1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef REMOTING_PROTOCOL_CLIENT_EVENT_DISPATCHER_H_
6 #define REMOTING_PROTOCOL_CLIENT_EVENT_DISPATCHER_H_
8 #include "base/memory/ref_counted.h"
9 #include "remoting/protocol/buffered_socket_writer.h"
10 #include "remoting/protocol/channel_dispatcher_base.h"
11 #include "remoting/protocol/input_stub.h"
16 // ClientEventDispatcher manages the event channel on the client
17 // side. It implements InputStub for outgoing input messages.
18 class ClientEventDispatcher
: public ChannelDispatcherBase
, public InputStub
{
20 ClientEventDispatcher();
21 virtual ~ClientEventDispatcher();
23 // InputStub implementation.
24 virtual void InjectKeyEvent(const KeyEvent
& event
) OVERRIDE
;
25 virtual void InjectMouseEvent(const MouseEvent
& event
) OVERRIDE
;
28 // ChannelDispatcherBase overrides.
29 virtual void OnInitialized() OVERRIDE
;
32 BufferedSocketWriter writer_
;
34 DISALLOW_COPY_AND_ASSIGN(ClientEventDispatcher
);
37 } // namespace protocol
38 } // namespace remoting
40 #endif // REMOTING_PROTOCOL_CLIENT_EVENT_DISPATCHER_H_