1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef NET_UDP_UDP_SOCKET_WIN_H_
6 #define NET_UDP_UDP_SOCKET_WIN_H_
10 #include "base/memory/ref_counted.h"
11 #include "base/memory/scoped_ptr.h"
12 #include "base/threading/non_thread_safe.h"
13 #include "base/win/object_watcher.h"
14 #include "net/base/completion_callback.h"
15 #include "net/base/net_export.h"
16 #include "net/base/rand_callback.h"
17 #include "net/base/ip_endpoint.h"
18 #include "net/base/io_buffer.h"
19 #include "net/base/net_log.h"
20 #include "net/udp/datagram_socket.h"
24 class NET_EXPORT UDPSocketWin
: NON_EXPORTED_BASE(public base::NonThreadSafe
) {
26 UDPSocketWin(DatagramSocket::BindType bind_type
,
27 const RandIntCallback
& rand_int_cb
,
29 const net::NetLog::Source
& source
);
30 virtual ~UDPSocketWin();
32 // Connect the socket to connect with a certain |address|.
33 // Returns a net error code.
34 int Connect(const IPEndPoint
& address
);
36 // Bind the address/port for this socket to |address|. This is generally
37 // only used on a server.
38 // Returns a net error code.
39 int Bind(const IPEndPoint
& address
);
44 // Copy the remote udp address into |address| and return a network error code.
45 int GetPeerAddress(IPEndPoint
* address
) const;
47 // Copy the local udp address into |address| and return a network error code.
48 // (similar to getsockname)
49 int GetLocalAddress(IPEndPoint
* address
) const;
52 // Multiple outstanding read requests are not supported.
53 // Full duplex mode (reading and writing at the same time) is supported
55 // Read from the socket.
56 // Only usable from the client-side of a UDP socket, after the socket
57 // has been connected.
58 int Read(IOBuffer
* buf
, int buf_len
, const CompletionCallback
& callback
);
60 // Write to the socket.
61 // Only usable from the client-side of a UDP socket, after the socket
62 // has been connected.
63 int Write(IOBuffer
* buf
, int buf_len
, const CompletionCallback
& callback
);
65 // Read from a socket and receive sender address information.
66 // |buf| is the buffer to read data into.
67 // |buf_len| is the maximum amount of data to read.
68 // |address| is a buffer provided by the caller for receiving the sender
69 // address information about the received data. This buffer must be kept
70 // alive by the caller until the callback is placed.
71 // |address_length| is a ptr to the length of the |address| buffer. This
72 // is an input parameter containing the maximum size |address| can hold
73 // and also an output parameter for the size of |address| upon completion.
74 // |callback| is the callback on completion of the RecvFrom.
75 // Returns a net error code, or ERR_IO_PENDING if the IO is in progress.
76 // If ERR_IO_PENDING is returned, the caller must keep |buf|, |address|,
77 // and |address_length| alive until the callback is called.
78 int RecvFrom(IOBuffer
* buf
,
81 const CompletionCallback
& callback
);
83 // Send to a socket with a particular destination.
84 // |buf| is the buffer to send
85 // |buf_len| is the number of bytes to send
86 // |address| is the recipient address.
87 // |address_length| is the size of the recipient address
88 // |callback| is the user callback function to call on complete.
89 // Returns a net error code, or ERR_IO_PENDING if the IO is in progress.
90 // If ERR_IO_PENDING is returned, the caller must keep |buf| and |address|
91 // alive until the callback is called.
92 int SendTo(IOBuffer
* buf
,
94 const IPEndPoint
& address
,
95 const CompletionCallback
& callback
);
97 // Set the receive buffer size (in bytes) for the socket.
98 // Returns a net error code.
99 int SetReceiveBufferSize(int32 size
);
101 // Set the send buffer size (in bytes) for the socket.
102 // Returns a net error code.
103 int SetSendBufferSize(int32 size
);
105 // Returns true if the socket is already connected or bound.
106 bool is_connected() const { return socket_
!= INVALID_SOCKET
; }
108 const BoundNetLog
& NetLog() const { return net_log_
; }
110 // Sets corresponding flags in |socket_options_| to allow the socket
111 // to share the local address to which the socket will be bound with
112 // other processes. Should be called before Bind().
113 void AllowAddressReuse();
115 // Sets corresponding flags in |socket_options_| to allow sending
116 // and receiving packets to and from broadcast addresses. Should be
117 // called before Bind().
118 void AllowBroadcast();
120 // Join the multicast group.
121 // |group_address| is the group address to join, could be either
122 // an IPv4 or IPv6 address.
123 // Return a network error code.
124 int JoinGroup(const IPAddressNumber
& group_address
) const;
126 // Leave the multicast group.
127 // |group_address| is the group address to leave, could be either
128 // an IPv4 or IPv6 address. If the socket hasn't joined the group,
129 // it will be ignored.
130 // It's optional to leave the multicast group before destroying
131 // the socket. It will be done by the OS.
132 // Return a network error code.
133 int LeaveGroup(const IPAddressNumber
& group_address
) const;
135 // Set interface to use for multicast. If |interface_index| set to 0, default
136 // interface is used.
137 // Should be called before Bind().
138 // Returns a network error code.
139 int SetMulticastInterface(uint32 interface_index
);
141 // Set the time-to-live option for UDP packets sent to the multicast
142 // group address. The default value of this option is 1.
143 // Cannot be negative or more than 255.
144 // Should be called before Bind().
145 int SetMulticastTimeToLive(int time_to_live
);
147 // Set the loopback flag for UDP socket. If this flag is true, the host
148 // will receive packets sent to the joined group from itself.
149 // The default value of this option is true.
150 // Should be called before Bind().
152 // Note: the behavior of |SetMulticastLoopbackMode| is slightly
153 // different between Windows and Unix-like systems. The inconsistency only
154 // happens when there are more than one applications on the same host
155 // joined to the same multicast group while having different settings on
156 // multicast loopback mode. On Windows, the applications with loopback off
157 // will not RECEIVE the loopback packets; while on Unix-like systems, the
158 // applications with loopback off will not SEND the loopback packets to
159 // other applications on the same host. See MSDN: http://goo.gl/6vqbj
160 int SetMulticastLoopbackMode(bool loopback
);
162 // Set the differentiated services flags on outgoing packets. May not
163 // do anything on some platforms.
164 int SetDiffServCodePoint(DiffServCodePoint dscp
);
166 // Resets the thread to be used for thread-safety checks.
167 void DetachFromThread();
171 SOCKET_OPTION_REUSE_ADDRESS
= 1 << 0,
172 SOCKET_OPTION_BROADCAST
= 1 << 1,
173 SOCKET_OPTION_MULTICAST_LOOP
= 1 << 2
178 void DoReadCallback(int rv
);
179 void DoWriteCallback(int rv
);
180 void DidCompleteRead();
181 void DidCompleteWrite();
183 // Handles stats and logging. |result| is the number of bytes transferred, on
184 // success, or the net error code on failure. LogRead retrieves the address
185 // from |recv_addr_storage_|, while LogWrite takes it as an optional argument.
186 void LogRead(int result
, const char* bytes
) const;
187 void LogWrite(int result
, const char* bytes
, const IPEndPoint
* address
) const;
189 // Returns the OS error code (or 0 on success).
190 int CreateSocket(int addr_family
);
192 // Same as SendTo(), except that address is passed by pointer
193 // instead of by reference. It is called from Write() with |address|
195 int SendToOrWrite(IOBuffer
* buf
,
197 const IPEndPoint
* address
,
198 const CompletionCallback
& callback
);
200 int InternalConnect(const IPEndPoint
& address
);
201 int InternalRecvFrom(IOBuffer
* buf
, int buf_len
, IPEndPoint
* address
);
202 int InternalSendTo(IOBuffer
* buf
, int buf_len
, const IPEndPoint
* address
);
204 // Applies |socket_options_| to |socket_|. Should be called before
206 int SetSocketOptions();
207 int DoBind(const IPEndPoint
& address
);
208 // Binds to a random port on |address|.
209 int RandomBind(const IPAddressNumber
& address
);
211 // Attempts to convert the data in |recv_addr_storage_| and |recv_addr_len_|
212 // to an IPEndPoint and writes it to |address|. Returns true on success.
213 bool ReceiveAddressToIPEndpoint(IPEndPoint
* address
) const;
218 // Bitwise-or'd combination of SocketOptions. Specifies the set of
219 // options that should be applied to |socket_| before Bind().
222 // Multicast interface.
223 uint32 multicast_interface_
;
225 // Multicast socket options cached for SetSocketOption.
226 // Cannot be used after Bind().
227 int multicast_time_to_live_
;
229 // How to do source port binding, used only when UDPSocket is part of
230 // UDPClientSocket, since UDPServerSocket provides Bind.
231 DatagramSocket::BindType bind_type_
;
233 // PRNG function for generating port numbers.
234 RandIntCallback rand_int_cb_
;
236 // These are mutable since they're just cached copies to make
237 // GetPeerAddress/GetLocalAddress smarter.
238 mutable scoped_ptr
<IPEndPoint
> local_address_
;
239 mutable scoped_ptr
<IPEndPoint
> remote_address_
;
241 // The core of the socket that can live longer than the socket itself. We pass
242 // resources to the Windows async IO functions and we have to make sure that
243 // they are not destroyed while the OS still references them.
244 scoped_refptr
<Core
> core_
;
246 IPEndPoint
* recv_from_address_
;
248 // Cached copy of the current address we're sending to, if any. Used for
250 scoped_ptr
<IPEndPoint
> send_to_address_
;
252 // External callback; called when read is complete.
253 CompletionCallback read_callback_
;
255 // External callback; called when write is complete.
256 CompletionCallback write_callback_
;
258 BoundNetLog net_log_
;
260 DISALLOW_COPY_AND_ASSIGN(UDPSocketWin
);
265 #endif // NET_UDP_UDP_SOCKET_WIN_H_