gpu: Add CHROMIUM_sync_query extension.
[chromium-blink-merge.git] / gpu / command_buffer / common / gles2_cmd_utils_implementation_autogen.h
blobe9f4f699adb31da6139d27a2a927c31c3b7fb8b2
1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 // This file is auto-generated from
6 // gpu/command_buffer/build_gles2_cmd_buffer.py
7 // It's formatted by clang-format using chromium coding style:
8 // clang-format -i -style=chromium filename
9 // DO NOT EDIT!
11 #ifndef GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_
12 #define GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_
14 static const GLES2Util::EnumToString enum_to_string_table[] = {
15 {0x78EC, "GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM", },
16 {0x8825, "GL_DRAW_BUFFER0_EXT", },
17 {0x0BC1, "GL_ALPHA_TEST_FUNC_QCOM", },
18 {0x884C, "GL_TEXTURE_COMPARE_MODE_EXT", },
19 {0x0BC2, "GL_ALPHA_TEST_REF_QCOM", },
20 {0x884D, "GL_TEXTURE_COMPARE_FUNC_EXT", },
21 {0x884E, "GL_COMPARE_REF_TO_TEXTURE_EXT", },
22 {0x93A1, "GL_BGRA8_EXT", },
23 {0, "GL_FALSE", },
24 {0x00400000, "GL_STENCIL_BUFFER_BIT6_QCOM", },
25 {0x9138, "GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG", },
26 {0x8FC4, "GL_SHADER_BINARY_VIV", },
27 {0x9130, "GL_SGX_PROGRAM_BINARY_IMG", },
28 {0x9133, "GL_RENDERBUFFER_SAMPLES_IMG", },
29 {0x82E0, "GL_BUFFER_KHR", },
30 {0x9135, "GL_MAX_SAMPLES_IMG", },
31 {0x9134, "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG", },
32 {0x9137, "GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG", },
33 {0x9136, "GL_TEXTURE_SAMPLES_IMG", },
34 {0x00000020, "GL_COLOR_BUFFER_BIT5_QCOM", },
35 {0x0008, "GL_MAP_INVALIDATE_BUFFER_BIT_EXT", },
36 {0x0BC0, "GL_ALPHA_TEST_QCOM", },
37 {0x0006, "GL_TRIANGLE_FAN", },
38 {0x0004, "GL_TRIANGLES", },
39 {0x0005, "GL_TRIANGLE_STRIP", },
40 {0x0002, "GL_LINE_LOOP", },
41 {0x0003, "GL_LINE_STRIP", },
42 {0x0000, "GL_POINTS", },
43 {0x0001, "GL_LINES", },
44 {0x78F0, "GL_IMAGE_ROWBYTES_CHROMIUM", },
45 {0x88B8, "GL_READ_ONLY", },
46 {0x88B9, "GL_WRITE_ONLY_OES", },
47 {0x8211, "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT", },
48 {0x8210, "GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT", },
49 {0x8741, "GL_PROGRAM_BINARY_LENGTH_OES", },
50 {0x8740, "GL_Z400_BINARY_AMD", },
51 {0x8192, "GL_GENERATE_MIPMAP_HINT", },
52 {0x8A54, "GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT", },
53 {0x8A55, "GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT", },
54 {0x8A56, "GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT", },
55 {0x8A57, "GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT", },
56 {0x8A51, "GL_RGB_RAW_422_APPLE", },
57 {0x87F9, "GL_3DC_X_AMD", },
58 {0x8A53, "GL_SYNC_OBJECT_APPLE", },
59 {0x8DF8, "GL_SHADER_BINARY_FORMATS", },
60 {0x8DF9, "GL_NUM_SHADER_BINARY_FORMATS", },
61 {0x826D, "GL_DEBUG_GROUP_STACK_DEPTH_KHR", },
62 {0x826B, "GL_DEBUG_SEVERITY_NOTIFICATION_KHR", },
63 {0x826C, "GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR", },
64 {0x8B59, "GL_BOOL_VEC4", },
65 {0x826A, "GL_DEBUG_TYPE_POP_GROUP_KHR", },
66 {0x8B57, "GL_BOOL_VEC2", },
67 {0x8DF1, "GL_MEDIUM_FLOAT", },
68 {0x8B55, "GL_INT_VEC4", },
69 {0x8B54, "GL_INT_VEC3", },
70 {0x8DF4, "GL_MEDIUM_INT", },
71 {0x8DF5, "GL_HIGH_INT", },
72 {0x8B51, "GL_FLOAT_VEC3", },
73 {0x8B50, "GL_FLOAT_VEC2", },
74 {0x806F, "GL_TEXTURE_3D_OES", },
75 {0x92E0, "GL_DEBUG_OUTPUT_KHR", },
76 {0x806A, "GL_TEXTURE_BINDING_3D_OES", },
77 {0x8CE3, "GL_COLOR_ATTACHMENT3_EXT", },
78 {0x1904, "GL_GREEN_NV", },
79 {0x928D, "GL_DST_OUT_NV", },
80 {0x8069, "GL_TEXTURE_BINDING_2D", },
81 {0x8261, "GL_NO_RESET_NOTIFICATION_EXT", },
82 {0x8DFA, "GL_SHADER_COMPILER", },
83 {0x8DFB, "GL_MAX_VERTEX_UNIFORM_VECTORS", },
84 {0x8DFC, "GL_MAX_VARYING_VECTORS", },
85 {0x8B5C, "GL_FLOAT_MAT4", },
86 {0x8B5B, "GL_FLOAT_MAT3", },
87 {0x8268, "GL_DEBUG_TYPE_MARKER_KHR", },
88 {0x8269, "GL_DEBUG_TYPE_PUSH_GROUP_KHR", },
89 {0x1905, "GL_BLUE_NV", },
90 {0x87FF, "GL_PROGRAM_BINARY_FORMATS_OES", },
91 {0x87FE, "GL_NUM_PROGRAM_BINARY_FORMATS_OES", },
92 {0x2600, "GL_NEAREST", },
93 {0x2601, "GL_LINEAR", },
94 {0x8C03, "GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG", },
95 {0x9242, "GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM", },
96 {0x88BA, "GL_READ_WRITE", },
97 {0x88BB, "GL_BUFFER_ACCESS_OES", },
98 {0x88BC, "GL_BUFFER_MAPPED_OES", },
99 {0x88BD, "GL_BUFFER_MAP_POINTER_OES", },
100 {0x88BF, "GL_TIME_ELAPSED_EXT", },
101 {0x0C10, "GL_SCISSOR_BOX", },
102 {0x0C11, "GL_SCISSOR_TEST", },
103 {0x80000000, "GL_MULTISAMPLE_BUFFER_BIT7_QCOM", },
104 {0x8A48, "GL_TEXTURE_SRGB_DECODE_EXT", },
105 {0x300E, "GL_CONTEXT_LOST", },
106 {0x02000000, "GL_MULTISAMPLE_BUFFER_BIT1_QCOM", },
107 {0x8C2F, "GL_ANY_SAMPLES_PASSED_EXT", },
108 {0x8BD2, "GL_TEXTURE_WIDTH_QCOM", },
109 {0x8BD3, "GL_TEXTURE_HEIGHT_QCOM", },
110 {0x8BD4, "GL_TEXTURE_DEPTH_QCOM", },
111 {0x8BD5, "GL_TEXTURE_INTERNAL_FORMAT_QCOM", },
112 {0x8BD6, "GL_TEXTURE_FORMAT_QCOM", },
113 {0x8BD7, "GL_TEXTURE_TYPE_QCOM", },
114 {0x8B8D, "GL_CURRENT_PROGRAM", },
115 {0x8BD9, "GL_TEXTURE_NUM_LEVELS_QCOM", },
116 {0x00200000, "GL_STENCIL_BUFFER_BIT5_QCOM", },
117 {0x8B8A, "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH", },
118 {0x8B8B, "GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES", },
119 {0x8B8C, "GL_SHADING_LANGUAGE_VERSION", },
120 {0x8BDA, "GL_TEXTURE_TARGET_QCOM", },
121 {0x8BDB, "GL_TEXTURE_OBJECT_VALID_QCOM", },
122 {0x8BDC, "GL_STATE_RESTORE", },
123 {0x8B88, "GL_SHADER_SOURCE_LENGTH", },
124 {0x8B89, "GL_ACTIVE_ATTRIBUTES", },
125 {0x93C9, "GL_COMPRESSED_RGBA_ASTC_6x6x6_OES", },
126 {0x93C8, "GL_COMPRESSED_RGBA_ASTC_6x6x5_OES", },
127 {0x8B84, "GL_INFO_LOG_LENGTH", },
128 {0x8B85, "GL_ATTACHED_SHADERS", },
129 {0x8B86, "GL_ACTIVE_UNIFORMS", },
130 {0x8B87, "GL_ACTIVE_UNIFORM_MAX_LENGTH", },
131 {0x8B80, "GL_DELETE_STATUS", },
132 {0x8B81, "GL_COMPILE_STATUS", },
133 {0x8B82, "GL_LINK_STATUS", },
134 {0x8B83, "GL_VALIDATE_STATUS", },
135 {0x8D48, "GL_STENCIL_INDEX8", },
136 {0x8D46, "GL_STENCIL_INDEX1_OES", },
137 {0x8D47, "GL_STENCIL_INDEX4_OES", },
138 {0x8D44, "GL_RENDERBUFFER_INTERNAL_FORMAT", },
139 {0x00000100, "GL_DEPTH_BUFFER_BIT", },
140 {0x8D42, "GL_RENDERBUFFER_WIDTH", },
141 {0x8D43, "GL_RENDERBUFFER_HEIGHT", },
142 {0x8D40, "GL_FRAMEBUFFER", },
143 {0x8D41, "GL_RENDERBUFFER", },
144 {0x0BD0, "GL_DITHER", },
145 {0x93D3, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR", },
146 {0x1801, "GL_DEPTH_EXT", },
147 {0x1800, "GL_COLOR_EXT", },
148 {0x1802, "GL_STENCIL_EXT", },
149 {0x0B21, "GL_LINE_WIDTH", },
150 {0x81A5, "GL_DEPTH_COMPONENT16", },
151 {0x81A6, "GL_DEPTH_COMPONENT24_OES", },
152 {0x81A7, "GL_DEPTH_COMPONENT32_OES", },
153 {0x88FE, "GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE", },
154 {0x8B6A, "GL_FLOAT_MAT4x3_NV", },
155 {0x93D0, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR", },
156 {0x9143, "GL_MAX_DEBUG_MESSAGE_LENGTH_KHR", },
157 {0x9144, "GL_MAX_DEBUG_LOGGED_MESSAGES_KHR", },
158 {0x9145, "GL_DEBUG_LOGGED_MESSAGES_KHR", },
159 {0x9146, "GL_DEBUG_SEVERITY_HIGH_KHR", },
160 {0x9147, "GL_DEBUG_SEVERITY_MEDIUM_KHR", },
161 {0x9148, "GL_DEBUG_SEVERITY_LOW_KHR", },
162 {0x9260, "GL_GCCSO_SHADER_BINARY_FJ", },
163 {0x8F60, "GL_MALI_SHADER_BINARY_ARM", },
164 {0x8F61, "GL_MALI_PROGRAM_BINARY_ARM", },
165 {0x87EE, "GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD", },
166 {0x822B, "GL_RG8_EXT", },
167 {0x822F, "GL_RG16F_EXT", },
168 {0x822D, "GL_R16F_EXT", },
169 {0x822E, "GL_R32F_EXT", },
170 {1, "GL_ES_VERSION_2_0", },
171 {0x84F9, "GL_DEPTH_STENCIL_OES", },
172 {0x8368, "GL_UNSIGNED_INT_2_10_10_10_REV_EXT", },
173 {0x8819, "GL_LUMINANCE_ALPHA32F_EXT", },
174 {0x8818, "GL_LUMINANCE32F_EXT", },
175 {0x8363, "GL_UNSIGNED_SHORT_5_6_5", },
176 {0x8814, "GL_RGBA32F_EXT", },
177 {0x84F2, "GL_ALL_COMPLETED_NV", },
178 {0x8816, "GL_ALPHA32F_EXT", },
179 {0x84F4, "GL_FENCE_CONDITION_NV", },
180 {0x8366, "GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT", },
181 {0x8365, "GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT", },
182 {0x84F7, "GL_COMMANDS_COMPLETED_CHROMIUM", },
183 {0x881E, "GL_LUMINANCE16F_EXT", },
184 {0x84FA, "GL_UNSIGNED_INT_24_8_OES", },
185 {0x881F, "GL_LUMINANCE_ALPHA16F_EXT", },
186 {0x881A, "GL_RGBA16F_EXT", },
187 {0x84FE, "GL_TEXTURE_MAX_ANISOTROPY_EXT", },
188 {0x0901, "GL_CCW", },
189 {0x0900, "GL_CW", },
190 {0x8229, "GL_R8_EXT", },
191 {0x9283, "GL_DISJOINT_NV", },
192 {0x8227, "GL_RG_EXT", },
193 {0x8B66, "GL_FLOAT_MAT2x4_NV", },
194 {0x8B67, "GL_FLOAT_MAT3x2_NV", },
195 {0x8B65, "GL_FLOAT_MAT2x3_NV", },
196 {0x8B62, "GL_SAMPLER_2D_SHADOW_EXT", },
197 {0x8B63, "GL_SAMPLER_2D_RECT_ARB", },
198 {0x8B60, "GL_SAMPLER_CUBE", },
199 {0x00001000, "GL_DEPTH_BUFFER_BIT4_QCOM", },
200 {0x8B68, "GL_FLOAT_MAT3x4_NV", },
201 {0x83F0, "GL_COMPRESSED_RGB_S3TC_DXT1_EXT", },
202 {0x00000080, "GL_COLOR_BUFFER_BIT7_QCOM", },
203 {0x88F0, "GL_DEPTH24_STENCIL8_OES", },
204 {0x80A0, "GL_SAMPLE_COVERAGE", },
205 {0x928F, "GL_DST_ATOP_NV", },
206 {0x80A9, "GL_SAMPLES", },
207 {0x80A8, "GL_SAMPLE_BUFFERS", },
208 {0x0D55, "GL_ALPHA_BITS", },
209 {0x0D54, "GL_BLUE_BITS", },
210 {0x0D57, "GL_STENCIL_BITS", },
211 {0x0D56, "GL_DEPTH_BITS", },
212 {0x8CD5, "GL_FRAMEBUFFER_COMPLETE", },
213 {0x0D50, "GL_SUBPIXEL_BITS", },
214 {0x0D53, "GL_GREEN_BITS", },
215 {0x0D52, "GL_RED_BITS", },
216 {0x8037, "GL_POLYGON_OFFSET_FILL", },
217 {0x928C, "GL_SRC_OUT_NV", },
218 {0x8034, "GL_UNSIGNED_SHORT_5_5_5_1", },
219 {0x8033, "GL_UNSIGNED_SHORT_4_4_4_4", },
220 {0x928B, "GL_DST_IN_NV", },
221 {0x0305, "GL_ONE_MINUS_DST_ALPHA", },
222 {0x0304, "GL_DST_ALPHA", },
223 {0x0307, "GL_ONE_MINUS_DST_COLOR", },
224 {0x0306, "GL_DST_COLOR", },
225 {0x0301, "GL_ONE_MINUS_SRC_COLOR", },
226 {0x0300, "GL_SRC_COLOR", },
227 {0x0303, "GL_ONE_MINUS_SRC_ALPHA", },
228 {0x0302, "GL_SRC_ALPHA", },
229 {0x0308, "GL_SRC_ALPHA_SATURATE", },
230 {0x2A00, "GL_POLYGON_OFFSET_UNITS", },
231 {0xFFFFFFFF, "GL_ALL_SHADER_BITS_EXT", },
232 {0x00800000, "GL_STENCIL_BUFFER_BIT7_QCOM", },
233 {0x8C4D, "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV", },
234 {0x00020000, "GL_STENCIL_BUFFER_BIT1_QCOM", },
235 {0x8D00, "GL_DEPTH_ATTACHMENT", },
236 {0x8FA0, "GL_PERFMON_GLOBAL_MODE_QCOM", },
237 {0x8815, "GL_RGB32F_EXT", },
238 {0x813D, "GL_TEXTURE_MAX_LEVEL_APPLE", },
239 {0x8DFD, "GL_MAX_FRAGMENT_UNIFORM_VECTORS", },
240 {0x8CDD, "GL_FRAMEBUFFER_UNSUPPORTED", },
241 {0x8CDF, "GL_MAX_COLOR_ATTACHMENTS_EXT", },
242 {0x90F3, "GL_CONTEXT_ROBUST_ACCESS_EXT", },
243 {0x90F2, "GL_MAX_MULTIVIEW_BUFFERS_EXT", },
244 {0x90F1, "GL_MULTIVIEW_EXT", },
245 {0x90F0, "GL_COLOR_ATTACHMENT_EXT", },
246 {0x803C, "GL_ALPHA8_OES", },
247 {0x84F5, "GL_ASYNC_PIXEL_UNPACK_COMPLETED_CHROMIUM", },
248 {0x882A, "GL_DRAW_BUFFER5_EXT", },
249 {0x80AA, "GL_SAMPLE_COVERAGE_VALUE", },
250 {0x84F6, "GL_ASYNC_PIXEL_PACK_COMPLETED_CHROMIUM", },
251 {0x80AB, "GL_SAMPLE_COVERAGE_INVERT", },
252 {0x8C41, "GL_SRGB8_NV", },
253 {0x8C40, "GL_SRGB_EXT", },
254 {0x882B, "GL_DRAW_BUFFER6_EXT", },
255 {0x8C17, "GL_UNSIGNED_NORMALIZED_EXT", },
256 {0x8A4A, "GL_SKIP_DECODE_EXT", },
257 {0x8A4F, "GL_PROGRAM_PIPELINE_OBJECT_EXT", },
258 {0x882C, "GL_DRAW_BUFFER7_EXT", },
259 {0x0010, "GL_MAP_FLUSH_EXPLICIT_BIT_EXT", },
260 {0x882D, "GL_DRAW_BUFFER8_EXT", },
261 {0x8F37, "GL_COPY_WRITE_BUFFER_NV", },
262 {0x8F36, "GL_COPY_READ_BUFFER_NV", },
263 {0x84FF, "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT", },
264 {0x6000, "GL_TEXTURE_POOL_CHROMIUM", },
265 {0x0B74, "GL_DEPTH_FUNC", },
266 {0x8A49, "GL_DECODE_EXT", },
267 {0x881B, "GL_RGB16F_EXT", },
268 {0x0B71, "GL_DEPTH_TEST", },
269 {0x0B70, "GL_DEPTH_RANGE", },
270 {0x0B73, "GL_DEPTH_CLEAR_VALUE", },
271 {0x0B72, "GL_DEPTH_WRITEMASK", },
272 {0x85BA, "GL_UNSIGNED_SHORT_8_8_APPLE", },
273 {0x882E, "GL_DRAW_BUFFER9_EXT", },
274 {0x6001, "GL_TEXTURE_POOL_MANAGED_CHROMIUM", },
275 {0x8073, "GL_MAX_3D_TEXTURE_SIZE_OES", },
276 {0x8072, "GL_TEXTURE_WRAP_R_OES", },
277 {0x9289, "GL_DST_OVER_NV", },
278 {0x882F, "GL_DRAW_BUFFER10_EXT", },
279 {0x8074, "GL_VERTEX_ARRAY_KHR", },
280 {0x80E1, "GL_BGRA_EXT", },
281 {0x8ED7, "GL_COVERAGE_AUTOMATIC_NV", },
282 {0x8ED6, "GL_COVERAGE_EDGE_FRAGMENTS_NV", },
283 {0x8ED5, "GL_COVERAGE_ALL_FRAGMENTS_NV", },
284 {0x8ED4, "GL_COVERAGE_SAMPLES_NV", },
285 {0x8ED3, "GL_COVERAGE_BUFFERS_NV", },
286 {0x8ED2, "GL_COVERAGE_ATTACHMENT_NV", },
287 {0x8ED1, "GL_COVERAGE_COMPONENT4_NV", },
288 {0x8ED0, "GL_COVERAGE_COMPONENT_NV", },
289 {0x9288, "GL_SRC_OVER_NV", },
290 {0x800B, "GL_FUNC_REVERSE_SUBTRACT", },
291 {0x00000400, "GL_STENCIL_BUFFER_BIT", },
292 {0x800A, "GL_FUNC_SUBTRACT", },
293 {0x8E2C, "GL_DEPTH_COMPONENT16_NONLINEAR_NV", },
294 {0x889F, "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING", },
295 {0x8219, "GL_FRAMEBUFFER_UNDEFINED_OES", },
296 {0x8E22, "GL_TRANSFORM_FEEDBACK", },
297 {0x8E28, "GL_TIMESTAMP_EXT", },
298 {0x8006, "GL_FUNC_ADD", },
299 {0x8007, "GL_MIN_EXT", },
300 {0x8004, "GL_ONE_MINUS_CONSTANT_ALPHA", },
301 {0x8005, "GL_BLEND_COLOR", },
302 {0x8002, "GL_ONE_MINUS_CONSTANT_COLOR", },
303 {0x8003, "GL_CONSTANT_ALPHA", },
304 {0x8001, "GL_CONSTANT_COLOR", },
305 {0x0204, "GL_GREATER", },
306 {0x0205, "GL_NOTEQUAL", },
307 {0x0206, "GL_GEQUAL", },
308 {0x0207, "GL_ALWAYS", },
309 {0x0200, "GL_NEVER", },
310 {0x0201, "GL_LESS", },
311 {0x0202, "GL_EQUAL", },
312 {0x0203, "GL_LEQUAL", },
313 {0x2901, "GL_REPEAT", },
314 {0x92A0, "GL_EXCLUSION_NV", },
315 {0x93D8, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR", },
316 {0x93D9, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR", },
317 {0x8FB2, "GL_GPU_OPTIMIZED_QCOM", },
318 {0x190A, "GL_LUMINANCE_ALPHA", },
319 {0x8FB0, "GL_BINNING_CONTROL_HINT_QCOM", },
320 {0x92A1, "GL_CONTRAST_NV", },
321 {0x1E00, "GL_KEEP", },
322 {0x1E01, "GL_REPLACE", },
323 {0x1E02, "GL_INCR", },
324 {0x1E03, "GL_DECR", },
325 {0x93D6, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR", },
326 {0x93D7, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR", },
327 {0x93D4, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR", },
328 {0x93D5, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR", },
329 {0x0BE2, "GL_BLEND", },
330 {0x84CB, "GL_TEXTURE11", },
331 {0x8D55, "GL_RENDERBUFFER_STENCIL_SIZE", },
332 {0x8D54, "GL_RENDERBUFFER_DEPTH_SIZE", },
333 {0x8D57, "GL_MAX_SAMPLES_ANGLE", },
334 {0x8D56, "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE", },
335 {0x8D51, "GL_RENDERBUFFER_GREEN_SIZE", },
336 {0x8D50, "GL_RENDERBUFFER_RED_SIZE", },
337 {0x8D53, "GL_RENDERBUFFER_ALPHA_SIZE", },
338 {0x8D52, "GL_RENDERBUFFER_BLUE_SIZE", },
339 {0x92A6, "GL_VIVIDLIGHT_NV", },
340 {0x00080000, "GL_STENCIL_BUFFER_BIT3_QCOM", },
341 {0x92A7, "GL_LINEARLIGHT_NV", },
342 {0x886A, "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED", },
343 {0x0C01, "GL_DRAW_BUFFER_EXT", },
344 {0x93C7, "GL_COMPRESSED_RGBA_ASTC_6x5x5_OES", },
345 {0x8B5F, "GL_SAMPLER_3D_OES", },
346 {0x8B95, "GL_PALETTE8_RGB8_OES", },
347 {0x9250, "GL_SHADER_BINARY_DMP", },
348 {0x10000000, "GL_MULTISAMPLE_BUFFER_BIT4_QCOM", },
349 {0x8C92, "GL_ATC_RGB_AMD", },
350 {0x9154, "GL_VERTEX_ARRAY_OBJECT_EXT", },
351 {0x9153, "GL_QUERY_OBJECT_EXT", },
352 {0x8864, "GL_QUERY_COUNTER_BITS_EXT", },
353 {0x9151, "GL_BUFFER_OBJECT_EXT", },
354 {0x8C93, "GL_ATC_RGBA_EXPLICIT_ALPHA_AMD", },
355 {0x00000002, "GL_CONTEXT_FLAG_DEBUG_BIT_KHR", },
356 {0x00000001, "GL_SYNC_FLUSH_COMMANDS_BIT_APPLE", },
357 {0x9248, "GL_OVERLAY_TRANSFORM_ROTATE_90_CHROMIUM", },
358 {0x00000004, "GL_COLOR_BUFFER_BIT2_QCOM", },
359 {0x1702, "GL_TEXTURE", },
360 {0x00000008, "GL_COLOR_BUFFER_BIT3_QCOM", },
361 {0x8B58, "GL_BOOL_VEC3", },
362 {0x8828, "GL_DRAW_BUFFER3_EXT", },
363 {0x8DF0, "GL_LOW_FLOAT", },
364 {0x1906, "GL_ALPHA", },
365 {0x1907, "GL_RGB", },
366 {0x8FBB, "GL_GPU_DISJOINT_EXT", },
367 {0x1902, "GL_DEPTH_COMPONENT", },
368 {0x8B56, "GL_BOOL", },
369 {0x93DB, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR", },
370 {0x8B9B, "GL_IMPLEMENTATION_COLOR_READ_FORMAT", },
371 {0x8B9A, "GL_IMPLEMENTATION_COLOR_READ_TYPE", },
372 {0x93DA, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR", },
373 {0x1908, "GL_RGBA", },
374 {0x8DF2, "GL_HIGH_FLOAT", },
375 {0x93DD, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR", },
376 {0x8827, "GL_DRAW_BUFFER2_EXT", },
377 {0x9243, "GL_UNPACK_COLORSPACE_CONVERSION_CHROMIUM", },
378 {0x8DF3, "GL_LOW_INT", },
379 {0x82E8, "GL_MAX_LABEL_LENGTH_KHR", },
380 {0x82E6, "GL_SAMPLER_KHR", },
381 {0x0C02, "GL_READ_BUFFER_EXT", },
382 {0x82E3, "GL_QUERY_KHR", },
383 {0x82E2, "GL_PROGRAM_KHR", },
384 {0x82E1, "GL_SHADER_KHR", },
385 {0x8B52, "GL_FLOAT_VEC4", },
386 {0x9240, "GL_UNPACK_FLIP_Y_CHROMIUM", },
387 {0x8DF6, "GL_UNSIGNED_INT_10_10_10_2_OES", },
388 {0x8230, "GL_RG32F_EXT", },
389 {0x8DF7, "GL_INT_10_10_10_2_OES", },
390 {0x9246, "GL_OVERLAY_TRANSFORM_FLIP_HORIZONTAL_CHROMIUM", },
391 {0x8B69, "GL_FLOAT_MAT4x2_NV", },
392 {0x812D, "GL_CLAMP_TO_BORDER_NV", },
393 {0x812F, "GL_CLAMP_TO_EDGE", },
394 {0x86A3, "GL_COMPRESSED_TEXTURE_FORMATS", },
395 {0x9244, "GL_BIND_GENERATES_RESOURCE_CHROMIUM", },
396 {0x86A2, "GL_NUM_COMPRESSED_TEXTURE_FORMATS", },
397 {0x0CF3, "GL_UNPACK_SKIP_ROWS_EXT", },
398 {0x0CF2, "GL_UNPACK_ROW_LENGTH_EXT", },
399 {0x140C, "GL_FIXED", },
400 {0x8008, "GL_MAX_EXT", },
401 {0x0CF5, "GL_UNPACK_ALIGNMENT", },
402 {0x0CF4, "GL_UNPACK_SKIP_PIXELS_EXT", },
403 {0x8009, "GL_BLEND_EQUATION", },
404 {0x1401, "GL_UNSIGNED_BYTE", },
405 {0x1400, "GL_BYTE", },
406 {0x1403, "GL_UNSIGNED_SHORT", },
407 {0x1402, "GL_SHORT", },
408 {0x1405, "GL_UNSIGNED_INT", },
409 {0x1404, "GL_INT", },
410 {0x1406, "GL_FLOAT", },
411 {0x8043, "GL_LUMINANCE4_ALPHA4_OES", },
412 {0x8040, "GL_LUMINANCE8_OES", },
413 {0x8045, "GL_LUMINANCE8_ALPHA8_OES", },
414 {0x8CD1, "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME", },
415 {0x00040000, "GL_STENCIL_BUFFER_BIT2_QCOM", },
416 {0x8CD0, "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE", },
417 {0x8CE4, "GL_COLOR_ATTACHMENT4_EXT", },
418 {0x8CD3, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE", },
419 {0x929E, "GL_DIFFERENCE_NV", },
420 {0x0B90, "GL_STENCIL_TEST", },
421 {0x8CD2, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL", },
422 {0x881C, "GL_ALPHA16F_EXT", },
423 {0x928E, "GL_SRC_ATOP_NV", },
424 {0x8CD4, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES", },
425 {0x9298, "GL_LIGHTEN_NV", },
426 {0x8CD7, "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT", },
427 {0x9112, "GL_OBJECT_TYPE_APPLE", },
428 {0x8038, "GL_POLYGON_OFFSET_FACTOR", },
429 {0x851A, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z", },
430 {0x851C, "GL_MAX_CUBE_MAP_TEXTURE_SIZE", },
431 {0x8CD9, "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS", },
432 {0x84CC, "GL_TEXTURE12", },
433 {0x0BA2, "GL_VIEWPORT", },
434 {0x84CA, "GL_TEXTURE10", },
435 {0x84CF, "GL_TEXTURE15", },
436 {0x84CE, "GL_TEXTURE14", },
437 {0x84CD, "GL_TEXTURE13", },
438 {0x9115, "GL_SYNC_FLAGS_APPLE", },
439 {0x9286, "GL_SRC_NV", },
440 {0x83F3, "GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE", },
441 {0x83F2, "GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE", },
442 {0x83F1, "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT", },
443 {0x9114, "GL_SYNC_STATUS_APPLE", },
444 {0x8C0A, "GL_SGX_BINARY_IMG", },
445 {0x9285, "GL_BLEND_ADVANCED_COHERENT_NV", },
446 {0x911C, "GL_CONDITION_SATISFIED_APPLE", },
447 {0x911B, "GL_TIMEOUT_EXPIRED_APPLE", },
448 {0x911A, "GL_ALREADY_SIGNALED_APPLE", },
449 {0x9284, "GL_CONJOINT_NV", },
450 {0x911D, "GL_WAIT_FAILED_APPLE", },
451 {0x929A, "GL_COLORBURN_NV", },
452 {0x929B, "GL_HARDLIGHT_NV", },
453 {0x929C, "GL_SOFTLIGHT_NV", },
454 {0x846D, "GL_ALIASED_POINT_SIZE_RANGE", },
455 {0x846E, "GL_ALIASED_LINE_WIDTH_RANGE", },
456 {0x929F, "GL_MINUS_NV", },
457 {0x9282, "GL_UNCORRELATED_NV", },
458 {0x9113, "GL_SYNC_CONDITION_APPLE", },
459 {0x93A4, "GL_PACK_REVERSE_ROW_ORDER_ANGLE", },
460 {0x9111, "GL_MAX_SERVER_WAIT_TIMEOUT_APPLE", },
461 {0x93A6, "GL_PROGRAM_BINARY_ANGLE", },
462 {0x9117, "GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE", },
463 {0x93A0, "GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE", },
464 {0x93A3, "GL_FRAMEBUFFER_ATTACHMENT_ANGLE", },
465 {0x93A2, "GL_TEXTURE_USAGE_ANGLE", },
466 {0x8802, "GL_STENCIL_BACK_PASS_DEPTH_FAIL", },
467 {0x9119, "GL_SIGNALED_APPLE", },
468 {0x9118, "GL_UNSIGNALED_APPLE", },
469 {0x9294, "GL_MULTIPLY_NV", },
470 {0x9295, "GL_SCREEN_NV", },
471 {0x9296, "GL_OVERLAY_NV", },
472 {0x9297, "GL_DARKEN_NV", },
473 {0x0020, "GL_MAP_UNSYNCHRONIZED_BIT_EXT", },
474 {0x8C01, "GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG", },
475 {0x8C00, "GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG", },
476 {0x8A52, "GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT", },
477 {0x8C02, "GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG", },
478 {0x84C9, "GL_TEXTURE9", },
479 {0x84C8, "GL_TEXTURE8", },
480 {0x8869, "GL_MAX_VERTEX_ATTRIBS", },
481 {0x84C3, "GL_TEXTURE3", },
482 {0x84C2, "GL_TEXTURE2", },
483 {0x84C1, "GL_TEXTURE1", },
484 {0x84C0, "GL_TEXTURE0", },
485 {0x84C7, "GL_TEXTURE7", },
486 {0x84C6, "GL_TEXTURE6", },
487 {0x84C5, "GL_TEXTURE5", },
488 {0x8803, "GL_STENCIL_BACK_PASS_DEPTH_PASS", },
489 {0x928A, "GL_SRC_IN_NV", },
490 {0x8518, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y", },
491 {0x8519, "GL_TEXTURE_CUBE_MAP_POSITIVE_Z", },
492 {0x8514, "GL_TEXTURE_BINDING_CUBE_MAP", },
493 {0x8515, "GL_TEXTURE_CUBE_MAP_POSITIVE_X", },
494 {0x8516, "GL_TEXTURE_CUBE_MAP_NEGATIVE_X", },
495 {0x8517, "GL_TEXTURE_CUBE_MAP_POSITIVE_Y", },
496 {0x8513, "GL_TEXTURE_CUBE_MAP", },
497 {0x8626, "GL_CURRENT_VERTEX_ATTRIB", },
498 {0x92B1, "GL_PLUS_CLAMPED_NV", },
499 {0x92B0, "GL_HSL_LUMINOSITY_NV", },
500 {0x92B3, "GL_MINUS_CLAMPED_NV", },
501 {0x92B2, "GL_PLUS_CLAMPED_ALPHA_NV", },
502 {0x8765, "GL_BUFFER_USAGE", },
503 {0x8764, "GL_BUFFER_SIZE", },
504 {0x8B99, "GL_PALETTE8_RGB5_A1_OES", },
505 {0x0503, "GL_STACK_OVERFLOW_KHR", },
506 {0x0502, "GL_INVALID_OPERATION", },
507 {0x0501, "GL_INVALID_VALUE", },
508 {0x0500, "GL_INVALID_ENUM", },
509 {64, "GL_MAILBOX_SIZE_CHROMIUM", },
510 {0x0506, "GL_INVALID_FRAMEBUFFER_OPERATION", },
511 {0x0505, "GL_OUT_OF_MEMORY", },
512 {0x0504, "GL_STACK_UNDERFLOW_KHR", },
513 {0x0B44, "GL_CULL_FACE", },
514 {0x8B5E, "GL_SAMPLER_2D", },
515 {0x0B46, "GL_FRONT_FACE", },
516 {0x8FB3, "GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM", },
517 {0x824A, "GL_DEBUG_SOURCE_APPLICATION_KHR", },
518 {0x824B, "GL_DEBUG_SOURCE_OTHER_KHR", },
519 {0x824C, "GL_DEBUG_TYPE_ERROR_KHR", },
520 {0x824D, "GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR", },
521 {0x824E, "GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR", },
522 {0x824F, "GL_DEBUG_TYPE_PORTABILITY_KHR", },
523 {0x8B31, "GL_VERTEX_SHADER", },
524 {0x8B30, "GL_FRAGMENT_SHADER", },
525 {0x8FB1, "GL_CPU_OPTIMIZED_QCOM", },
526 {0x93D2, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR", },
527 {0x8B5A, "GL_FLOAT_MAT2", },
528 {0x84D8, "GL_TEXTURE24", },
529 {0x84D9, "GL_TEXTURE25", },
530 {0x84D6, "GL_TEXTURE22", },
531 {0x84D7, "GL_TEXTURE23", },
532 {0x84D4, "GL_TEXTURE20", },
533 {0x0D05, "GL_PACK_ALIGNMENT", },
534 {0x84D2, "GL_TEXTURE18", },
535 {0x84D3, "GL_TEXTURE19", },
536 {0x84D0, "GL_TEXTURE16", },
537 {0x84D1, "GL_TEXTURE17", },
538 {0x93D1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR", },
539 {0x84DF, "GL_TEXTURE31", },
540 {0x8B97, "GL_PALETTE8_R5_G6_B5_OES", },
541 {0x84DD, "GL_TEXTURE29", },
542 {0x84DE, "GL_TEXTURE30", },
543 {0x84DB, "GL_TEXTURE27", },
544 {0x84DC, "GL_TEXTURE28", },
545 {0x6002, "GL_TEXTURE_POOL_UNMANAGED_CHROMIUM", },
546 {0x84DA, "GL_TEXTURE26", },
547 {0x8242, "GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR", },
548 {0x8243, "GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR", },
549 {0x8244, "GL_DEBUG_CALLBACK_FUNCTION_KHR", },
550 {0x8245, "GL_DEBUG_CALLBACK_USER_PARAM_KHR", },
551 {0x8246, "GL_DEBUG_SOURCE_API_KHR", },
552 {0x8247, "GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR", },
553 {0x8248, "GL_DEBUG_SOURCE_SHADER_COMPILER_KHR", },
554 {0x8249, "GL_DEBUG_SOURCE_THIRD_PARTY_KHR", },
555 {0x8B94, "GL_PALETTE4_RGB5_A1_OES", },
556 {0x00000040, "GL_COLOR_BUFFER_BIT6_QCOM", },
557 {0x8645, "GL_VERTEX_ATTRIB_ARRAY_POINTER", },
558 {0x8865, "GL_CURRENT_QUERY_EXT", },
559 {0x8866, "GL_QUERY_RESULT_EXT", },
560 {0x8867, "GL_QUERY_RESULT_AVAILABLE_EXT", },
561 {0x08000000, "GL_MULTISAMPLE_BUFFER_BIT3_QCOM", },
562 {0x87FA, "GL_3DC_XY_AMD", },
563 {0x84C4, "GL_TEXTURE4", },
564 {0x85B5, "GL_VERTEX_ARRAY_BINDING_OES", },
565 {0x8D6A, "GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT", },
566 {0x8D6C, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT", },
567 {0x8252, "GL_LOSE_CONTEXT_ON_RESET_EXT", },
568 {0x8C4C, "GL_COMPRESSED_SRGB_S3TC_DXT1_NV", },
569 {0x8C4E, "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV", },
570 {0x1102, "GL_NICEST", },
571 {0x8C4F, "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV", },
572 {0x93E9, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES", },
573 {0x93E8, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES", },
574 {0x8C43, "GL_SRGB8_ALPHA8_EXT", },
575 {0x8C42, "GL_SRGB_ALPHA_EXT", },
576 {0x8C45, "GL_SLUMINANCE8_ALPHA8_NV", },
577 {0x8C44, "GL_SLUMINANCE_ALPHA_NV", },
578 {0x8C47, "GL_SLUMINANCE8_NV", },
579 {0x8C46, "GL_SLUMINANCE_NV", },
580 {0x93E1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES", },
581 {0x93E0, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES", },
582 {0x93E3, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES", },
583 {0x93E2, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES", },
584 {0x93E5, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES", },
585 {0x93E4, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES", },
586 {0x93E7, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES", },
587 {0x93E6, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES", },
588 {0x8D68, "GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES", },
589 {0x85BB, "GL_UNSIGNED_SHORT_8_8_REV_APPLE", },
590 {0x8D61, "GL_HALF_FLOAT_OES", },
591 {0x8D62, "GL_RGB565", },
592 {0x8D64, "GL_ETC1_RGB8_OES", },
593 {0x8D65, "GL_TEXTURE_EXTERNAL_OES", },
594 {0x8D66, "GL_SAMPLER_EXTERNAL_OES", },
595 {0x8D67, "GL_TEXTURE_BINDING_EXTERNAL_OES", },
596 {0x04000000, "GL_MULTISAMPLE_BUFFER_BIT2_QCOM", },
597 {0x8CEE, "GL_COLOR_ATTACHMENT14_EXT", },
598 {0x2800, "GL_TEXTURE_MAG_FILTER", },
599 {0x2801, "GL_TEXTURE_MIN_FILTER", },
600 {0x2802, "GL_TEXTURE_WRAP_S", },
601 {0x2803, "GL_TEXTURE_WRAP_T", },
602 {0x2703, "GL_LINEAR_MIPMAP_LINEAR", },
603 {0x8B98, "GL_PALETTE8_RGBA4_OES", },
604 {0x84F3, "GL_FENCE_STATUS_NV", },
605 {0x2702, "GL_NEAREST_MIPMAP_LINEAR", },
606 {0x1F03, "GL_EXTENSIONS", },
607 {0x1F02, "GL_VERSION", },
608 {0x1F01, "GL_RENDERER", },
609 {0x1F00, "GL_VENDOR", },
610 {0x9247, "GL_OVERLAY_TRANSFORM_FLIP_VERTICAL_CHROMIUM", },
611 {0x2701, "GL_LINEAR_MIPMAP_NEAREST", },
612 {0x9245, "GL_OVERLAY_TRANSFORM_NONE_CHROMIUM", },
613 {0x92B4, "GL_INVERT_OVG_NV", },
614 {0x9249, "GL_OVERLAY_TRANSFORM_ROTATE_180_CHROMIUM", },
615 {0x0B94, "GL_STENCIL_FAIL", },
616 {0x8B4C, "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS", },
617 {0x8B4D, "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS", },
618 {0x8B4F, "GL_SHADER_TYPE", },
619 {0x00004000, "GL_COLOR_BUFFER_BIT", },
620 {0x00000010, "GL_COLOR_BUFFER_BIT4_QCOM", },
621 {0x8834, "GL_DRAW_BUFFER15_EXT", },
622 {0x8833, "GL_DRAW_BUFFER14_EXT", },
623 {0x8832, "GL_DRAW_BUFFER13_EXT", },
624 {0x8831, "GL_DRAW_BUFFER12_EXT", },
625 {0x8830, "GL_DRAW_BUFFER11_EXT", },
626 {0x8DC5, "GL_SAMPLER_CUBE_SHADOW_NV", },
627 {0x93B8, "GL_COMPRESSED_RGBA_ASTC_10x5_KHR", },
628 {0x9241, "GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM", },
629 {0x00010000, "GL_STENCIL_BUFFER_BIT0_QCOM", },
630 {0x0B93, "GL_STENCIL_VALUE_MASK", },
631 {0x0B92, "GL_STENCIL_FUNC", },
632 {0x0B91, "GL_STENCIL_CLEAR_VALUE", },
633 {0x883D, "GL_BLEND_EQUATION_ALPHA", },
634 {0x0B97, "GL_STENCIL_REF", },
635 {0x0B96, "GL_STENCIL_PASS_DEPTH_PASS", },
636 {0x0B95, "GL_STENCIL_PASS_DEPTH_FAIL", },
637 {0x2700, "GL_NEAREST_MIPMAP_NEAREST", },
638 {0x0B98, "GL_STENCIL_WRITEMASK", },
639 {0x8B40, "GL_PROGRAM_OBJECT_EXT", },
640 {0x1004, "GL_TEXTURE_BORDER_COLOR_NV", },
641 {0x8B48, "GL_SHADER_OBJECT_EXT", },
642 {0x912F, "GL_TEXTURE_IMMUTABLE_FORMAT_EXT", },
643 {0x924A, "GL_OVERLAY_TRANSFORM_ROTATE_270_CHROMIUM", },
644 {0x20000000, "GL_MULTISAMPLE_BUFFER_BIT5_QCOM", },
645 {0x0DE1, "GL_TEXTURE_2D", },
646 {0x80C9, "GL_BLEND_SRC_RGB", },
647 {0x80C8, "GL_BLEND_DST_RGB", },
648 {0x8059, "GL_RGB10_A2_EXT", },
649 {0x8058, "GL_RGBA8_OES", },
650 {0x8B93, "GL_PALETTE4_RGBA4_OES", },
651 {0x00002000, "GL_DEPTH_BUFFER_BIT5_QCOM", },
652 {0x8051, "GL_RGB8_OES", },
653 {0x8052, "GL_RGB10_EXT", },
654 {0x8CAB, "GL_RENDERBUFFER_SAMPLES_ANGLE", },
655 {0x8057, "GL_RGB5_A1", },
656 {0x8056, "GL_RGBA4", },
657 {0x150A, "GL_INVERT", },
658 {0x01000000, "GL_MULTISAMPLE_BUFFER_BIT0_QCOM", },
659 {0x78ED, "GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM", },
660 {0x78EE, "GL_PIXEL_PACK_TRANSFER_BUFFER_BINDING_CHROMIUM", },
661 {0x78EF, "GL_PIXEL_UNPACK_TRANSFER_BUFFER_BINDING_CHROMIUM", },
662 {0x0B45, "GL_CULL_FACE_MODE", },
663 {0x8B92, "GL_PALETTE4_R5_G6_B5_OES", },
664 {0x00100000, "GL_STENCIL_BUFFER_BIT4_QCOM", },
665 {0x9299, "GL_COLORDODGE_NV", },
666 {0x8D20, "GL_STENCIL_ATTACHMENT", },
667 {0x8B91, "GL_PALETTE4_RGBA8_OES", },
668 {0x00000200, "GL_DEPTH_BUFFER_BIT1_QCOM", },
669 {0x00008000, "GL_COVERAGE_BUFFER_BIT_NV", },
670 {0x1506, "GL_XOR_NV", },
671 {0x8CA8, "GL_READ_FRAMEBUFFER_ANGLE", },
672 {0x8CA9, "GL_DRAW_FRAMEBUFFER_ANGLE", },
673 {0x8CA6, "GL_FRAMEBUFFER_BINDING", },
674 {0x8CA7, "GL_RENDERBUFFER_BINDING", },
675 {0x8CA4, "GL_STENCIL_BACK_VALUE_MASK", },
676 {0x8CA5, "GL_STENCIL_BACK_WRITEMASK", },
677 {0x8B90, "GL_PALETTE4_RGB8_OES", },
678 {0x8CA3, "GL_STENCIL_BACK_REF", },
679 {0x80CB, "GL_BLEND_SRC_ALPHA", },
680 {0x80CA, "GL_BLEND_DST_ALPHA", },
681 {0x8CE7, "GL_COLOR_ATTACHMENT7_EXT", },
682 {0x93B0, "GL_COMPRESSED_RGBA_ASTC_4x4_KHR", },
683 {0x93B1, "GL_COMPRESSED_RGBA_ASTC_5x4_KHR", },
684 {0x93B2, "GL_COMPRESSED_RGBA_ASTC_5x5_KHR", },
685 {0x93B3, "GL_COMPRESSED_RGBA_ASTC_6x5_KHR", },
686 {0x93B4, "GL_COMPRESSED_RGBA_ASTC_6x6_KHR", },
687 {0x93B5, "GL_COMPRESSED_RGBA_ASTC_8x5_KHR", },
688 {0x93B6, "GL_COMPRESSED_RGBA_ASTC_8x6_KHR", },
689 {0x93B7, "GL_COMPRESSED_RGBA_ASTC_8x8_KHR", },
690 {0x8CD6, "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT", },
691 {0x93B9, "GL_COMPRESSED_RGBA_ASTC_10x6_KHR", },
692 {0x8253, "GL_GUILTY_CONTEXT_RESET_EXT", },
693 {0x8CE5, "GL_COLOR_ATTACHMENT5_EXT", },
694 {0x8CE9, "GL_COLOR_ATTACHMENT9_EXT", },
695 {0x8B96, "GL_PALETTE8_RGBA8_OES", },
696 {0x8872, "GL_MAX_TEXTURE_IMAGE_UNITS", },
697 {0x8508, "GL_DECR_WRAP", },
698 {0x92AD, "GL_HSL_HUE_NV", },
699 {0x92AE, "GL_HSL_SATURATION_NV", },
700 {0x92AF, "GL_HSL_COLOR_NV", },
701 {0x8DC4, "GL_SAMPLER_2D_ARRAY_SHADOW_NV", },
702 {0x8507, "GL_INCR_WRAP", },
703 {0x8895, "GL_ELEMENT_ARRAY_BUFFER_BINDING", },
704 {0x8894, "GL_ARRAY_BUFFER_BINDING", },
705 {0x92A3, "GL_INVERT_RGB_NV", },
706 {0x92A4, "GL_LINEARDODGE_NV", },
707 {0x92A5, "GL_LINEARBURN_NV", },
708 {0x8893, "GL_ELEMENT_ARRAY_BUFFER", },
709 {0x8892, "GL_ARRAY_BUFFER", },
710 {0x92A8, "GL_PINLIGHT_NV", },
711 {0x92A9, "GL_HARDMIX_NV", },
712 {0x8BD8, "GL_TEXTURE_IMAGE_VALID_QCOM", },
713 {0x84D5, "GL_TEXTURE21", },
714 {0x9287, "GL_DST_NV", },
715 {0x93BA, "GL_COMPRESSED_RGBA_ASTC_10x8_KHR", },
716 {0x93BB, "GL_COMPRESSED_RGBA_ASTC_10x10_KHR", },
717 {0x93BC, "GL_COMPRESSED_RGBA_ASTC_12x10_KHR", },
718 {0x93BD, "GL_COMPRESSED_RGBA_ASTC_12x12_KHR", },
719 {0x84E8, "GL_MAX_RENDERBUFFER_SIZE", },
720 {0x9281, "GL_BLEND_OVERLAP_NV", },
721 {0x9280, "GL_BLEND_PREMULTIPLIED_SRC_NV", },
722 {0x8370, "GL_MIRRORED_REPEAT", },
723 {0x84E0, "GL_ACTIVE_TEXTURE", },
724 {0x8800, "GL_STENCIL_BACK_FUNC", },
725 {0x8801, "GL_STENCIL_BACK_FAIL", },
726 {0x0D33, "GL_MAX_TEXTURE_SIZE", },
727 {0x8624, "GL_VERTEX_ATTRIB_ARRAY_STRIDE", },
728 {0x8625, "GL_VERTEX_ATTRIB_ARRAY_TYPE", },
729 {0x8622, "GL_VERTEX_ATTRIB_ARRAY_ENABLED", },
730 {0x8623, "GL_VERTEX_ATTRIB_ARRAY_SIZE", },
731 {0x8DB9, "GL_FRAMEBUFFER_SRGB_EXT", },
732 {0x8259, "GL_ACTIVE_PROGRAM_EXT", },
733 {0x8258, "GL_PROGRAM_SEPARABLE_EXT", },
734 {0x8256, "GL_RESET_NOTIFICATION_STRATEGY_EXT", },
735 {0x8255, "GL_UNKNOWN_CONTEXT_RESET_EXT", },
736 {0x8254, "GL_INNOCENT_CONTEXT_RESET_EXT", },
737 {0x1100, "GL_DONT_CARE", },
738 {0x1101, "GL_FASTEST", },
739 {0x8251, "GL_DEBUG_TYPE_OTHER_KHR", },
740 {0x8250, "GL_DEBUG_TYPE_PERFORMANCE_KHR", },
741 {0x8CEB, "GL_COLOR_ATTACHMENT11_EXT", },
742 {0x8CEC, "GL_COLOR_ATTACHMENT12_EXT", },
743 {0x0408, "GL_FRONT_AND_BACK", },
744 {0x8CEA, "GL_COLOR_ATTACHMENT10_EXT", },
745 {0x8CEF, "GL_COLOR_ATTACHMENT15_EXT", },
746 {0x8CED, "GL_COLOR_ATTACHMENT13_EXT", },
747 {0x8829, "GL_DRAW_BUFFER4_EXT", },
748 {0x0404, "GL_FRONT", },
749 {0x0405, "GL_BACK", },
750 {0x88E1, "GL_STREAM_READ", },
751 {0x88E0, "GL_STREAM_DRAW", },
752 {0x88E4, "GL_STATIC_DRAW", },
753 {0x93C6, "GL_COMPRESSED_RGBA_ASTC_5x5x5_OES", },
754 {0x88E8, "GL_DYNAMIC_DRAW", },
755 {0x9291, "GL_PLUS_NV", },
756 {0x8CAA, "GL_READ_FRAMEBUFFER_BINDING_ANGLE", },
757 {0x93C5, "GL_COMPRESSED_RGBA_ASTC_5x5x4_OES", },
758 {0x40000000, "GL_MULTISAMPLE_BUFFER_BIT6_QCOM", },
759 {0x9116, "GL_SYNC_FENCE_APPLE", },
760 {0x93C4, "GL_COMPRESSED_RGBA_ASTC_5x4x4_OES", },
761 {0x88EE, "GL_ETC1_SRGB8_NV", },
762 {0x93C3, "GL_COMPRESSED_RGBA_ASTC_4x4x4_OES", },
763 {0x00000800, "GL_DEPTH_BUFFER_BIT3_QCOM", },
764 {0x1903, "GL_RED_EXT", },
765 {0x93C2, "GL_COMPRESSED_RGBA_ASTC_4x4x3_OES", },
766 {0x8CE2, "GL_COLOR_ATTACHMENT2_EXT", },
767 {0x8BC1, "GL_COUNTER_RANGE_AMD", },
768 {0x8CE0, "GL_COLOR_ATTACHMENT0", },
769 {0x8CE1, "GL_COLOR_ATTACHMENT1_EXT", },
770 {0x8CE6, "GL_COLOR_ATTACHMENT6_EXT", },
771 {0x93C1, "GL_COMPRESSED_RGBA_ASTC_4x3x3_OES", },
772 {0x8A1F, "GL_RGB_422_APPLE", },
773 {0x93DC, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR", },
774 {0x9292, "GL_PLUS_DARKER_NV", },
775 {0x8CE8, "GL_COLOR_ATTACHMENT8_EXT", },
776 {0x93C0, "GL_COMPRESSED_RGBA_ASTC_3x3x3_OES", },
777 {0x0C23, "GL_COLOR_WRITEMASK", },
778 {0x0C22, "GL_COLOR_CLEAR_VALUE", },
779 {0x8823, "GL_WRITEONLY_RENDERING_QCOM", },
780 {0x8824, "GL_MAX_DRAW_BUFFERS_EXT", },
781 {0x825A, "GL_PROGRAM_PIPELINE_BINDING_EXT", },
782 {0x1909, "GL_LUMINANCE", },
783 {0x0D3A, "GL_MAX_VIEWPORT_DIMS", },
784 {0x8B53, "GL_INT_VEC2", },
785 {0x8826, "GL_DRAW_BUFFER1_EXT", },
786 {0x809E, "GL_SAMPLE_ALPHA_TO_COVERAGE", },
787 {0x8BC0, "GL_COUNTER_TYPE_AMD", },
788 {0x8BC3, "GL_PERCENTAGE_AMD", },
789 {0x8BC2, "GL_UNSIGNED_INT64_AMD", },
790 {0x8BC5, "GL_PERFMON_RESULT_SIZE_AMD", },
791 {0x8BC4, "GL_PERFMON_RESULT_AVAILABLE_AMD", },
792 {0x8BC6, "GL_PERFMON_RESULT_AMD", }, };
794 const GLES2Util::EnumToString* const GLES2Util::enum_to_string_table_ =
795 enum_to_string_table;
796 const size_t GLES2Util::enum_to_string_table_len_ =
797 sizeof(enum_to_string_table) / sizeof(enum_to_string_table[0]);
799 std::string GLES2Util::GetStringAttachment(uint32 value) {
800 static const EnumToString string_table[] = {
801 {GL_COLOR_ATTACHMENT0, "GL_COLOR_ATTACHMENT0"},
802 {GL_DEPTH_ATTACHMENT, "GL_DEPTH_ATTACHMENT"},
803 {GL_STENCIL_ATTACHMENT, "GL_STENCIL_ATTACHMENT"}, };
804 return GLES2Util::GetQualifiedEnumString(
805 string_table, arraysize(string_table), value);
808 std::string GLES2Util::GetStringBackbufferAttachment(uint32 value) {
809 static const EnumToString string_table[] = {
810 {GL_COLOR_EXT, "GL_COLOR_EXT"},
811 {GL_DEPTH_EXT, "GL_DEPTH_EXT"},
812 {GL_STENCIL_EXT, "GL_STENCIL_EXT"}, };
813 return GLES2Util::GetQualifiedEnumString(
814 string_table, arraysize(string_table), value);
817 std::string GLES2Util::GetStringBlitFilter(uint32 value) {
818 static const EnumToString string_table[] = {{GL_NEAREST, "GL_NEAREST"},
819 {GL_LINEAR, "GL_LINEAR"}, };
820 return GLES2Util::GetQualifiedEnumString(
821 string_table, arraysize(string_table), value);
824 std::string GLES2Util::GetStringBufferParameter(uint32 value) {
825 static const EnumToString string_table[] = {
826 {GL_BUFFER_SIZE, "GL_BUFFER_SIZE"},
827 {GL_BUFFER_USAGE, "GL_BUFFER_USAGE"}, };
828 return GLES2Util::GetQualifiedEnumString(
829 string_table, arraysize(string_table), value);
832 std::string GLES2Util::GetStringBufferTarget(uint32 value) {
833 static const EnumToString string_table[] = {
834 {GL_ARRAY_BUFFER, "GL_ARRAY_BUFFER"},
835 {GL_ELEMENT_ARRAY_BUFFER, "GL_ELEMENT_ARRAY_BUFFER"}, };
836 return GLES2Util::GetQualifiedEnumString(
837 string_table, arraysize(string_table), value);
840 std::string GLES2Util::GetStringBufferUsage(uint32 value) {
841 static const EnumToString string_table[] = {
842 {GL_STREAM_DRAW, "GL_STREAM_DRAW"},
843 {GL_STATIC_DRAW, "GL_STATIC_DRAW"},
844 {GL_DYNAMIC_DRAW, "GL_DYNAMIC_DRAW"}, };
845 return GLES2Util::GetQualifiedEnumString(
846 string_table, arraysize(string_table), value);
849 std::string GLES2Util::GetStringCapability(uint32 value) {
850 static const EnumToString string_table[] = {
851 {GL_BLEND, "GL_BLEND"},
852 {GL_CULL_FACE, "GL_CULL_FACE"},
853 {GL_DEPTH_TEST, "GL_DEPTH_TEST"},
854 {GL_DITHER, "GL_DITHER"},
855 {GL_POLYGON_OFFSET_FILL, "GL_POLYGON_OFFSET_FILL"},
856 {GL_SAMPLE_ALPHA_TO_COVERAGE, "GL_SAMPLE_ALPHA_TO_COVERAGE"},
857 {GL_SAMPLE_COVERAGE, "GL_SAMPLE_COVERAGE"},
858 {GL_SCISSOR_TEST, "GL_SCISSOR_TEST"},
859 {GL_STENCIL_TEST, "GL_STENCIL_TEST"}, };
860 return GLES2Util::GetQualifiedEnumString(
861 string_table, arraysize(string_table), value);
864 std::string GLES2Util::GetStringCmpFunction(uint32 value) {
865 static const EnumToString string_table[] = {{GL_NEVER, "GL_NEVER"},
866 {GL_LESS, "GL_LESS"},
867 {GL_EQUAL, "GL_EQUAL"},
868 {GL_LEQUAL, "GL_LEQUAL"},
869 {GL_GREATER, "GL_GREATER"},
870 {GL_NOTEQUAL, "GL_NOTEQUAL"},
871 {GL_GEQUAL, "GL_GEQUAL"},
872 {GL_ALWAYS, "GL_ALWAYS"}, };
873 return GLES2Util::GetQualifiedEnumString(
874 string_table, arraysize(string_table), value);
877 std::string GLES2Util::GetStringCompressedTextureFormat(uint32 value) {
878 return GLES2Util::GetQualifiedEnumString(NULL, 0, value);
881 std::string GLES2Util::GetStringDrawMode(uint32 value) {
882 static const EnumToString string_table[] = {
883 {GL_POINTS, "GL_POINTS"},
884 {GL_LINE_STRIP, "GL_LINE_STRIP"},
885 {GL_LINE_LOOP, "GL_LINE_LOOP"},
886 {GL_LINES, "GL_LINES"},
887 {GL_TRIANGLE_STRIP, "GL_TRIANGLE_STRIP"},
888 {GL_TRIANGLE_FAN, "GL_TRIANGLE_FAN"},
889 {GL_TRIANGLES, "GL_TRIANGLES"}, };
890 return GLES2Util::GetQualifiedEnumString(
891 string_table, arraysize(string_table), value);
894 std::string GLES2Util::GetStringDstBlendFactor(uint32 value) {
895 static const EnumToString string_table[] = {
896 {GL_ZERO, "GL_ZERO"},
897 {GL_ONE, "GL_ONE"},
898 {GL_SRC_COLOR, "GL_SRC_COLOR"},
899 {GL_ONE_MINUS_SRC_COLOR, "GL_ONE_MINUS_SRC_COLOR"},
900 {GL_DST_COLOR, "GL_DST_COLOR"},
901 {GL_ONE_MINUS_DST_COLOR, "GL_ONE_MINUS_DST_COLOR"},
902 {GL_SRC_ALPHA, "GL_SRC_ALPHA"},
903 {GL_ONE_MINUS_SRC_ALPHA, "GL_ONE_MINUS_SRC_ALPHA"},
904 {GL_DST_ALPHA, "GL_DST_ALPHA"},
905 {GL_ONE_MINUS_DST_ALPHA, "GL_ONE_MINUS_DST_ALPHA"},
906 {GL_CONSTANT_COLOR, "GL_CONSTANT_COLOR"},
907 {GL_ONE_MINUS_CONSTANT_COLOR, "GL_ONE_MINUS_CONSTANT_COLOR"},
908 {GL_CONSTANT_ALPHA, "GL_CONSTANT_ALPHA"},
909 {GL_ONE_MINUS_CONSTANT_ALPHA, "GL_ONE_MINUS_CONSTANT_ALPHA"}, };
910 return GLES2Util::GetQualifiedEnumString(
911 string_table, arraysize(string_table), value);
914 std::string GLES2Util::GetStringEquation(uint32 value) {
915 static const EnumToString string_table[] = {
916 {GL_FUNC_ADD, "GL_FUNC_ADD"},
917 {GL_FUNC_SUBTRACT, "GL_FUNC_SUBTRACT"},
918 {GL_FUNC_REVERSE_SUBTRACT, "GL_FUNC_REVERSE_SUBTRACT"}, };
919 return GLES2Util::GetQualifiedEnumString(
920 string_table, arraysize(string_table), value);
923 std::string GLES2Util::GetStringFaceMode(uint32 value) {
924 static const EnumToString string_table[] = {{GL_CW, "GL_CW"},
925 {GL_CCW, "GL_CCW"}, };
926 return GLES2Util::GetQualifiedEnumString(
927 string_table, arraysize(string_table), value);
930 std::string GLES2Util::GetStringFaceType(uint32 value) {
931 static const EnumToString string_table[] = {
932 {GL_FRONT, "GL_FRONT"},
933 {GL_BACK, "GL_BACK"},
934 {GL_FRONT_AND_BACK, "GL_FRONT_AND_BACK"}, };
935 return GLES2Util::GetQualifiedEnumString(
936 string_table, arraysize(string_table), value);
939 std::string GLES2Util::GetStringFrameBufferParameter(uint32 value) {
940 static const EnumToString string_table[] = {
941 {GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE,
942 "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"},
943 {GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,
944 "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"},
945 {GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL,
946 "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"},
947 {GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE,
948 "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"}, };
949 return GLES2Util::GetQualifiedEnumString(
950 string_table, arraysize(string_table), value);
953 std::string GLES2Util::GetStringFrameBufferTarget(uint32 value) {
954 static const EnumToString string_table[] = {
955 {GL_FRAMEBUFFER, "GL_FRAMEBUFFER"}, };
956 return GLES2Util::GetQualifiedEnumString(
957 string_table, arraysize(string_table), value);
960 std::string GLES2Util::GetStringGLState(uint32 value) {
961 static const EnumToString string_table[] = {
962 {GL_ACTIVE_TEXTURE, "GL_ACTIVE_TEXTURE"},
963 {GL_ALIASED_LINE_WIDTH_RANGE, "GL_ALIASED_LINE_WIDTH_RANGE"},
964 {GL_ALIASED_POINT_SIZE_RANGE, "GL_ALIASED_POINT_SIZE_RANGE"},
965 {GL_ALPHA_BITS, "GL_ALPHA_BITS"},
966 {GL_ARRAY_BUFFER_BINDING, "GL_ARRAY_BUFFER_BINDING"},
967 {GL_BLUE_BITS, "GL_BLUE_BITS"},
968 {GL_COMPRESSED_TEXTURE_FORMATS, "GL_COMPRESSED_TEXTURE_FORMATS"},
969 {GL_CURRENT_PROGRAM, "GL_CURRENT_PROGRAM"},
970 {GL_DEPTH_BITS, "GL_DEPTH_BITS"},
971 {GL_DEPTH_RANGE, "GL_DEPTH_RANGE"},
972 {GL_ELEMENT_ARRAY_BUFFER_BINDING, "GL_ELEMENT_ARRAY_BUFFER_BINDING"},
973 {GL_FRAMEBUFFER_BINDING, "GL_FRAMEBUFFER_BINDING"},
974 {GL_GENERATE_MIPMAP_HINT, "GL_GENERATE_MIPMAP_HINT"},
975 {GL_GREEN_BITS, "GL_GREEN_BITS"},
976 {GL_IMPLEMENTATION_COLOR_READ_FORMAT,
977 "GL_IMPLEMENTATION_COLOR_READ_FORMAT"},
978 {GL_IMPLEMENTATION_COLOR_READ_TYPE, "GL_IMPLEMENTATION_COLOR_READ_TYPE"},
979 {GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS,
980 "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS"},
981 {GL_MAX_CUBE_MAP_TEXTURE_SIZE, "GL_MAX_CUBE_MAP_TEXTURE_SIZE"},
982 {GL_MAX_FRAGMENT_UNIFORM_VECTORS, "GL_MAX_FRAGMENT_UNIFORM_VECTORS"},
983 {GL_MAX_RENDERBUFFER_SIZE, "GL_MAX_RENDERBUFFER_SIZE"},
984 {GL_MAX_TEXTURE_IMAGE_UNITS, "GL_MAX_TEXTURE_IMAGE_UNITS"},
985 {GL_MAX_TEXTURE_SIZE, "GL_MAX_TEXTURE_SIZE"},
986 {GL_MAX_VARYING_VECTORS, "GL_MAX_VARYING_VECTORS"},
987 {GL_MAX_VERTEX_ATTRIBS, "GL_MAX_VERTEX_ATTRIBS"},
988 {GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS"},
989 {GL_MAX_VERTEX_UNIFORM_VECTORS, "GL_MAX_VERTEX_UNIFORM_VECTORS"},
990 {GL_MAX_VIEWPORT_DIMS, "GL_MAX_VIEWPORT_DIMS"},
991 {GL_NUM_COMPRESSED_TEXTURE_FORMATS, "GL_NUM_COMPRESSED_TEXTURE_FORMATS"},
992 {GL_NUM_SHADER_BINARY_FORMATS, "GL_NUM_SHADER_BINARY_FORMATS"},
993 {GL_PACK_ALIGNMENT, "GL_PACK_ALIGNMENT"},
994 {GL_RED_BITS, "GL_RED_BITS"},
995 {GL_RENDERBUFFER_BINDING, "GL_RENDERBUFFER_BINDING"},
996 {GL_SAMPLE_BUFFERS, "GL_SAMPLE_BUFFERS"},
997 {GL_SAMPLE_COVERAGE_INVERT, "GL_SAMPLE_COVERAGE_INVERT"},
998 {GL_SAMPLE_COVERAGE_VALUE, "GL_SAMPLE_COVERAGE_VALUE"},
999 {GL_SAMPLES, "GL_SAMPLES"},
1000 {GL_SCISSOR_BOX, "GL_SCISSOR_BOX"},
1001 {GL_SHADER_BINARY_FORMATS, "GL_SHADER_BINARY_FORMATS"},
1002 {GL_SHADER_COMPILER, "GL_SHADER_COMPILER"},
1003 {GL_SUBPIXEL_BITS, "GL_SUBPIXEL_BITS"},
1004 {GL_STENCIL_BITS, "GL_STENCIL_BITS"},
1005 {GL_TEXTURE_BINDING_2D, "GL_TEXTURE_BINDING_2D"},
1006 {GL_TEXTURE_BINDING_CUBE_MAP, "GL_TEXTURE_BINDING_CUBE_MAP"},
1007 {GL_UNPACK_ALIGNMENT, "GL_UNPACK_ALIGNMENT"},
1008 {GL_UNPACK_FLIP_Y_CHROMIUM, "GL_UNPACK_FLIP_Y_CHROMIUM"},
1009 {GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM,
1010 "GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM"},
1011 {GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM,
1012 "GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM"},
1013 {GL_BIND_GENERATES_RESOURCE_CHROMIUM,
1014 "GL_BIND_GENERATES_RESOURCE_CHROMIUM"},
1015 {GL_VERTEX_ARRAY_BINDING_OES, "GL_VERTEX_ARRAY_BINDING_OES"},
1016 {GL_VIEWPORT, "GL_VIEWPORT"},
1017 {GL_BLEND_COLOR, "GL_BLEND_COLOR"},
1018 {GL_BLEND_EQUATION_RGB, "GL_BLEND_EQUATION_RGB"},
1019 {GL_BLEND_EQUATION_ALPHA, "GL_BLEND_EQUATION_ALPHA"},
1020 {GL_BLEND_SRC_RGB, "GL_BLEND_SRC_RGB"},
1021 {GL_BLEND_DST_RGB, "GL_BLEND_DST_RGB"},
1022 {GL_BLEND_SRC_ALPHA, "GL_BLEND_SRC_ALPHA"},
1023 {GL_BLEND_DST_ALPHA, "GL_BLEND_DST_ALPHA"},
1024 {GL_COLOR_CLEAR_VALUE, "GL_COLOR_CLEAR_VALUE"},
1025 {GL_DEPTH_CLEAR_VALUE, "GL_DEPTH_CLEAR_VALUE"},
1026 {GL_STENCIL_CLEAR_VALUE, "GL_STENCIL_CLEAR_VALUE"},
1027 {GL_COLOR_WRITEMASK, "GL_COLOR_WRITEMASK"},
1028 {GL_CULL_FACE_MODE, "GL_CULL_FACE_MODE"},
1029 {GL_DEPTH_FUNC, "GL_DEPTH_FUNC"},
1030 {GL_DEPTH_WRITEMASK, "GL_DEPTH_WRITEMASK"},
1031 {GL_DEPTH_RANGE, "GL_DEPTH_RANGE"},
1032 {GL_FRONT_FACE, "GL_FRONT_FACE"},
1033 {GL_GENERATE_MIPMAP_HINT, "GL_GENERATE_MIPMAP_HINT"},
1034 {GL_LINE_WIDTH, "GL_LINE_WIDTH"},
1035 {GL_PACK_ALIGNMENT, "GL_PACK_ALIGNMENT"},
1036 {GL_UNPACK_ALIGNMENT, "GL_UNPACK_ALIGNMENT"},
1037 {GL_POLYGON_OFFSET_FACTOR, "GL_POLYGON_OFFSET_FACTOR"},
1038 {GL_POLYGON_OFFSET_UNITS, "GL_POLYGON_OFFSET_UNITS"},
1039 {GL_SAMPLE_COVERAGE_VALUE, "GL_SAMPLE_COVERAGE_VALUE"},
1040 {GL_SAMPLE_COVERAGE_INVERT, "GL_SAMPLE_COVERAGE_INVERT"},
1041 {GL_SCISSOR_BOX, "GL_SCISSOR_BOX"},
1042 {GL_STENCIL_FUNC, "GL_STENCIL_FUNC"},
1043 {GL_STENCIL_REF, "GL_STENCIL_REF"},
1044 {GL_STENCIL_VALUE_MASK, "GL_STENCIL_VALUE_MASK"},
1045 {GL_STENCIL_BACK_FUNC, "GL_STENCIL_BACK_FUNC"},
1046 {GL_STENCIL_BACK_REF, "GL_STENCIL_BACK_REF"},
1047 {GL_STENCIL_BACK_VALUE_MASK, "GL_STENCIL_BACK_VALUE_MASK"},
1048 {GL_STENCIL_WRITEMASK, "GL_STENCIL_WRITEMASK"},
1049 {GL_STENCIL_BACK_WRITEMASK, "GL_STENCIL_BACK_WRITEMASK"},
1050 {GL_STENCIL_FAIL, "GL_STENCIL_FAIL"},
1051 {GL_STENCIL_PASS_DEPTH_FAIL, "GL_STENCIL_PASS_DEPTH_FAIL"},
1052 {GL_STENCIL_PASS_DEPTH_PASS, "GL_STENCIL_PASS_DEPTH_PASS"},
1053 {GL_STENCIL_BACK_FAIL, "GL_STENCIL_BACK_FAIL"},
1054 {GL_STENCIL_BACK_PASS_DEPTH_FAIL, "GL_STENCIL_BACK_PASS_DEPTH_FAIL"},
1055 {GL_STENCIL_BACK_PASS_DEPTH_PASS, "GL_STENCIL_BACK_PASS_DEPTH_PASS"},
1056 {GL_VIEWPORT, "GL_VIEWPORT"},
1057 {GL_BLEND, "GL_BLEND"},
1058 {GL_CULL_FACE, "GL_CULL_FACE"},
1059 {GL_DEPTH_TEST, "GL_DEPTH_TEST"},
1060 {GL_DITHER, "GL_DITHER"},
1061 {GL_POLYGON_OFFSET_FILL, "GL_POLYGON_OFFSET_FILL"},
1062 {GL_SAMPLE_ALPHA_TO_COVERAGE, "GL_SAMPLE_ALPHA_TO_COVERAGE"},
1063 {GL_SAMPLE_COVERAGE, "GL_SAMPLE_COVERAGE"},
1064 {GL_SCISSOR_TEST, "GL_SCISSOR_TEST"},
1065 {GL_STENCIL_TEST, "GL_STENCIL_TEST"}, };
1066 return GLES2Util::GetQualifiedEnumString(
1067 string_table, arraysize(string_table), value);
1070 std::string GLES2Util::GetStringGetMaxIndexType(uint32 value) {
1071 static const EnumToString string_table[] = {
1072 {GL_UNSIGNED_BYTE, "GL_UNSIGNED_BYTE"},
1073 {GL_UNSIGNED_SHORT, "GL_UNSIGNED_SHORT"},
1074 {GL_UNSIGNED_INT, "GL_UNSIGNED_INT"}, };
1075 return GLES2Util::GetQualifiedEnumString(
1076 string_table, arraysize(string_table), value);
1079 std::string GLES2Util::GetStringGetTexParamTarget(uint32 value) {
1080 static const EnumToString string_table[] = {
1081 {GL_TEXTURE_2D, "GL_TEXTURE_2D"},
1082 {GL_TEXTURE_CUBE_MAP, "GL_TEXTURE_CUBE_MAP"}, };
1083 return GLES2Util::GetQualifiedEnumString(
1084 string_table, arraysize(string_table), value);
1087 std::string GLES2Util::GetStringHintMode(uint32 value) {
1088 static const EnumToString string_table[] = {{GL_FASTEST, "GL_FASTEST"},
1089 {GL_NICEST, "GL_NICEST"},
1090 {GL_DONT_CARE, "GL_DONT_CARE"}, };
1091 return GLES2Util::GetQualifiedEnumString(
1092 string_table, arraysize(string_table), value);
1095 std::string GLES2Util::GetStringHintTarget(uint32 value) {
1096 static const EnumToString string_table[] = {
1097 {GL_GENERATE_MIPMAP_HINT, "GL_GENERATE_MIPMAP_HINT"}, };
1098 return GLES2Util::GetQualifiedEnumString(
1099 string_table, arraysize(string_table), value);
1102 std::string GLES2Util::GetStringIndexType(uint32 value) {
1103 static const EnumToString string_table[] = {
1104 {GL_UNSIGNED_BYTE, "GL_UNSIGNED_BYTE"},
1105 {GL_UNSIGNED_SHORT, "GL_UNSIGNED_SHORT"}, };
1106 return GLES2Util::GetQualifiedEnumString(
1107 string_table, arraysize(string_table), value);
1110 std::string GLES2Util::GetStringPixelStore(uint32 value) {
1111 static const EnumToString string_table[] = {
1112 {GL_PACK_ALIGNMENT, "GL_PACK_ALIGNMENT"},
1113 {GL_UNPACK_ALIGNMENT, "GL_UNPACK_ALIGNMENT"},
1114 {GL_UNPACK_FLIP_Y_CHROMIUM, "GL_UNPACK_FLIP_Y_CHROMIUM"},
1115 {GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM,
1116 "GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM"},
1117 {GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM,
1118 "GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM"}, };
1119 return GLES2Util::GetQualifiedEnumString(
1120 string_table, arraysize(string_table), value);
1123 std::string GLES2Util::GetStringPixelType(uint32 value) {
1124 static const EnumToString string_table[] = {
1125 {GL_UNSIGNED_BYTE, "GL_UNSIGNED_BYTE"},
1126 {GL_UNSIGNED_SHORT_5_6_5, "GL_UNSIGNED_SHORT_5_6_5"},
1127 {GL_UNSIGNED_SHORT_4_4_4_4, "GL_UNSIGNED_SHORT_4_4_4_4"},
1128 {GL_UNSIGNED_SHORT_5_5_5_1, "GL_UNSIGNED_SHORT_5_5_5_1"}, };
1129 return GLES2Util::GetQualifiedEnumString(
1130 string_table, arraysize(string_table), value);
1133 std::string GLES2Util::GetStringProgramParameter(uint32 value) {
1134 static const EnumToString string_table[] = {
1135 {GL_DELETE_STATUS, "GL_DELETE_STATUS"},
1136 {GL_LINK_STATUS, "GL_LINK_STATUS"},
1137 {GL_VALIDATE_STATUS, "GL_VALIDATE_STATUS"},
1138 {GL_INFO_LOG_LENGTH, "GL_INFO_LOG_LENGTH"},
1139 {GL_ATTACHED_SHADERS, "GL_ATTACHED_SHADERS"},
1140 {GL_ACTIVE_ATTRIBUTES, "GL_ACTIVE_ATTRIBUTES"},
1141 {GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"},
1142 {GL_ACTIVE_UNIFORMS, "GL_ACTIVE_UNIFORMS"},
1143 {GL_ACTIVE_UNIFORM_MAX_LENGTH, "GL_ACTIVE_UNIFORM_MAX_LENGTH"}, };
1144 return GLES2Util::GetQualifiedEnumString(
1145 string_table, arraysize(string_table), value);
1148 std::string GLES2Util::GetStringQueryObjectParameter(uint32 value) {
1149 static const EnumToString string_table[] = {
1150 {GL_QUERY_RESULT_EXT, "GL_QUERY_RESULT_EXT"},
1151 {GL_QUERY_RESULT_AVAILABLE_EXT, "GL_QUERY_RESULT_AVAILABLE_EXT"}, };
1152 return GLES2Util::GetQualifiedEnumString(
1153 string_table, arraysize(string_table), value);
1156 std::string GLES2Util::GetStringQueryParameter(uint32 value) {
1157 static const EnumToString string_table[] = {
1158 {GL_CURRENT_QUERY_EXT, "GL_CURRENT_QUERY_EXT"}, };
1159 return GLES2Util::GetQualifiedEnumString(
1160 string_table, arraysize(string_table), value);
1163 std::string GLES2Util::GetStringQueryTarget(uint32 value) {
1164 static const EnumToString string_table[] = {
1165 {GL_ANY_SAMPLES_PASSED_EXT, "GL_ANY_SAMPLES_PASSED_EXT"},
1166 {GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT,
1167 "GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT"},
1168 {GL_COMMANDS_ISSUED_CHROMIUM, "GL_COMMANDS_ISSUED_CHROMIUM"},
1169 {GL_LATENCY_QUERY_CHROMIUM, "GL_LATENCY_QUERY_CHROMIUM"},
1170 {GL_ASYNC_PIXEL_UNPACK_COMPLETED_CHROMIUM,
1171 "GL_ASYNC_PIXEL_UNPACK_COMPLETED_CHROMIUM"},
1172 {GL_ASYNC_PIXEL_PACK_COMPLETED_CHROMIUM,
1173 "GL_ASYNC_PIXEL_PACK_COMPLETED_CHROMIUM"},
1174 {GL_COMMANDS_COMPLETED_CHROMIUM, "GL_COMMANDS_COMPLETED_CHROMIUM"}, };
1175 return GLES2Util::GetQualifiedEnumString(
1176 string_table, arraysize(string_table), value);
1179 std::string GLES2Util::GetStringReadPixelFormat(uint32 value) {
1180 static const EnumToString string_table[] = {
1181 {GL_ALPHA, "GL_ALPHA"}, {GL_RGB, "GL_RGB"}, {GL_RGBA, "GL_RGBA"}, };
1182 return GLES2Util::GetQualifiedEnumString(
1183 string_table, arraysize(string_table), value);
1186 std::string GLES2Util::GetStringReadPixelType(uint32 value) {
1187 static const EnumToString string_table[] = {
1188 {GL_UNSIGNED_BYTE, "GL_UNSIGNED_BYTE"},
1189 {GL_UNSIGNED_SHORT_5_6_5, "GL_UNSIGNED_SHORT_5_6_5"},
1190 {GL_UNSIGNED_SHORT_4_4_4_4, "GL_UNSIGNED_SHORT_4_4_4_4"},
1191 {GL_UNSIGNED_SHORT_5_5_5_1, "GL_UNSIGNED_SHORT_5_5_5_1"}, };
1192 return GLES2Util::GetQualifiedEnumString(
1193 string_table, arraysize(string_table), value);
1196 std::string GLES2Util::GetStringRenderBufferFormat(uint32 value) {
1197 static const EnumToString string_table[] = {
1198 {GL_RGBA4, "GL_RGBA4"},
1199 {GL_RGB565, "GL_RGB565"},
1200 {GL_RGB5_A1, "GL_RGB5_A1"},
1201 {GL_DEPTH_COMPONENT16, "GL_DEPTH_COMPONENT16"},
1202 {GL_STENCIL_INDEX8, "GL_STENCIL_INDEX8"}, };
1203 return GLES2Util::GetQualifiedEnumString(
1204 string_table, arraysize(string_table), value);
1207 std::string GLES2Util::GetStringRenderBufferParameter(uint32 value) {
1208 static const EnumToString string_table[] = {
1209 {GL_RENDERBUFFER_RED_SIZE, "GL_RENDERBUFFER_RED_SIZE"},
1210 {GL_RENDERBUFFER_GREEN_SIZE, "GL_RENDERBUFFER_GREEN_SIZE"},
1211 {GL_RENDERBUFFER_BLUE_SIZE, "GL_RENDERBUFFER_BLUE_SIZE"},
1212 {GL_RENDERBUFFER_ALPHA_SIZE, "GL_RENDERBUFFER_ALPHA_SIZE"},
1213 {GL_RENDERBUFFER_DEPTH_SIZE, "GL_RENDERBUFFER_DEPTH_SIZE"},
1214 {GL_RENDERBUFFER_STENCIL_SIZE, "GL_RENDERBUFFER_STENCIL_SIZE"},
1215 {GL_RENDERBUFFER_WIDTH, "GL_RENDERBUFFER_WIDTH"},
1216 {GL_RENDERBUFFER_HEIGHT, "GL_RENDERBUFFER_HEIGHT"},
1217 {GL_RENDERBUFFER_INTERNAL_FORMAT, "GL_RENDERBUFFER_INTERNAL_FORMAT"}, };
1218 return GLES2Util::GetQualifiedEnumString(
1219 string_table, arraysize(string_table), value);
1222 std::string GLES2Util::GetStringRenderBufferTarget(uint32 value) {
1223 static const EnumToString string_table[] = {
1224 {GL_RENDERBUFFER, "GL_RENDERBUFFER"}, };
1225 return GLES2Util::GetQualifiedEnumString(
1226 string_table, arraysize(string_table), value);
1229 std::string GLES2Util::GetStringResetStatus(uint32 value) {
1230 static const EnumToString string_table[] = {
1231 {GL_GUILTY_CONTEXT_RESET_ARB, "GL_GUILTY_CONTEXT_RESET_ARB"},
1232 {GL_INNOCENT_CONTEXT_RESET_ARB, "GL_INNOCENT_CONTEXT_RESET_ARB"},
1233 {GL_UNKNOWN_CONTEXT_RESET_ARB, "GL_UNKNOWN_CONTEXT_RESET_ARB"}, };
1234 return GLES2Util::GetQualifiedEnumString(
1235 string_table, arraysize(string_table), value);
1238 std::string GLES2Util::GetStringShaderBinaryFormat(uint32 value) {
1239 return GLES2Util::GetQualifiedEnumString(NULL, 0, value);
1242 std::string GLES2Util::GetStringShaderParameter(uint32 value) {
1243 static const EnumToString string_table[] = {
1244 {GL_SHADER_TYPE, "GL_SHADER_TYPE"},
1245 {GL_DELETE_STATUS, "GL_DELETE_STATUS"},
1246 {GL_COMPILE_STATUS, "GL_COMPILE_STATUS"},
1247 {GL_INFO_LOG_LENGTH, "GL_INFO_LOG_LENGTH"},
1248 {GL_SHADER_SOURCE_LENGTH, "GL_SHADER_SOURCE_LENGTH"},
1249 {GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE,
1250 "GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE"}, };
1251 return GLES2Util::GetQualifiedEnumString(
1252 string_table, arraysize(string_table), value);
1255 std::string GLES2Util::GetStringShaderPrecision(uint32 value) {
1256 static const EnumToString string_table[] = {
1257 {GL_LOW_FLOAT, "GL_LOW_FLOAT"},
1258 {GL_MEDIUM_FLOAT, "GL_MEDIUM_FLOAT"},
1259 {GL_HIGH_FLOAT, "GL_HIGH_FLOAT"},
1260 {GL_LOW_INT, "GL_LOW_INT"},
1261 {GL_MEDIUM_INT, "GL_MEDIUM_INT"},
1262 {GL_HIGH_INT, "GL_HIGH_INT"}, };
1263 return GLES2Util::GetQualifiedEnumString(
1264 string_table, arraysize(string_table), value);
1267 std::string GLES2Util::GetStringShaderType(uint32 value) {
1268 static const EnumToString string_table[] = {
1269 {GL_VERTEX_SHADER, "GL_VERTEX_SHADER"},
1270 {GL_FRAGMENT_SHADER, "GL_FRAGMENT_SHADER"}, };
1271 return GLES2Util::GetQualifiedEnumString(
1272 string_table, arraysize(string_table), value);
1275 std::string GLES2Util::GetStringSrcBlendFactor(uint32 value) {
1276 static const EnumToString string_table[] = {
1277 {GL_ZERO, "GL_ZERO"},
1278 {GL_ONE, "GL_ONE"},
1279 {GL_SRC_COLOR, "GL_SRC_COLOR"},
1280 {GL_ONE_MINUS_SRC_COLOR, "GL_ONE_MINUS_SRC_COLOR"},
1281 {GL_DST_COLOR, "GL_DST_COLOR"},
1282 {GL_ONE_MINUS_DST_COLOR, "GL_ONE_MINUS_DST_COLOR"},
1283 {GL_SRC_ALPHA, "GL_SRC_ALPHA"},
1284 {GL_ONE_MINUS_SRC_ALPHA, "GL_ONE_MINUS_SRC_ALPHA"},
1285 {GL_DST_ALPHA, "GL_DST_ALPHA"},
1286 {GL_ONE_MINUS_DST_ALPHA, "GL_ONE_MINUS_DST_ALPHA"},
1287 {GL_CONSTANT_COLOR, "GL_CONSTANT_COLOR"},
1288 {GL_ONE_MINUS_CONSTANT_COLOR, "GL_ONE_MINUS_CONSTANT_COLOR"},
1289 {GL_CONSTANT_ALPHA, "GL_CONSTANT_ALPHA"},
1290 {GL_ONE_MINUS_CONSTANT_ALPHA, "GL_ONE_MINUS_CONSTANT_ALPHA"},
1291 {GL_SRC_ALPHA_SATURATE, "GL_SRC_ALPHA_SATURATE"}, };
1292 return GLES2Util::GetQualifiedEnumString(
1293 string_table, arraysize(string_table), value);
1296 std::string GLES2Util::GetStringStencilOp(uint32 value) {
1297 static const EnumToString string_table[] = {{GL_KEEP, "GL_KEEP"},
1298 {GL_ZERO, "GL_ZERO"},
1299 {GL_REPLACE, "GL_REPLACE"},
1300 {GL_INCR, "GL_INCR"},
1301 {GL_INCR_WRAP, "GL_INCR_WRAP"},
1302 {GL_DECR, "GL_DECR"},
1303 {GL_DECR_WRAP, "GL_DECR_WRAP"},
1304 {GL_INVERT, "GL_INVERT"}, };
1305 return GLES2Util::GetQualifiedEnumString(
1306 string_table, arraysize(string_table), value);
1309 std::string GLES2Util::GetStringStringType(uint32 value) {
1310 static const EnumToString string_table[] = {
1311 {GL_VENDOR, "GL_VENDOR"},
1312 {GL_RENDERER, "GL_RENDERER"},
1313 {GL_VERSION, "GL_VERSION"},
1314 {GL_SHADING_LANGUAGE_VERSION, "GL_SHADING_LANGUAGE_VERSION"},
1315 {GL_EXTENSIONS, "GL_EXTENSIONS"}, };
1316 return GLES2Util::GetQualifiedEnumString(
1317 string_table, arraysize(string_table), value);
1320 std::string GLES2Util::GetStringTextureBindTarget(uint32 value) {
1321 static const EnumToString string_table[] = {
1322 {GL_TEXTURE_2D, "GL_TEXTURE_2D"},
1323 {GL_TEXTURE_CUBE_MAP, "GL_TEXTURE_CUBE_MAP"}, };
1324 return GLES2Util::GetQualifiedEnumString(
1325 string_table, arraysize(string_table), value);
1328 std::string GLES2Util::GetStringTextureFormat(uint32 value) {
1329 static const EnumToString string_table[] = {
1330 {GL_ALPHA, "GL_ALPHA"},
1331 {GL_LUMINANCE, "GL_LUMINANCE"},
1332 {GL_LUMINANCE_ALPHA, "GL_LUMINANCE_ALPHA"},
1333 {GL_RGB, "GL_RGB"},
1334 {GL_RGBA, "GL_RGBA"}, };
1335 return GLES2Util::GetQualifiedEnumString(
1336 string_table, arraysize(string_table), value);
1339 std::string GLES2Util::GetStringTextureInternalFormat(uint32 value) {
1340 static const EnumToString string_table[] = {
1341 {GL_ALPHA, "GL_ALPHA"},
1342 {GL_LUMINANCE, "GL_LUMINANCE"},
1343 {GL_LUMINANCE_ALPHA, "GL_LUMINANCE_ALPHA"},
1344 {GL_RGB, "GL_RGB"},
1345 {GL_RGBA, "GL_RGBA"}, };
1346 return GLES2Util::GetQualifiedEnumString(
1347 string_table, arraysize(string_table), value);
1350 std::string GLES2Util::GetStringTextureInternalFormatStorage(uint32 value) {
1351 static const EnumToString string_table[] = {
1352 {GL_RGB565, "GL_RGB565"},
1353 {GL_RGBA4, "GL_RGBA4"},
1354 {GL_RGB5_A1, "GL_RGB5_A1"},
1355 {GL_ALPHA8_EXT, "GL_ALPHA8_EXT"},
1356 {GL_LUMINANCE8_EXT, "GL_LUMINANCE8_EXT"},
1357 {GL_LUMINANCE8_ALPHA8_EXT, "GL_LUMINANCE8_ALPHA8_EXT"},
1358 {GL_RGB8_OES, "GL_RGB8_OES"},
1359 {GL_RGBA8_OES, "GL_RGBA8_OES"}, };
1360 return GLES2Util::GetQualifiedEnumString(
1361 string_table, arraysize(string_table), value);
1364 std::string GLES2Util::GetStringTextureMagFilterMode(uint32 value) {
1365 static const EnumToString string_table[] = {{GL_NEAREST, "GL_NEAREST"},
1366 {GL_LINEAR, "GL_LINEAR"}, };
1367 return GLES2Util::GetQualifiedEnumString(
1368 string_table, arraysize(string_table), value);
1371 std::string GLES2Util::GetStringTextureMinFilterMode(uint32 value) {
1372 static const EnumToString string_table[] = {
1373 {GL_NEAREST, "GL_NEAREST"},
1374 {GL_LINEAR, "GL_LINEAR"},
1375 {GL_NEAREST_MIPMAP_NEAREST, "GL_NEAREST_MIPMAP_NEAREST"},
1376 {GL_LINEAR_MIPMAP_NEAREST, "GL_LINEAR_MIPMAP_NEAREST"},
1377 {GL_NEAREST_MIPMAP_LINEAR, "GL_NEAREST_MIPMAP_LINEAR"},
1378 {GL_LINEAR_MIPMAP_LINEAR, "GL_LINEAR_MIPMAP_LINEAR"}, };
1379 return GLES2Util::GetQualifiedEnumString(
1380 string_table, arraysize(string_table), value);
1383 std::string GLES2Util::GetStringTextureParameter(uint32 value) {
1384 static const EnumToString string_table[] = {
1385 {GL_TEXTURE_MAG_FILTER, "GL_TEXTURE_MAG_FILTER"},
1386 {GL_TEXTURE_MIN_FILTER, "GL_TEXTURE_MIN_FILTER"},
1387 {GL_TEXTURE_POOL_CHROMIUM, "GL_TEXTURE_POOL_CHROMIUM"},
1388 {GL_TEXTURE_WRAP_S, "GL_TEXTURE_WRAP_S"},
1389 {GL_TEXTURE_WRAP_T, "GL_TEXTURE_WRAP_T"}, };
1390 return GLES2Util::GetQualifiedEnumString(
1391 string_table, arraysize(string_table), value);
1394 std::string GLES2Util::GetStringTexturePool(uint32 value) {
1395 static const EnumToString string_table[] = {
1396 {GL_TEXTURE_POOL_MANAGED_CHROMIUM, "GL_TEXTURE_POOL_MANAGED_CHROMIUM"},
1397 {GL_TEXTURE_POOL_UNMANAGED_CHROMIUM,
1398 "GL_TEXTURE_POOL_UNMANAGED_CHROMIUM"}, };
1399 return GLES2Util::GetQualifiedEnumString(
1400 string_table, arraysize(string_table), value);
1403 std::string GLES2Util::GetStringTextureTarget(uint32 value) {
1404 static const EnumToString string_table[] = {
1405 {GL_TEXTURE_2D, "GL_TEXTURE_2D"},
1406 {GL_TEXTURE_CUBE_MAP_POSITIVE_X, "GL_TEXTURE_CUBE_MAP_POSITIVE_X"},
1407 {GL_TEXTURE_CUBE_MAP_NEGATIVE_X, "GL_TEXTURE_CUBE_MAP_NEGATIVE_X"},
1408 {GL_TEXTURE_CUBE_MAP_POSITIVE_Y, "GL_TEXTURE_CUBE_MAP_POSITIVE_Y"},
1409 {GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y"},
1410 {GL_TEXTURE_CUBE_MAP_POSITIVE_Z, "GL_TEXTURE_CUBE_MAP_POSITIVE_Z"},
1411 {GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z"}, };
1412 return GLES2Util::GetQualifiedEnumString(
1413 string_table, arraysize(string_table), value);
1416 std::string GLES2Util::GetStringTextureUsage(uint32 value) {
1417 static const EnumToString string_table[] = {
1418 {GL_NONE, "GL_NONE"},
1419 {GL_FRAMEBUFFER_ATTACHMENT_ANGLE, "GL_FRAMEBUFFER_ATTACHMENT_ANGLE"}, };
1420 return GLES2Util::GetQualifiedEnumString(
1421 string_table, arraysize(string_table), value);
1424 std::string GLES2Util::GetStringTextureWrapMode(uint32 value) {
1425 static const EnumToString string_table[] = {
1426 {GL_CLAMP_TO_EDGE, "GL_CLAMP_TO_EDGE"},
1427 {GL_MIRRORED_REPEAT, "GL_MIRRORED_REPEAT"},
1428 {GL_REPEAT, "GL_REPEAT"}, };
1429 return GLES2Util::GetQualifiedEnumString(
1430 string_table, arraysize(string_table), value);
1433 std::string GLES2Util::GetStringVertexAttribType(uint32 value) {
1434 static const EnumToString string_table[] = {
1435 {GL_BYTE, "GL_BYTE"},
1436 {GL_UNSIGNED_BYTE, "GL_UNSIGNED_BYTE"},
1437 {GL_SHORT, "GL_SHORT"},
1438 {GL_UNSIGNED_SHORT, "GL_UNSIGNED_SHORT"},
1439 {GL_FLOAT, "GL_FLOAT"}, };
1440 return GLES2Util::GetQualifiedEnumString(
1441 string_table, arraysize(string_table), value);
1444 std::string GLES2Util::GetStringVertexAttribute(uint32 value) {
1445 static const EnumToString string_table[] = {
1446 {GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"},
1447 {GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING,
1448 "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"},
1449 {GL_VERTEX_ATTRIB_ARRAY_ENABLED, "GL_VERTEX_ATTRIB_ARRAY_ENABLED"},
1450 {GL_VERTEX_ATTRIB_ARRAY_SIZE, "GL_VERTEX_ATTRIB_ARRAY_SIZE"},
1451 {GL_VERTEX_ATTRIB_ARRAY_STRIDE, "GL_VERTEX_ATTRIB_ARRAY_STRIDE"},
1452 {GL_VERTEX_ATTRIB_ARRAY_TYPE, "GL_VERTEX_ATTRIB_ARRAY_TYPE"},
1453 {GL_CURRENT_VERTEX_ATTRIB, "GL_CURRENT_VERTEX_ATTRIB"}, };
1454 return GLES2Util::GetQualifiedEnumString(
1455 string_table, arraysize(string_table), value);
1458 std::string GLES2Util::GetStringVertexPointer(uint32 value) {
1459 static const EnumToString string_table[] = {
1460 {GL_VERTEX_ATTRIB_ARRAY_POINTER, "GL_VERTEX_ATTRIB_ARRAY_POINTER"}, };
1461 return GLES2Util::GetQualifiedEnumString(
1462 string_table, arraysize(string_table), value);
1465 #endif // GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_