUtil::MapPoint(layer_impl
->screen_space_transform(),
2417 actual_local_content_end_point
,
2419 DCHECK(!end_clipped
);
2421 return gfx::Vector2dF();
2422 gfx::PointF actual_viewport_end_point
=
2423 gfx::ScalePoint(actual_screen_space_end_point
,
2424 1.f
/ scale_from_viewport_to_screen_space
);
2425 return actual_viewport_end_point
- viewport_point
;
2428 static gfx::Vector2dF
ScrollLayerWithLocalDelta(LayerImpl
* layer_impl
,
2429 const gfx::Vector2dF
& local_delta
) {
2430 gfx::Vector2dF
previous_delta(layer_impl
->ScrollDelta());
2431 layer_impl
->ScrollBy(local_delta
);
2432 return layer_impl
->ScrollDelta() - previous_delta
;
2435 bool LayerTreeHostImpl::ScrollBy(const gfx::Point
& viewport_point
,
2436 const gfx::Vector2dF
& scroll_delta
) {
2437 TRACE_EVENT0("cc", "LayerTreeHostImpl::ScrollBy");
2438 if (!CurrentlyScrollingLayer())
2441 gfx::Vector2dF pending_delta
= scroll_delta
;
2442 gfx::Vector2dF unused_root_delta
;
2443 bool did_scroll_x
= false;
2444 bool did_scroll_y
= false;
2445 bool did_scroll_top_controls
= false;
2446 // TODO(wjmaclean) Should we guard against CurrentlyScrollingLayer() == 0
2448 bool consume_by_top_controls
=
2449 top_controls_manager_
&&
2450 (((CurrentlyScrollingLayer() == InnerViewportScrollLayer() ||
2451 CurrentlyScrollingLayer() == OuterViewportScrollLayer()) &&
2452 InnerViewportScrollLayer()->MaxScrollOffset().y() > 0) ||
2453 scroll_delta
.y() < 0);
2455 for (LayerImpl
* layer_impl
= CurrentlyScrollingLayer();
2457 layer_impl
= layer_impl
->parent()) {
2458 if (!layer_impl
->scrollable())
2461 if (layer_impl
== InnerViewportScrollLayer()) {
2462 // Only allow bubble scrolling when the scroll is in the direction to make
2463 // the top controls visible.
2464 gfx::Vector2dF applied_delta
;
2465 gfx::Vector2dF excess_delta
;
2466 if (consume_by_top_controls
) {
2467 excess_delta
= top_controls_manager_
->ScrollBy(pending_delta
);
2468 applied_delta
= pending_delta
- excess_delta
;
2469 pending_delta
= excess_delta
;
2470 // Force updating of vertical adjust values if needed.
2471 if (applied_delta
.y() != 0) {
2472 did_scroll_top_controls
= true;
2473 layer_impl
->ScrollbarParametersDidChange();
2476 // Track root layer deltas for reporting overscroll.
2477 unused_root_delta
= pending_delta
;
2480 gfx::Vector2dF applied_delta
;
2481 // Gesture events need to be transformed from viewport coordinates to local
2482 // layer coordinates so that the scrolling contents exactly follow the
2483 // user's finger. In contrast, wheel events represent a fixed amount of
2484 // scrolling so we can just apply them directly.
2485 if (!wheel_scrolling_
) {
2486 float scale_from_viewport_to_screen_space
= device_scale_factor_
;
2488 ScrollLayerWithViewportSpaceDelta(layer_impl
,
2489 scale_from_viewport_to_screen_space
,
2490 viewport_point
, pending_delta
);
2492 applied_delta
= ScrollLayerWithLocalDelta(layer_impl
, pending_delta
);
2495 const float kEpsilon
= 0.1f
;
2496 if (layer_impl
== InnerViewportScrollLayer()) {
2497 unused_root_delta
.Subtract(applied_delta
);
2498 if (std::abs(unused_root_delta
.x()) < kEpsilon
)
2499 unused_root_delta
.set_x(0.0f
);
2500 if (std::abs(unused_root_delta
.y()) < kEpsilon
)
2501 unused_root_delta
.set_y(0.0f
);
2502 // Disable overscroll on axes which is impossible to scroll.
2503 if (settings_
.report_overscroll_only_for_scrollable_axes
) {
2504 if (std::abs(active_tree_
->TotalMaxScrollOffset().x()) <= kEpsilon
)
2505 unused_root_delta
.set_x(0.0f
);
2506 if (std::abs(active_tree_
->TotalMaxScrollOffset().y()) <= kEpsilon
)
2507 unused_root_delta
.set_y(0.0f
);
2511 // If the layer wasn't able to move, try the next one in the hierarchy.
2512 bool did_move_layer_x
= std::abs(applied_delta
.x()) > kEpsilon
;
2513 bool did_move_layer_y
= std::abs(applied_delta
.y()) > kEpsilon
;
2514 did_scroll_x
|= did_move_layer_x
;
2515 did_scroll_y
|= did_move_layer_y
;
2516 if (!did_move_layer_x
&& !did_move_layer_y
) {
2517 // Scrolls should always bubble between the outer and inner viewports
2518 if (should_bubble_scrolls_
|| !did_lock_scrolling_layer_
||
2519 layer_impl
== OuterViewportScrollLayer())
2525 did_lock_scrolling_layer_
= true;
2526 if (!should_bubble_scrolls_
) {
2527 active_tree_
->SetCurrentlyScrollingLayer(layer_impl
);
2531 // If the applied delta is within 45 degrees of the input delta, bail out to
2532 // make it easier to scroll just one layer in one direction without
2533 // affecting any of its parents.
2534 float angle_threshold
= 45;
2535 if (MathUtil::SmallestAngleBetweenVectors(
2536 applied_delta
, pending_delta
) < angle_threshold
) {
2537 pending_delta
= gfx::Vector2d();
2541 // Allow further movement only on an axis perpendicular to the direction in
2542 // which the layer moved.
2543 gfx::Vector2dF
perpendicular_axis(-applied_delta
.y(), applied_delta
.x());
2544 pending_delta
= MathUtil::ProjectVector(pending_delta
, perpendicular_axis
);
2546 if (gfx::ToRoundedVector2d(pending_delta
).IsZero())
2550 bool did_scroll_content
= did_scroll_x
|| did_scroll_y
;
2551 if (did_scroll_content
) {
2552 // If we are scrolling with an active scroll handler, forward latency
2553 // tracking information to the main thread so the delay introduced by the
2554 // handler is accounted for.
2555 if (scroll_affects_scroll_handler())
2556 NotifySwapPromiseMonitorsOfForwardingToMainThread();
2557 client_
->SetNeedsCommitOnImplThread();
2559 client_
->RenewTreePriority();
2562 // Scrolling along an axis resets accumulated root overscroll for that axis.
2564 accumulated_root_overscroll_
.set_x(0);
2566 accumulated_root_overscroll_
.set_y(0);
2568 accumulated_root_overscroll_
+= unused_root_delta
;
2569 bool did_overscroll
= !unused_root_delta
.IsZero();
2570 if (did_overscroll
&& input_handler_client_
) {
2571 input_handler_client_
->DidOverscroll(accumulated_root_overscroll_
,
2575 return did_scroll_content
|| did_scroll_top_controls
;
2578 // This implements scrolling by page as described here:
2579 // http://msdn.microsoft.com/en-us/library/windows/desktop/ms645601(v=vs.85).aspx#_win32_The_Mouse_Wheel
2580 // for events with WHEEL_PAGESCROLL set.
2581 bool LayerTreeHostImpl::ScrollVerticallyByPage(const gfx::Point
& viewport_point
,
2582 ScrollDirection direction
) {
2583 DCHECK(wheel_scrolling_
);
2585 for (LayerImpl
* layer_impl
= CurrentlyScrollingLayer();
2587 layer_impl
= layer_impl
->parent()) {
2588 if (!layer_impl
->scrollable())
2591 if (!layer_impl
->HasScrollbar(VERTICAL
))
2594 float height
= layer_impl
->clip_height();
2596 // These magical values match WebKit and are designed to scroll nearly the
2597 // entire visible content height but leave a bit of overlap.
2598 float page
= std::max(height
* 0.875f
, 1.f
);
2599 if (direction
== SCROLL_BACKWARD
)
2602 gfx::Vector2dF delta
= gfx::Vector2dF(0.f
, page
);
2604 gfx::Vector2dF applied_delta
= ScrollLayerWithLocalDelta(layer_impl
, delta
);
2606 if (!applied_delta
.IsZero()) {
2607 client_
->SetNeedsCommitOnImplThread();
2609 client_
->RenewTreePriority();
2613 active_tree_
->SetCurrentlyScrollingLayer(layer_impl
);
2619 void LayerTreeHostImpl::SetRootLayerScrollOffsetDelegate(
2620 LayerScrollOffsetDelegate
* root_layer_scroll_offset_delegate
) {
2621 root_layer_scroll_offset_delegate_
= root_layer_scroll_offset_delegate
;
2622 active_tree_
->SetRootLayerScrollOffsetDelegate(
2623 root_layer_scroll_offset_delegate_
);
2626 void LayerTreeHostImpl::OnRootLayerDelegatedScrollOffsetChanged() {
2627 DCHECK(root_layer_scroll_offset_delegate_
!= NULL
);
2628 client_
->SetNeedsCommitOnImplThread();
2629 active_tree_
->set_needs_update_draw_properties();
2632 void LayerTreeHostImpl::ClearCurrentlyScrollingLayer() {
2633 active_tree_
->ClearCurrentlyScrollingLayer();
2634 did_lock_scrolling_layer_
= false;
2635 scroll_affects_scroll_handler_
= false;
2636 accumulated_root_overscroll_
= gfx::Vector2dF();
2639 void LayerTreeHostImpl::ScrollEnd() {
2640 if (top_controls_manager_
)
2641 top_controls_manager_
->ScrollEnd();
2642 ClearCurrentlyScrollingLayer();
2645 InputHandler::ScrollStatus
LayerTreeHostImpl::FlingScrollBegin() {
2646 if (!active_tree_
->CurrentlyScrollingLayer())
2647 return ScrollIgnored
;
2649 if (settings_
.ignore_root_layer_flings
&&
2650 (active_tree_
->CurrentlyScrollingLayer() == InnerViewportScrollLayer() ||
2651 active_tree_
->CurrentlyScrollingLayer() == OuterViewportScrollLayer())) {
2652 ClearCurrentlyScrollingLayer();
2653 return ScrollIgnored
;
2656 if (!wheel_scrolling_
) {
2657 // Allow the fling to lock to the first layer that moves after the initial
2658 // fling |ScrollBy()| event.
2659 did_lock_scrolling_layer_
= false;
2660 should_bubble_scrolls_
= false;
2663 return ScrollStarted
;
2666 float LayerTreeHostImpl::DeviceSpaceDistanceToLayer(
2667 const gfx::PointF
& device_viewport_point
,
2668 LayerImpl
* layer_impl
) {
2670 return std::numeric_limits
<float>::max();
2672 gfx::Rect
layer_impl_bounds(
2673 layer_impl
->content_bounds());
2675 gfx::RectF device_viewport_layer_impl_bounds
= MathUtil::MapClippedRect(
2676 layer_impl
->screen_space_transform(),
2679 return device_viewport_layer_impl_bounds
.ManhattanDistanceToPoint(
2680 device_viewport_point
);
2683 void LayerTreeHostImpl::MouseMoveAt(const gfx::Point
& viewport_point
) {
2684 gfx::PointF device_viewport_point
= gfx::ScalePoint(viewport_point
,
2685 device_scale_factor_
);
2686 LayerImpl
* layer_impl
=
2687 active_tree_
->FindLayerThatIsHitByPoint(device_viewport_point
);
2688 if (HandleMouseOverScrollbar(layer_impl
, device_viewport_point
))
2691 if (scroll_layer_id_when_mouse_over_scrollbar_
) {
2692 LayerImpl
* scroll_layer_impl
= active_tree_
->LayerById(
2693 scroll_layer_id_when_mouse_over_scrollbar_
);
2695 // The check for a null scroll_layer_impl below was added to see if it will
2696 // eliminate the crashes described in http://crbug.com/326635.
2697 // TODO(wjmaclean) Add a unit test if this fixes the crashes.
2698 ScrollbarAnimationController
* animation_controller
=
2699 scroll_layer_impl
? scroll_layer_impl
->scrollbar_animation_controller()
2701 if (animation_controller
)
2702 animation_controller
->DidMouseMoveOffScrollbar();
2703 scroll_layer_id_when_mouse_over_scrollbar_
= 0;
2706 bool scroll_on_main_thread
= false;
2707 LayerImpl
* scroll_layer_impl
=
2708 FindScrollLayerForDeviceViewportPoint(device_viewport_point
,
2709 InputHandler::Gesture
,
2711 &scroll_on_main_thread
,
2713 if (scroll_on_main_thread
|| !scroll_layer_impl
)
2716 ScrollbarAnimationController
* animation_controller
=
2717 scroll_layer_impl
->scrollbar_animation_controller();
2718 if (!animation_controller
)
2721 // TODO(wjmaclean) Is it ok to choose distance from more than two scrollbars?
2722 float distance_to_scrollbar
= std::numeric_limits
<float>::max();
2723 for (LayerImpl::ScrollbarSet::iterator it
=
2724 scroll_layer_impl
->scrollbars()->begin();
2725 it
!= scroll_layer_impl
->scrollbars()->end();
2727 distance_to_scrollbar
=
2728 std::min(distance_to_scrollbar
,
2729 DeviceSpaceDistanceToLayer(device_viewport_point
, *it
));
2731 animation_controller
->DidMouseMoveNear(distance_to_scrollbar
/
2732 device_scale_factor_
);
2735 bool LayerTreeHostImpl::HandleMouseOverScrollbar(LayerImpl
* layer_impl
,
2736 const gfx::PointF
& device_viewport_point
) {
2737 if (layer_impl
&& layer_impl
->ToScrollbarLayer()) {
2738 int scroll_layer_id
= layer_impl
->ToScrollbarLayer()->ScrollLayerId();
2739 layer_impl
= active_tree_
->LayerById(scroll_layer_id
);
2740 if (layer_impl
&& layer_impl
->scrollbar_animation_controller()) {
2741 scroll_layer_id_when_mouse_over_scrollbar_
= scroll_layer_id
;
2742 layer_impl
->scrollbar_animation_controller()->DidMouseMoveNear(0);
2744 scroll_layer_id_when_mouse_over_scrollbar_
= 0;
2753 void LayerTreeHostImpl::PinchGestureBegin() {
2754 pinch_gesture_active_
= true;
2755 previous_pinch_anchor_
= gfx::Point();
2756 client_
->RenewTreePriority();
2757 pinch_gesture_end_should_clear_scrolling_layer_
= !CurrentlyScrollingLayer();
2758 if (active_tree_
->OuterViewportScrollLayer()) {
2759 active_tree_
->SetCurrentlyScrollingLayer(
2760 active_tree_
->OuterViewportScrollLayer());
2762 active_tree_
->SetCurrentlyScrollingLayer(
2763 active_tree_
->InnerViewportScrollLayer());
2765 if (top_controls_manager_
)
2766 top_controls_manager_
->PinchBegin();
2769 void LayerTreeHostImpl::PinchGestureUpdate(float magnify_delta
,
2770 const gfx::Point
& anchor
) {
2771 if (!InnerViewportScrollLayer())
2774 TRACE_EVENT0("cc", "LayerTreeHostImpl::PinchGestureUpdate");
2776 // For a moment the scroll offset ends up being outside of the max range. This
2777 // confuses the delegate so we switch it off till after we're done processing
2778 // the pinch update.
2779 active_tree_
->SetRootLayerScrollOffsetDelegate(NULL
);
2781 // Keep the center-of-pinch anchor specified by (x, y) in a stable
2782 // position over the course of the magnify.
2783 float page_scale_delta
= active_tree_
->page_scale_delta();
2784 gfx::PointF previous_scale_anchor
=
2785 gfx::ScalePoint(anchor
, 1.f
/ page_scale_delta
);
2786 active_tree_
->SetPageScaleDelta(page_scale_delta
* magnify_delta
);
2787 page_scale_delta
= active_tree_
->page_scale_delta();
2788 gfx::PointF new_scale_anchor
=
2789 gfx::ScalePoint(anchor
, 1.f
/ page_scale_delta
);
2790 gfx::Vector2dF move
= previous_scale_anchor
- new_scale_anchor
;
2792 previous_pinch_anchor_
= anchor
;
2794 move
.Scale(1 / active_tree_
->page_scale_factor());
2795 // If clamping the inner viewport scroll offset causes a change, it should
2796 // be accounted for from the intended move.
2797 move
-= InnerViewportScrollLayer()->ClampScrollToMaxScrollOffset();
2799 // We manually manage the bubbling behaviour here as it is different to that
2800 // implemented in LayerTreeHostImpl::ScrollBy(). Specifically:
2801 // 1) we want to explicit limit the bubbling to the outer/inner viewports,
2802 // 2) we don't want the directional limitations on the unused parts that
2803 // ScrollBy() implements, and
2804 // 3) pinching should not engage the top controls manager.
2805 gfx::Vector2dF unused
= OuterViewportScrollLayer()
2806 ? OuterViewportScrollLayer()->ScrollBy(move
)
2809 if (!unused
.IsZero()) {
2810 InnerViewportScrollLayer()->ScrollBy(unused
);
2811 InnerViewportScrollLayer()->ClampScrollToMaxScrollOffset();
2814 active_tree_
->SetRootLayerScrollOffsetDelegate(
2815 root_layer_scroll_offset_delegate_
);
2817 client_
->SetNeedsCommitOnImplThread();
2819 client_
->RenewTreePriority();
2822 void LayerTreeHostImpl::PinchGestureEnd() {
2823 pinch_gesture_active_
= false;
2824 if (pinch_gesture_end_should_clear_scrolling_layer_
) {
2825 pinch_gesture_end_should_clear_scrolling_layer_
= false;
2826 ClearCurrentlyScrollingLayer();
2828 if (top_controls_manager_
)
2829 top_controls_manager_
->PinchEnd();
2830 client_
->SetNeedsCommitOnImplThread();
2833 static void CollectScrollDeltas(ScrollAndScaleSet
* scroll_info
,
2834 LayerImpl
* layer_impl
) {
2838 gfx::Vector2d scroll_delta
=
2839 gfx::ToFlooredVector2d(layer_impl
->ScrollDelta());
2840 if (!scroll_delta
.IsZero()) {
2841 LayerTreeHostCommon::ScrollUpdateInfo scroll
;
2842 scroll
.layer_id
= layer_impl
->id();
2843 scroll
.scroll_delta
= scroll_delta
;
2844 scroll_info
->scrolls
.push_back(scroll
);
2845 layer_impl
->SetSentScrollDelta(scroll_delta
);
2848 for (size_t i
= 0; i
< layer_impl
->children().size(); ++i
)
2849 CollectScrollDeltas(scroll_info
, layer_impl
->children()[i
]);
2852 scoped_ptr
<ScrollAndScaleSet
> LayerTreeHostImpl::ProcessScrollDeltas() {
2853 scoped_ptr
<ScrollAndScaleSet
> scroll_info(new ScrollAndScaleSet());
2855 CollectScrollDeltas(scroll_info
.get(), active_tree_
->root_layer());
2856 scroll_info
->page_scale_delta
= active_tree_
->page_scale_delta();
2857 active_tree_
->set_sent_page_scale_delta(scroll_info
->page_scale_delta
);
2858 scroll_info
->swap_promises
.swap(swap_promises_for_main_thread_scroll_update_
);
2860 return scroll_info
.Pass();
2863 void LayerTreeHostImpl::SetFullRootLayerDamage() {
2864 SetViewportDamage(gfx::Rect(DrawViewportSize()));
2867 void LayerTreeHostImpl::RunOnDemandRasterTask(Task
* on_demand_raster_task
) {
2868 DCHECK(on_demand_task_graph_runner_
);
2870 // Construct a task graph that contains this single raster task.
2872 graph
.nodes
.push_back(
2873 TaskGraph::Node(on_demand_raster_task
,
2874 RasterWorkerPool::kOnDemandRasterTaskPriority
,
2877 // Schedule task and wait for task graph runner to finish running it.
2878 on_demand_task_graph_runner_
->ScheduleTasks(on_demand_task_namespace_
,
2881 if (on_demand_task_graph_runner_
== &synchronous_task_graph_runner_
)
2882 on_demand_task_graph_runner_
->RunUntilIdle();
2884 on_demand_task_graph_runner_
->WaitForTasksToFinishRunning(
2885 on_demand_task_namespace_
);
2887 // Collect task now that it has finished running.
2888 Task::Vector completed_tasks
;
2889 on_demand_task_graph_runner_
->CollectCompletedTasks(on_demand_task_namespace_
,
2891 DCHECK_EQ(1u, completed_tasks
.size());
2892 DCHECK_EQ(completed_tasks
[0], on_demand_raster_task
);
2895 void LayerTreeHostImpl::ScrollViewportBy(gfx::Vector2dF scroll_delta
) {
2896 DCHECK(InnerViewportScrollLayer());
2897 LayerImpl
* scroll_layer
= OuterViewportScrollLayer()
2898 ? OuterViewportScrollLayer()
2899 : InnerViewportScrollLayer();
2901 gfx::Vector2dF unused_delta
= scroll_layer
->ScrollBy(scroll_delta
);
2903 if (!unused_delta
.IsZero() && (scroll_layer
== OuterViewportScrollLayer()))
2904 InnerViewportScrollLayer()->ScrollBy(unused_delta
);
2907 void LayerTreeHostImpl::AnimatePageScale(base::TimeTicks monotonic_time
) {
2908 if (!page_scale_animation_
)
2911 gfx::Vector2dF scroll_total
= active_tree_
->TotalScrollOffset();
2913 if (!page_scale_animation_
->IsAnimationStarted())
2914 page_scale_animation_
->StartAnimation(monotonic_time
);
2916 active_tree_
->SetPageScaleDelta(
2917 page_scale_animation_
->PageScaleFactorAtTime(monotonic_time
) /
2918 active_tree_
->page_scale_factor());
2919 gfx::Vector2dF next_scroll
=
2920 page_scale_animation_
->ScrollOffsetAtTime(monotonic_time
);
2922 ScrollViewportBy(next_scroll
- scroll_total
);
2925 if (page_scale_animation_
->IsAnimationCompleteAtTime(monotonic_time
)) {
2926 page_scale_animation_
.reset();
2927 client_
->SetNeedsCommitOnImplThread();
2928 client_
->RenewTreePriority();
2934 void LayerTreeHostImpl::AnimateTopControls(base::TimeTicks time
) {
2935 if (!top_controls_manager_
|| !top_controls_manager_
->animation())
2937 gfx::Vector2dF scroll
= top_controls_manager_
->Animate(time
);
2938 if (active_tree_
->TotalScrollOffset().y() == 0.f
)
2940 if (!scroll
.IsZero()) {
2941 ScrollViewportBy(gfx::ScaleVector2d(
2942 scroll
, 1.f
/ active_tree_
->total_page_scale_factor()));
2948 void LayerTreeHostImpl::AnimateLayers(base::TimeTicks monotonic_time
) {
2949 if (!settings_
.accelerated_animation_enabled
||
2950 !needs_animate_layers() ||
2951 !active_tree_
->root_layer())
2954 TRACE_EVENT0("cc", "LayerTreeHostImpl::AnimateLayers");
2955 AnimationRegistrar::AnimationControllerMap copy
=
2956 animation_registrar_
->active_animation_controllers();
2957 for (AnimationRegistrar::AnimationControllerMap::iterator iter
= copy
.begin();
2960 (*iter
).second
->Animate(monotonic_time
);
2965 void LayerTreeHostImpl::UpdateAnimationState(bool start_ready_animations
) {
2966 if (!settings_
.accelerated_animation_enabled
||
2967 !needs_animate_layers() ||
2968 !active_tree_
->root_layer())
2971 TRACE_EVENT0("cc", "LayerTreeHostImpl::UpdateAnimationState");
2972 scoped_ptr
<AnimationEventsVector
> events
=
2973 make_scoped_ptr(new AnimationEventsVector
);
2974 AnimationRegistrar::AnimationControllerMap copy
=
2975 animation_registrar_
->active_animation_controllers();
2976 for (AnimationRegistrar::AnimationControllerMap::iterator iter
= copy
.begin();
2979 (*iter
).second
->UpdateState(start_ready_animations
, events
.get());
2981 if (!events
->empty()) {
2982 client_
->PostAnimationEventsToMainThreadOnImplThread(events
.Pass());
2988 void LayerTreeHostImpl::ActivateAnimations() {
2989 if (!settings_
.accelerated_animation_enabled
|| !needs_animate_layers() ||
2990 !active_tree_
->root_layer())
2993 TRACE_EVENT0("cc", "LayerTreeHostImpl::ActivateAnimations");
2994 AnimationRegistrar::AnimationControllerMap copy
=
2995 animation_registrar_
->active_animation_controllers();
2996 for (AnimationRegistrar::AnimationControllerMap::iterator iter
= copy
.begin();
2999 (*iter
).second
->ActivateAnimations();
3002 base::TimeDelta
LayerTreeHostImpl::LowFrequencyAnimationInterval() const {
3003 return base::TimeDelta::FromSeconds(1);
3006 std::string
LayerTreeHostImpl::LayerTreeAsJson() const {
3008 if (active_tree_
->root_layer()) {
3009 scoped_ptr
<base::Value
> json(active_tree_
->root_layer()->LayerTreeAsJson());
3010 base::JSONWriter::WriteWithOptions(
3011 json
.get(), base::JSONWriter::OPTIONS_PRETTY_PRINT
, &str
);
3016 int LayerTreeHostImpl::SourceAnimationFrameNumber() const {
3017 return fps_counter_
->current_frame_number();
3020 void LayerTreeHostImpl::AnimateScrollbars(base::TimeTicks time
) {
3021 AnimateScrollbarsRecursive(active_tree_
->root_layer(), time
);
3024 void LayerTreeHostImpl::AnimateScrollbarsRecursive(LayerImpl
* layer
,
3025 base::TimeTicks time
) {
3029 ScrollbarAnimationController
* scrollbar_controller
=
3030 layer
->scrollbar_animation_controller();
3031 if (scrollbar_controller
)
3032 scrollbar_controller
->Animate(time
);
3034 for (size_t i
= 0; i
< layer
->children().size(); ++i
)
3035 AnimateScrollbarsRecursive(layer
->children()[i
], time
);
3038 void LayerTreeHostImpl::PostDelayedScrollbarFade(
3039 const base::Closure
& start_fade
,
3040 base::TimeDelta delay
) {
3041 client_
->PostDelayedScrollbarFadeOnImplThread(start_fade
, delay
);
3044 void LayerTreeHostImpl::SetNeedsScrollbarAnimationFrame() {
3045 TRACE_EVENT_INSTANT0(
3047 "LayerTreeHostImpl::SetNeedsRedraw due to scrollbar fade",
3048 TRACE_EVENT_SCOPE_THREAD
);
3052 void LayerTreeHostImpl::SetTreePriority(TreePriority priority
) {
3056 if (global_tile_state_
.tree_priority
== priority
)
3058 global_tile_state_
.tree_priority
= priority
;
3059 DidModifyTilePriorities();
3062 void LayerTreeHostImpl::UpdateCurrentFrameTime() {
3063 DCHECK(current_frame_timeticks_
.is_null());
3064 current_frame_timeticks_
= gfx::FrameTime::Now();
3067 void LayerTreeHostImpl::ResetCurrentFrameTimeForNextFrame() {
3068 current_frame_timeticks_
= base::TimeTicks();
3071 base::TimeTicks
LayerTreeHostImpl::CurrentFrameTimeTicks() {
3072 // Try to use the current frame time to keep animations non-jittery. But if
3073 // we're not in a frame (because this is during an input event or a delayed
3074 // task), fall back to physical time. This should still be monotonic.
3075 if (!current_frame_timeticks_
.is_null())
3076 return current_frame_timeticks_
;
3077 return gfx::FrameTime::Now();
3080 scoped_ptr
<base::Value
> LayerTreeHostImpl::AsValueWithFrame(
3081 FrameData
* frame
) const {
3082 scoped_ptr
<base::DictionaryValue
> state(new base::DictionaryValue());
3083 if (this->pending_tree_
)
3084 state
->Set("activation_state", ActivationStateAsValue().release());
3085 state
->Set("device_viewport_size",
3086 MathUtil::AsValue(device_viewport_size_
).release());
3088 state
->Set("tiles", tile_manager_
->AllTilesAsValue().release());
3089 state
->Set("active_tree", active_tree_
->AsValue().release());
3091 state
->Set("pending_tree", pending_tree_
->AsValue().release());
3093 state
->Set("frame", frame
->AsValue().release());
3094 return state
.PassAs
<base::Value
>();
3097 scoped_ptr
<base::Value
> LayerTreeHostImpl::ActivationStateAsValue() const {
3098 scoped_ptr
<base::DictionaryValue
> state(new base::DictionaryValue());
3099 state
->Set("lthi", TracedValue::CreateIDRef(this).release());
3101 state
->Set("tile_manager", tile_manager_
->BasicStateAsValue().release());
3102 return state
.PassAs
<base::Value
>();
3105 void LayerTreeHostImpl::SetDebugState(
3106 const LayerTreeDebugState
& new_debug_state
) {
3107 if (LayerTreeDebugState::Equal(debug_state_
, new_debug_state
))
3109 if (debug_state_
.continuous_painting
!= new_debug_state
.continuous_painting
)
3110 paint_time_counter_
->ClearHistory();
3112 debug_state_
= new_debug_state
;
3113 UpdateTileManagerMemoryPolicy(ActualManagedMemoryPolicy());
3114 SetFullRootLayerDamage();
3117 void LayerTreeHostImpl::CreateUIResource(UIResourceId uid
,
3118 const UIResourceBitmap
& bitmap
) {
3121 GLint wrap_mode
= 0;
3122 switch (bitmap
.GetWrapMode()) {
3123 case UIResourceBitmap::CLAMP_TO_EDGE
:
3124 wrap_mode
= GL_CLAMP_TO_EDGE
;
3126 case UIResourceBitmap::REPEAT
:
3127 wrap_mode
= GL_REPEAT
;
3131 // Allow for multiple creation requests with the same UIResourceId. The
3132 // previous resource is simply deleted.
3133 ResourceProvider::ResourceId id
= ResourceIdForUIResource(uid
);
3135 DeleteUIResource(uid
);
3137 ResourceFormat format
= resource_provider_
->best_texture_format();
3138 if (bitmap
.GetFormat() == UIResourceBitmap::ETC1
)
3140 id
= resource_provider_
->CreateResource(
3143 ResourceProvider::TextureUsageAny
,
3146 UIResourceData data
;
3147 data
.resource_id
= id
;
3148 data
.size
= bitmap
.GetSize();
3149 data
.opaque
= bitmap
.GetOpaque();
3151 ui_resource_map_
[uid
] = data
;
3153 AutoLockUIResourceBitmap
bitmap_lock(bitmap
);
3154 resource_provider_
->SetPixels(id
,
3155 bitmap_lock
.GetPixels(),
3156 gfx::Rect(bitmap
.GetSize()),
3157 gfx::Rect(bitmap
.GetSize()),
3158 gfx::Vector2d(0, 0));
3159 MarkUIResourceNotEvicted(uid
);
3162 void LayerTreeHostImpl::DeleteUIResource(UIResourceId uid
) {
3163 ResourceProvider::ResourceId id
= ResourceIdForUIResource(uid
);
3165 resource_provider_
->DeleteResource(id
);
3166 ui_resource_map_
.erase(uid
);
3168 MarkUIResourceNotEvicted(uid
);
3171 void LayerTreeHostImpl::EvictAllUIResources() {
3172 if (ui_resource_map_
.empty())
3175 for (UIResourceMap::const_iterator iter
= ui_resource_map_
.begin();
3176 iter
!= ui_resource_map_
.end();
3178 evicted_ui_resources_
.insert(iter
->first
);
3179 resource_provider_
->DeleteResource(iter
->second
.resource_id
);
3181 ui_resource_map_
.clear();
3183 client_
->SetNeedsCommitOnImplThread();
3184 client_
->OnCanDrawStateChanged(CanDraw());
3185 client_
->RenewTreePriority();
3188 ResourceProvider::ResourceId
LayerTreeHostImpl::ResourceIdForUIResource(
3189 UIResourceId uid
) const {
3190 UIResourceMap::const_iterator iter
= ui_resource_map_
.find(uid
);
3191 if (iter
!= ui_resource_map_
.end())
3192 return iter
->second
.resource_id
;
3196 bool LayerTreeHostImpl::IsUIResourceOpaque(UIResourceId uid
) const {
3197 UIResourceMap::const_iterator iter
= ui_resource_map_
.find(uid
);
3198 DCHECK(iter
!= ui_resource_map_
.end());
3199 return iter
->second
.opaque
;
3202 bool LayerTreeHostImpl::EvictedUIResourcesExist() const {
3203 return !evicted_ui_resources_
.empty();
3206 void LayerTreeHostImpl::MarkUIResourceNotEvicted(UIResourceId uid
) {
3207 std::set
<UIResourceId
>::iterator found_in_evicted
=
3208 evicted_ui_resources_
.find(uid
);
3209 if (found_in_evicted
== evicted_ui_resources_
.end())
3211 evicted_ui_resources_
.erase(found_in_evicted
);
3212 if (evicted_ui_resources_
.empty())
3213 client_
->OnCanDrawStateChanged(CanDraw());
3216 void LayerTreeHostImpl::ScheduleMicroBenchmark(
3217 scoped_ptr
<MicroBenchmarkImpl
> benchmark
) {
3218 micro_benchmark_controller_
.ScheduleRun(benchmark
.Pass());
3221 void LayerTreeHostImpl::InsertSwapPromiseMonitor(SwapPromiseMonitor
* monitor
) {
3222 swap_promise_monitor_
.insert(monitor
);
3225 void LayerTreeHostImpl::RemoveSwapPromiseMonitor(SwapPromiseMonitor
* monitor
) {
3226 swap_promise_monitor_
.erase(monitor
);
3229 void LayerTreeHostImpl::NotifySwapPromiseMonitorsOfSetNeedsRedraw() {
3230 std::set
<SwapPromiseMonitor
*>::iterator it
= swap_promise_monitor_
.begin();
3231 for (; it
!= swap_promise_monitor_
.end(); it
++)
3232 (*it
)->OnSetNeedsRedrawOnImpl();
3235 void LayerTreeHostImpl::NotifySwapPromiseMonitorsOfForwardingToMainThread() {
3236 std::set
<SwapPromiseMonitor
*>::iterator it
= swap_promise_monitor_
.begin();
3237 for (; it
!= swap_promise_monitor_
.end(); it
++)
3238 (*it
)->OnForwardScrollUpdateToMainThreadOnImpl();
3241 void LayerTreeHostImpl::RegisterPictureLayerImpl(PictureLayerImpl
* layer
) {
3242 DCHECK(std::find(picture_layers_
.begin(), picture_layers_
.end(), layer
) ==
3243 picture_layers_
.end());
3244 picture_layers_
.push_back(layer
);
3247 void LayerTreeHostImpl::UnregisterPictureLayerImpl(PictureLayerImpl
* layer
) {
3248 std::vector
<PictureLayerImpl
*>::iterator it
=
3249 std::find(picture_layers_
.begin(), picture_layers_
.end(), layer
);
3250 DCHECK(it
!= picture_layers_
.end());
3251 picture_layers_
.erase(it
);