1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ui/wm/core/visibility_controller.h"
7 #include "ui/aura/window.h"
8 #include "ui/aura/window_property.h"
9 #include "ui/compositor/layer.h"
10 #include "ui/wm/core/window_animations.h"
16 // Property set on all windows whose child windows' visibility changes are
18 DEFINE_WINDOW_PROPERTY_KEY(
19 bool, kChildWindowVisibilityChangesAnimatedKey
, false);
21 bool ShouldAnimateWindow(aura::Window
* window
) {
22 return window
->parent() && window
->parent()->GetProperty(
23 kChildWindowVisibilityChangesAnimatedKey
);
28 VisibilityController::VisibilityController() {
31 VisibilityController::~VisibilityController() {
34 bool VisibilityController::CallAnimateOnChildWindowVisibilityChanged(
37 return AnimateOnChildWindowVisibilityChanged(window
, visible
);
40 void VisibilityController::UpdateLayerVisibility(aura::Window
* window
,
42 bool animated
= window
->type() != ui::wm::WINDOW_TYPE_CONTROL
&&
43 window
->type() != ui::wm::WINDOW_TYPE_UNKNOWN
&&
44 ShouldAnimateWindow(window
);
45 animated
= animated
&&
46 CallAnimateOnChildWindowVisibilityChanged(window
, visible
);
48 // If we're already in the process of hiding don't do anything. Otherwise we
49 // may end up prematurely canceling the animation.
50 // This does not check opacity as when fading out a visibility change should
51 // also be scheduled (to do otherwise would mean the window can not be seen,
52 // opacity is 0, yet the window is marked as visible) (see CL 132903003).
53 // TODO(vollick): remove this.
55 window
->layer()->GetAnimator()->IsAnimatingProperty(
56 ui::LayerAnimationElement::VISIBILITY
) &&
57 !window
->layer()->GetTargetVisibility()) {
61 // When a window is made visible, we always make its layer visible
62 // immediately. When a window is hidden, the layer must be left visible and
63 // only made not visible once the animation is complete.
64 if (!animated
|| visible
)
65 window
->layer()->SetVisible(visible
);
68 SuspendChildWindowVisibilityAnimations::SuspendChildWindowVisibilityAnimations(
71 original_enabled_(window
->GetProperty(
72 kChildWindowVisibilityChangesAnimatedKey
)) {
73 window_
->ClearProperty(kChildWindowVisibilityChangesAnimatedKey
);
76 SuspendChildWindowVisibilityAnimations::
77 ~SuspendChildWindowVisibilityAnimations() {
78 if (original_enabled_
)
79 window_
->SetProperty(kChildWindowVisibilityChangesAnimatedKey
, true);
81 window_
->ClearProperty(kChildWindowVisibilityChangesAnimatedKey
);
84 void SetChildWindowVisibilityChangesAnimated(aura::Window
* window
) {
85 window
->SetProperty(kChildWindowVisibilityChangesAnimatedKey
, true);