Lots of random cleanups, mostly for native_theme_win.cc:
[chromium-blink-merge.git] / cc / trees / occlusion_tracker.h
blob78b992cd1c55895ed19f6cc617370ba62650a366
1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CC_TREES_OCCLUSION_TRACKER_H_
6 #define CC_TREES_OCCLUSION_TRACKER_H_
8 #include <vector>
10 #include "base/basictypes.h"
11 #include "cc/base/cc_export.h"
12 #include "cc/base/region.h"
13 #include "cc/layers/layer_iterator.h"
14 #include "ui/gfx/rect.h"
16 namespace cc {
17 class LayerImpl;
18 class RenderSurfaceImpl;
19 class Layer;
20 class RenderSurface;
22 // This class is used to track occlusion of layers while traversing them in a
23 // front-to-back order. As each layer is visited, one of the methods in this
24 // class is called to notify it about the current target surface. Then,
25 // occlusion in the content space of the current layer may be queried, via
26 // methods such as Occluded() and UnoccludedContentRect(). If the current layer
27 // owns a RenderSurfaceImpl, then occlusion on that RenderSurfaceImpl may also
28 // be queried via surfaceOccluded() and surfaceUnoccludedContentRect(). Finally,
29 // once finished with the layer, occlusion behind the layer should be marked by
30 // calling MarkOccludedBehindLayer().
31 template <typename LayerType>
32 class CC_EXPORT OcclusionTracker {
33 public:
34 explicit OcclusionTracker(const gfx::Rect& screen_space_clip_rect);
35 ~OcclusionTracker();
37 // Called at the beginning of each step in the LayerIterator's front-to-back
38 // traversal.
39 void EnterLayer(const LayerIteratorPosition<LayerType>& layer_iterator);
40 // Called at the end of each step in the LayerIterator's front-to-back
41 // traversal.
42 void LeaveLayer(const LayerIteratorPosition<LayerType>& layer_iterator);
44 // Returns true if the given rect in content space for a layer is fully
45 // occluded in either screen space or the layer's target surface.
46 // |render_target| is the contributing layer's render target, and
47 // |draw_transform| and |impl_draw_transform_is_unknown| are relative to that.
48 bool Occluded(const LayerType* render_target,
49 const gfx::Rect& content_rect,
50 const gfx::Transform& draw_transform) const;
52 // Gives an unoccluded sub-rect of |content_rect| in the content space of a
53 // layer. Used when considering occlusion for a layer that paints/draws
54 // something. |render_target| is the contributing layer's render target, and
55 // |draw_transform| and |impl_draw_transform_is_unknown| are relative to that.
56 gfx::Rect UnoccludedContentRect(const gfx::Rect& content_rect,
57 const gfx::Transform& draw_transform) const;
59 // Gives an unoccluded sub-rect of |content_rect| in the content space of the
60 // render_target owned by the layer. Used when considering occlusion for a
61 // contributing surface that is rendering into another target.
62 gfx::Rect UnoccludedContributingSurfaceContentRect(
63 const gfx::Rect& content_rect,
64 const gfx::Transform& draw_transform) const;
66 // Gives the region of the screen that is not occluded by something opaque.
67 Region ComputeVisibleRegionInScreen() const {
68 DCHECK(!stack_.back().target->parent());
69 return SubtractRegions(screen_space_clip_rect_,
70 stack_.back().occlusion_from_inside_target);
73 void set_minimum_tracking_size(const gfx::Size& size) {
74 minimum_tracking_size_ = size;
77 // The following is used for visualization purposes.
78 void set_occluding_screen_space_rects_container(
79 std::vector<gfx::Rect>* rects) {
80 occluding_screen_space_rects_ = rects;
82 void set_non_occluding_screen_space_rects_container(
83 std::vector<gfx::Rect>* rects) {
84 non_occluding_screen_space_rects_ = rects;
87 protected:
88 struct StackObject {
89 StackObject() : target(0) {}
90 explicit StackObject(const LayerType* target) : target(target) {}
91 const LayerType* target;
92 Region occlusion_from_outside_target;
93 Region occlusion_from_inside_target;
96 // The stack holds occluded regions for subtrees in the
97 // RenderSurfaceImpl-Layer tree, so that when we leave a subtree we may apply
98 // a mask to it, but not to the parts outside the subtree.
99 // - The first time we see a new subtree under a target, we add that target to
100 // the top of the stack. This can happen as a layer representing itself, or as
101 // a target surface.
102 // - When we visit a target surface, we apply its mask to its subtree, which
103 // is at the top of the stack.
104 // - When we visit a layer representing itself, we add its occlusion to the
105 // current subtree, which is at the top of the stack.
106 // - When we visit a layer representing a contributing surface, the current
107 // target will never be the top of the stack since we just came from the
108 // contributing surface.
109 // We merge the occlusion at the top of the stack with the new current
110 // subtree. This new target is pushed onto the stack if not already there.
111 std::vector<StackObject> stack_;
113 private:
114 // Called when visiting a layer representing itself. If the target was not
115 // already current, then this indicates we have entered a new surface subtree.
116 void EnterRenderTarget(const LayerType* new_target);
118 // Called when visiting a layer representing a target surface. This indicates
119 // we have visited all the layers within the surface, and we may perform any
120 // surface-wide operations.
121 void FinishedRenderTarget(const LayerType* finished_target);
123 // Called when visiting a layer representing a contributing surface. This
124 // indicates that we are leaving our current surface, and entering the new
125 // one. We then perform any operations required for merging results from the
126 // child subtree into its parent.
127 void LeaveToRenderTarget(const LayerType* new_target);
129 // Add the layer's occlusion to the tracked state.
130 void MarkOccludedBehindLayer(const LayerType* layer);
132 gfx::Rect screen_space_clip_rect_;
133 gfx::Size minimum_tracking_size_;
135 // This is used for visualizing the occlusion tracking process.
136 std::vector<gfx::Rect>* occluding_screen_space_rects_;
137 std::vector<gfx::Rect>* non_occluding_screen_space_rects_;
139 DISALLOW_COPY_AND_ASSIGN(OcclusionTracker);
142 #if !defined(COMPILER_MSVC)
143 extern template class OcclusionTracker<Layer>;
144 extern template class OcclusionTracker<LayerImpl>;
145 #endif
147 } // namespace cc
149 #endif // CC_TREES_OCCLUSION_TRACKER_H_