1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 // A RendererPreconnect instance is maintained for each RenderThread.
6 // URL strings are typically added to the embedded queue during rendering.
7 // The first addition to the queue (transitioning from empty to having
8 // some names) causes a processing task to be added to the Renderer Thread.
9 // The processing task gathers all buffered URLs, and send them via IPC
11 // This class counts repeated requests for the same URL and requests that
12 // number of connections be preconnected. If multiple requests are sent
13 // separately the net stack will just keep re-using the first pending
14 // connection so we allow for the time between the parsing of the tags and
15 // when the task is scheduled to accumulate multiple requests.
17 #ifndef COMPONENTS_NETWORK_HINTS_RENDERER_RENDERER_PRECONNECT_H_
18 #define COMPONENTS_NETWORK_HINTS_RENDERER_RENDERER_PRECONNECT_H_
22 namespace network_hints
{
24 // An internal interface to the network_hints component for efficiently sending
25 // DNS prefetch requests to the net stack.
26 class RendererPreconnect
{
29 ~RendererPreconnect();
31 // Submit a preconnect request for a single connection.
32 void Preconnect(const GURL
&url
);
36 DISALLOW_COPY_AND_ASSIGN(RendererPreconnect
);
37 }; // class RendererPreconnect
39 } // namespace network_hints
41 #endif // COMPONENTS_NETWORK_HINTS_RENDERER_RENDERER_PRECONNECT_H_