Add GL version support in gpu blacklist and workaround list.
[chromium-blink-merge.git] / mojo / embedder / scoped_platform_handle.h
blobb9cfb58ea05af06ddbbda84ccb051e62a334e090
1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef MOJO_EMBEDDER_SCOPED_PLATFORM_HANDLE_H_
6 #define MOJO_EMBEDDER_SCOPED_PLATFORM_HANDLE_H_
8 #include "base/compiler_specific.h"
9 #include "base/move.h"
10 #include "mojo/embedder/platform_handle.h"
11 #include "mojo/system/system_impl_export.h"
13 namespace mojo {
14 namespace embedder {
16 class MOJO_SYSTEM_IMPL_EXPORT ScopedPlatformHandle {
17 MOVE_ONLY_TYPE_FOR_CPP_03(ScopedPlatformHandle, RValue)
19 public:
20 ScopedPlatformHandle() {}
21 explicit ScopedPlatformHandle(PlatformHandle handle) : handle_(handle) {}
22 ~ScopedPlatformHandle() { handle_.CloseIfNecessary(); }
24 // Move-only constructor and operator=.
25 ScopedPlatformHandle(RValue other) : handle_(other.object->release()) {}
26 ScopedPlatformHandle& operator=(RValue other) {
27 handle_ = other.object->release();
28 return *this;
31 const PlatformHandle& get() const { return handle_; }
33 void swap(ScopedPlatformHandle& other) {
34 PlatformHandle temp = handle_;
35 handle_ = other.handle_;
36 other.handle_ = temp;
39 PlatformHandle release() WARN_UNUSED_RESULT {
40 PlatformHandle rv = handle_;
41 handle_ = PlatformHandle();
42 return rv;
45 void reset(PlatformHandle handle = PlatformHandle()) {
46 handle_.CloseIfNecessary();
47 handle_ = handle;
50 bool is_valid() const {
51 return handle_.is_valid();
54 private:
55 PlatformHandle handle_;
58 } // namespace embedder
59 } // namespace mojo
61 #endif // MOJO_EMBEDDER_SCOPED_PLATFORM_HANDLE_H_