Update V8 to version 4.7.42.
[chromium-blink-merge.git] / media / filters / vp8_bool_decoder.cc
blob31b20e7bf0c1a1151be3c21e0569f36f357f3a23
1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 //
6 /*
7 * Copyright (c) 2010, The WebM Project authors. All rights reserved.
9 * Redistribution and use in source and binary forms, with or without
10 * modification, are permitted provided that the following conditions are
11 * met:
13 * * Redistributions of source code must retain the above copyright
14 * notice, this list of conditions and the following disclaimer.
16 * * Redistributions in binary form must reproduce the above copyright
17 * notice, this list of conditions and the following disclaimer in
18 * the documentation and/or other materials provided with the
19 * distribution.
21 * * Neither the name of Google, nor the WebM Project, nor the names
22 * of its contributors may be used to endorse or promote products
23 * derived from this software without specific prior written
24 * permission.
26 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
27 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
28 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
29 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
30 * HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
31 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
32 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
33 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
34 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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36 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
39 // This file is modified from the dboolhuff.{c,h} from the WebM's libvpx
40 // project. (http://www.webmproject.org/code)
41 // It is used to decode bits from a vp8 stream.
43 #include <algorithm>
45 #include "base/numerics/safe_conversions.h"
46 #include "media/filters/vp8_bool_decoder.h"
48 namespace media {
50 #define VP8_BD_VALUE_BIT \
51 static_cast<int>(sizeof(Vp8BoolDecoder::value_) * CHAR_BIT)
53 static const int kDefaultProbability = 0x80; // 0x80 / 256 = 0.5
55 // This is meant to be a large, positive constant that can still be efficiently
56 // loaded as an immediate (on platforms like ARM, for example). Even relatively
57 // modest values like 100 would work fine.
58 #define VP8_LOTS_OF_BITS (0x40000000)
60 // The number of leading zeros.
61 static const unsigned char kVp8Norm[256] = {
62 0, 7, 6, 6, 5, 5, 5, 5, 4, 4, 4, 4, 4, 4, 4, 4,
63 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
64 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
65 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
66 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
67 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
68 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
69 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
70 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
71 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
72 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
73 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
74 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
75 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
76 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
77 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
80 Vp8BoolDecoder::Vp8BoolDecoder()
81 : user_buffer_(NULL),
82 user_buffer_end_(NULL),
83 value_(0),
84 count_(-8),
85 range_(255) {
88 bool Vp8BoolDecoder::Initialize(const uint8_t* data, size_t size) {
89 if (data == NULL || size == 0)
90 return false;
91 user_buffer_start_ = data;
92 user_buffer_ = data;
93 user_buffer_end_ = data + size;
94 value_ = 0;
95 count_ = -8;
96 range_ = 255;
97 return true;
100 void Vp8BoolDecoder::FillDecoder() {
101 DCHECK(user_buffer_ != NULL);
102 int shift = VP8_BD_VALUE_BIT - CHAR_BIT - (count_ + CHAR_BIT);
103 size_t bytes_left = user_buffer_end_ - user_buffer_;
104 size_t bits_left = bytes_left * CHAR_BIT;
105 int x = static_cast<int>(shift + CHAR_BIT - bits_left);
106 int loop_end = 0;
108 if (x >= 0) {
109 count_ += VP8_LOTS_OF_BITS;
110 loop_end = x;
113 if (x < 0 || bits_left) {
114 while (shift >= loop_end) {
115 count_ += CHAR_BIT;
116 value_ |= static_cast<size_t>(*user_buffer_) << shift;
117 ++user_buffer_;
118 shift -= CHAR_BIT;
123 int Vp8BoolDecoder::ReadBit(int probability) {
124 int bit = 0;
125 size_t split = 1 + (((range_ - 1) * probability) >> 8);
126 if (count_ < 0)
127 FillDecoder();
128 size_t bigsplit = static_cast<size_t>(split) << (VP8_BD_VALUE_BIT - 8);
130 if (value_ >= bigsplit) {
131 range_ -= split;
132 value_ -= bigsplit;
133 bit = 1;
134 } else {
135 range_ = split;
138 size_t shift = kVp8Norm[range_];
139 range_ <<= shift;
140 value_ <<= shift;
141 count_ -= shift;
143 DCHECK_EQ(1U, (range_ >> 7)); // In the range [128, 255].
145 return bit;
148 bool Vp8BoolDecoder::ReadLiteral(size_t num_bits, int* out) {
149 DCHECK_LE(num_bits, sizeof(int) * CHAR_BIT);
150 *out = 0;
151 for (; num_bits > 0; --num_bits)
152 *out = (*out << 1) | ReadBit(kDefaultProbability);
153 return !OutOfBuffer();
156 bool Vp8BoolDecoder::ReadBool(bool* out, uint8_t probability) {
157 *out = !!ReadBit(probability);
158 return !OutOfBuffer();
161 bool Vp8BoolDecoder::ReadBool(bool* out) {
162 return ReadBool(out, kDefaultProbability);
165 bool Vp8BoolDecoder::ReadLiteralWithSign(size_t num_bits, int* out) {
166 ReadLiteral(num_bits, out);
167 // Read sign.
168 if (ReadBit(kDefaultProbability))
169 *out = -*out;
170 return !OutOfBuffer();
173 size_t Vp8BoolDecoder::BitOffset() {
174 int bit_count = count_ + 8;
175 if (bit_count > VP8_BD_VALUE_BIT)
176 // Capped at 0 to ignore buffer underrun.
177 bit_count = std::max(0, bit_count - VP8_LOTS_OF_BITS);
178 return (user_buffer_ - user_buffer_start_) * 8 - bit_count;
181 uint8_t Vp8BoolDecoder::GetRange() {
182 return base::checked_cast<uint8_t>(range_);
185 uint8_t Vp8BoolDecoder::GetBottom() {
186 if (count_ < 0)
187 FillDecoder();
188 return static_cast<uint8_t>(value_ >> (VP8_BD_VALUE_BIT - 8));
191 inline bool Vp8BoolDecoder::OutOfBuffer() {
192 // Check if we have reached the end of the buffer.
194 // Variable |count_| stores the number of bits in the |value_| buffer, minus
195 // 8. The top byte is part of the algorithm and the remainder is buffered to
196 // be shifted into it. So, if |count_| == 8, the top 16 bits of |value_| are
197 // occupied, 8 for the algorithm and 8 in the buffer.
199 // When reading a byte from the user's buffer, |count_| is filled with 8 and
200 // one byte is filled into the |value_| buffer. When we reach the end of the
201 // data, |count_| is additionally filled with VP8_LOTS_OF_BITS. So when
202 // |count_| == VP8_LOTS_OF_BITS - 1, the user's data has been exhausted.
203 return (count_ > VP8_BD_VALUE_BIT) && (count_ < VP8_LOTS_OF_BITS);
206 } // namespace media