Lots of random cleanups, mostly for native_theme_win.cc:
[chromium-blink-merge.git] / ipc / ipc_channel_win.h
bloba6f234c72468b66e9f00cf090e6628b205a05c82
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef IPC_IPC_CHANNEL_WIN_H_
6 #define IPC_IPC_CHANNEL_WIN_H_
8 #include "ipc/ipc_channel.h"
10 #include <queue>
11 #include <string>
13 #include "base/memory/scoped_ptr.h"
14 #include "base/memory/weak_ptr.h"
15 #include "base/message_loop/message_loop.h"
16 #include "ipc/ipc_channel_reader.h"
18 namespace base {
19 class ThreadChecker;
22 namespace IPC {
24 class ChannelWin : public Channel,
25 public internal::ChannelReader,
26 public base::MessageLoopForIO::IOHandler {
27 public:
28 // Mirror methods of Channel, see ipc_channel.h for description.
29 ChannelWin(const IPC::ChannelHandle &channel_handle, Mode mode,
30 Listener* listener);
31 ~ChannelWin();
33 // Channel implementation
34 virtual bool Connect() OVERRIDE;
35 virtual void Close() OVERRIDE;
36 virtual bool Send(Message* message) OVERRIDE;
37 virtual base::ProcessId GetPeerPID() const OVERRIDE;
39 static bool IsNamedServerInitialized(const std::string& channel_id);
42 private:
43 // ChannelReader implementation.
44 virtual ReadState ReadData(char* buffer,
45 int buffer_len,
46 int* bytes_read) OVERRIDE;
47 virtual bool WillDispatchInputMessage(Message* msg) OVERRIDE;
48 bool DidEmptyInputBuffers() OVERRIDE;
49 virtual void HandleInternalMessage(const Message& msg) OVERRIDE;
51 static const base::string16 PipeName(const std::string& channel_id,
52 int32* secret);
53 bool CreatePipe(const IPC::ChannelHandle &channel_handle, Mode mode);
55 bool ProcessConnection();
56 bool ProcessOutgoingMessages(base::MessageLoopForIO::IOContext* context,
57 DWORD bytes_written);
59 // MessageLoop::IOHandler implementation.
60 virtual void OnIOCompleted(base::MessageLoopForIO::IOContext* context,
61 DWORD bytes_transfered,
62 DWORD error);
64 private:
65 struct State {
66 explicit State(ChannelWin* channel);
67 ~State();
68 base::MessageLoopForIO::IOContext context;
69 bool is_pending;
72 State input_state_;
73 State output_state_;
75 HANDLE pipe_;
77 base::ProcessId peer_pid_;
79 // Messages to be sent are queued here.
80 std::queue<Message*> output_queue_;
82 // In server-mode, we have to wait for the client to connect before we
83 // can begin reading. We make use of the input_state_ when performing
84 // the connect operation in overlapped mode.
85 bool waiting_connect_;
87 // This flag is set when processing incoming messages. It is used to
88 // avoid recursing through ProcessIncomingMessages, which could cause
89 // problems. TODO(darin): make this unnecessary
90 bool processing_incoming_;
92 // Determines if we should validate a client's secret on connection.
93 bool validate_client_;
95 // Tracks the lifetime of this object, for debugging purposes.
96 int32 debug_flags_;
98 // This is a unique per-channel value used to authenticate the client end of
99 // a connection. If the value is non-zero, the client passes it in the hello
100 // and the host validates. (We don't send the zero value fto preserve IPC
101 // compatability with existing clients that don't validate the channel.)
102 int32 client_secret_;
105 base::WeakPtrFactory<ChannelWin> weak_factory_;
107 scoped_ptr<base::ThreadChecker> thread_check_;
109 DISALLOW_COPY_AND_ASSIGN(ChannelWin);
112 } // namespace IPC
114 #endif // IPC_IPC_CHANNEL_WIN_H_